Good luck and have fun!
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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Are you really asking me to provide you with information on how to defend against me? :mrgreen:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 1 armour, 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Alexandria
2 infantry moved from Egypt to Trans-Jordan
2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
4 fighters moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from Anglo Egyptian Sudan to Kenya
Italians take Kenya from British
1 armour moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters, 1 infantry and 1 tactical_bomber
French defend with 1 infantry
Italians win, taking Alexandria from British with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Trans-Jordan
Italians attack with 4 fighters and 2 infantry
British defend with 2 infantry
Italians win, taking Trans-Jordan from British with 4 fighters and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
4 fighters moved from Trans-Jordan to Egypt
2 fighters and 1 tactical_bomber moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Saudi Arabia
Italians take Saudi Arabia from Neutral_True
1 mech_infantry moved from Egypt to Belgian Congo
1 destroyer moved from 93 Sea Zone to 95 Sea ZonePlace Units - Italians
1 armour, 1 infantry and 1 mech_infantry placed in Egypt
1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1
Italians collect 23 PUs (1 lost to blockades); end with 23 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - ANZAC
ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
4 fighters moved from 33 Sea Zone to 55 Sea Zone
1 destroyer moved from 62 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer and 4 fighters
Japanese defend with 1 battleship and 1 cruiser
ANZAC roll dice for 1 destroyer and 4 fighters in 55 Sea Zone, round 2 : 3/5 hits
Japanese roll dice for 1 battleship and 1 cruiser in 55 Sea Zone, round 2 : 0/2 hits
1 cruiser owned by the Japanese and 1 battleship owned by the Japanese lost in 55 Sea Zone
ANZAC win with 1 destroyer and 4 fighters remaining. Battle score for attacker is 32
Casualties for Japanese: 1 battleship and 1 cruiserNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 carriers moved from 33 Sea Zone to 54 Sea Zone
2 fighters moved from Persia to RussiaPlace Units - ANZAC
1 destroyer, 1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs totalTerritory Summary for ANZAC :
Queensland : 1 airfield and 1 harbour
New Britain : 1 infantry
New Zealand : 1 airfield, 1 harbour and 1 infantry
New South Wales : 2 aaGuns, 1 factory_minor, 1 harbour and 8 infantry
54 Sea Zone : 2 carriers and 4 fighters
55 Sea Zone : 1 destroyer
62 Sea Zone : 1 destroyer, 1 submarine and 1 transport
Russia : 2 fightersProduction/PUs Summary :
Germans : 50 / 60
Russians : 20 / 23
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 24 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,143
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Japanese Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,400
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
Are you really asking me to provide you with information on how to defend against me? :mrgreen:
I am still learning the game and sometimes it helps knowing all the rules. I am just asking if my interpretation that putting up that destroyer blockade will help as otherwise I would have moved differently.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Libya
1 fighter moved from Persia to Russia
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 fighter
119 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 60
Russians : 20 / 23
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 24 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,143
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Japanese Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,400
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
8 armour and 10 mech_infantrys moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Ukraine
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to TurkeyCombat - Germans
Strategic bombing raid in Turkey
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Battle in Belarus
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to France
1 carrier, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Poland to Romania
2 bombers moved from Ukraine to Novgorod
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to Vologda
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Romania
3 artilleries, 2 fighters and 6 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Romania to Bulgaria
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 fighter moved from Greece to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 infantry placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour, 1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Removing units owned by Germans from Sweden: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,1,4,2,3,2,4,4,4,5,3,3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
No worries, I was just ribbin’ ya. You’ll find rule help all day here.
When in doubt just play it out locally and see what the results can be.
V
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Russia is turning out to be quite the blood bath :evil:. You can still retreat :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour and 11 mech_infantrys
AA fire in Vologda : 1/4 hits
1 fighter owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Vologda, round 2 : 9/26 hits
Germans roll dice for 2 aaGuns, 9 armour and 11 mech_infantrys in Vologda, round 2 : 10/20 hits
10 infantry owned by the Russians , 2 aaGuns owned by the Germans and 7 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 3 : 7/16 hits
Germans roll dice for 9 armour and 4 mech_infantrys in Vologda, round 3 : 6/13 hits
6 infantry owned by the Russians , 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 5/10 hits
Germans roll dice for 6 armour in Vologda, round 4 : 2/6 hits
1 infantry owned by the Russians , 5 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Vologda, round 5 : 3/8 hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 aaGuns, 9 armour and 11 mech_infantrys
Casualties for Russians: 2 artilleries, 1 fighter and 17 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Russia to Vologda
2 aaGuns moved from Russia to Vologda
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tambov to Russia
1 artillery moved from Volgograd to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs totalTerritory Summary for Russians :
Sikang : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Tambov : 1 artillery
Ukraine : 1 factory_minor and 3 infantry
Vologda : 4 aaGuns, 2 armour and 2 artilleries
Volgograd : 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 20 / 22
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 24 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3,232
Median : 3,000
Variance : 1,261
Standard Deviation : 1,123
Total rolls : 112Germans Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3,478
Median : 3,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 46Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 20 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3,061
Median : 3,000
Variance : 2,246
Standard Deviation : 1,499
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 6 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 mech_infantry moved from Dzavhan to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to India
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 bomber moved from Kwangsi to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 47 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese win, taking 79 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
3 artilleries and 3 infantry moved from Shan State to Burma
1 bomber moved from 79 Sea Zone to Saudi Arabia
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
8 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from India to BurmaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
I have a problem I attacked a sea area and in my testing in a local game I could move the attacking airplane as cargo, but now it won’t let me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 9 infantry moved from 104 Sea Zone to Spain
1 tactical_bomber moved from 110 Sea Zone to Spain
1 tactical_bomber moved from Gibraltar to Spain
2 fighters moved from 110 Sea Zone to Spain
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-JordanCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Spain, round 2 : 6/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Trans-Jordan
Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
2 fighters and 2 tactical_bombers moved from Spain to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 110 Sea Zone to 104 Sea Zone
4 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
3 carriers moved from 55 Sea Zone to 42 Sea Zone
4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
1 airfield and 3 fighters placed in TurkeyTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
46 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
8 Sea Zone : 1 submarine
54 Sea Zone : 3 destroyers
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 mech_infantry
United Kingdom : 1 fighter
Algeria : 1 flag
Syria : 1 flag
119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Turkey : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
104 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports
Brazil : 1 flag, 1 infantry
Spain : 1 flag, 1 artillery and 5 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 77 / 95
Americans : 58 / 73
Chinese : 2 / 4
British : 27 / 29
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 77 / 95
Americans : 58 / 73
Chinese : 2 / 3
British : 27 / 29
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Portugal
1 armour moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from West India to India
5 fighters and 2 tactical_bombers moved from Persia to Saudi Arabia
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 bombers moved from Persia to Afghanistan
1 bomber moved from Persia to India
1 artillery moved from West India to Afghanistan
3 infantry moved from West India to Afghanistan
1 infantry moved from West India to AfghanistanCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits
British roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 4/11 hits
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Saudi Arabia
British win, taking Saudi Arabia from Italians with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Afghanistan
British attack with 1 artillery, 3 bombers and 4 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 3 bombers and 4 infantry in Afghanistan, round 2 : 6/8 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits
3 infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Portugal
British attack with 1 armour, 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Gibraltar to Spain
5 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
3 artilleries and 3 infantry moved from Iraq to Turkey
5 fighters and 2 tactical_bombers moved from Saudi Arabia to Turkey
3 bombers moved from Afghanistan to Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
1 aaGun moved from West India to Afghanistan
1 aaGun moved from West India to AfghanistanPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
Sikang : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
West India : 1 aaGun, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Portugal : 1 flag, 1 armour, 3 artilleries and 3 infantry
Afghanistan : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
80 Sea Zone : 1 battleship and 2 transports
Turkey : 3 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
104 Sea Zone : 3 transports
Saudi Arabia : 1 flag, 1 artillery and 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor and 2 infantry
Spain : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 74 / 95
Americans : 58 / 73
Chinese : 2 / 3
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 21 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,268
Median : 3,000
Variance : 0,675
Standard Deviation : 0,822
Total rolls : 41Japanese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,233
Median : 3,000
Variance : 0,483
Standard Deviation : 0,695
Total rolls : 30Neutral_True Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
Scramble Turkey?
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What are you buying?
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4 inf 4 art, its in the file
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I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.
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check ‘game’ and ‘show history’. It shows every step of the game.
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and no - I roll in game unless there is a compelling reason otherwise.





