13L G40 Vold (axis) vs Soulblighter (Allies +7)

  • 13

    No worries, I was just ribbin’ ya.  You’ll find rule help all day here.

    When in doubt just play it out locally and see what the results can be.

    V


  • Russia is turning out to be quite the blood bath :evil:. You can still retreat :evil:


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Russians
                Russians buy 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians
                1 infantry moved from Rostov to Ukraine
                1 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Ukraine
                2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber moved from Russia to Vologda

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 3 infantry
                    Germans defend with 1 factory_minor and 1 mech_infantry
                        Russians roll dice for 3 infantry in Ukraine, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 2 :  0/1 hits
                        Russians roll dice for 3 infantry in Ukraine, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Ukraine, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Ukraine
                    Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry
                Battle in Vologda
                    Russians attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber
                    Germans defend with 2 aaGuns, 9 armour and 11 mech_infantrys
                        AA fire in Vologda :  1/4 hits
                        1 fighter owned by the Russians lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Vologda, round 2 :  9/26 hits
                        Germans roll dice for 2 aaGuns, 9 armour and 11 mech_infantrys in Vologda, round 2 :  10/20 hits
                        10 infantry owned by the Russians , 2 aaGuns owned by the Germans and 7 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 3 :  7/16 hits
                        Germans roll dice for 9 armour and 4 mech_infantrys in Vologda, round 3 :  6/13 hits
                        6 infantry owned by the Russians , 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Vologda
                        Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 :  5/10 hits
                        Germans roll dice for 6 armour in Vologda, round 4 :  2/6 hits
                        1 infantry owned by the Russians , 5 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                        Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Vologda, round 5 :  3/8 hits
                        Germans roll dice for 1 armour in Vologda, round 5 :  1/1 hits
                        1 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
                    Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 aaGuns, 9 armour and 11 mech_infantrys
                    Casualties for Russians: 2 artilleries, 1 fighter and 17 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Vologda to Russia
                2 aaGuns moved from Russia to Vologda
                2 aaGuns moved from Russia to Vologda
                1 infantry moved from Kazakhstan to Sikang
                1 infantry moved from Tambov to Russia
                1 artillery moved from Volgograd to Tambov

    Place Units - Russians
                7 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 20 PUs; end with 22 PUs total

    Territory Summary for Russians :

    Sikang : 1 infantry
        Olgiy : 1 flag
        Tsagaan Olom : 1 flag
        Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
        Tambov : 1 artillery
        Ukraine : 1 factory_minor and 3 infantry
        Vologda : 4 aaGuns, 2 armour and 2 artilleries
        Volgograd : 1 factory_minor and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 20 / 22
        Japanese : 70 / 77
        Americans : 56 / 71
        Chinese : 4 / 4
        British : 26 / 29
        UK_Pacific : 5 / 7
        Italians : 24 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 11 / 0

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 23 times
                3 was rolled 25 times
                4 was rolled 12 times
                5 was rolled 19 times
                6 was rolled 13 times
            Average roll : 3,232
            Median : 3,000
            Variance : 1,261
            Standard Deviation : 1,123
            Total rolls : 112

    Germans Combat
                1 was rolled 5 times
                2 was rolled 14 times
                3 was rolled 5 times
                4 was rolled 5 times
                5 was rolled 10 times
                6 was rolled 7 times
            Average roll : 3,478
            Median : 3,000
            Variance : 1,556
            Standard Deviation : 1,247
            Total rolls : 46

    Russians Combat
                1 was rolled 15 times
                2 was rolled 9 times
                3 was rolled 20 times
                4 was rolled 7 times
                5 was rolled 9 times
                6 was rolled 6 times
            Average roll : 3,061
            Median : 3,000
            Variance : 2,246
            Standard Deviation : 1,499
            Total rolls : 66

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Japanese
                Japanese buy 2 armour, 6 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Shantung to Hopei
                      Japanese take Hopei from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                      Japanese take Shensi from Chinese
                1 mech_infantry moved from Suiyuyan to Shensi
                1 mech_infantry moved from Kweichow to Szechwan
                2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
                1 mech_infantry moved from Dzavhan to Suiyuyan
                1 infantry moved from Suiyuyan to Shensi
                1 fighter moved from Yunnan to India
                1 submarine moved from 37 Sea Zone to 79 Sea Zone
                1 bomber moved from Kwangsi to 79 Sea Zone
                1 fighter and 2 tactical_bombers moved from Kwangsi to India
                1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
                1 artillery and 1 infantry moved from 39 Sea Zone to India
                1 destroyer moved from 47 Sea Zone to 46 Sea Zone
                1 destroyer moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
                1 destroyer moved from 23 Sea Zone to 34 Sea Zone
                1 armour moved from Urals to Novosibirsk
                      Japanese take Novosibirsk from Russians
                1 mech_infantry moved from Timguska to Novosibirsk
                1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
                      Japanese take Kazakhstan from Russians

    Combat - Japanese
                Battle in India
                    Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
                    Japanese captures 7PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in 79 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    British defend with 1 cruiser
                    Japanese win, taking 79 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                    Americans win with 1 submarine remaining. Battle score for attacker is -8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Szechwan
                    Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Szechwan to Burma
                1 armour moved from Kweichow to Burma
                3 artilleries and 3 infantry moved from Shan State to Burma
                1 bomber moved from 79 Sea Zone to Saudi Arabia
                1 destroyer moved from 22 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
                1 cruiser moved from 37 Sea Zone to 56 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
                8 submarines moved from 6 Sea Zone to 36 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 21 Sea Zone to 45 Sea Zone
                4 infantry moved from 36 Sea Zone to Kwangsi
                2 fighters and 2 tactical_bombers moved from India to Burma

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
                EDIT: Removing units owned by Japanese from Shantung: 1 armour and 1 mech_infantry
                EDIT: Turning off Edit Mode
                6 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 77 PUs; end with 85 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs


  • I have a problem I attacked a sea area and in my testing in a local game I could move the attacking airplane as cargo, but now it won’t let me.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Americans
                Americans buy 1 airfield, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
                1 artillery and 9 infantry moved from 104 Sea Zone to Spain
                1 tactical_bomber moved from 110 Sea Zone to Spain
                1 tactical_bomber moved from Gibraltar to Spain
                2 fighters moved from 110 Sea Zone to Spain
                2 submarines moved from 110 Sea Zone to 119 Sea Zone
                1 destroyer moved from 110 Sea Zone to 119 Sea Zone
                1 fighter moved from 110 Sea Zone to 119 Sea Zone
                1 submarine moved from 26 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 34 Sea Zone to 45 Sea Zone
                1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 55 Sea Zone
                2 fighters moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to 45 Sea Zone
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
                2 mech_infantrys moved from Turkey to Trans-Jordan

    Combat - Americans
                Battle in Spain
                    Americans attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
                    Neutral_True defend with 6 infantry
                        Americans roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Spain, round 2 :  6/14 hits
                        Neutral_True roll dice for 6 infantry in Spain, round 2 :  4/6 hits
                        4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
                    Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 6 infantry
                    Casualties for Americans: 4 infantry
                Battle in Trans-Jordan
                    Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Italians defend with 2 infantry
                        Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 :  5/6 hits
                        Italians roll dice for 2 infantry in Trans-Jordan, round 2 :  1/2 hits
                        1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Trans-Jordan
                    Americans win, taking Trans-Jordan from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Italians: 2 infantry
                    Casualties for Americans: 1 mech_infantry
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 2 submarines
                    Germans defend with 1 destroyer and 1 submarine
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 2 :  0/2 hits
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 :  0/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                        Americans roll dice for 2 submarines in 119 Sea Zone, round 3 :  1/2 hits
                        Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
                    Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 1 submarine
                Battle in 45 Sea Zone
                    Americans attack with 3 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 45 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 3 fighters in 45 Sea Zone, round 2 :  1/3 hits
                        Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 45 Sea Zone
                    Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 46 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 55 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
                2 fighters and 2 tactical_bombers moved from Spain to 104 Sea Zone
                2 destroyers moved from 91 Sea Zone to 104 Sea Zone
                2 carriers moved from 110 Sea Zone to 104 Sea Zone
                4 destroyers moved from 110 Sea Zone to 104 Sea Zone
                1 fighter moved from 119 Sea Zone to United Kingdom
                2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
                1 carrier and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
                2 fighters moved from 55 Sea Zone to 42 Sea Zone
                3 carriers moved from 55 Sea Zone to 42 Sea Zone
                4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
                1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
                1 submarine moved from 55 Sea Zone to 42 Sea Zone
                3 fighters moved from 45 Sea Zone to 42 Sea Zone
                2 fighters moved from 46 Sea Zone to 42 Sea Zone
                3 destroyers moved from 26 Sea Zone to 54 Sea Zone

    Place Units - Americans
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 airfield and 3 fighters placed in Turkey

    Turn Complete - Americans
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        42 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
        46 Sea Zone : 1 submarine
        45 Sea Zone : 1 submarine
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        8 Sea Zone : 1 submarine
        54 Sea Zone : 3 destroyers
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Trans-Jordan : 1 mech_infantry
        United Kingdom : 1 fighter
        Algeria : 1 flag
        Syria : 1 flag
        119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Turkey : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
        104 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
        99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports
        Brazil : 1 flag, 1 infantry
        Spain : 1 flag, 1 artillery and 5 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 77 / 95
        Americans : 58 / 73
        Chinese : 2 / 4
        British : 27 / 29
        UK_Pacific : 2 / 0
        Italians : 23 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 2 PUs; end with 3 PUs total

    Territory Summary for Chinese :

    Sikang : 1 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 77 / 95
        Americans : 58 / 73
        Chinese : 2 / 3
        British : 27 / 29
        UK_Pacific : 2 / 0
        Italians : 23 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 9 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - British
                British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
                3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
                3 artilleries and 3 infantry moved from 104 Sea Zone to Portugal
                1 armour moved from Gibraltar to Portugal
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
                2 infantry moved from Persia to 80 Sea Zone
                2 infantry moved from 80 Sea Zone to Saudi Arabia
                2 infantry moved from West India to India
                5 fighters and 2 tactical_bombers moved from Persia to Saudi Arabia
                1 transport moved from 72 Sea Zone to 71 Sea Zone
                3 bombers moved from Persia to Afghanistan
                1 bomber moved from Persia to India
                1 artillery moved from West India to Afghanistan
                3 infantry moved from West India to Afghanistan
                1 infantry moved from West India to Afghanistan

    Combat - British
                Battle in Saudi Arabia
                    British attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
                    Japanese defend with 1 bomber; Italians defend with 2 infantry and 1 mech_infantry
                        British roll dice for 1 battleship in Saudi Arabia, round 2 :  1/1 hits
                        British roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Saudi Arabia, round 2 :  4/11 hits
                        Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 :  1/4 hits
                        1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Saudi Arabia
                    British win, taking Saudi Arabia from Italians with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 bomber
                    Casualties for British: 1 infantry
                    Casualties for Italians: 2 infantry and 1 mech_infantry
                Battle in India
                    British attack with 1 bomber and 2 infantry
                    Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
                        British roll dice for 1 bomber and 2 infantry in India, round 2 :  1/3 hits
                        Japanese roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in India
                    British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery
                Battle in Afghanistan
                    British attack with 1 artillery, 3 bombers and 4 infantry
                    Neutral_True defend with 4 infantry
                        British roll dice for 1 artillery, 3 bombers and 4 infantry in Afghanistan, round 2 :  6/8 hits
                        Neutral_True roll dice for 4 infantry in Afghanistan, round 2 :  3/4 hits
                        3 infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
                    British win, taking Afghanistan from Neutral_True with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 3 infantry
                    Casualties for Neutral_True: 4 infantry
                Battle in Portugal
                    British attack with 1 armour, 3 artilleries and 3 infantry
                    Neutral_True defend with 2 infantry
                        British roll dice for 1 armour, 3 artilleries and 3 infantry in Portugal, round 2 :  3/7 hits
                        Neutral_True roll dice for 2 infantry in Portugal, round 2 :  0/2 hits
                        2 infantry owned by the Neutral_True lost in Portugal
                    British win, taking Portugal from Neutral_True with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_True: 2 infantry

    Non Combat Move - British
                1 artillery and 2 infantry moved from Gibraltar to Spain
                5 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
                3 artilleries and 3 infantry moved from Iraq to Turkey
                5 fighters and 2 tactical_bombers moved from Saudi Arabia to Turkey
                3 bombers moved from Afghanistan to Persia
                1 infantry moved from Persia to Eastern Persia
                1 bomber moved from India to Persia
                1 aaGun moved from West India to Afghanistan
                1 aaGun moved from West India to Afghanistan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Union of South Africa
                3 infantry placed in United Kingdom

    Turn Complete - British
                British collect 30 PUs; end with 30 PUs total

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

    Territory Summary for British, UK_Pacific :

    Sikang : 1 aaGun and 1 infantry
        India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
        West India : 1 aaGun, 1 artillery and 2 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
        Portugal : 1 flag, 1 armour, 3 artilleries and 3 infantry
        Afghanistan : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
        80 Sea Zone : 1 battleship and 2 transports
        Turkey : 3 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
        104 Sea Zone : 3 transports
        Saudi Arabia : 1 flag, 1 artillery and 2 infantry
        106 Sea Zone : 1 flag
        Iraq : 1 flag
        Eastern Persia : 1 flag, 1 infantry
        71 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor and 2 infantry
        Spain : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 18 / 22
        Japanese : 74 / 95
        Americans : 58 / 73
        Chinese : 2 / 3
        British : 30 / 30
        UK_Pacific : 5 / 5
        Italians : 21 / 28
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 8 / 0

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 10 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 8 times
                6 was rolled 5 times
            Average roll : 3,268
            Median : 3,000
            Variance : 0,675
            Standard Deviation : 0,822
            Total rolls : 41

    Japanese Combat
                5 was rolled 1 times
            Average roll : 5,000
            Median : 5,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    British Combat
                1 was rolled 5 times
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3,233
            Median : 3,000
            Variance : 0,483
            Standard Deviation : 0,695
            Total rolls : 30

    Neutral_True Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,333
            Median : 3,000
            Variance : 0,400
            Standard Deviation : 0,632
            Total rolls : 6

    Italians Combat
                1 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 4

  • 13

    Scramble Turkey?


  • What are you buying?

  • 13

    4 inf 4 art, its in the file


  • I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.

  • 13

    check ‘game’ and ‘show history’.  It shows every step of the game.

  • 13

    and no - I roll in game unless there is a compelling reason otherwise.


  • What would be a compelling reason?

  • 13

    If a minor battle was forgotten until after dice were rolled, it would have to be rolled separately in forum.  Or to overcome a known TripleA bug (combining SBR’s and tac bombing raids comes to mind) would be another compelling reason.

    Otherwise the dice server is the standard method - we all use the same dice server unless we both agree, and I do not agree to use another method just because you are nervous about the results (I don’t recall your complaining about the dice server in the Russian blood bath…).

    As much as I despise the dice at times, on principal I don’t believe in the ability to pick and choose your dice server based on the scenario at hand.  If we had agreed to use 100% in-forum dice, then that’s what we would be using throughout the game.  The dice server may swing one way or another at times, but it’s a demon we all have to face equally, and in all scenarios (except reasons that compel a in-forum roll).

    But mainly I am squeezing my “play time” in-between bouts of my wife harping on me and my kids trying to kill each other, and I just don’t have the time to unravel the results of the forum dice server for a standard combat :P

    So the question remains…scramble Turkey?

    V


  • Well scramble seems pointless since you aren’t attacking my ships. Intercept on the other hand is also a no. I prefer to keep my planes and as much as I like seeing you get diced, I tested it and it happens the other way around just as much.

  • 13

    Another compelling reason would be if there was a large and complicated battle, such as a multi national allied defense that has strategic implications, that would need a turn by turn OOL - maybe.

    So…exceptions to the norm.

  • 13

    yea, it can swing either way.  no intercept it is.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 11

    Purchase Units - Italians
                Italians buy 4 artilleries and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Belgian Congo to Tanganyika Territory
                      Italians take Tanganyika Territory from British
                1 infantry moved from French Equatorial Africa to Nigeria
                      Italians take Nigeria from British
                1 mech_infantry moved from Egypt to Ethiopia
                      Italians take Ethiopia from French
                1 infantry moved from Alexandria to Tobruk
                      Italians take Tobruk from French
                6 fighters moved from Egypt to Turkey
                1 bomber moved from Southern Italy to Turkey

    Combat - Italians
                Air Battle in Turkey
                    Italians attacks with 7 units heading to Turkey
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Turkey
                    1 bomber killed by AA
                    Bombing raid in Turkey causes 0 damage total.
                Cleaning up after air battles

    Non Combat Move - Italians
                6 fighters moved from Turkey to Greece
                5 infantry moved from Northern Italy to Southern France
                3 armour and 2 mech_infantrys moved from Southern Italy to Northern Italy
                2 artilleries moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 artillery and 2 infantry placed in Southern Italy
                3 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 24 PUs; end with 24 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 29 PUs

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