Scramble 3 fighters to 99.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to Libya
1 fighter moved from Persia to Russia
1 destroyer moved from 104 Sea Zone to 119 Sea Zone
1 cruiser moved from 104 Sea Zone to 110 Sea ZoneTurn Complete - French
Territory Summary for French :
United Kingdom : 2 infantry
Tobruk : 1 flag
Libya : 1 flag, 1 infantry
Ethiopia : 1 flag
Russia : 1 fighter
119 Sea Zone : 1 destroyer
109 Sea Zone : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 50 / 60
Russians : 20 / 23
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 24 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3,143
Median : 3,000
Variance : 0,833
Standard Deviation : 0,913
Total rolls : 7Japanese Combat
5 was rolled 2 times
Average roll : 5,000
Median : 5,000
Variance : 4,000
Standard Deviation : 2,000
Total rolls : 2ANZAC Combat
1 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2,400
Median : 3,000
Variance : 2,250
Standard Deviation : 1,500
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 1 bomber, 1 fighter, 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Novgorod to Vologda
Germans take Vologda from Russians
8 armour and 10 mech_infantrys moved from Smolensk to Vologda
1 mech_infantry moved from Novgorod to Belarus
1 armour moved from Novgorod to Vologda
1 mech_infantry moved from Eastern Poland to Ukraine
2 bombers moved from Novgorod to Ukraine
1 submarine moved from 112 Sea Zone to 119 Sea Zone
1 destroyer moved from 112 Sea Zone to 119 Sea Zone
1 tactical_bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to Belarus
1 bomber moved from Novgorod to TurkeyCombat - Germans
Strategic bombing raid in Turkey
1 bomber killed by AA
Bombing raid in Turkey causes 0 damage total.
Battle in Belarus
Germans attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 armour
Germans win with 1 bomber and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 armour
Battle in Ukraine
Germans attack with 2 bombers and 1 mech_infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 2 bombers and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 119 Sea Zone
Germans attack with 1 destroyer and 1 submarine
French defend with 1 destroyer
Germans win, taking 119 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyerNon Combat Move - Germans
2 artilleries and 2 infantry moved from Western Germany to France
1 carrier, 1 tactical_bomber and 2 transports moved from 112 Sea Zone to 113 Sea Zone
3 mech_infantrys moved from Eastern Poland to Romania
2 bombers moved from Ukraine to Novgorod
1 bomber and 1 tactical_bomber moved from Belarus to Novgorod
2 aaGuns moved from Smolensk to Vologda
3 mech_infantrys moved from Germany to Eastern Poland
4 mech_infantrys moved from Germany to Romania
3 artilleries, 2 fighters and 6 infantry moved from Bulgaria to Greece
3 mech_infantrys moved from Romania to Bulgaria
1 tactical_bomber moved from Novgorod to Eastern Poland
1 fighter moved from Greece to Eastern Poland
1 fighter moved from Greece to Western GermanyPlace Units - Germans
1 armour and 2 mech_infantrys placed in Novgorod
1 armour and 2 infantry placed in France
1 fighter and 3 mech_infantrys placed in Western Germany
Germans undo move 2.
1 armour, 1 bomber and 2 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Germany: 6 infantry
EDIT: Removing units owned by Germans from Sweden: 6 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 6,4,1,4,2,3,2,4,4,4,5,3,3,5
Germans collect 51 PUs (2 lost to blockades); end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs -
No worries, I was just ribbin’ ya. You’ll find rule help all day here.
When in doubt just play it out locally and see what the results can be.
V
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Russia is turning out to be quite the blood bath :evil:. You can still retreat :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Russians
Russians buy 7 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
1 infantry moved from Bryansk to Ukraine
2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Ukraine
Russians attack with 3 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 3 infantry in Ukraine, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 2 : 0/1 hits
Russians roll dice for 3 infantry in Ukraine, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 3 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Vologda
Russians attack with 2 armour, 4 artilleries, 3 fighters, 17 infantry and 1 tactical_bomber
Germans defend with 2 aaGuns, 9 armour and 11 mech_infantrys
AA fire in Vologda : 1/4 hits
1 fighter owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 17 infantry and 1 tactical_bomber in Vologda, round 2 : 9/26 hits
Germans roll dice for 2 aaGuns, 9 armour and 11 mech_infantrys in Vologda, round 2 : 10/20 hits
10 infantry owned by the Russians , 2 aaGuns owned by the Germans and 7 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber in Vologda, round 3 : 7/16 hits
Germans roll dice for 9 armour and 4 mech_infantrys in Vologda, round 3 : 6/13 hits
6 infantry owned by the Russians , 3 armour owned by the Germans and 4 mech_infantrys owned by the Germans lost in Vologda
Russians roll dice for 2 armour, 4 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Vologda, round 4 : 5/10 hits
Germans roll dice for 6 armour in Vologda, round 4 : 2/6 hits
1 infantry owned by the Russians , 5 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians roll dice for 2 armour, 3 artilleries, 2 fighters and 1 tactical_bomber in Vologda, round 5 : 3/8 hits
Germans roll dice for 1 armour in Vologda, round 5 : 1/1 hits
1 armour owned by the Germans and 1 artillery owned by the Russians lost in Vologda
Russians win, taking Vologda from Germans with 2 armour, 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 39
Casualties for Germans: 2 aaGuns, 9 armour and 11 mech_infantrys
Casualties for Russians: 2 artilleries, 1 fighter and 17 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Russia to Vologda
2 aaGuns moved from Russia to Vologda
1 infantry moved from Kazakhstan to Sikang
1 infantry moved from Tambov to Russia
1 artillery moved from Volgograd to TambovPlace Units - Russians
7 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 22 PUs totalTerritory Summary for Russians :
Sikang : 1 infantry
Olgiy : 1 flag
Tsagaan Olom : 1 flag
Russia : 1 airfield, 1 factory_major, 2 fighters, 8 infantry and 1 tactical_bomber
Tambov : 1 artillery
Ukraine : 1 factory_minor and 3 infantry
Vologda : 4 aaGuns, 2 armour and 2 artilleries
Volgograd : 1 factory_minor and 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 20 / 22
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 26 / 29
UK_Pacific : 5 / 7
Italians : 24 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 11 / 0Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 23 times
3 was rolled 25 times
4 was rolled 12 times
5 was rolled 19 times
6 was rolled 13 times
Average roll : 3,232
Median : 3,000
Variance : 1,261
Standard Deviation : 1,123
Total rolls : 112Germans Combat
1 was rolled 5 times
2 was rolled 14 times
3 was rolled 5 times
4 was rolled 5 times
5 was rolled 10 times
6 was rolled 7 times
Average roll : 3,478
Median : 3,000
Variance : 1,556
Standard Deviation : 1,247
Total rolls : 46Russians Combat
1 was rolled 15 times
2 was rolled 9 times
3 was rolled 20 times
4 was rolled 7 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3,061
Median : 3,000
Variance : 2,246
Standard Deviation : 1,499
Total rolls : 66 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Japanese
Japanese buy 2 armour, 6 destroyers and 4 mech_infantrys; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Shantung to Hopei
Japanese take Hopei from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Suiyuyan to Shensi
1 mech_infantry moved from Kweichow to Szechwan
2 fighters and 2 tactical_bombers moved from Yunnan to Szechwan
1 mech_infantry moved from Dzavhan to Suiyuyan
1 infantry moved from Suiyuyan to Shensi
1 fighter moved from Yunnan to India
1 submarine moved from 37 Sea Zone to 79 Sea Zone
1 bomber moved from Kwangsi to 79 Sea Zone
1 fighter and 2 tactical_bombers moved from Kwangsi to India
1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from 39 Sea Zone to India
1 destroyer moved from 47 Sea Zone to 46 Sea Zone
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 destroyer moved from 23 Sea Zone to 34 Sea Zone
1 armour moved from Urals to Novosibirsk
Japanese take Novosibirsk from Russians
1 mech_infantry moved from Timguska to Novosibirsk
1 armour and 1 mech_infantry moved from Novosibirsk to Kazakhstan
Japanese take Kazakhstan from RussiansCombat - Japanese
Battle in India
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 airfield, 1 harbour and 1 infantry; UK_Pacific defend with 1 factory_major
Japanese captures 7PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 79 Sea Zone
Japanese attack with 1 bomber and 1 submarine
British defend with 1 cruiser
Japanese win, taking 79 Sea Zone from UK_Pacific with 1 bomber and 1 submarine remaining. Battle score for attacker is 12
Casualties for British: 1 cruiser
Battle in 46 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with no units remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 submarine
Battle in 34 Sea Zone
Japanese attack with 1 destroyer
Americans defend with 1 submarine
Americans win with 1 submarine remaining. Battle score for attacker is -8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in Szechwan
Japanese attack with 2 fighters, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Szechwan to Burma
1 armour moved from Kweichow to Burma
3 artilleries and 3 infantry moved from Shan State to Burma
1 bomber moved from 79 Sea Zone to Saudi Arabia
1 destroyer moved from 22 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 35 Sea Zone
1 cruiser moved from 37 Sea Zone to 56 Sea Zone
1 infantry moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
4 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
8 submarines moved from 6 Sea Zone to 36 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 21 Sea Zone to 45 Sea Zone
4 infantry moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from India to BurmaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Hunan: 1 armour and 1 mech_infantry
EDIT: Removing units owned by Japanese from Shantung: 1 armour and 1 mech_infantry
EDIT: Turning off Edit Mode
6 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 77 PUs; end with 85 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 90 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 95 PUs -
I have a problem I attacked a sea area and in my testing in a local game I could move the attacking airplane as cargo, but now it won’t let me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Americans
Americans buy 1 airfield, 1 destroyer, 3 fighters and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 9 infantry moved from Central United States to 101 Sea Zone
1 artillery, 9 infantry and 5 transports moved from 101 Sea Zone to 104 Sea Zone
1 artillery and 9 infantry moved from 104 Sea Zone to Spain
1 tactical_bomber moved from 110 Sea Zone to Spain
1 tactical_bomber moved from Gibraltar to Spain
2 fighters moved from 110 Sea Zone to Spain
2 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 119 Sea Zone
1 fighter moved from 110 Sea Zone to 119 Sea Zone
1 submarine moved from 26 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 34 Sea Zone to 45 Sea Zone
1 tactical_bomber moved from Hawaiian Islands to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to 45 Sea Zone
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Trans-Jordan
2 mech_infantrys moved from Turkey to Trans-JordanCombat - Americans
Battle in Spain
Americans attack with 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers
Neutral_True defend with 6 infantry
Americans roll dice for 1 artillery, 2 fighters, 9 infantry and 2 tactical_bombers in Spain, round 2 : 6/14 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 4/6 hits
4 infantry owned by the Americans and 6 infantry owned by the Neutral_True lost in Spain
Americans win, taking Spain from Neutral_True with 1 artillery, 2 fighters, 5 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Neutral_True: 6 infantry
Casualties for Americans: 4 infantry
Battle in Trans-Jordan
Americans attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 2 infantry
Americans roll dice for 3 fighters, 2 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 5/6 hits
Italians roll dice for 2 infantry in Trans-Jordan, round 2 : 1/2 hits
1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Trans-Jordan
Americans win, taking Trans-Jordan from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Italians: 2 infantry
Casualties for Americans: 1 mech_infantry
Battle in 119 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 2 submarines
Germans defend with 1 destroyer and 1 submarine
Americans roll dice for 2 submarines in 119 Sea Zone, round 2 : 0/2 hits
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 119 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 2 : 0/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans roll dice for 2 submarines in 119 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 destroyer in 119 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Germans with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 1 submarine
Battle in 45 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 45 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 3 fighters in 45 Sea Zone, round 2 : 1/3 hits
Japanese roll dice for 1 destroyer in 45 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 45 Sea Zone
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 46 Sea Zone
Americans attack with 2 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 46 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 55 Sea Zone
Americans attack with 2 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 1/1 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 55 Sea Zone
Americans win with 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
3 fighters and 1 tactical_bomber moved from Trans-Jordan to Turkey
2 fighters and 2 tactical_bombers moved from Spain to 104 Sea Zone
2 destroyers moved from 91 Sea Zone to 104 Sea Zone
2 carriers moved from 110 Sea Zone to 104 Sea Zone
4 destroyers moved from 110 Sea Zone to 104 Sea Zone
1 fighter moved from 119 Sea Zone to United Kingdom
2 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 54 Sea Zone to 55 Sea Zone
1 carrier and 1 tactical_bomber moved from 55 Sea Zone to 42 Sea Zone
2 fighters moved from 55 Sea Zone to 42 Sea Zone
3 carriers moved from 55 Sea Zone to 42 Sea Zone
4 destroyers, 2 infantry, 1 mech_infantry and 2 transports moved from 55 Sea Zone to 42 Sea Zone
1 battleship and 1 cruiser moved from 55 Sea Zone to 42 Sea Zone
1 submarine moved from 55 Sea Zone to 42 Sea Zone
3 fighters moved from 45 Sea Zone to 42 Sea Zone
2 fighters moved from 46 Sea Zone to 42 Sea Zone
3 destroyers moved from 26 Sea Zone to 54 Sea ZonePlace Units - Americans
1 destroyer and 3 submarines placed in 10 Sea Zone
1 airfield and 3 fighters placed in TurkeyTurn Complete - Americans
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
42 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 4 destroyers, 7 fighters, 2 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 2 transports
46 Sea Zone : 1 submarine
45 Sea Zone : 1 submarine
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 1 destroyer and 3 submarines
8 Sea Zone : 1 submarine
54 Sea Zone : 3 destroyers
55 Sea Zone : 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Trans-Jordan : 1 mech_infantry
United Kingdom : 1 fighter
Algeria : 1 flag
Syria : 1 flag
119 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Turkey : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_minor, 6 fighters, 2 infantry and 1 tactical_bomber
104 Sea Zone : 2 carriers, 6 destroyers, 2 fighters, 2 tactical_bombers and 5 transports
99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers and 4 transports
Brazil : 1 flag, 1 infantry
Spain : 1 flag, 1 artillery and 5 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 77 / 95
Americans : 58 / 73
Chinese : 2 / 4
British : 27 / 29
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 2 PUs; end with 3 PUs totalTerritory Summary for Chinese :
Sikang : 1 infantry
Production/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 77 / 95
Americans : 58 / 73
Chinese : 2 / 3
British : 27 / 29
UK_Pacific : 2 / 0
Italians : 23 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 9 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 11
Purchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - British
3 artilleries and 3 infantry moved from United Kingdom to 110 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 110 Sea Zone to 104 Sea Zone
3 artilleries and 3 infantry moved from 104 Sea Zone to Portugal
1 armour moved from Gibraltar to Portugal
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from Persia to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Saudi Arabia
2 infantry moved from West India to India
5 fighters and 2 tactical_bombers moved from Persia to Saudi Arabia
1 transport moved from 72 Sea Zone to 71 Sea Zone
3 bombers moved from Persia to Afghanistan
1 bomber moved from Persia to India
1 artillery moved from West India to Afghanistan
3 infantry moved from West India to Afghanistan
1 infantry moved from West India to AfghanistanCombat - British
Battle in Saudi Arabia
British attack with 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers
Japanese defend with 1 bomber; Italians defend with 2 infantry and 1 mech_infantry
British roll dice for 1 battleship in Saudi Arabia, round 2 : 1/1 hits
British roll dice for 1 artillery, 5 fighters, 3 infantry and 2 tactical_bombers in Saudi Arabia, round 2 : 4/11 hits
Italians roll dice for 1 bomber, 2 infantry and 1 mech_infantry in Saudi Arabia, round 2 : 1/4 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 bomber owned by the Japanese and 2 infantry owned by the Italians lost in Saudi Arabia
British win, taking Saudi Arabia from Italians with 1 artillery, 5 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 19
Casualties for Japanese: 1 bomber
Casualties for British: 1 infantry
Casualties for Italians: 2 infantry and 1 mech_infantry
Battle in India
British attack with 1 bomber and 2 infantry
Japanese defend with 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 bomber and 2 infantry in India, round 2 : 1/3 hits
Japanese roll dice for 1 artillery in India, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in India
British win, taking India from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Battle in Afghanistan
British attack with 1 artillery, 3 bombers and 4 infantry
Neutral_True defend with 4 infantry
British roll dice for 1 artillery, 3 bombers and 4 infantry in Afghanistan, round 2 : 6/8 hits
Neutral_True roll dice for 4 infantry in Afghanistan, round 2 : 3/4 hits
3 infantry owned by the British and 4 infantry owned by the Neutral_True lost in Afghanistan
British win, taking Afghanistan from Neutral_True with 1 artillery, 3 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 3 infantry
Casualties for Neutral_True: 4 infantry
Battle in Portugal
British attack with 1 armour, 3 artilleries and 3 infantry
Neutral_True defend with 2 infantry
British roll dice for 1 armour, 3 artilleries and 3 infantry in Portugal, round 2 : 3/7 hits
Neutral_True roll dice for 2 infantry in Portugal, round 2 : 0/2 hits
2 infantry owned by the Neutral_True lost in Portugal
British win, taking Portugal from Neutral_True with 1 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_True: 2 infantryNon Combat Move - British
1 artillery and 2 infantry moved from Gibraltar to Spain
5 aaGuns, 3 artilleries, 9 infantry and 1 mech_infantry moved from Scotland to United Kingdom
3 artilleries and 3 infantry moved from Iraq to Turkey
5 fighters and 2 tactical_bombers moved from Saudi Arabia to Turkey
3 bombers moved from Afghanistan to Persia
1 infantry moved from Persia to Eastern Persia
1 bomber moved from India to Persia
1 aaGun moved from West India to Afghanistan
1 aaGun moved from West India to AfghanistanPlace Units - British
1 artillery and 2 infantry placed in Persia
1 artillery and 2 infantry placed in Union of South Africa
3 infantry placed in United KingdomTurn Complete - British
British collect 30 PUs; end with 30 PUs totalTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs totalTerritory Summary for British, UK_Pacific :
Sikang : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
West India : 1 aaGun, 1 artillery and 2 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 12 infantry and 1 mech_infantry
Portugal : 1 flag, 1 armour, 3 artilleries and 3 infantry
Afghanistan : 1 flag, 2 aaGuns, 1 artillery and 1 infantry
80 Sea Zone : 1 battleship and 2 transports
Turkey : 3 artilleries, 5 fighters, 3 infantry and 2 tactical_bombers
104 Sea Zone : 3 transports
Saudi Arabia : 1 flag, 1 artillery and 2 infantry
106 Sea Zone : 1 flag
Iraq : 1 flag
Eastern Persia : 1 flag, 1 infantry
71 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 4 bombers, 1 factory_minor and 2 infantry
Spain : 1 artillery and 2 infantryProduction/PUs Summary :
Germans : 50 / 61
Russians : 18 / 22
Japanese : 74 / 95
Americans : 58 / 73
Chinese : 2 / 3
British : 30 / 30
UK_Pacific : 5 / 5
Italians : 21 / 28
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 8 / 0Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 10 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 8 times
6 was rolled 5 times
Average roll : 3,268
Median : 3,000
Variance : 0,675
Standard Deviation : 0,822
Total rolls : 41Japanese Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3,233
Median : 3,000
Variance : 0,483
Standard Deviation : 0,695
Total rolls : 30Neutral_True Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,333
Median : 3,000
Variance : 0,400
Standard Deviation : 0,632
Total rolls : 6Italians Combat
1 was rolled 1 times
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4 -
Scramble Turkey?
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What are you buying?
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4 inf 4 art, its in the file
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I have no clue as where to look in the file. I am leaning towards scrambling, but only if you roll on the forum (which seems to be possible). The reason I feel this, is because its a high variance battle and the forum dice roller is a bit more fair from what I read anyways. Al tho I guess in this case it would end up badly for me for some reason.
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check ‘game’ and ‘show history’. It shows every step of the game.
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and no - I roll in game unless there is a compelling reason otherwise.
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What would be a compelling reason?
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If a minor battle was forgotten until after dice were rolled, it would have to be rolled separately in forum. Or to overcome a known TripleA bug (combining SBR’s and tac bombing raids comes to mind) would be another compelling reason.
Otherwise the dice server is the standard method - we all use the same dice server unless we both agree, and I do not agree to use another method just because you are nervous about the results (I don’t recall your complaining about the dice server in the Russian blood bath…).
As much as I despise the dice at times, on principal I don’t believe in the ability to pick and choose your dice server based on the scenario at hand. If we had agreed to use 100% in-forum dice, then that’s what we would be using throughout the game. The dice server may swing one way or another at times, but it’s a demon we all have to face equally, and in all scenarios (except reasons that compel a in-forum roll).
But mainly I am squeezing my “play time” in-between bouts of my wife harping on me and my kids trying to kill each other, and I just don’t have the time to unravel the results of the forum dice server for a standard combat :P
So the question remains…scramble Turkey?
V
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Well scramble seems pointless since you aren’t attacking my ships. Intercept on the other hand is also a no. I prefer to keep my planes and as much as I like seeing you get diced, I tested it and it happens the other way around just as much.
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Another compelling reason would be if there was a large and complicated battle, such as a multi national allied defense that has strategic implications, that would need a turn by turn OOL - maybe.
So…exceptions to the norm.





