if possible I would like to re-do my russian turn including buys. Or as a minimum I would like to have the buy stand and edit many NC moves. How do you feel about this?
13L G40 MrRoboto (Axis) vs Soulblighter (Allies+6) Rematch
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 2 fighters and 7 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
1 submarine moved from 125 Sea Zone to 112 Sea Zone
1 bomber moved from Western Germany to 112 Sea Zone
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
1 infantry moved from Archangel to Smolensk
Germans take Smolensk from Russians
1 mech_infantry moved from Belarus to Bessarabia
1 artillery moved from Eastern Poland to Bessarabia
1 infantry moved from Eastern Poland to Bessarabia
3 artilleries and 3 infantry moved from Eastern Poland to Western Ukraine
10 armour, 14 artilleries, 41 infantry and 5 mech_infantrys moved from Belarus to BryanskCombat - Germans
Battle in Bessarabia
Germans attack with 1 artillery, 1 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 2 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
Germans roll dice for 1 artillery, 1 infantry and 1 mech_infantry in Bessarabia, round 3 : 0/3 hits
Russians roll dice for 1 infantry in Bessarabia, round 3 : 1/1 hits
1 infantry owned by the Germans lost in Bessarabia
Germans roll dice for 1 artillery and 1 mech_infantry in Bessarabia, round 4 : 2/2 hits
Russians roll dice for 1 infantry in Bessarabia, round 4 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Germans win, taking Bessarabia from Russians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Bryansk
Germans attack with 10 armour, 14 artilleries, 41 infantry and 5 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 armour, 14 artilleries, 41 infantry and 5 mech_infantrys in Bryansk, round 2 : 18/70 hits
Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 10 armour, 14 artilleries, 41 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 3 artilleries and 3 infantry
Russians defend with 2 infantry
Germans roll dice for 3 artilleries and 3 infantry in Western Ukraine, round 2 : 3/6 hits
Russians roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
2 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 112 Sea Zone
Germans attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 bomber in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 112 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 112 Sea Zone to Western Germany
1 artillery and 3 infantry moved from Western Germany to France
2 artilleries and 8 infantry moved from Poland to Eastern Poland
6 aaGuns moved from Belarus to Bryansk
2 artilleries and 2 infantry moved from Archangel to Belarus
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Germany to Poland
1 tactical_bomber moved from 98 Sea Zone to Western Germany
1 carrier and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
1 battleship moved from 95 Sea Zone to 96 Sea ZonePlace Units - Germans
2 fighters placed in Western Germany
2 artilleries and 1 infantry placed in Novgorod
Turning on Edit Mode
EDIT: Adding units owned by Germans to Holland Belgium: 1 infantry
EDIT: Removing units owned by Germans from France: 1 infantry
EDIT: Turning off Edit Mode
3 infantry placed in France
2 armour placed in Western Germany
3 infantry placed in GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUsProduction/PUs Summary :
Germans : 51 / 61
Russians : 23 / 28
Japanese : 66 / 76
Americans : 50 / 70
Chinese : 0 / 2
British : 38 / 38
UK_Pacific : 6 / 3
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 9 infantry; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 fighter and 1 tactical_bomber moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery and 1 infantry moved from Kazakhstan to Tsinghai
1 cruiser and 1 submarine moved from 114 Sea Zone to 113 Sea ZoneCombat - Russians
Germans scrambles 3 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Tsinghai
Russians attack with 1 artillery and 1 infantry
Japanese defend with 1 mech_infantry
Russians win, taking Tsinghai from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 5 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports
Germans win with 5 destroyers, 2 fighters, 5 submarines, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is -18
Casualties for Russians: 1 cruiser and 1 submarine
Battle in Smolensk
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians win, taking Smolensk from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Vologda
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Smolensk to Russia
1 fighter moved from Vologda to Russia
2 aaGuns and 11 infantry moved from Sakha to BuryatiaPlace Units - Russians
8 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 26 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 3 artilleries, 2 destroyers, 6 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Siberia to Sakha
Japanese take Sakha from Russians
1 destroyer moved from 35 Sea Zone to 55 Sea Zone
1 infantry moved from Yunnan to Burma
1 fighter moved from Yunnan to Burma
2 bombers moved from Kiangsi to Burma
1 infantry moved from Shan State to Burma
1 fighter and 1 tactical_bomber moved from 44 Sea Zone to 55 Sea Zone
1 artillery moved from Celebes to 44 Sea Zone
1 artillery and 1 transport moved from 44 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 55 Sea Zone
1 submarine moved from 35 Sea Zone to 34 Sea Zone
2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 34 Sea Zone
2 fighters moved from 35 Sea Zone to 34 Sea ZoneCombat - Japanese
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 1 artillery and 1 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 1 artillery and 1 infantry in Burma, round 2 : 0/2 hits
1 infantry owned by the British and 1 artillery owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Dutch New Guinea
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 34 Sea Zone
Japanese attack with 4 fighters, 1 submarine and 2 tactical_bombers
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 34 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 34 Sea Zone
Japanese win with 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 submarine
ANZAC roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 destroyer, 2 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits
1 submarine owned by the ANZAC lost in 55 Sea Zone
Japanese win with 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarineNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from 55 Sea Zone to 35 Sea Zone
1 carrier moved from 44 Sea Zone to 35 Sea Zone
4 fighters and 2 tactical_bombers moved from 34 Sea Zone to 35 Sea Zone
1 submarine moved from 39 Sea Zone to 37 Sea Zone
1 destroyer and 2 submarines moved from 37 Sea Zone to 35 Sea Zone
1 artillery and 2 infantry moved from French Indo China to Shan State
3 mech_infantrys moved from Shan State to Kweichow
1 aaGun moved from Kweichow to Yunnan
3 mech_infantrys moved from Kwangsi to Kweichow
1 destroyer and 2 submarines moved from 20 Sea Zone to 35 Sea Zone
1 destroyer moved from 22 Sea Zone to 35 Sea Zone
1 destroyer moved from 23 Sea Zone to 21 Sea Zone
1 destroyer and 2 submarines moved from 6 Sea Zone to 35 Sea Zone
3 infantry moved from Manchuria to Jehol
1 transport moved from 35 Sea Zone to 6 Sea Zone
1 transport moved from 35 Sea Zone to 20 Sea Zone
1 transport moved from 20 Sea Zone to 36 Sea Zone
2 infantry moved from Kiangsi to Kwangsi
1 fighter moved from Burma to Shan State
2 bombers moved from Burma to KwangsiPlace Units - Japanese
1 artillery and 2 infantry placed in Malaya
2 armour and 1 mech_infantry placed in Kiangsu
1 transport placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
1 artillery and 2 infantry placed in French Indo China
2 destroyers and 1 submarine placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 67 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 26
Japanese : 67 / 73
Americans : 50 / 70
Chinese : 1 / 2
British : 38 / 38
UK_Pacific : 5 / 3
Italians : 17 / 22
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy 3 destroyers, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 54 Sea Zone to 45 Sea ZoneCombat - Americans
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - Americans
1 fighter moved from 45 Sea Zone to 54 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
2 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 infantry moved from Alaska to 1 Sea Zone
1 artillery moved from British Columbia to 1 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 1 Sea Zone to 10 Sea Zone
1 artillery and 1 infantry moved from 10 Sea Zone to Western United States
1 artillery, 3 infantry and 2 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Gibraltar
2 fighters moved from United Kingdom to Gibraltar
1 destroyer and 1 submarine moved from 101 Sea Zone to 108 Sea Zone
1 submarine moved from 103 Sea Zone to 109 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 110 Sea Zone to 119 Sea Zone
1 destroyer moved from 110 Sea Zone to 112 Sea ZonePlace Units - Americans
2 infantry placed in Western United States
2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 50 PUs; end with 50 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 1 PU; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 2 fighters and 6 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
2 fighters and 2 tactical_bombers moved from India to BurmaCombat - British
Battle in Burma
British attack with 2 fighters, 2 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Burma to India
1 artillery and 2 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Trans-Jordan to Iraq
1 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Alexandria to Egypt
1 mech_infantry moved from French Central Africa to Anglo Egyptian Sudan
2 fighters moved from Egypt to Northwest Persia
1 armour and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 1 destroyer and 2 transports moved from 80 Sea Zone to 39 Sea Zone
1 bomber moved from Egypt to India
1 armour, 1 infantry and 1 transport moved from 110 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
2 fighters placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,6,1,6,4,2
British collect 35 PUs (3 lost to blockades); end with 35 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 1 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Italians
Italians buy 1 bomber and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Alexandria
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from British
1 bomber moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 transport; Russians defend with 1 submarine; Americans defend with 3 transports
1 submarine owned by the Russians Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 2 : 1/1 hits
1 transport owned by the Americans lost in 91 Sea Zone
1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 28
Casualties for British: 1 transport
Casualties for Americans: 3 transports
Battle in AlexandriaNon Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery moved from Malta to 96 Sea Zone
1 artillery and 3 transports moved from 96 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
2 fighters and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
1 cruiser moved from 96 Sea Zone to 95 Sea Zone
3 aaGuns moved from Eastern Poland to Western UkrainePlace Units - Italians
1 bomber and 1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 24 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 49 / 61
Russians : 24 / 26
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 36 / 35
UK_Pacific : 6 / 6
Italians : 19 / 29
ANZAC : 10 / 15
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 submarine moved from 62 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea Zone
2 fighters moved from 54 Sea Zone to 55 Sea ZoneCombat - ANZAC
Battle in 55 Sea Zone
ANZAC attack with 1 destroyer, 4 fighters and 1 submarine
Japanese defend with 1 destroyer
ANZAC win with 1 destroyer, 4 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
4 fighters moved from 55 Sea Zone to 54 Sea Zone
2 submarines moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Purchase Units - Germans
Germans buy 5 artilleries, 1 factory_minor, 3 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 112 Sea Zone
1 bomber, 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 artillery and 1 mech_infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 1 infantry moved from Belarus to Smolensk
1 artillery and 3 infantry moved from Bryansk to Rostov
1 artillery and 1 infantry moved from Bryansk to TambovCombat - Germans
Battle in 112 Sea Zone
Germans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 1 destroyer in 112 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Americans lost in 112 Sea Zone
Germans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Tambov
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Tambov
Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Rostov
Germans attack with 1 artillery and 3 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 3 infantry in Rostov, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Rostov, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Rostov
Germans win, taking Rostov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Smolensk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 3 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 4 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 4 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 5 : 0/2 hits
Russians roll dice for 1 infantry in Smolensk, round 5 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 6 : 1/2 hits
Russians roll dice for 1 infantry in Smolensk, round 6 : 0/1 hits
1 infantry owned by the Russians lost in Smolensk
Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 artilleries and 2 infantry moved from Belarus to Bryansk
3 artilleries and 3 infantry moved from Western Ukraine to Bryansk
2 artilleries and 8 infantry moved from Eastern Poland to Western Ukraine
2 artilleries and 1 infantry moved from Novgorod to Belarus
3 artilleries and 7 infantry moved from Poland to Eastern Poland
3 infantry moved from Germany to Poland
1 bomber, 1 fighter and 1 tactical_bomber moved from 112 Sea Zone to Western Germany
1 submarine moved from 113 Sea Zone to 125 Sea Zone
2 armour moved from Western Germany to Poland
1 artillery and 5 infantry moved from France to Western Germany
1 infantry moved from Holland Belgium to Western Germany
1 battleship, 1 carrier and 1 cruiser moved from 96 Sea Zone to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea ZonePlace Units - Germans
1 factory_minor placed in Western Ukraine
1 artillery and 2 infantry placed in Novgorod
Germans undo move 2.
3 infantry placed in Novgorod
5 artilleries placed in Germany
1 submarine and 2 transports placed in 113 Sea ZoneTurn Complete - Germans
Germans collect 55 PUs; end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUsProduction/PUs Summary :
Germans : 55 / 65
Russians : 18 / 26
Japanese : 66 / 73
Americans : 50 / 70
Chinese : 1 / 3
British : 36 / 35
UK_Pacific : 6 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
2 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Tambov
1 fighter moved from Russia to Tambov
1 tactical_bomber moved from Russia to Tambov
1 fighter moved from Russia to SmolenskCombat - Russians
Battle in Tambov
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking Tambov from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Smolensk
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 artillery and 1 infantry
Russians win with 1 fighter remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantryNon Combat Move - Russians
1 fighter moved from Smolensk to Russia
1 fighter and 1 tactical_bomber moved from Tambov to Russia
2 infantry moved from Vologda to RussiaPlace Units - Russians
2 infantry placed in Volgograd
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 19 PUs; end with 21 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Japanese
Japanese buy 1 armour, 2 destroyers, 6 infantry, 2 mech_infantrys and 4 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
4 mech_infantrys moved from Kweichow to Tsinghai
1 infantry moved from Sakha to Amur
Japanese take Amur from Russians
2 infantry moved from Shan State to Burma
1 fighter moved from Shan State to Burma
2 bombers moved from Kwangsi to Burma
1 artillery and 1 infantry moved from Dutch New Guinea to New Guinea
Japanese take New Guinea from ANZAC
2 artilleries and 2 infantry moved from Japan to 6 Sea ZoneCombat - Japanese
Battle in Tsinghai
Japanese attack with 4 mech_infantrys
Russians defend with 1 artillery
Japanese roll dice for 4 mech_infantrys in Tsinghai, round 2 : 0/4 hits
Chinese roll dice for 1 artillery in Tsinghai, round 2 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 3 mech_infantrys in Tsinghai, round 3 : 0/3 hits
Chinese roll dice for 1 artillery in Tsinghai, round 3 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Tsinghai, round 4 : 0/3 hits
Chinese roll dice for 1 artillery in Tsinghai, round 4 : 0/1 hits
Japanese roll dice for 3 mech_infantrys in Tsinghai, round 5 : 0/3 hits
Chinese roll dice for 1 artillery in Tsinghai, round 5 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 6 : 0/2 hits
Chinese roll dice for 1 artillery in Tsinghai, round 6 : 0/1 hits
Japanese roll dice for 2 mech_infantrys in Tsinghai, round 7 : 0/2 hits
Chinese roll dice for 1 artillery in Tsinghai, round 7 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Tsinghai
Japanese roll dice for 1 mech_infantry in Tsinghai, round 8 : 0/1 hits
Chinese roll dice for 1 artillery in Tsinghai, round 8 : 0/1 hits
1 mech_infantry owned by the Japanese retreated to Shensi
Chinese win with 1 artillery remaining. Battle score for attacker is -12
Casualties for Japanese: 3 mech_infantrys
Battle in Burma
Japanese attack with 2 bombers, 1 fighter and 2 infantry
British defend with 2 infantry
Japanese roll dice for 2 bombers, 1 fighter and 2 infantry in Burma, round 2 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits
2 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
2 mech_infantrys moved from Kweichow to Kansu
1 artillery and 4 infantry moved from Manchuria to Jehol
2 armour and 1 mech_infantry moved from Kiangsu to Jehol
2 infantry moved from Kwangsi to Yunnan
2 artilleries moved from Shan State to Malaya
1 artillery and 2 infantry moved from French Indo China to Shan State
1 submarine moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 2 destroyers, 2 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to Malaya
2 bombers moved from Burma to Malaya
1 destroyer moved from 21 Sea Zone to 36 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 6 destroyers, 6 fighters, 1 infantry, 9 submarines, 4 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea ZonePlace Units - Japanese
3 infantry placed in Malaya
3 infantry placed in French Indo China
3 submarines placed in 20 Sea Zone
2 destroyers and 1 submarine placed in 6 Sea Zone
1 armour and 2 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 68 PUs; end with 69 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUsProduction/PUs Summary :
Germans : 54 / 65
Russians : 18 / 21
Japanese : 68 / 74
Americans : 50 / 70
Chinese : 1 / 3
British : 36 / 35
UK_Pacific : 5 / 6
Italians : 19 / 29
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Oh my, I was securing the Mongolian border, but I totally forgot, that you had Korea in this game.
Thus, I would like to change a NCM. If you accept, use this file here please.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Americans
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Jehol: 1 artillery and 7 infantry
EDIT: Adding units owned by Japanese to Manchuria: 1 artillery and 7 infantry
EDIT: Turning off Edit ModePurchase Units - Americans
Americans buy 3 destroyers, 4 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer and 1 submarine moved from 119 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers moved from 54 Sea Zone to 42 Sea ZoneCombat - Americans
Battle in Philippines
Battle in 42 Sea Zone
Americans attack with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers
Japanese defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win, taking Philippines from Japanese, taking 42 Sea Zone from Neutral with 1 battleship, 4 carriers, 2 cruisers, 6 destroyers, 6 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 125 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 1 submarine
Americans win, taking 125 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
1 destroyer moved from 119 Sea Zone to 111 Sea Zone
1 destroyer moved from 119 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 119 Sea Zone
1 destroyer and 1 submarine moved from 108 Sea Zone to 119 Sea Zone
1 fighter moved from Gibraltar to 119 Sea Zone
1 destroyer moved from 101 Sea Zone to 108 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
1 artillery, 2 destroyers, 3 infantry, 2 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 tactical_bombers placed in Eastern United States
2 destroyers placed in 101 Sea Zone
1 destroyer and 4 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - British
Turning on Edit Mode
EDIT: Removing units owned by Americans from 119 Sea Zone: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Adding units owned by Americans to United Kingdom: 1 fighter
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 110 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 119 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModePurchase Units - British
British repair 8 damage on 8 factory_majors; Remaining resources: 27 PUs;
British buy 9 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 2 fighters and 2 tactical_bombers moved from India to Burma
2 artilleries and 2 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
5 artilleries and 9 infantry moved from India to BurmaCombat - British
Battle in Burma
British attack with 5 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 tactical_bombers
Japanese defend with 2 infantry
British win, taking Burma from Japanese with 5 artilleries, 1 bomber, 2 fighters, 9 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Sumatra
Battle in JavaNon Combat Move - British
2 carriers moved from 39 Sea Zone to 41 Sea Zone
1 battleship and 1 cruiser moved from 39 Sea Zone to 41 Sea Zone
2 fighters and 2 tactical_bombers moved from Burma to 41 Sea Zone
1 destroyer moved from 39 Sea Zone to 38 Sea Zone
1 bomber moved from Burma to Persia
1 fighter moved from Northwest Persia to Russia
1 artillery and 6 infantry moved from Northwest Persia to Caucasus
1 fighter moved from Northwest Persia to Russia
3 infantry moved from Persia to Northwest Persia
3 infantry moved from Iraq to Northwest Persia
2 aaGuns moved from India to Burma
1 mech_infantry moved from Anglo Egyptian Sudan to EgyptPlace Units - British
2 infantry placed in United Kingdom
1 infantry placed in Egypt
3 infantry placed in Iraq
3 infantry placed in PersiaTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 3,2
Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 4,3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,5,1,4,4,6,3
British collect 28 PUs (8 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 infantry -
NCM cause I forgot destroyerblockades only can do so much.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Italians
Italians buy 3 artilleries, 3 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Normandy Bordeaux to Southern France
4 fighters and 3 tactical_bombers moved from Southern Italy to Southern France
1 transport moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Southern FrancePlace Units - Italians
1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
3 artilleries placed in Northern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 54 / 65
Russians : 18 / 21
Japanese : 57 / 74
Americans : 52 / 77
Chinese : 1 / 1
British : 36 / 28
UK_Pacific : 14 / 14
Italians : 19 / 30
ANZAC : 10 / 10
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Combat Move - French
Non Combat Move - French
Turn Complete - French





