I see why I normally protect sz92.
13L Whackamatt (Axis) vs Vold (Allies +12)
-
no scramble and no intercept.
I’m out of kamikaze tokens.
If you’re ever left wondering during a game, you can review history. Expand the Purchase Units phase, and in the text it will state: "purchased blah; 2 PUs reamining; 0 suicide tokens remaining…or however many they have left. I have none.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 3 destroyers, 3 infantry, 1 submarine and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Japan
1 artillery moved from Okinawa to 19 Sea Zone
1 armour moved from Shantung to 19 Sea Zone
1 armour, 1 artillery and 2 transports moved from 19 Sea Zone to 6 Sea Zone
1 armour and 1 artillery moved from 6 Sea Zone to Korea
1 submarine moved from 19 Sea Zone to 6 Sea Zone
2 infantry moved from Midway to 25 Sea Zone
2 artilleries moved from Midway to 25 Sea Zone
2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 25 Sea Zone to 6 Sea Zone
2 bombers moved from Midway to Japan
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry and 1 transport moved from 26 Sea Zone to 6 Sea Zone
2 artilleries and 3 infantry moved from 6 Sea Zone to Korea
1 destroyer moved from 26 Sea Zone to 6 Sea Zone
1 bomber moved from Aleutian Islands to 6 Sea Zone
2 fighters moved from 26 Sea Zone to 6 Sea Zone
1 carrier moved from 26 Sea Zone to 16 Sea ZoneCombat - Americans
Air Battle in Japan
Americans attacks with 4 units heading to Japan
Air Battle is over, the remaining bombers go on to their targets
Battle in 6 Sea Zone
ANZAC loiter and taunt with ; Americans attack with 1 bomber, 5 destroyers, 2 fighters, 1 submarine and 5 transports
Japanese defend with 1 destroyer
Americans win, taking 6 Sea Zone from Japanese with 1 bomber, 5 destroyers, 2 fighters, 1 submarine and 5 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Korea
Strategic bombing raid in Japan
Bombing raid in Japan rolls: 6 and causes: 6 damage to unit: harbour
Bombing raid in Japan rolls: 8,5 and causes: 13 damage to unit: factory_major
Bombing raid in Japan causes 19 damage total. Damaged units is as follows: harbour = 6, factory_major = 13
Cleaning up after air battlesNon Combat Move - Americans
1 carrier and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 carrier moved from 16 Sea Zone to 6 Sea Zone
1 bomber moved from 6 Sea Zone to Anhwe
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 transport moved from 26 Sea Zone to 10 Sea Zone
1 carrier and 1 submarine moved from 10 Sea Zone to 89 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Morocco
2 bombers, 1 fighter and 1 tactical_bomber moved from Japan to 6 Sea Zone
2 bombers moved from 6 Sea Zone to JeholPlace Units - Americans
1 carrier, 3 destroyers, 1 submarine and 3 transports placed in 101 Sea Zone
1 artillery and 3 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Shensi to Kansu
1 infantry moved from Tsinghai to Kansu
3 artilleries and 3 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 3 artilleries and 3 infantry
Japanese defend with 3 armour, 1 factory_minor, 2 fighters and 4 infantry
Japanese win with 3 armour, 2 fighters and 4 infantry remaining. Battle score for attacker is -21
Casualties for Chinese: 3 artilleries and 3 infantry
Battle in Kansu
Chinese attack with 1 artillery and 4 infantry
Germans defend with 4 armour
Germans win with 2 armour remaining. Battle score for attacker is -4
Casualties for Germans: 2 armour
Casualties for Chinese: 1 artillery and 4 infantryNon Combat Move - Chinese
1 infantry moved from Chahar to JeholPlace Units - Chinese
1 infantry placed in Suiyuyan
1 infantry placed in Tsinghai
1 infantry placed in Shensi
2 artilleries and 3 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 19 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - British
British buy 2 armour and 8 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour, 1 bomber and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour, 3 infantry and 1 mech_infantry moved from Persia to Northwest Persia
1 armour and 3 mech_infantrys moved from Eastern Persia to Northwest Persia
3 mech_infantrys moved from Iraq to Northwest Persia
2 fighters and 1 tactical_bomber moved from India to Northwest PersiaCombat - British
Battle in Northwest Persia
British attack with 2 armour, 2 fighters, 3 infantry, 7 mech_infantrys and 1 tactical_bomber
Germans defend with 1 aaGun, 12 armour, 2 infantry and 1 mech_infantry
retreated to Northwest Persia
Germans win with 10 armour remaining. Battle score for attacker is -32
Casualties for Germans: 1 aaGun, 2 armour, 2 infantry and 1 mech_infantry
Casualties for British: 2 armour, 1 fighter, 3 infantry and 7 mech_infantrysNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Northwest Persia to Iraq
3 infantry moved from Eastern Persia to Persia
1 mech_infantry moved from West India to Persia
2 armour and 4 mech_infantrys moved from India to Eastern Persia
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
4 infantry and 2 transports moved from 89 Sea Zone to 106 Sea Zone
4 infantry moved from 106 Sea Zone to QuebecPlace Units - British
2 armour and 8 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 mech_infantrys
EDIT: Removing units owned by British from Egypt: 3 mech_infantrys
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
2 armour, 1 bomber and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour, 1 bomber and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 2 armour, 2 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
3 transports moved from 92 Sea Zone to 93 Sea Zone
3 artilleries and 2 infantry moved from Southern France to 93 Sea Zone
3 artilleries, 2 infantry and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 infantry moved from Gibraltar to 92 Sea Zone
3 artilleries, 1 carrier, 4 destroyers, 2 fighters, 3 infantry, 1 submarine and 3 transports moved from 92 Sea Zone to 91 Sea Zone
3 artilleries, 2 fighters and 3 infantry moved from 91 Sea Zone to MoroccoCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 carrier, 4 destroyers, 1 submarine and 3 transports
Americans defend with 1 destroyer
Italians win with 1 carrier, 4 destroyers, 1 submarine and 3 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Morocco
Italians attack with 3 artilleries, 2 fighters and 3 infantry
Americans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Italians win, taking Morocco from French with 3 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 22
Casualties for Italians: 1 infantry
Casualties for Americans: 1 fighter, 1 mech_infantry and 1 tactical_bomberNon Combat Move - Italians
2 fighters moved from Morocco to 91 Sea Zone
1 fighter moved from Southern Italy to GibraltarPlace Units - Italians
1 transport placed in 93 Sea Zone
1 armour and 1 infantry placed in Southern France
1 armour and 1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 11 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 61 Sea Zone
1 infantry moved from South Australia to 61 Sea Zone
1 armour moved from South Australia to 61 Sea Zone
1 armour, 1 infantry and 1 transport moved from 61 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
2 bombers moved from Shan State to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour, 2 bombers and 1 infantry
Japanese defend with 2 artilleries and 1 infantry
ANZAC win, taking Java from Japanese with 1 armour and 2 bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
2 bombers moved from Java to Malaya
1 transport moved from 42 Sea Zone to 61 Sea ZonePlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Egypt to Trans-JordanTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 3 carriers, 3 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
8 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Norway to 113 Sea Zone
6 armour and 1 artillery moved from Western Germany to 113 Sea Zone
7 armour, 1 artillery, 2 destroyers, 8 infantry and 8 transports moved from 113 Sea Zone to 109 Sea Zone
1 cruiser moved from 104 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from Scotland to United Kingdom
1 transport moved from 111 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 109 Sea Zone
7 armour, 2 artilleries and 9 infantry moved from 109 Sea Zone to United Kingdom
4 fighters and 7 tactical_bombers moved from Western Germany to United Kingdom
1 tactical_bomber moved from France to United Kingdom
2 artilleries moved from Kazakhstan to Tsinghai
1 armour moved from Kazakhstan to Szechwan
Germans take Sikang from Chinese
Germans take Szechwan from Chinese
1 armour moved from Timguska to Suiyuyan
1 armour moved from Timguska to Suiyuyan
2 armour moved from Kansu to Shensi
1 mech_infantry moved from Timguska to Tsinghai
2 armour and 1 infantry moved from Evenkiyskiy to Yenisey
3 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Caucasus
3 infantry moved from Samara to Kazakhstan
10 armour moved from Northwest Persia to PersiaCombat - Germans
Battle in United Kingdom
Germans attack with 7 armour, 3 artilleries, 4 fighters, 10 infantry and 8 tactical_bombers
French defend with 2 infantry; British defend with 5 aaGuns, 1 airfield, 3 armour, 1 factory_major, 1 harbour, 18 infantry and 1 mech_infantry
Germans captures 33PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 7 armour, 2 artilleries, 4 fighters and 8 tactical_bombers remaining. Battle score for attacker is 73
Casualties for Germans: 1 artillery and 10 infantry
Casualties for French: 2 infantry
Casualties for British: 5 aaGuns, 3 armour, 18 infantry and 1 mech_infantry
Battle in Persia
Germans attack with 10 armour
British defend with 1 factory_minor, 3 infantry and 1 mech_infantry
Germans win, taking Persia from British with 7 armour remaining. Battle score for attacker is -5
Casualties for Germans: 3 armour
Casualties for British: 3 infantry and 1 mech_infantry
Battle in Suiyuyan
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Suiyuyan from Chinese with 1 armour remaining. Battle score for attacker is -3
Casualties for Germans: 1 armour
Casualties for Chinese: 1 infantry
Battle in Yenisey
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Yenisey from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Tsinghai
Germans attack with 2 artilleries and 1 mech_infantry
Chinese defend with 1 infantry
Germans win, taking Tsinghai from Chinese with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Germans attack with 2 armour
Chinese defend with 1 infantry
Germans win, taking Shensi from Chinese with 2 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Trigger Germans Conquer London: Setting switch to true for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
3 fighters and 3 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 fighter and 5 tactical_bombers moved from United Kingdom to ScotlandPlace Units - Germans
3 carriers placed in 110 Sea Zone
1 submarine placed in 112 Sea Zone
3 armour placed in Volgograd
3 mech_infantrys placed in Russia
3 armour placed in UkraineTurn Complete - Germans
Germans collect 88 PUs; end with 121 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 126 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 130 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 135 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 150 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - Russians
1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber moved from Iraq to PersiaCombat - Russians
Battle in Persia
Russians attack with 1 armour, 4 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Germans defend with 7 armour and 1 factory_minor
Russians win with 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 7 armour
Casualties for Russians: 1 armour, 4 fighters, 1 infantry and 1 mech_infantryNon Combat Move - Russians
1 tactical_bomber moved from Persia to IraqTurn Complete - Russians
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 1 fighter and 2 infantry; Remaining resources: 1 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
3 armour, 2 fighters and 4 infantry moved from Manchuria to Korea
2 fighters and 1 tactical_bomber moved from Japan to KoreaCombat - Japanese
Battle in Korea
Japanese attack with 3 armour, 4 fighters, 4 infantry and 1 tactical_bomber
Americans defend with 1 armour, 3 artilleries and 3 infantry
Japanese win, taking Korea from Americans with 3 armour, 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour, 3 artilleries and 3 infantryNon Combat Move - Japanese
4 fighters and 1 tactical_bomber moved from Korea to ManchuriaPlace Units - Japanese
1 fighter and 2 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,5,2,6,6,6,4,1,5,3,6,4,4,3,6,2,6,2,5
Japanese collect 5 PUs (11 lost to blockades); end with 6 PUs total -
Congrats - You have the VC’s and I can’t take one away in one turn so I’ll concede.
Nice game
V
-
Thank you. It was fun. Let me know if you want a rematch
-
I do, but let’s do a new bid and save it for the 2014 season





