13L G40 MrRoboto (Axis) vs Soulblighter (Allies+6) Rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 artilleries, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 bomber moved from Belgian Congo to French West Africa
                1 mech_infantry moved from Nigeria to French West Africa

    Combat - British
                Battle in French West Africa
                    British attack with 1 bomber and 1 mech_infantry
                    Germans defend with 1 infantry
                    British win, taking French West Africa from Germans with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - British
                1 bomber moved from French West Africa to Belgian Congo
                1 fighter moved from Gibraltar to United Kingdom
                1 infantry moved from Burma to India
                2 fighters and 2 tactical_bombers moved from 80 Sea Zone to India

    Place Units - British
                1 factory_minor placed in Persia
                1 artillery and 2 infantry placed in Iraq
                3 infantry placed in Egypt
                1 artillery placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5,6,1,2,1
                British collect 32 PUs (3 lost to blockades); end with 32 PUs total

    Place Units - UK_Pacific
                2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 7 PUs total
                Some Units in India change ownership: 2 infantry

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery, 2 infantry and 3 transports; Remaining resources: 6 PUs;

    Combat Move - Italians
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Bessarabia to Ukraine
                1 bomber moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Ukraine
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 artillery and 1 factory_minor
                        Italians roll dice for 1 armour and 1 infantry in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 armour and 1 infantry in Ukraine, round 3 :  2/2 hits
                        Russians roll dice for 1 artillery in Ukraine, round 3 :  1/1 hits
                        1 artillery owned by the Russians and 1 infantry owned by the Italians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 armour remaining. Battle score for attacker is 1
                    Casualties for Russians: 1 artillery
                    Casualties for Italians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 bomber and 1 infantry
                    Russians defend with 1 artillery
                        Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber and 1 infantry in Western Ukraine, round 3 :  1/2 hits
                        Russians roll dice for 1 artillery in Western Ukraine, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 artillery

    Non Combat Move - Italians
                1 bomber moved from Western Ukraine to Southern Italy
                3 fighters moved from Tobruk to Southern Italy
                1 transport moved from 95 Sea Zone to 96 Sea Zone
                1 infantry moved from Libya to 96 Sea Zone
                1 armour moved from Tobruk to 96 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
                1 armour and 1 infantry moved from 95 Sea Zone to Northern Italy
                1 artillery moved from Alexandria to Tobruk
                1 submarine moved from 87 Sea Zone to 85 Sea Zone
                1 submarine moved from 87 Sea Zone to 82 Sea Zone

    Place Units - Italians
                3 transports placed in 95 Sea Zone
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 21 PUs; end with 27 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 32 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 37 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 32
        Japanese : 60 / 65
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 35 / 32
        UK_Pacific : 6 / 7
        Italians : 21 / 37
        ANZAC : 10 / 15
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 7 PUs;

    Combat Move - ANZAC
                1 infantry moved from New Guinea to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Japanese

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 artillery moved from Queensland to 54 Sea Zone
                1 destroyer moved from 62 Sea Zone to 33 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters and 1 transport moved from 54 Sea Zone to 46 Sea Zone
                1 infantry moved from New Guinea to 46 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 4 fighters, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Queensland to New South Wales

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 17 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French
                1 infantry moved from Egypt to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from French Central Africa to French Equatorial Africa

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 destroyers and 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 1 infantry moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Novgorod to Belarus
                2 bombers moved from Western Germany to United Kingdom

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 artillery and 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 2 :  1/4 hits
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 :  0/2 hits
                        1 infantry owned by the Russians lost in Belarus
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 3 :  1/4 hits
                        Russians roll dice for 1 artillery in Belarus, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 7
                    Casualties for Russians: 1 artillery and 1 infantry
                Battle in Archangel
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 4 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 4 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 5 :  0/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 5 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Archangel, round 6 :  2/2 hits
                        Russians roll dice for 1 infantry in Archangel, round 6 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Air Battle in United Kingdom
                    Germans attacks with 2 units heading to United Kingdom
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  1/2 hits
                    1 bomber killed by AA
                    Bombing raid in United Kingdom rolls: 5 and causes: 5 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 5 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                1 bomber moved from United Kingdom to Western Germany
                1 battleship and 1 carrier moved from 93 Sea Zone to 92 Sea Zone
                1 carrier moved from 93 Sea Zone to 98 Sea Zone
                1 tactical_bomber moved from 93 Sea Zone to 98 Sea Zone
                1 destroyer moved from 93 Sea Zone to 92 Sea Zone
                1 cruiser moved from 93 Sea Zone to 98 Sea Zone
                5 infantry moved from Karelia to Novgorod
                3 artilleries and 10 infantry moved from Bessarabia to Eastern Poland
                3 artilleries and 7 infantry moved from Poland to Eastern Poland
                4 artilleries and 4 infantry moved from Germany to Poland

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                2 artilleries and 1 infantry placed in Novgorod
                2 artilleries and 8 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 49 PUs; end with 49 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 27 / 32
        Japanese : 60 / 65
        Americans : 50 / 70
        Chinese : 3 / 4
        British : 35 / 32
        UK_Pacific : 6 / 7
        Italians : 21 / 37
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                12 infantry moved from Korea to Amur
                2 infantry moved from Bryansk to Ukraine
                1 fighter moved from Bryansk to Ukraine
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Bryansk to Archangel
                2 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel
                1 infantry moved from Smolensk to Archangel


  • I forgot to annex two territories, but sadly found out to late.


  • You can use the file I placed in my previous post I was referring to Shensi and Shuiyuyan. I was intending to annex them with my mechanized infantry.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese

    Purchase Units - Japanese
                Japanese buy 5 destroyers, 2 infantry and 3 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 infantry moved from Yunnan to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Sikang to Tsinghai
                1 mech_infantry moved from Kweichow to Tsinghai
                2 mech_infantrys moved from Kweichow to Kansu
                1 fighter moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Tsinghai
                1 bomber moved from Malaya to Tsinghai
                1 bomber moved from Malaya to Kansu
                1 infantry moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                1 infantry moved from Japan to 6 Sea Zone
                1 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                1 infantry moved from 2 Sea Zone to Alaska
                1 infantry moved from Soviet Far East to Siberia
                      Japanese take Siberia from Russians
                1 transport moved from 5 Sea Zone to 6 Sea Zone
                1 infantry moved from Manchuria to Korea
                      Japanese take Korea from Russians
                1 artillery and 6 infantry moved from Manchuria to Korea

    Combat - Japanese
                Battle in Alaska
                Battle in Tsinghai
                    Japanese attack with 1 bomber, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 2 mech_infantrys
                    Japanese win, taking Alaska from Americans with 1 bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 2 mech_infantrys
                Battle in Kansu
                    Japanese attack with 1 bomber, 1 fighter and 2 mech_infantrys
                    Chinese defend with 2 infantry
                    Japanese win, taking Kansu from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 bomber moved from Tsinghai to Shensi
                1 bomber and 1 fighter moved from Kansu to Shensi
                1 aaGun moved from Kweichow to Shensi
                3 mech_infantrys moved from Kwangtung to French Indo China
                1 artillery moved from Shan State to French Indo China
                1 artillery and 2 infantry moved from Malaya to Shan State
                1 battleship moved from 36 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 3 carriers, 4 fighters, 2 submarines and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                2 carriers, 2 cruisers, 2 fighters, 1 submarine and 2 tactical_bombers moved from 37 Sea Zone to 36 Sea Zone
                1 destroyer moved from 39 Sea Zone to 37 Sea Zone

    Place Units - Japanese
                2 infantry placed in Kiangsu
                2 destroyers and 3 submarines placed in 6 Sea Zone
                3 destroyers placed in 36 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 3,4
                Japanese collect 65 PUs (3 lost to blockades); end with 66 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 71 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 4 destroyers, 1 infantry, 4 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 10 Sea Zone to 2 Sea Zone
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 35 Sea Zone
                4 bombers moved from United Kingdom to 92 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                2 infantry moved from 35 Sea Zone to Philippines

    Combat - Americans
                Battle in 2 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 2 Sea Zone
                        Americans roll dice for 1 submarine in 2 Sea Zone, round 2 :  0/1 hits
                    Americans win, taking 2 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 92 Sea Zone
                    Americans attack with 4 bombers
                    Germans defend with 1 battleship, 1 carrier and 1 destroyer
                        Americans roll dice for 4 bombers in 92 Sea Zone, round 2 :  2/4 hits
                    Units damaged: 1 carrier owned by the Germans and 1 battleship owned by the Germans
                        Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 92 Sea Zone, round 2 :  3/3 hits
                        3 bombers owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 bomber in 92 Sea Zone, round 3 :  1/1 hits
                        Germans roll dice for 1 battleship, 1 carrier and 1 destroyer in 92 Sea Zone, round 3 :  2/3 hits
                        1 destroyer owned by the Germans and 1 bomber owned by the Americans lost in 92 Sea Zone
                    Germans win with 1 battleship and 1 carrier remaining. Battle score for attacker is -40
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 4 bombers
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 2 fighters, 2 tactical_bombers and 1 transport in 35 Sea Zone, round 2 :  3/4 hits
                        Japanese roll dice for 1 destroyer in 35 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 35 Sea Zone
                    Americans win, taking 35 Sea Zone from Japanese with 2 fighters, 1 submarine, 2 tactical_bombers and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Philippines

    Non Combat Move - Americans
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone
                3 destroyers and 4 submarines moved from 106 Sea Zone to 91 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to Gibraltar
                3 mech_infantrys moved from Eastern United States to Western United States
                2 destroyers moved from 26 Sea Zone to 33 Sea Zone
                3 destroyers moved from 10 Sea Zone to 26 Sea Zone
                2 fighters and 2 tactical_bombers moved from 35 Sea Zone to 33 Sea Zone
                3 fighters moved from 33 Sea Zone to Caroline Islands

    Place Units - Americans
                4 destroyers, 4 submarines and 1 transport placed in 10 Sea Zone
                1 infantry placed in Western United States
                Americans undo move 1.
                4 destroyers, 3 submarines and 1 transport placed in 10 Sea Zone
                1 artillery placed in Western United States
                1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 1 infantry
        Philippines : 1 airfield, 1 harbour and 2 infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 3 mech_infantrys
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 3 fighters, 2 tactical_bombers and 1 transport
        35 Sea Zone : 1 flag, 1 submarine and 1 transport
        26 Sea Zone : 3 destroyers
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 4 destroyers, 3 submarines and 1 transport
        2 Sea Zone : 1 flag, 1 submarine
        55 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag
        101 Sea Zone : 1 submarine
        91 Sea Zone : 1 carrier, 4 destroyers and 5 submarines

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 29 / 30
        Japanese : 66 / 71
        Americans : 50 / 70
        Chinese : 1 / 4
        British : 35 / 32
        UK_Pacific : 5 / 7
        Italians : 17 / 37
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,000
            Median : 2,000
            Variance : 1,294
            Standard Deviation : 1,138
            Total rolls : 18

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,333
            Median : 1,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,091
            Median : 2,000
            Variance : 1,300
            Standard Deviation : 1,140
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 2 PUs total

    Territory Summary for Chinese :

    Tsinghai : 1 infantry

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 29 / 30
        Japanese : 66 / 71
        Americans : 50 / 70
        Chinese : 1 / 2
        British : 35 / 32
        UK_Pacific : 5 / 7
        Italians : 17 / 37
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 4 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 3,000
            Median : 2,000
            Variance : 1,294
            Standard Deviation : 1,138
            Total rolls : 18

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6,000
            Median : 6,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2,333
            Median : 1,500
            Variance : 1,200
            Standard Deviation : 1,095
            Total rolls : 6

    Americans Combat
                1 was rolled 3 times
                2 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,091
            Median : 2,000
            Variance : 1,300
            Standard Deviation : 1,140
            Total rolls : 11


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 infantry moved from India to Burma
                2 fighters and 2 tactical_bombers moved from India to Burma
                1 mech_infantry moved from French West Africa to Gold Coast
                      British take Gold Coast from Germans

    Combat - British
                Battle in Burma
                    British attack with 2 fighters, 1 infantry and 2 tactical_bombers
                    Japanese defend with 1 infantry
                        British roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Burma, round 2 :  3/5 hits
                        Japanese roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the Japanese lost in Burma
                    British win, taking Burma from Japanese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Burma to India
                2 fighters and 1 tactical_bomber moved from Iraq to Egypt
                1 bomber moved from Belgian Congo to Egypt
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 fighter moved from United Kingdom to 91 Sea Zone
                1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                1 artillery and 2 infantry placed in Iraq
                1 armour and 2 infantry placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 2,6
                    Rolling for Convoy Blockade Damage in 82 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,4,1,1,6,2,5,5,1
                British collect 31 PUs (5 lost to blockades); end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 6 PUs; end with 6 PUs total
                Some Units in India change ownership: 1 artillery and 1 infantry
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by British from 80 Sea Zone: 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 76 Sea Zone: 1 battleship, 1 carrier, 1 cruiser and 1 destroyer
                EDIT: Adding units owned by British to 76 Sea Zone: 1 carrier
                EDIT: Turning off Edit Mode

    Territory Summary for British, UK_Pacific :

    Burma : 1 infantry
        India : 2 aaGuns, 1 airfield, 8 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 12 infantry and 2 tactical_bombers
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 armour, 1 artillery, 1 fighter, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Egypt : 2 armour, 4 artilleries, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour, 11 infantry and 1 tactical_bomber
        Union of South Africa : 1 factory_minor and 1 harbour
        Gold Coast : 1 mech_infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 8 infantry and 1 mech_infantry
        French West Africa : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        76 Sea Zone : 1 battleship, 2 carriers, 1 cruiser and 1 destroyer
        Iraq : 1 flag, 3 artilleries, 1 factory_minor and 6 infantry
        Eastern Persia : 1 flag
        Brazil : 1 flag, 4 infantry
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
        91 Sea Zone : 2 fighters and 1 transport
        Suriname : 1 flag

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 30
        Japanese : 65 / 71
        Americans : 50 / 70
        Chinese : 1 / 2
        British : 36 / 36
        UK_Pacific : 6 / 6
        Italians : 17 / 37
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 3 tactical_bombers; Remaining resources: 4 PUs;

    Combat Move - Italians
                1 artillery moved from Tobruk to Alexandria
                1 artillery and 3 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 95 Sea Zone to 98 Sea Zone
                1 artillery moved from 98 Sea Zone to Alexandria
                1 infantry moved from 98 Sea Zone to Alexandria
                2 infantry moved from 98 Sea Zone to Trans-Jordan
                1 cruiser moved from 95 Sea Zone to 98 Sea Zone

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 artilleries and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 cruiser in Alexandria, round 2 :  1/1 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the French lost in Alexandria
                    Italians win, taking Alexandria from British with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Trans-Jordan

    Non Combat Move - Italians
                1 fighter moved from Southern Italy to 98 Sea Zone
                3 submarines moved from 98 Sea Zone to 95 Sea Zone
                2 fighters moved from Southern Italy to 95 Sea Zone
                3 aaGuns moved from Bessarabia to Eastern Poland

    Place Units - Italians
                3 tactical_bombers placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs; end with 22 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 27 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 32 PUs

    Production/PUs Summary :

    Germans : 47 / 59
        Russians : 29 / 30
        Japanese : 65 / 71
        Americans : 50 / 70
        Chinese : 1 / 2
        British : 35 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 32
        ANZAC : 10 / 22
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes

    Combat - ANZAC
                Battle in Celebes

    Non Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 34 Sea Zone

    Place Units - ANZAC
                2 destroyers and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 13 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 18 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan

    Turn Complete - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 8 infantry and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to United Kingdom
                1 artillery and 4 infantry moved from Novgorod to Archangel
                1 artillery moved from Novgorod to Archangel
                1 artillery and 3 infantry moved from Eastern Poland to Western Ukraine

    Combat - Germans
                Strategic bombing raid in United Kingdom
                        AA fire in United Kingdom :  0/1 hits
                    Bombing raid in United Kingdom rolls: 4 and causes: 4 damage to unit: factory_major
                    Bombing raid in United Kingdom causes 4 damage total.
                Battle in Archangel
                    Germans attack with 2 artilleries and 4 infantry
                    Russians defend with 3 infantry
                        Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 2 :  2/6 hits
                        Russians roll dice for 3 infantry in Archangel, round 2 :  0/3 hits
                        2 infantry owned by the Russians lost in Archangel
                        Germans roll dice for 2 artilleries and 4 infantry in Archangel, round 3 :  2/6 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Archangel
                    Germans win, taking Archangel from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Western Ukraine
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Western Ukraine, round 2 :  1/4 hits
                        Russians roll dice for 2 infantry in Western Ukraine, round 2 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
                        Germans roll dice for 1 artillery and 2 infantry in Western Ukraine, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                6 aaGuns, 3 armour, 8 artilleries, 24 infantry and 6 mech_infantrys moved from Novgorod to Belarus
                7 armour, 5 artilleries and 14 infantry moved from Eastern Poland to Belarus
                4 artilleries and 4 infantry moved from Poland to Eastern Poland
                2 artilleries and 8 infantry moved from Germany to Poland
                5 destroyers, 5 submarines and 2 transports moved from 112 Sea Zone to 113 Sea Zone
                1 battleship and 1 carrier moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from United Kingdom to Western Germany

    Place Units - Germans
                2 artilleries and 1 infantry placed in Novgorod
                3 artilleries and 7 infantry placed in Germany
                2 transports placed in 113 Sea Zone

    Turn Complete - Germans
                Germans collect 50 PUs; end with 51 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 50 / 61
        Russians : 26 / 30
        Japanese : 62 / 71
        Americans : 50 / 70
        Chinese : 1 / 2
        British : 35 / 36
        UK_Pacific : 6 / 6
        Italians : 18 / 32
        ANZAC : 13 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                4 infantry moved from Bryansk to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Smolensk to Western Ukraine
                1 fighter moved from Bryansk to Western Ukraine
                1 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Ukraine to Bessarabia
                      Russians take Bessarabia from Italians

    Combat - Russians
                Battle in Western Ukraine
                    Russians attack with 2 fighters, 5 infantry and 1 tactical_bomber
                    Germans defend with 1 artillery and 2 infantry
                    Russians win, taking Western Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 3 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Western Ukraine to Russia
                2 aaGuns, 3 armour, 5 artilleries and 20 infantry moved from Smolensk to Russia
                1 infantry moved from Kazakhstan to Tsinghai
                1 artillery and 1 infantry moved from Volgograd to Kazakhstan
                2 aaGuns and 11 infantry moved from Amur to Sakha
                1 infantry moved from Ukraine to Rostov
                2 aaGuns, 3 armour, 5 artilleries and 14 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Tambov

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 28 PUs; end with 28 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 3 destroyers, 2 infantry and 6 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Kansu to Tsinghai
                2 bombers moved from Shensi to Tsinghai
                1 fighter moved from Shensi to Tsinghai
                1 artillery and 1 infantry moved from Shan State to Burma
                1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 carrier moved from 36 Sea Zone to 44 Sea Zone
                1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Celebes
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 fighter moved from 36 Sea Zone to 44 Sea Zone
                1 artillery and 3 infantry moved from Japan to 6 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 infantry moved from 35 Sea Zone to Philippines
                1 carrier moved from 36 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from 36 Sea Zone to Philippines
                1 submarine moved from 6 Sea Zone to 34 Sea Zone
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 34 Sea Zone
                2 cruisers moved from 36 Sea Zone to 35 Sea Zone
                2 battleships moved from 6 Sea Zone to 35 Sea Zone
                1 infantry moved from Alaska to British Columbia
                      Japanese take British Columbia from British
                1 destroyer moved from 36 Sea Zone to 34 Sea Zone

    Combat - Japanese
                Battle in Tsinghai
                    Japanese attack with 2 bombers, 1 fighter and 1 mech_infantry
                    Russians defend with 1 infantry; Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers, 1 fighter and 1 mech_infantry in Tsinghai, round 2 :  2/4 hits
                        Chinese roll dice for 2 infantry in Tsinghai, round 2 :  0/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Chinese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 2 bombers, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Burma, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Burma, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 44 Sea Zone
                    Japanese attack with 1 carrier, 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 44 Sea Zone
                    Japanese win, taking 44 Sea Zone from Neutral with 1 carrier, 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer
                    Americans defend with 1 submarine
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 submarine
                Battle in Celebes
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  1/4 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  1/2 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Celebes, round 3 :  3/3 hits
                        ANZAC roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 35 Sea Zone
                    Japanese attack with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports
                    Americans defend with 1 submarine and 1 transport
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports in 35 Sea Zone, round 2 :  3/5 hits
                        1 submarine owned by the Americans and 1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 1 carrier, 2 cruisers, 1 destroyer and 2 transports remaining. Battle score for attacker is 13
                    Casualties for Americans: 1 submarine and 1 transport
                Battle in 34 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 34 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 34 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 34 Sea Zone
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in Philippines
                    Japanese attack with 1 artillery, 3 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 3 infantry and 1 tactical_bomber in Philippines, round 2 :  3/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry
                Trigger Japanese Land In North America: Setting switch to true for conditionAttachment_Axis_Land_In_North_America_Switch attached to Germans

    Non Combat Move - Japanese
                1 destroyer moved from 6 Sea Zone to 23 Sea Zone
                1 destroyer moved from 6 Sea Zone to 22 Sea Zone
                1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 35 Sea Zone
                1 submarine moved from 36 Sea Zone to 39 Sea Zone
                1 transport moved from 36 Sea Zone to 35 Sea Zone
                1 artillery and 3 mech_infantrys moved from French Indo China to Shan State
                1 infantry moved from Szechwan to Yunnan
                1 aaGun moved from Shensi to Kweichow
                1 artillery and 7 infantry moved from Korea to Manchuria
                3 mech_infantrys moved from Kiangsu to Kwangsi
                2 infantry moved from Kiangsu to Kiangsi
                3 carriers, 3 destroyers, 3 fighters, 4 submarines and 1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 fighter moved from 44 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone
                1 fighter moved from Tsinghai to Yunnan
                2 bombers moved from Tsinghai to Kiangsi

    Place Units - Japanese
                1 artillery and 2 infantry placed in French Indo China
                3 destroyers placed in 6 Sea Zone
                3 submarines placed in 19 Sea Zone
                Japanese undo move 3.
                Japanese undo move 2.
                1 destroyer and 1 submarine placed in 6 Sea Zone
                1 destroyer and 2 submarines placed in 20 Sea Zone
                1 destroyer and 2 submarines placed in 37 Sea Zone
                1 submarine placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 70 PUs; end with 71 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 48 / 61
        Russians : 28 / 28
        Japanese : 70 / 76
        Americans : 48 / 70
        Chinese : 0 / 2
        British : 34 / 36
        UK_Pacific : 5 / 6
        Italians : 18 / 32
        ANZAC : 10 / 18
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

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