sent a chat so we don’t clutter up this thread
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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ummmm problem in z42. you took a sub as casualty then did 4 more battles, then edited your sub back in and changed to take damage on battleship. do you not think that you would need to request this edit which was done after subsequent combat dice were rolled?
Yep, sorry about that. I should have asked. The edit had nothing to do with the other battles, just a simple mistake by me.
the default hit is to the battleship. which means you had to specifically remove that hit and take the hit on the sub. if the default was the sub, then i could understand it. but you made a decision and then rolled more dice. normally this is the sort of thing that we would give a concession on but since other dice were rolled after a specific decision where you had to deselect the battleship and select the submarine.
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i mean, you were taking issue with me changing a buy on a turn where no dice were rolled whatsoever. don’t you think it’s stretching it to go back after rolling several battles and change a casualty choice?
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit? -
to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit?There was a navak battle after 42. Z37. The results of which I would not call insignificant. Im rushing home for dinner let me think about it a bit. Lets see what obama has to say, hes a nobel winner that usually advocates for peace.
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It’s this simple people. This is a straight up “favour”.
Hank wants an edit. Bold and Dutch can be cool and allow it, or give the stiff arm.
But when stiff arming starts to happen, it usually goes both ways.
If it was me, I wouldn’t care, and would allow the change “in good faith”. BD gets to make that determination however.
No need for 73974389 posts here people.
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I am being told that hank used the wrong russia map?
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I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
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as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
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I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
See?
Courtesy knows no bounds. Now we can continue PLAYING, instead of talking! :P Good on both of you.
If invoking Rule #7 wasn’t so offensive to so many tournament players, I would give both sides one free bomber for good sportsmanship.
Or a french carrier in the pacific, and 8 german infantry in control of Argentina with no neutrals effect. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 106 Sea ZoneNon Combat Move - Americans
1 cruiser moved from 106 Sea Zone to 64 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
2 carriers moved from 28 Sea Zone to 26 Sea Zone
3 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 submarine placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 2 carriers and 1 infantry; Remaining resources: 2 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 infantry; Remaining resources: 1 PUs;Combat Move - British
2 infantry moved from Persia to Iraq
1 fighter and 1 tactical_bomber moved from Egypt to Iraq
1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 96 Sea Zone
2 fighters moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Shan State
1 fighter moved from India to Yunnan
1 fighter moved from India to Shan StateCombat - British
Battle in Yunnan
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Yunnan from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Shan State
British attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in 96 Sea Zone
British attack with 1 bomber, 3 fighters and 1 tactical_bomber
Italians defend with 1 destroyer
British win with 1 bomber, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Iraq
British attack with 1 fighter, 2 infantry and 1 tactical_bomber
Neutral_Axis defend with 3 infantry
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 fighter and 1 tactical_bomber moved from Iraq to 98 Sea Zone
1 bomber moved from 96 Sea Zone to Egypt
3 fighters and 1 tactical_bomber moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from Persia to Northwest Persia
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 armour and 1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
2 infantry and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour and 3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 battleship moved from 76 Sea Zone to 81 Sea Zone
1 battleship moved from 81 Sea Zone to 98 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from Burma to India
1 fighter moved from Shan State to India
1 fighter moved from Yunnan to India
1 destroyer moved from 106 Sea Zone to 123 Sea Zone
3 fighters moved from United Kingdom to 104 Sea Zone
3 fighters moved from 104 Sea Zone to MoroccoPlace Units - British
2 carriers placed in 98 Sea Zone
1 infantry placed in EgyptTurn Complete - British
British collect 31 PUs; end with 33 PUs totalPlace Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,6
UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 infantry -
for some reason it doesnt show up but i edited the aa from wus to cus prior to posting the UK.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 artillery, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Romania to Bessarabia
Italians take Bessarabia from Russians
1 armour moved from Bessarabia to Western Ukraine
Italians take Western Ukraine from Russians
1 armour moved from Slovakia Hungary to Belarus
Italians take Belarus from RussiansCombat - Italians
Non Combat Move - Italians
1 infantry moved from Southern Italy to 95 Sea Zone
1 aaGun moved from Northern Italy to 95 Sea Zone
1 aaGun, 1 battleship, 2 cruisers, 1 infantry and 1 transport moved from 95 Sea Zone to 91 Sea Zone
1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar
1 artillery and 2 infantry moved from Greece to Bulgaria
1 mech_infantry moved from Northern Italy to Romania
1 aaGun moved from Northern Italy to Southern Italy
1 armour and 1 mech_infantry moved from Alexandria to Libya
1 artillery and 2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 97 Sea Zone to 96 Sea ZonePlace Units - Italians
1 artillery and 2 infantry placed in Southern Italy
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 19 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 aaGun, 1 harbour and 3 infantry
Romania : 1 mech_infantry
Tobruk : 1 artillery and 2 infantry
Northern Italy : 1 factory_major, 1 infantry and 1 mech_infantry
Libya : 1 armour and 1 mech_infantry
Southern Italy : 3 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 2 fighters, 1 harbour and 2 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag
Western Ukraine : 1 flag, 1 armour
96 Sea Zone : 1 destroyer
Bulgaria : 1 artillery and 2 infantry
Greece : 1 flag
91 Sea Zone : 1 battleship, 2 cruisers and 1 transportProduction/PUs Summary :
Germans : 47 / 52
Russians : 31 / 35
Japanese : 54 / 58
Americans : 52 / 72
Chinese : 5 / 4
British : 31 / 33
UK_Pacific : 11 / 11
Italians : 14 / 19
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
pretty quick italy - perhaps allweneed has found a chink in the armor?
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Things look hard for the axis at the moment. But it’s actually not that bad.
Kind of like a coiled spring…
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great analogy garg. we will see.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
2 infantry moved from Egypt to AlexandriaCombat - ANZAC
Battle in Alexandria
ANZAC attack with 2 infantry
Italians defend with 1 infantry
ANZAC win, taking Alexandria from Italians with 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - ANZAC
1 fighter moved from Queensland to 49 Sea Zone
1 fighter moved from 49 Sea Zone to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 26 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from Dutch
2 aaGuns and 2 infantry moved from Queensland to New South Wales
3 fighters moved from Sumatra to IndiaPlace Units - ANZAC
1 transport placed in 62 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
Non Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Egypt to Trans-JordanTurn Complete - French
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