@oysteilo
any scramble?
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux -
Minor adjustment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Turkey
Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/13 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Turkey to 99 Sea Zone
1 tactical_bomber moved from Turkey to 99 Sea ZonePlace Units - Americans
1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines and 2 transports
26 Sea Zone : 3 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 3 destroyers and 2 submarines
55 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Algeria : 1 flag
Syria : 1 flag
Turkey : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
104 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
109 Sea Zone : 1 destroyer and 1 submarine
Greece : 1 flag, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 2 destroyers
Brazil : 1 flag, 1 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 68 / 73
Americans : 58 / 78
Chinese : 3 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,322
Median : 3,000
Variance : 1,224
Standard Deviation : 1,106
Total rolls : 59Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,600
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 artillery
Hopei : 1 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3,364
Median : 3,000
Variance : 0,855
Standard Deviation : 0,925
Total rolls : 77Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,062
Median : 3,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 12 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - British
Battle in Burma
British attack with 2 artilleries, 4 bombers and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 bombers and 2 infantry in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Burma, round 2 : 4/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in Burma
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
4 bombers moved from Burma to Eastern Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 28 PUs (2 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 aaGun
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kazakhstan : 1 infantry
39 Sea Zone : 1 flag
West India : 2 aaGuns, 2 artilleries and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 3 infantry
Eastern Persia : 1 flag, 4 bombers
72 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 2 infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 46 / 58
Russians : 22 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 40
UK_Pacific : 5 / 5
Italians : 17 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3,237
Median : 3,000
Variance : 0,772
Standard Deviation : 0,878
Total rolls : 93Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2,905
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 21Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New BritainNon Combat Move - ANZAC
2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea ZonePlace Units - ANZAC
1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 16 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - French
Non Combat Move - French
1 infantry moved from Tobruk to AlexandriaTurn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Germans
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Germans
Germans buy 1 armour, 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
3 mech_infantrys moved from Yugoslavia to Greece
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 112 Sea Zone to 110 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea Zone
1 fighter moved from 112 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
2 fighters moved from Egypt to Greece
4 armour and 8 mech_infantrys moved from Belarus to Smolensk
2 armour moved from Novgorod to Smolensk
2 armour and 3 mech_infantrys moved from Eastern Poland to SmolenskCombat - Germans
Battle in Greece
Germans attack with 2 fighters and 3 mech_infantrys
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Greece from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 2 mech_infantrys
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Smolensk
Germans attack with 8 armour and 11 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in 109 Sea Zone
Germans attack with 1 fighter and 1 submarine
Americans defend with 1 destroyer and 1 submarine
1 submarine owned by the Americans Submerged
Germans win with 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyer
Battle in 110 Sea Zone
Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
1 fighter moved from 109 Sea Zone to 112 Sea Zone
2 aaGuns moved from Belarus to Smolensk
1 mech_infantry moved from Eastern Poland to Belarus
1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Yugoslavia to Bulgaria
2 fighters moved from Greece to Bulgaria
1 transport moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Western Germany to 113 Sea Zone
1 infantry moved from 113 Sea Zone to Sweden
Germans take Sweden from Neutral_TruePlace Units - Germans
1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
7 mech_infantrys placed in Germany
1 destroyer placed in 113 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 1 fighter
EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,3,6,4,3,6,4,6,5,5,3,2
Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians repair 20 damage on 20 factory_majors; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to Belarus -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Russians
Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to WarPurchase Units - Russians
Russians repair 20 damage on 20 factory_majors; Remaining resources: 32 PUs;
Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour moved from Novosibirsk to Vologda
Russians take Vologda from Germans
1 armour moved from Vologda to Russia
1 submarine moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Bryansk to Belarus
3 fighters and 1 tactical_bomber moved from Russia to Belarus
1 armour moved from Russia to BelarusCombat - Russians
Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in Belarus
Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Russians win, taking Belarus from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 destroyer, 1 fighter and 1 transport
Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Moving scrambled unit from 113 Sea Zone back to originating territory: Western GermanyNon Combat Move - Russians
3 fighters and 1 tactical_bomber moved from Belarus to Russia
1 infantry moved from Russia to Bryansk
1 artillery moved from Rostov to Volgograd
1 infantry moved from Tambov to Rostov
1 infantry moved from Volgograd to KazakhstanPlace Units - Russians
2 artilleries and 8 infantry placed in RussiaTurn Complete - Russians
Russians collect 23 PUs; end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Politics - Japanese
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Japanese
Japanese buy 1 bomber and 10 submarines; Remaining resources: 6 SuicideAttackTokens; 1 PUs;Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 79 Sea Zone
Japanese take 39 Sea Zone from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 45 Sea Zone
1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 destroyer moved from 45 Sea Zone to 47 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Dutch New Guinea
1 mech_infantry moved from Kansu to Sikang
Japanese take Sikang from Chinese
2 mech_infantrys moved from Chahar to Suiyuyan
1 armour moved from Chahar to Hopei
1 mech_infantry moved from Kiangsu to Hopei
1 armour and 1 mech_infantry moved from Kiangsu to Kweichow
1 fighter moved from Kwangsi to Kweichow
1 armour moved from Burma to Szechwan
1 bomber and 2 tactical_bombers moved from Kwangsi to Szechwan
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to Szechwan
1 infantry moved from Japan to 6 Sea Zone
1 infantry and 1 transport moved from 6 Sea Zone to 8 Sea Zone
1 infantry moved from 8 Sea Zone to Aleutian Islands
1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 armour moved from Yenisey to Urals
Japanese take Evenkiyskiy from Russians
Japanese take Urals from Russians
1 infantry moved from Central Mongolia to Suiyuyan
1 fighter moved from Chahar to Suiyuyan
1 mech_infantry moved from Yakut S.S.R. to Dzavhan
Japanese take Dzavhan from Russians
1 mech_infantry moved from Yakut S.S.R. to Timguska
Japanese take Timguska from RussiansCombat - Japanese
Battle in 79 Sea Zone
Japanese attack with 1 destroyer
British defend with 1 transport
Japanese win, taking 79 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -7
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 fighter, 1 infantry and 2 mech_infantrys
Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 fighter and 1 mech_infantry
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artillery
Battle in 47 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Dutch New Guinea
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Aleutian Islands
Battle in 55 Sea Zone
Japanese attack with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win, taking Aleutian Islands from Americans with 1 battleship, 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Szechwan
Japanese attack with 1 armour, 1 bomber, 2 fighters and 4 tactical_bombers
Chinese defend with 1 fighter and 2 infantry
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 fighter and 2 infantryNon Combat Move - Japanese
1 bomber and 2 tactical_bombers moved from Szechwan to Kwangsi
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
1 fighter moved from Kweichow to Kwangsi
1 fighter moved from Suiyuyan to Yunnan
1 destroyer moved from 6 Sea Zone to 23 Sea Zone
1 destroyer moved from 6 Sea Zone to 22 Sea Zone
1 destroyer moved from 6 Sea Zone to 34 Sea Zone
2 artilleries and 3 infantry moved from French Indo China to Shan State
1 artillery moved from Siam to Shan State
2 carriers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 35 Sea Zone
2 transports moved from 36 Sea Zone to 6 Sea Zone
1 artillery moved from Buryatia to Amur
1 destroyer moved from 35 Sea Zone to 46 Sea Zone
1 submarine moved from 35 Sea Zone to 37 Sea Zone
1 armour and 2 mech_infantrys moved from Manchuria to Shantung
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 21 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea ZonePlace Units - Japanese
1 bomber placed in Japan
5 submarines placed in 6 Sea Zone
2 submarines placed in 19 Sea Zone
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 71 PUs; end with 72 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Americans
Americans buy 1 artillery, 1 factory_minor, 9 infantry and 5 transports; Remaining resources: 0 PUs;Combat Move - Americans
2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
1 submarine moved from 109 Sea Zone to 110 Sea Zone
1 submarine moved from 33 Sea Zone to 34 Sea Zone
1 submarine moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 45 Sea Zone
2 fighters moved from 33 Sea Zone to 34 Sea Zone
2 fighters moved from 33 Sea Zone to 46 Sea Zone
1 fighter moved from 33 Sea Zone to 34 Sea Zone
1 fighter moved from 33 Sea Zone to 46 Sea Zone
1 submarine moved from 10 Sea Zone to 8 Sea ZoneCombat - Americans
Battle in 8 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 45 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 46 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 34 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 110 Sea Zone
Americans attack with 2 carriers, 6 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber
Germans defend with 1 destroyer
Americans win with 2 carriers, 6 destroyers, 3 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyerNon Combat Move - Americans
2 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to Gibraltar
3 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 2 infantry, 1 mech_infantry and 2 transports moved from 33 Sea Zone to 54 Sea Zone
3 fighters moved from 34 Sea Zone to 54 Sea Zone
3 fighters moved from 46 Sea Zone to 54 Sea Zone
1 fighter moved from 45 Sea Zone to 54 Sea Zone
2 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
3 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 factory_minor placed in Turkey
5 transports placed in 101 Sea Zone
1 artillery and 9 infantry placed in Central United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 10
Purchase Units - British
British buy 1 artillery, 5 infantry and 3 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;Combat Move - British
4 bombers moved from Eastern Persia to Sikang
1 infantry moved from Kazakhstan to Sikang
2 infantry moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Persia to 79 Sea Zone
3 fighters moved from Persia to Trans-Jordan
1 cruiser moved from 80 Sea Zone to 79 Sea ZoneCombat - British
Battle in Sikang
British attack with 4 bombers and 1 infantry
Japanese defend with 1 mech_infantry
British roll dice for 4 bombers and 1 infantry in Sikang, round 2 : 4/5 hits
Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Sikang
British win, taking Sikang from Japanese with 4 bombers and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Trans-Jordan
British attack with 3 fighters and 2 infantry
Italians defend with 1 artillery
British roll dice for 3 fighters and 2 infantry in Trans-Jordan, round 2 : 2/5 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 3 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in 79 Sea Zone
British attack with 1 cruiser, 2 fighters and 2 tactical_bombers
Japanese defend with 1 destroyer
British roll dice for 1 cruiser, 2 fighters and 2 tactical_bombers in 79 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 1 destroyer in 79 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 79 Sea Zone
British win, taking 79 Sea Zone from Japanese with 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - British
2 fighters and 2 tactical_bombers moved from 79 Sea Zone to Persia
4 bombers moved from Sikang to Persia
3 fighters moved from Trans-Jordan to Persia
1 artillery and 2 infantry moved from Persia to Iraq
1 transport moved from 72 Sea Zone to 71 Sea Zone
1 infantry moved from India to West India
1 aaGun moved from India to West India
1 aaGun moved from Shensi to Sikang
1 transport moved from 80 Sea Zone to 72 Sea ZonePlace Units - British
3 transports placed in 110 Sea Zone
3 infantry placed in Persia
1 artillery and 1 infantry placed in Union of South Africa
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from United Kingdom: 5 aaGuns
EDIT: Adding units owned by British to Scotland: 5 aaGuns
EDIT: Removing units owned by British from United Kingdom: 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 6 infantry
EDIT: Adding units owned by British to Scotland: 6 infantry and 1 mech_infantry
EDIT: Removing units owned by British from United Kingdom: 3 artilleries and 3 infantry
EDIT: Adding units owned by British to Scotland: 3 artilleries and 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 29 PUs; end with 29 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Sikang : 1 aaGun and 1 infantry
India : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
West India : 3 aaGuns, 2 artilleries and 8 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 2 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Scotland : 5 aaGuns, 1 airfield, 3 artilleries, 9 infantry and 1 mech_infantry
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 3 artilleries, 1 factory_major, 1 harbour and 3 infantry
80 Sea Zone : 1 battleship and 1 transport
106 Sea Zone : 1 flag
Iraq : 1 flag, 3 artilleries and 3 infantry
Eastern Persia : 1 flag
72 Sea Zone : 1 transport
71 Sea Zone : 1 transport
79 Sea Zone : 1 flag, 1 cruiser
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 4 bombers, 1 factory_minor, 5 fighters, 3 infantry and 2 tactical_bombers
110 Sea Zone : 3 transportsProduction/PUs Summary :
Germans : 50 / 60
Russians : 20 / 23
Japanese : 70 / 77
Americans : 56 / 71
Chinese : 4 / 4
British : 29 / 29
UK_Pacific : 5 / 7
Italians : 18 / 19
ANZAC : 10 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 13 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 8 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,312
Median : 3,500
Variance : 0,581
Standard Deviation : 0,762
Total rolls : 32Japanese Combat
3 was rolled 2 times
4 was rolled 2 times
Average roll : 3,500
Median : 3,500
Variance : 2,667
Standard Deviation : 1,633
Total rolls : 4Germans Combat
5 was rolled 1 times
Average roll : 5,000
Median : 5,000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 3 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
Average roll : 2,733
Median : 2,000
Variance : 1,071
Standard Deviation : 1,035
Total rolls : 15Italians Combat
4 was rolled 1 times
Average roll : 4,000
Median : 4,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3,818
Median : 4,000
Variance : 0,900
Standard Deviation : 0,949
Total rolls : 11 -
As far as I know you can’t hit London once I place that french destroyer at 119. Correct?
-
Are you really asking me to provide you with information on how to defend against me? :mrgreen:





