sent a chat so we don’t clutter up this thread
XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch
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@seththenewb:
And no, that’s not a comparison that you want. She wasn’t serial killer crazy, but let’s just say I regretted her having a key to my place for a bit.
then there is another parallel to this game. allweneedishank is going to regret having run into the BoldDutch gatling gun.
and for the record SETH i knew well in advance the level of painstaking detail allweneed goes to in this game and am trying to help him through his issues with having to wait for casualty choices and such. I know you are just joking most likely, but in case you missed their objections to waiting for casualty choices, scrambles etc, i’m just making myself available to ease their pain. 8-)
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@seththenewb:
@seththenewb:
You know Bold, sometimes you remind me of a crazy psycho ex-GF I have. Your clingy rating is through the roof.� :-P
20 pages and 285 comments later, BEST POST EVER!!
I honestly tried reading the all the comments and stuff . . for the first 4 pages and then I got really busy and didn’t have time for it all. Just way too much. :-D
@seththenewb:
You know Bold, sometimes you remind me of a crazy psycho ex-GF I have. Your clingy rating is through the roof.� :-P
20 pages and 285 comments later, BEST POST EVER!!
not even close to the best post ever. but very very funny :-D
COW MUST DIE.
I think he means for this thread. 8-)
for this thread, it’s still not the best post ever. this is the best post of the thread:
Quote from: Boldfresh on August 31, 2013, 10:40:39 pm
Give a live bid allweneed… this is ridiculous. Show garg rhe respect.
http://www.youtube.com/watch?v=gx4jn77VKlQperfectly on point - i threw lobbed it in and allweneed knocked it out of the park. :-D
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Bold’s date night apparently consists of posting to A&A.org regularly and continuously throughout.
Sexy!
this was my second favorite post. so right now you are #3 seth. not bad for a 20 page thread.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 4 destroyers, 1 submarine and 1 transport; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 artilleries and 4 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
2 infantry moved from Kweichow to Yunnan
1 fighter and 2 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Malaya to Shan State
Japanese take Shan State from UK_Pacific
2 bombers and 2 tactical_bombers moved from Kwangsi to 37 Sea Zone
1 submarine moved from 41 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Guam to 21 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
1 artillery moved from Philippines to 35 Sea Zone
1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
2 infantry moved from Borneo to 43 Sea Zone
2 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
3 infantry moved from Kwangtung to 20 Sea Zone
3 infantry and 2 transports moved from 20 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
4 infantry and 2 transports moved from 35 Sea Zone to 42 Sea Zone
6 infantry moved from 42 Sea Zone to Java
1 battleship, 1 carrier and 1 cruiser moved from 36 Sea Zone to 42 Sea Zone
1 submarine moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to 42 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 6 Sea ZoneCombat - Japanese
Battle in 6 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers
Americans defend with 1 carrier and 1 fighter
Japanese roll dice for 3 submarines in 6 Sea Zone, round 2 : 2/3 hits
1 carrier owned by the Americans lost in 6 Sea Zone
Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters and 2 tactical_bombers in 6 Sea Zone, round 2 : 4/7 hits
Americans roll dice for 1 fighter in 6 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Japanese
1 fighter owned by the Americans lost in 6 Sea Zone
Japanese win with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 3 submarines and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Americans: 1 carrier and 1 fighter
Battle in 42 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
ANZAC defend with 1 cruiser
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports in 42 Sea Zone, round 2 : 2/4 hits
ANZAC roll dice for 1 cruiser in 42 Sea Zone, round 2 : 1/1 hits
1 cruiser owned by the ANZAC and 1 submarine owned by the Japanese lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 4 transports remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 cruiser
Battle in 37 Sea Zone
Japanese attack with 2 bombers, 1 submarine and 2 tactical_bombers
French defend with 1 destroyer
Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits
French roll dice for 1 destroyer in 37 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the French lost in 37 Sea Zone
Japanese win, taking 37 Sea Zone from French with 2 bombers, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in Celebes
Battle in Java
Japanese attack with 1 artillery and 7 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 7 infantry in Java, round 2 : 3/8 hits
ANZAC roll dice for 1 infantry in Java, round 2 : 0/1 hits
1 infantry owned by the ANZAC lost in Java
Japanese win, taking Celebes from Dutch, taking Java from ANZAC with 1 artillery and 7 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 1 fighter, 2 infantry and 2 tactical_bombers
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 2 tactical_bombers in Yunnan, round 2 : 1/5 hits
Chinese roll dice for 1 infantry in Yunnan, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - Japanese
1 armour moved from Kwangtung to French Indo China
2 fighters moved from Kwangsi to 6 Sea Zone
1 fighter moved from 6 Sea Zone to Japan
1 fighter moved from 6 Sea Zone to Korea
3 infantry moved from Manchuria to Korea
3 infantry moved from Anhwe to Kweichow
1 aaGun moved from Anhwe to Kweichow
1 fighter and 2 tactical_bombers moved from Yunnan to Kweichow
2 bombers moved from 37 Sea Zone to Kweichow
2 tactical_bombers moved from 37 Sea Zone to French Indo ChinaPlace Units - Japanese
4 destroyers, 1 submarine and 1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 submarine
EDIT: Changing unit hit damage for these Japanese owned units to: battleship = 1
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 57 PUs; end with 58 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Iwo Jima : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 fighter and 7 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Shensi : 1 flag, 1 infantry
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 aaGun, 2 bombers, 1 fighter, 3 infantry and 2 tactical_bombers
Hunan : 1 flag
Hopei : 1 flag, 1 artillery and 1 infantry
Szechwan : 1 flag, 2 artilleries and 4 infantry
Chahar : 1 flag
Anhwe : 1 flag
Shan State : 1 flag, 1 infantry
Malaya : 1 flag, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag, 1 armour, 1 infantry and 2 tactical_bombers
Celebes : 1 flag, 1 artillery and 1 infantry
Java : 1 flag, 1 artillery and 7 infantry
42 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 fighter, 1 submarine, 1 tactical_bomber and 4 transports
41 Sea Zone : 1 flag
44 Sea Zone : 1 transport
37 Sea Zone : 1 flag, 1 submarine
6 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 4 submarines, 2 tactical_bombers and 1 transportProduction/PUs Summary :
Germans : 47 / 52
Russians : 34 / 35
Japanese : 57 / 58
Americans : 52 / 72
Chinese : 3 / 6
British : 31 / 37
UK_Pacific : 10 / 10
Italians : 11 / 17
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
This is nothing guys…
You should hear the voicemails I get from Bold.
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ummmm problem in z42. you took a sub as casualty then did 4 more battles, then edited your sub back in and changed to take damage on battleship. do you not think that you would need to request this edit which was done after subsequent combat dice were rolled?
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This is nothing guys…
You should hear the voicemails I get from Bold.
:lol: :lol: :lol: :lol: :lol:
seth, now you are #4.
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ummmm problem in z42. you took a sub as casualty then did 4 more battles, then edited your sub back in and changed to take damage on battleship. do you not think that you would need to request this edit which was done after subsequent combat dice were rolled?
Yep, sorry about that. I should have asked. The edit had nothing to do with the other battles, just a simple mistake by me.
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ummmm problem in z42. you took a sub as casualty then did 4 more battles, then edited your sub back in and changed to take damage on battleship. do you not think that you would need to request this edit which was done after subsequent combat dice were rolled?
Yep, sorry about that. I should have asked. The edit had nothing to do with the other battles, just a simple mistake by me.
the default hit is to the battleship. which means you had to specifically remove that hit and take the hit on the sub. if the default was the sub, then i could understand it. but you made a decision and then rolled more dice. normally this is the sort of thing that we would give a concession on but since other dice were rolled after a specific decision where you had to deselect the battleship and select the submarine.
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i mean, you were taking issue with me changing a buy on a turn where no dice were rolled whatsoever. don’t you think it’s stretching it to go back after rolling several battles and change a casualty choice?
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to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit? -
to finish the sentence…. i don’t know if this is a precedent we want to set. are you saying you would allow it?
i agree with bold’s assessment.
a change of ool after another dice/battle has been rolled is definitely something that should be asked for and not assumed.to answer your question, i would allow it if i thought that my opponents change of mind was not due to the dice that were rolled after. if i thought that the ool was wanting to be changed because of the new information/dice i would disallow it.
so in this case hank13 would rather have kept the sub and damaged the battleship.
will you allow the edit?There was a navak battle after 42. Z37. The results of which I would not call insignificant. Im rushing home for dinner let me think about it a bit. Lets see what obama has to say, hes a nobel winner that usually advocates for peace.
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It’s this simple people. This is a straight up “favour”.
Hank wants an edit. Bold and Dutch can be cool and allow it, or give the stiff arm.
But when stiff arming starts to happen, it usually goes both ways.
If it was me, I wouldn’t care, and would allow the change “in good faith”. BD gets to make that determination however.
No need for 73974389 posts here people.
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I am being told that hank used the wrong russia map?
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I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
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as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
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I am being told that hank used the wrong russia map?
there were may ussr maps so i can see how he got confused. you can edit to match your last ussr posted map, when you send the usa/china/uk turn.
as a show of good faith, we will allow the edit. i do consider this to be a favor and do NOT want to see this become a regularity in the match.
See?
Courtesy knows no bounds. Now we can continue PLAYING, instead of talking! :P Good on both of you.
If invoking Rule #7 wasn’t so offensive to so many tournament players, I would give both sides one free bomber for good sportsmanship.
Or a french carrier in the pacific, and 8 german infantry in control of Argentina with no neutrals effect. ;)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 4 fighters, 1 harbour, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 106 Sea ZoneNon Combat Move - Americans
1 cruiser moved from 106 Sea Zone to 64 Sea Zone
1 artillery moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 66 Sea Zone
2 carriers moved from 28 Sea Zone to 26 Sea Zone
3 carriers and 1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 battleship, 2 cruisers, 1 destroyer and 1 submarine moved from 16 Sea Zone to 25 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 7 Sea Zone to 25 Sea Zone
1 bomber moved from Western United States to Midway
1 mech_infantry moved from Central United States to Western United States
1 mech_infantry moved from Central United States to Western United StatesPlace Units - Americans
1 submarine placed in 10 Sea Zone
4 fighters and 1 tactical_bomber placed in Western United States
1 harbour placed in MidwayTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
7 infantry moved from Kansu to Suiyuyan
Chinese take Suiyuyan from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs total
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