13L G40 Vold (axis) vs Soulblighter (Allies +7)

  • 13

    I intended too, I just spaced it in the final post.

    I would make the adjustment if I had caught it before you did, but since you caught it before me I wouldn’t feel right about it.

    V


  • Well if you had done it, I would probably have send my french fighter after your mechanized infantry, which is the battle I was referring to. 1 3 vs a 2. Would have been a toss up either way.

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 2 destroyers and 8 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Germans
                1 armour moved from Eastern Poland to Belarus
                6 mech_infantrys moved from Poland to Belarus
                1 mech_infantry moved from Novosibirsk to Vologda
                      Germans take Vologda from Russians
                1 armour and 1 mech_infantry moved from Eastern Poland to Belarus

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour and 7 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                2 armour and 2 mech_infantrys moved from Novgorod to Belarus
                2 aaGuns moved from Eastern Poland to Belarus
                2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
                1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
                1 submarine moved from 125 Sea Zone to 119 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone

    Place Units - Germans
                2 destroyers placed in 112 Sea Zone
                1 armour and 2 mech_infantrys placed in Yugoslavia
                1 armour and 2 mech_infantrys placed in Novgorod
                4 mech_infantrys placed in Germany
                Germans undo move 2.
                Germans undo move 2.
                2 armour and 1 mech_infantry placed in Novgorod
                3 mech_infantrys placed in Yugoslavia

    Turn Complete - Germans
                Germans collect 47 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 3 infantry; Remaining resources: 29 PUs;

    Combat Move - Russians
                1 armour moved from Kansu to Novosibirsk
                      Russians take Novosibirsk from Germans
                1 infantry moved from Urals to Vologda
                2 fighters moved from Bryansk to Vologda
                1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
                1 infantry moved from Volgograd to Kazakhstan

    Combat - Russians
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 mech_infantry
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 2 :  0/1 hits
                        Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 :  1/3 hits
                        Germans roll dice for 1 mech_infantry in Vologda, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
                    Russians win with 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Italians defend with 1 infantry
                        Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Kazakhstan, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - Russians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
                2 fighters moved from Vologda to Russia
                3 infantry moved from Tambov to Russia
                1 infantry moved from Rostov to Bryansk
                1 artillery moved from Ukraine to Rostov
                2 infantry moved from Volgograd to Tambov
                1 infantry moved from Bryansk to Smolensk
                4 aaGuns, 2 armour, 2 artilleries and 7 infantry moved from Bryansk to Russia

    Place Units - Russians
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 23 PUs; end with 52 PUs total

    Territory Summary for Russians :

    Kansu : 1 infantry
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        Tsagaan Olom : 1 flag
        Bryansk : 1 infantry
        Rostov : 1 artillery
        Russia : 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 10 infantry and 1 tactical_bomber
        Tambov : 2 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Novosibirsk : 1 armour
        Volgograd : 1 factory_minor and 3 infantry
        Smolensk : 1 infantry
        115 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 23 / 52
        Japanese : 62 / 68
        Americans : 54 / 74
        Chinese : 5 / 7
        British : 30 / 28
        UK_Pacific : 7 / 6
        Italians : 20 / 24
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3,250
            Median : 3,000
            Variance : 0,727
            Standard Deviation : 0,853
            Total rolls : 12

    Germans Combat
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 3,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Russians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3,444
            Median : 3,000
            Variance : 0,375
            Standard Deviation : 0,612
            Total rolls : 9

    Italians Combat
                1 was rolled 1 times
            Average roll : 1,000
            Median : 1,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 mech_infantry moved from Suiyuyan to Kansu
                1 mech_infantry moved from Hopei to Kansu
                1 fighter moved from Chahar to Kansu
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 armour moved from Yunnan to Shan State
                      Japanese take Shan State from UK_Pacific
                1 armour moved from Shan State to Burma
                      Japanese take Burma from UK_Pacific
                2 artilleries and 2 infantry moved from Yunnan to Burma
                1 infantry moved from Buyant-Uhaa to Central Mongolia
                      Japanese take Central Mongolia from Russians
                1 armour moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                2 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
                1 armour moved from Yakut S.S.R. to Yenisey
                      Japanese take Yenisey from Russians
                1 destroyer moved from 37 Sea Zone to 39 Sea Zone
                2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
                1 bomber moved from Kwangsi to India

    Combat - Japanese
                Battle in 39 Sea Zone
                    Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
                    British defend with 2 destroyers
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Casualties for British: 2 destroyers
                Battle in 46 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Strategic bombing raid in India
                    Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in India causes 7 damage total.
                Battle in Kansu
                    Japanese attack with 1 fighter and 2 mech_infantrys
                    Russians defend with 1 infantry
                    Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Kweichow
                    Japanese attack with 1 armour and 2 mech_infantrys
                    Chinese defend with 1 artillery
                    Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Kwangsi to Japan
                2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
                2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
                1 armour and 2 mech_infantrys moved from Manchuria to Chahar
                1 fighter moved from Kansu to Chahar
                2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
                1 bomber moved from India to Kwangsi

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 armour and 2 mech_infantrys placed in Manchuria
                5 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 68 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 46 Sea Zone
                1 submarine moved from 54 Sea Zone to 46 Sea Zone
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                3 fighters moved from 54 Sea Zone to Caroline Islands
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey
                1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                2 fighters moved from 91 Sea Zone to 109 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                3 carriers moved from 54 Sea Zone to 47 Sea Zone
                3 carriers moved from 47 Sea Zone to 33 Sea Zone
                1 cruiser moved from 54 Sea Zone to 47 Sea Zone
                1 cruiser moved from 47 Sea Zone to 33 Sea Zone
                1 battleship moved from 54 Sea Zone to 47 Sea Zone
                1 battleship moved from 47 Sea Zone to 33 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
                3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                2 destroyers moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to Caroline Islands
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 31 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux


  • Minor adjustment.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Americans
                Americans takes Political Action: Political Action Allies To War With TrueNeutrals
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
                    Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral

    Purchase Units - Americans
                Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 destroyers moved from 54 Sea Zone to 46 Sea Zone
                1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 46 Sea Zone
                3 fighters moved from 54 Sea Zone to Caroline Islands
                3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
                1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
                1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
                2 submarines moved from 31 Sea Zone to 33 Sea Zone
                3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                1 infantry moved from Trans-Jordan to 98 Sea Zone
                1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
                1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
                1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
                1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
                1 mech_infantry moved from Trans-Jordan to Turkey
                3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
                1 submarine moved from 91 Sea Zone to 109 Sea Zone
                1 destroyer moved from 110 Sea Zone to 109 Sea Zone
                1 fighter moved from 91 Sea Zone to 109 Sea Zone
                2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 46 Sea Zone
                    Americans attack with 2 destroyers and 1 fighter
                    Japanese defend with 1 destroyer and 1 submarine
                        Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 :  2/3 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  1/1 hits
                        2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 destroyers
                Battle in 55 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Japanese defend with 1 destroyer and 1 submarine
                        Americans roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
                    Casualties for Japanese: 1 destroyer and 1 submarine
                Battle in 109 Sea Zone
                    Americans attack with 1 destroyer, 1 fighter and 1 submarine
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 109 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Germans lost in 109 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Normandy Bordeaux
                    Americans attack with 2 fighters and 1 tactical_bomber
                    Italians defend with 1 factory_minor, 1 harbour and 1 infantry
                        Americans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 :  2/3 hits
                        Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Normandy Bordeaux
                    Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Greece
                Battle in Turkey
                    Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                        Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 :  2/2 hits
                        Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 :  6/13 hits
                        Neutral_True roll dice for 8 infantry in Turkey, round 2 :  2/8 hits
                        2 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
                    Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Neutral_True: 8 infantry
                    Casualties for Americans: 2 infantry
                Battle in Caroline Islands
                    Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  1/2 hits
                        Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 :  3/7 hits
                        Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 :  1/3 hits
                        3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
                    Casualties for Japanese: 1 aaGun and 3 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                1 fighter moved from 46 Sea Zone to 33 Sea Zone
                1 fighter moved from 55 Sea Zone to 33 Sea Zone
                1 fighter moved from 109 Sea Zone to 104 Sea Zone
                2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
                1 destroyer moved from 91 Sea Zone to 110 Sea Zone
                2 carriers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
                3 fighters moved from Caroline Islands to 33 Sea Zone
                3 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
                3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                3 fighters moved from Turkey to 99 Sea Zone
                1 tactical_bomber moved from Turkey to 99 Sea Zone

    Place Units - Americans
                1 tactical_bomber placed in Western United States
                3 destroyers and 2 submarines placed in 10 Sea Zone
                1 tactical_bomber placed in Eastern United States
                2 destroyers placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
                Americans collect 58 PUs; end with 58 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Hawaiian Islands : 1 airfield and 1 harbour
        Midway : 1 airfield
        33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines and 2 transports
        26 Sea Zone : 3 destroyers and 2 submarines
        25 Sea Zone : 1 destroyer
        10 Sea Zone : 1 flag, 3 destroyers and 2 submarines
        55 Sea Zone : 1 destroyer and 1 submarine
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
        Algeria : 1 flag
        Syria : 1 flag
        Turkey : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
        104 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
        109 Sea Zone : 1 destroyer and 1 submarine
        Greece : 1 flag, 1 infantry and 1 mech_infantry
        99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
        101 Sea Zone : 2 destroyers
        Brazil : 1 flag, 1 infantry
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 21 / 52
        Japanese : 68 / 73
        Americans : 58 / 78
        Chinese : 3 / 7
        British : 30 / 28
        UK_Pacific : 5 / 6
        Italians : 18 / 24
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 16 times
                3 was rolled 7 times
                4 was rolled 11 times
                5 was rolled 11 times
                6 was rolled 6 times
            Average roll : 3,322
            Median : 3,000
            Variance : 1,224
            Standard Deviation : 1,106
            Total rolls : 59

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3,600
            Median : 4,000
            Variance : 0,667
            Standard Deviation : 0,816
            Total rolls : 10

    Germans Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_True Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,250
            Median : 4,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Americans Combat
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2,917
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 36


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese
                1 artillery and 2 infantry moved from Shensi to Kweichow
                1 infantry moved from Shensi to Kweichow
                1 fighter moved from Shensi to Kweichow
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 1 artillery, 1 fighter and 4 infantry
                    Japanese defend with 1 armour and 2 mech_infantrys
                        Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 :  1/6 hits
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 :  2/3 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 :  1/4 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 :  2/2 hits
                        2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
                        Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 :  1/2 hits
                        Japanese roll dice for 1 armour in Kweichow, round 4 :  0/1 hits
                        1 armour owned by the Japanese lost in Kweichow
                    Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 armour and 2 mech_infantrys
                    Casualties for Chinese: 4 infantry

    Non Combat Move - Chinese
                1 fighter moved from Kweichow to Szechwan

    Place Units - Chinese
                2 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 7 PUs total

    Territory Summary for Chinese :

    Suiyuyan : 1 infantry
        Kweichow : 1 artillery
        Hopei : 1 infantry
        Szechwan : 1 fighter and 2 infantry

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 21 / 52
        Japanese : 65 / 73
        Americans : 58 / 78
        Chinese : 6 / 7
        British : 30 / 28
        UK_Pacific : 5 / 6
        Italians : 18 / 24
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 13 times
                2 was rolled 18 times
                3 was rolled 8 times
                4 was rolled 14 times
                5 was rolled 14 times
                6 was rolled 10 times
            Average roll : 3,364
            Median : 3,000
            Variance : 0,855
            Standard Deviation : 0,925
            Total rolls : 77

    Null / Other
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Japanese Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 4 times
                6 was rolled 1 times
            Average roll : 3,062
            Median : 3,500
            Variance : 1,600
            Standard Deviation : 1,265
            Total rolls : 16

    Germans Combat
                3 was rolled 1 times
            Average roll : 3,000
            Median : 3,000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Neutral_True Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,250
            Median : 4,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4,167
            Median : 4,500
            Variance : 0,545
            Standard Deviation : 0,739
            Total rolls : 12

    Americans Combat
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2,917
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 36


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - British
                4 bombers moved from Persia to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from Turkmenistan to Kazakhstan
                      Russians take Kazakhstan from Italians


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 artillery and 4 infantry; Remaining resources: 12 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 3 PUs;
                UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                4 bombers moved from Persia to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 artillery and 1 infantry moved from India to Burma
                1 infantry moved from Turkmenistan to Kazakhstan
                      Russians take Kazakhstan from Italians

    Combat - British
                Battle in Burma
                    British attack with 2 artilleries, 4 bombers and 2 infantry
                    Japanese defend with 1 armour, 2 artilleries and 2 infantry
                        British roll dice for 2 artilleries, 4 bombers and 2 infantry in Burma, round 2 :  4/8 hits
                        Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Burma, round 2 :  4/5 hits
                        2 infantry owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in Burma
                    retreated to Burma
                    Japanese win with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 2 artilleries and 2 infantry

    Non Combat Move - British
                4 bombers moved from Burma to Eastern Persia
                1 artillery and 1 infantry moved from Persia to 80 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
                1 artillery and 1 infantry moved from 79 Sea Zone to West India
                1 transport moved from 80 Sea Zone to 72 Sea Zone
                1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
                1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
                1 infantry moved from Persia to Iraq
                1 infantry moved from Iraq to Trans-Jordan

    Place Units - British
                1 artillery and 2 infantry placed in Persia
                2 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
                British collect 28 PUs (2 lost to blockades); end with 40 PUs total

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total
                Some Units in India change ownership: 1 infantry

    Territory Summary for British, UK_Pacific :

    Shensi : 1 aaGun
        India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Kazakhstan : 1 infantry
        39 Sea Zone : 1 flag
        West India : 2 aaGuns, 2 artilleries and 7 infantry
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Trans-Jordan : 1 infantry
        Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
        80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
        106 Sea Zone : 1 flag
        Iraq : 1 flag, 2 artilleries and 3 infantry
        Eastern Persia : 1 flag, 4 bombers
        72 Sea Zone : 1 transport
        79 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 2 infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 46 / 58
        Russians : 22 / 52
        Japanese : 65 / 73
        Americans : 58 / 78
        Chinese : 6 / 7
        British : 30 / 40
        UK_Pacific : 5 / 5
        Italians : 17 / 24
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 16 / 0

    Dice Statistics:

    Total
                1 was rolled 18 times
                2 was rolled 21 times
                3 was rolled 12 times
                4 was rolled 16 times
                5 was rolled 15 times
                6 was rolled 11 times
            Average roll : 3,237
            Median : 3,000
            Variance : 0,772
            Standard Deviation : 0,878
            Total rolls : 93

    Null / Other
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2,333
            Median : 3,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    Japanese Combat
                1 was rolled 8 times
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 1 times
            Average roll : 2,905
            Median : 3,000
            Variance : 1,750
            Standard Deviation : 1,323
            Total rolls : 21

    Germans Combat
                1 was rolled 1 times
                3 was rolled 2 times
            Average roll : 2,333
            Median : 3,000
            Variance : 2,500
            Standard Deviation : 1,581
            Total rolls : 3

    British Combat
                1 was rolled 1 times
                2 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3,500
            Median : 4,000
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Neutral_True Combat
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 4,250
            Median : 4,500
            Variance : 0,857
            Standard Deviation : 0,926
            Total rolls : 8

    Italians Combat
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 4,500
            Median : 4,500
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 2

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 4,167
            Median : 4,500
            Variance : 0,545
            Standard Deviation : 0,739
            Total rolls : 12

    Americans Combat
                1 was rolled 6 times
                2 was rolled 13 times
                3 was rolled 4 times
                4 was rolled 6 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 2,917
            Median : 2,000
            Variance : 2,000
            Standard Deviation : 1,414
            Total rolls : 36

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Italians
                Italians buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Egypt to Anglo Egyptian Sudan
                1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 artillery moved from Egypt to Trans-Jordan
                2 fighters moved from Egypt to Anglo Egyptian Sudan
                1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
                1 infantry moved from Egypt to Alexandria
                2 fighters moved from Egypt to Alexandria

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for French: 1 infantry
                    Casualties for Italians: 1 infantry
                Battle in Trans-Jordan
                    Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                    Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Anglo Egyptian Sudan
                    Italians attack with 1 armour, 2 fighters and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                2 fighters moved from Anglo Egyptian Sudan to Egypt
                2 fighters moved from Alexandria to Egypt
                1 fighter moved from Trans-Jordan to Egypt
                1 tactical_bomber moved from Trans-Jordan to Egypt
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone

    Place Units - Italians
                3 mech_infantrys placed in Egypt
                1 bomber placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer; Remaining resources: 6 PUs;

    Combat Move - ANZAC
                1 infantry moved from New South Wales to 62 Sea Zone
                1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
                1 infantry moved from 47 Sea Zone to New Britain

    Combat - ANZAC
                Battle in New Britain

    Non Combat Move - ANZAC
                2 carriers and 4 fighters moved from 54 Sea Zone to 33 Sea Zone

    Place Units - ANZAC
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 16 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Tobruk to Alexandria

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Purchase Units - Germans
                Germans buy 1 armour, 1 bomber, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 mech_infantrys moved from Yugoslavia to Greece
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 119 Sea Zone to 109 Sea Zone
                1 fighter moved from 112 Sea Zone to 109 Sea Zone
                1 tactical_bomber moved from 112 Sea Zone to 110 Sea Zone
                2 fighters moved from Egypt to Greece
                4 armour and 8 mech_infantrys moved from Belarus to Smolensk
                2 armour moved from Novgorod to Smolensk
                2 armour and 3 mech_infantrys moved from Eastern Poland to Smolensk

    Combat - Germans
                Battle in Greece
                    Germans attack with 2 fighters and 3 mech_infantrys
                    Americans defend with 1 infantry and 1 mech_infantry
                    Germans win, taking Greece from Americans with 2 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Americans: 1 infantry and 1 mech_infantry
                Battle in Smolensk
                    Germans attack with 8 armour and 11 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Smolensk from Russians with 8 armour and 10 mech_infantrys remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 109 Sea Zone
                    Germans attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer and 1 submarine
                    1 submarine owned by the Americans Submerged
                    Germans win with 1 fighter remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in 110 Sea Zone
                    Germans attack with 1 destroyer, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                    Germans win with 1 destroyer and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 tactical_bomber moved from 110 Sea Zone to 112 Sea Zone
                1 fighter moved from 109 Sea Zone to 112 Sea Zone
                2 aaGuns moved from Belarus to Smolensk
                1 mech_infantry moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Eastern Poland to Belarus
                4 mech_infantrys moved from Germany to Eastern Poland
                3 artilleries and 6 infantry moved from Yugoslavia to Bulgaria
                2 fighters moved from Greece to Bulgaria
                1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Western Germany to 113 Sea Zone
                1 infantry moved from 113 Sea Zone to Sweden
                      Germans take Sweden from Neutral_True

    Place Units - Germans
                1 armour, 1 bomber and 1 mech_infantry placed in Novgorod
                7 mech_infantrys placed in Germany
                1 destroyer placed in 113 Sea Zone
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 1 fighter
                EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 5,2,3,3,6,4,3,6,4,6,5,5,3,2
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 32 PUs;
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 armour moved from Russia to Belarus


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Purchase Units - Russians
                Russians repair 20 damage on 20 factory_majors; Remaining resources: 32 PUs;
                Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Novosibirsk to Vologda
                      Russians take Vologda from Germans
                1 armour moved from Vologda to Russia
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 infantry moved from Bryansk to Belarus
                3 fighters and 1 tactical_bomber moved from Russia to Belarus
                1 armour moved from Russia to Belarus

    Combat - Russians
                Germans scrambles 1 units out of Western Germany to defend against the attack in 113 Sea Zone
                Battle in Belarus
                    Russians attack with 1 armour, 3 fighters, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians win, taking Belarus from Germans with 1 armour, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 22
                    Casualties for Germans: 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Casualties for Russians: 1 infantry
                Battle in 113 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 destroyer, 1 fighter and 1 transport
                    Germans win with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is -6
                    Casualties for Russians: 1 submarine
                Moving scrambled unit from 113 Sea Zone back to originating territory: Western Germany

    Non Combat Move - Russians
                3 fighters and 1 tactical_bomber moved from Belarus to Russia
                1 infantry moved from Russia to Bryansk
                1 artillery moved from Rostov to Volgograd
                1 infantry moved from Tambov to Rostov
                1 infantry moved from Volgograd to Kazakhstan

    Place Units - Russians
                2 artilleries and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 23 PUs; end with 23 PUs total

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