@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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Well as it turns out it all depends on the French. If you win that one battle, its over. If I win, we can continue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,1,2,3,2,3,6,3,6,5,3,2
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Why didn’t you attack Samara?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Eastern Persia to PersiaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 cruiser and 1 destroyer
109 Sea Zone : 1 flag
Persia : 1 fighterProduction/PUs Summary :
Germans : 45 / 61
Russians : 24 / 38
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 5 / 7
British : 30 / 28
UK_Pacific : 7 / 6
Italians : 20 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I intended too, I just spaced it in the final post.
I would make the adjustment if I had caught it before you did, but since you caught it before me I wouldn’t feel right about it.
V
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Well if you had done it, I would probably have send my french fighter after your mechanized infantry, which is the battle I was referring to. 1 3 vs a 2. Would have been a toss up either way.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
6 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 aaGuns moved from Eastern Poland to Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 29 PUs;Combat Move - Russians
1 armour moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Urals to Vologda
2 fighters moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Vologda to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Rostov
2 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 2 artilleries and 7 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 52 PUs totalTerritory Summary for Russians :
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 artillery
Russia : 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 10 infantry and 1 tactical_bomber
Tambov : 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 23 / 52
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 5 / 7
British : 30 / 28
UK_Pacific : 7 / 6
Italians : 20 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,250
Median : 3,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,444
Median : 3,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Italians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter moved from Chahar to Kansu
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 2 destroyers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for British: 2 destroyers
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Kansu
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Japan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Kansu to Chahar
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from India to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 carriers moved from 54 Sea Zone to 47 Sea Zone
3 carriers moved from 47 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 cruiser moved from 47 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux -
Minor adjustment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Turkey
Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/13 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Turkey to 99 Sea Zone
1 tactical_bomber moved from Turkey to 99 Sea ZonePlace Units - Americans
1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines and 2 transports
26 Sea Zone : 3 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 3 destroyers and 2 submarines
55 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Algeria : 1 flag
Syria : 1 flag
Turkey : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
104 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
109 Sea Zone : 1 destroyer and 1 submarine
Greece : 1 flag, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 2 destroyers
Brazil : 1 flag, 1 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 68 / 73
Americans : 58 / 78
Chinese : 3 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,322
Median : 3,000
Variance : 1,224
Standard Deviation : 1,106
Total rolls : 59Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,600
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 artillery
Hopei : 1 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3,364
Median : 3,000
Variance : 0,855
Standard Deviation : 0,925
Total rolls : 77Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,062
Median : 3,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 12 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - British
Battle in Burma
British attack with 2 artilleries, 4 bombers and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 bombers and 2 infantry in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Burma, round 2 : 4/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in Burma
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
4 bombers moved from Burma to Eastern Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 28 PUs (2 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 aaGun
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kazakhstan : 1 infantry
39 Sea Zone : 1 flag
West India : 2 aaGuns, 2 artilleries and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 3 infantry
Eastern Persia : 1 flag, 4 bombers
72 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 2 infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 46 / 58
Russians : 22 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 40
UK_Pacific : 5 / 5
Italians : 17 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3,237
Median : 3,000
Variance : 0,772
Standard Deviation : 0,878
Total rolls : 93Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2,905
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 21Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - ANZAC
ANZAC buy 1 destroyer; Remaining resources: 6 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 47 Sea Zone
1 infantry moved from 47 Sea Zone to New Britain





