@nikola1975 As much as I want to…I have to keep the ftrs down. No scramble.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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I give up. Ever since the game started I made two crucial errors (I am sure you can mention more), which is understandable considering this is my first game as allied in 2nd edition global. Those two crucial errors have made me fall behind ever since the game started. I have no interest in continuing this game however.
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Well as it turns out it all depends on the French. If you win that one battle, its over. If I win, we can continue.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 destroyer, 1 fighter and 2 infantry; Remaining resources: 1 PUs;Combat Move - Italians
1 bomber moved from Southern Italy to 110 Sea ZoneCombat - Italians
Battle in 110 Sea Zone
Italians attack with 1 bomber
Americans defend with 1 destroyer
Americans win with 1 destroyer remaining. Battle score for attacker is -12
Casualties for Italians: 1 bomberNon Combat Move - Italians
Place Units - Italians
1 fighter and 2 infantry placed in Egypt
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,3,3,1,2,3,2,3,6,3,6,5,3,2
Italians collect 18 PUs (2 lost to blockades); end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs -
Why didn’t you attack Samara?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 carriers and 4 fighters moved from 62 Sea Zone to 54 Sea Zone
2 fighters moved from Eastern Persia to PersiaPlace Units - ANZAC
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
2 infantry moved from Alexandria to Tobruk
1 destroyer moved from 92 Sea Zone to 104 Sea Zone
1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 104 Sea ZoneTurn Complete - French
Territory Summary for French :
Alexandria : 1 infantry
United Kingdom : 2 infantry
Anglo Egyptian Sudan : 1 infantry
Tobruk : 1 flag, 2 infantry
Libya : 1 flag
Ethiopia : 1 flag
104 Sea Zone : 1 cruiser and 1 destroyer
109 Sea Zone : 1 flag
Persia : 1 fighterProduction/PUs Summary :
Germans : 45 / 61
Russians : 24 / 38
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 5 / 7
British : 30 / 28
UK_Pacific : 7 / 6
Italians : 20 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I intended too, I just spaced it in the final post.
I would make the adjustment if I had caught it before you did, but since you caught it before me I wouldn’t feel right about it.
V
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Well if you had done it, I would probably have send my french fighter after your mechanized infantry, which is the battle I was referring to. 1 3 vs a 2. Would have been a toss up either way.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 destroyers and 8 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 armour moved from Eastern Poland to Belarus
6 mech_infantrys moved from Poland to Belarus
1 mech_infantry moved from Novosibirsk to Vologda
Germans take Vologda from Russians
1 armour and 1 mech_infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 2 armour and 7 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 aaGuns moved from Eastern Poland to Belarus
2 armour and 4 mech_infantrys moved from Germany to Eastern Poland
3 artilleries and 6 infantry moved from Northern Italy to Yugoslavia
1 fighter and 1 tactical_bomber moved from Western Germany to Eastern Poland
1 submarine moved from 125 Sea Zone to 119 Sea Zone
1 submarine moved from 119 Sea Zone to 109 Sea ZonePlace Units - Germans
2 destroyers placed in 112 Sea Zone
1 armour and 2 mech_infantrys placed in Yugoslavia
1 armour and 2 mech_infantrys placed in Novgorod
4 mech_infantrys placed in Germany
Germans undo move 2.
Germans undo move 2.
2 armour and 1 mech_infantry placed in Novgorod
3 mech_infantrys placed in YugoslaviaTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians buy 3 infantry; Remaining resources: 29 PUs;Combat Move - Russians
1 armour moved from Kansu to Novosibirsk
Russians take Novosibirsk from Germans
1 infantry moved from Urals to Vologda
2 fighters moved from Bryansk to Vologda
1 fighter and 1 tactical_bomber moved from Volgograd to Kazakhstan
1 infantry moved from Volgograd to KazakhstanCombat - Russians
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 2 : 0/1 hits
Russians roll dice for 2 fighters and 1 infantry in Vologda, round 3 : 1/3 hits
Germans roll dice for 1 mech_infantry in Vologda, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Vologda
Russians win with 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 1 infantry
Russians roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Kazakhstan
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber moved from Kazakhstan to Russia
2 fighters moved from Vologda to Russia
3 infantry moved from Tambov to Russia
1 infantry moved from Rostov to Bryansk
1 artillery moved from Ukraine to Rostov
2 infantry moved from Volgograd to Tambov
1 infantry moved from Bryansk to Smolensk
4 aaGuns, 2 armour, 2 artilleries and 7 infantry moved from Bryansk to RussiaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 23 PUs; end with 52 PUs totalTerritory Summary for Russians :
Kansu : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Central Mongolia : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Rostov : 1 artillery
Russia : 4 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_major, 3 fighters, 10 infantry and 1 tactical_bomber
Tambov : 2 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 1 armour
Volgograd : 1 factory_minor and 3 infantry
Smolensk : 1 infantry
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 23 / 52
Japanese : 62 / 68
Americans : 54 / 74
Chinese : 5 / 7
British : 30 / 28
UK_Pacific : 7 / 6
Italians : 20 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3,250
Median : 3,000
Variance : 0,727
Standard Deviation : 0,853
Total rolls : 12Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 3,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Russians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,444
Median : 3,000
Variance : 0,375
Standard Deviation : 0,612
Total rolls : 9Italians Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese buy 2 armour, 5 destroyers and 4 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Suiyuyan to Kansu
1 mech_infantry moved from Hopei to Kansu
1 fighter moved from Chahar to Kansu
1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
1 armour moved from Yunnan to Shan State
Japanese take Shan State from UK_Pacific
1 armour moved from Shan State to Burma
Japanese take Burma from UK_Pacific
2 artilleries and 2 infantry moved from Yunnan to Burma
1 infantry moved from Buyant-Uhaa to Central Mongolia
Japanese take Central Mongolia from Russians
1 armour moved from Buryatia to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
2 mech_infantrys moved from Ulaanbaatar to Yakut S.S.R.
1 armour moved from Yakut S.S.R. to Yenisey
Japanese take Yenisey from Russians
1 destroyer moved from 37 Sea Zone to 39 Sea Zone
2 fighters and 2 tactical_bombers moved from 37 Sea Zone to 39 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 35 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 46 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 55 Sea Zone
1 bomber moved from Kwangsi to IndiaCombat - Japanese
Battle in 39 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 2 tactical_bombers
British defend with 2 destroyers
Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Casualties for British: 2 destroyers
Battle in 46 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 55 Sea Zone
Japanese attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in India
Bombing raid in India rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in India causes 7 damage total.
Battle in Kansu
Japanese attack with 1 fighter and 2 mech_infantrys
Russians defend with 1 infantry
Japanese win, taking Kansu from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour and 2 mech_infantrys
Chinese defend with 1 artillery
Japanese win, taking Kweichow from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Chinese: 1 artilleryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from Kwangsi to Japan
2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 4 infantry moved from 36 Sea Zone to French Indo China
1 armour and 2 mech_infantrys moved from Manchuria to Chahar
1 fighter moved from Kansu to Chahar
2 fighters and 2 tactical_bombers moved from 39 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 35 Sea Zone
1 bomber moved from India to KwangsiPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 armour and 2 mech_infantrys placed in Manchuria
5 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 68 PUs; end with 68 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 73 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 46 Sea Zone
1 submarine moved from 54 Sea Zone to 46 Sea Zone
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
2 infantry and 2 mech_infantrys moved from 99 Sea Zone to Turkey
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 91 Sea Zone to 109 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux
1 submarine moved from 91 Sea Zone to 109 Sea Zone
3 carriers moved from 54 Sea Zone to 47 Sea Zone
3 carriers moved from 47 Sea Zone to 33 Sea Zone
1 cruiser moved from 54 Sea Zone to 47 Sea Zone
1 cruiser moved from 47 Sea Zone to 33 Sea Zone
1 battleship moved from 54 Sea Zone to 47 Sea Zone
1 battleship moved from 47 Sea Zone to 33 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
2 destroyers moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy Bordeaux -
Minor adjustment.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_NeutralPurchase Units - Americans
Americans buy 5 destroyers, 2 submarines and 2 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 54 Sea Zone to 46 Sea Zone
1 destroyer and 1 submarine moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 55 Sea Zone
1 fighter moved from 54 Sea Zone to 46 Sea Zone
3 fighters moved from 54 Sea Zone to Caroline Islands
3 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 54 Sea Zone to 47 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 infantry, 1 mech_infantry and 2 transports moved from 47 Sea Zone to 33 Sea Zone
1 carrier and 2 fighters moved from 26 Sea Zone to 33 Sea Zone
2 submarines moved from 31 Sea Zone to 33 Sea Zone
3 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Trans-Jordan to 98 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry and 2 mech_infantrys moved from Libya to 96 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 96 Sea Zone to 99 Sea Zone
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Greece
1 infantry and 1 mech_infantry moved from 99 Sea Zone to Turkey
1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 2 transports moved from 98 Sea Zone to 99 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from Syria to Turkey
1 mech_infantry moved from Trans-Jordan to Turkey
3 fighters and 1 tactical_bomber moved from 99 Sea Zone to Turkey
1 submarine moved from 91 Sea Zone to 109 Sea Zone
1 destroyer moved from 110 Sea Zone to 109 Sea Zone
1 fighter moved from 91 Sea Zone to 109 Sea Zone
2 fighters and 1 tactical_bomber moved from 91 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 46 Sea Zone
Americans attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 46 Sea Zone, round 2 : 1/1 hits
Americans roll dice for 2 destroyers and 1 fighter in 46 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits
2 destroyers owned by the Americans , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 46 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is -2
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers
Battle in 55 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Japanese defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 55 Sea Zone, round 2 : 2/2 hits
Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 55 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Battle in 109 Sea Zone
Americans attack with 1 destroyer, 1 fighter and 1 submarine
Germans defend with 1 submarine
Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 1 fighter in 109 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Germans lost in 109 Sea Zone
Americans win with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Normandy Bordeaux
Americans attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans roll dice for 2 fighters and 1 tactical_bomber in Normandy Bordeaux, round 2 : 2/3 hits
Italians roll dice for 1 infantry in Normandy Bordeaux, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Normandy Bordeaux
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Greece
Battle in Turkey
Americans attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber
Neutral_True defend with 8 infantry
Americans roll dice for 1 battleship and 1 cruiser in Turkey, round 2 : 2/2 hits
Americans roll dice for 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 1 tactical_bomber in Turkey, round 2 : 6/13 hits
Neutral_True roll dice for 8 infantry in Turkey, round 2 : 2/8 hits
2 infantry owned by the Americans and 8 infantry owned by the Neutral_True lost in Turkey
Americans win, taking Greece from Italians, taking Turkey from Neutral_True with 1 armour, 2 artilleries, 3 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Neutral_True: 8 infantry
Casualties for Americans: 2 infantry
Battle in Caroline Islands
Americans attack with 3 fighters, 3 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 3 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 1/2 hits
Americans roll dice for 3 fighters, 3 infantry and 1 mech_infantry in Caroline Islands, round 2 : 3/7 hits
Japanese roll dice for 1 aaGun and 3 infantry in Caroline Islands, round 2 : 1/3 hits
3 infantry owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 3 fighters, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 3 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 fighter moved from 46 Sea Zone to 33 Sea Zone
1 fighter moved from 55 Sea Zone to 33 Sea Zone
1 fighter moved from 109 Sea Zone to 104 Sea Zone
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 104 Sea Zone
1 destroyer moved from 91 Sea Zone to 110 Sea Zone
2 carriers and 3 destroyers moved from 91 Sea Zone to 104 Sea Zone
3 fighters moved from Caroline Islands to 33 Sea Zone
3 destroyers and 1 submarine moved from 101 Sea Zone to 104 Sea Zone
3 destroyers and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 fighters moved from Turkey to 99 Sea Zone
1 tactical_bomber moved from Turkey to 99 Sea ZonePlace Units - Americans
1 tactical_bomber placed in Western United States
3 destroyers and 2 submarines placed in 10 Sea Zone
1 tactical_bomber placed in Eastern United States
2 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4
Americans collect 58 PUs; end with 58 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 1 harbour, 2 infantry and 1 mech_infantry
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
33 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 7 fighters, 2 submarines and 2 transports
26 Sea Zone : 3 destroyers and 2 submarines
25 Sea Zone : 1 destroyer
10 Sea Zone : 1 flag, 3 destroyers and 2 submarines
55 Sea Zone : 1 destroyer and 1 submarine
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 tactical_bomber
Algeria : 1 flag
Syria : 1 flag
Turkey : 1 flag, 1 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
104 Sea Zone : 2 carriers, 6 destroyers, 3 fighters, 1 submarine and 1 tactical_bomber
109 Sea Zone : 1 destroyer and 1 submarine
Greece : 1 flag, 1 infantry and 1 mech_infantry
99 Sea Zone : 1 battleship, 2 carriers, 3 cruisers, 2 destroyers, 3 fighters, 1 tactical_bomber and 4 transports
101 Sea Zone : 2 destroyers
Brazil : 1 flag, 1 infantry
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 68 / 73
Americans : 58 / 78
Chinese : 3 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 11 times
6 was rolled 6 times
Average roll : 3,322
Median : 3,000
Variance : 1,224
Standard Deviation : 1,106
Total rolls : 59Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3,600
Median : 4,000
Variance : 0,667
Standard Deviation : 0,816
Total rolls : 10Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to Kweichow
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery, 1 fighter and 4 infantry
Japanese defend with 1 armour and 2 mech_infantrys
Chinese roll dice for 1 artillery, 1 fighter and 4 infantry in Kweichow, round 2 : 1/6 hits
Japanese roll dice for 1 armour and 2 mech_infantrys in Kweichow, round 2 : 2/3 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kweichow, round 3 : 1/4 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Kweichow, round 3 : 2/2 hits
2 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Kweichow
Chinese roll dice for 1 artillery and 1 fighter in Kweichow, round 4 : 1/2 hits
Japanese roll dice for 1 armour in Kweichow, round 4 : 0/1 hits
1 armour owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Japanese: 1 armour and 2 mech_infantrys
Casualties for Chinese: 4 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs totalTerritory Summary for Chinese :
Suiyuyan : 1 infantry
Kweichow : 1 artillery
Hopei : 1 infantry
Szechwan : 1 fighter and 2 infantryProduction/PUs Summary :
Germans : 46 / 58
Russians : 21 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 28
UK_Pacific : 5 / 6
Italians : 18 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 13 times
2 was rolled 18 times
3 was rolled 8 times
4 was rolled 14 times
5 was rolled 14 times
6 was rolled 10 times
Average roll : 3,364
Median : 3,000
Variance : 0,855
Standard Deviation : 0,925
Total rolls : 77Null / Other
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Japanese Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 1 times
Average roll : 3,062
Median : 3,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 16Germans Combat
3 was rolled 1 times
Average roll : 3,000
Median : 3,000
Variance : ?
Standard Deviation : ?
Total rolls : 1Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from Italians -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - British
British buy 1 artillery and 4 infantry; Remaining resources: 12 PUs;Purchase Units - UK_Pacific
UK_Pacific repair 3 damage on 3 factory_majors; Remaining resources: 3 PUs;
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
4 bombers moved from Persia to Burma
1 artillery and 1 infantry moved from India to Burma
1 artillery and 1 infantry moved from India to Burma
1 infantry moved from Turkmenistan to Kazakhstan
Russians take Kazakhstan from ItaliansCombat - British
Battle in Burma
British attack with 2 artilleries, 4 bombers and 2 infantry
Japanese defend with 1 armour, 2 artilleries and 2 infantry
British roll dice for 2 artilleries, 4 bombers and 2 infantry in Burma, round 2 : 4/8 hits
Japanese roll dice for 1 armour, 2 artilleries and 2 infantry in Burma, round 2 : 4/5 hits
2 infantry owned by the British , 2 infantry owned by the Japanese , 2 artilleries owned by the British and 2 artilleries owned by the Japanese lost in Burma
retreated to Burma
Japanese win with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for British: 2 artilleries and 2 infantryNon Combat Move - British
4 bombers moved from Burma to Eastern Persia
1 artillery and 1 infantry moved from Persia to 80 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 80 Sea Zone to 79 Sea Zone
1 artillery and 1 infantry moved from 79 Sea Zone to West India
1 transport moved from 80 Sea Zone to 72 Sea Zone
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 infantry moved from Persia to Iraq
1 infantry moved from Iraq to Trans-JordanPlace Units - British
1 artillery and 2 infantry placed in Persia
2 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 1,3
British collect 28 PUs (2 lost to blockades); end with 40 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 1 infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 aaGun
India : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Kazakhstan : 1 infantry
39 Sea Zone : 1 flag
West India : 2 aaGuns, 2 artilleries and 7 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor, 1 harbour and 2 infantry
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
80 Sea Zone : 1 battleship, 1 cruiser and 2 transports
106 Sea Zone : 1 flag
Iraq : 1 flag, 2 artilleries and 3 infantry
Eastern Persia : 1 flag, 4 bombers
72 Sea Zone : 1 transport
79 Sea Zone : 1 transport
Northwest Persia : 1 flag
Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 5 fighters, 2 infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 46 / 58
Russians : 22 / 52
Japanese : 65 / 73
Americans : 58 / 78
Chinese : 6 / 7
British : 30 / 40
UK_Pacific : 5 / 5
Italians : 17 / 24
ANZAC : 10 / 14
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 16 / 0Dice Statistics:
Total
1 was rolled 18 times
2 was rolled 21 times
3 was rolled 12 times
4 was rolled 16 times
5 was rolled 15 times
6 was rolled 11 times
Average roll : 3,237
Median : 3,000
Variance : 0,772
Standard Deviation : 0,878
Total rolls : 93Null / Other
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3Japanese Combat
1 was rolled 8 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 1 times
Average roll : 2,905
Median : 3,000
Variance : 1,750
Standard Deviation : 1,323
Total rolls : 21Germans Combat
1 was rolled 1 times
3 was rolled 2 times
Average roll : 2,333
Median : 3,000
Variance : 2,500
Standard Deviation : 1,581
Total rolls : 3British Combat
1 was rolled 1 times
2 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3,500
Median : 4,000
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Neutral_True Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4,250
Median : 4,500
Variance : 0,857
Standard Deviation : 0,926
Total rolls : 8Italians Combat
4 was rolled 1 times
5 was rolled 1 times
Average roll : 4,500
Median : 4,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 2Chinese Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 4,167
Median : 4,500
Variance : 0,545
Standard Deviation : 0,739
Total rolls : 12Americans Combat
1 was rolled 6 times
2 was rolled 13 times
3 was rolled 4 times
4 was rolled 6 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 2,917
Median : 2,000
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 36 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Italians
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to AngolaPurchase Units - Italians
Italians buy 1 bomber and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Egypt to Anglo Egyptian Sudan
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Anglo Egyptian Sudan
1 fighter and 1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Alexandria
2 fighters moved from Egypt to AlexandriaCombat - Italians
Battle in Alexandria
Italians attack with 2 fighters and 1 infantry
French defend with 1 infantry
Italians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 tactical_bomber
British defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 armour, 2 fighters and 1 infantry
French defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
2 fighters moved from Anglo Egyptian Sudan to Egypt
2 fighters moved from Alexandria to Egypt
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 97 Sea Zone to 93 Sea ZonePlace Units - Italians
3 mech_infantrys placed in Egypt
1 bomber placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total





