13L G40 MrRoboto (Axis) vs Soulblighter (Allies+6) Rematch

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral

    Purchase Units - Italians
                Italians buy 5 submarines; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Romania to Baltic States
                      Italians take Eastern Poland from Russians
                      Italians take Baltic States from Russians
                1 armour, 1 artillery and 5 infantry moved from Romania to Bessarabia
                      Italians take Bessarabia from Russians
                1 infantry moved from Tobruk to Alexandria
                      Italians take Alexandria from British

    Combat - Italians

    Non Combat Move - Italians
                2 aaGuns moved from Romania to Bessarabia
                1 artillery and 3 infantry moved from Bulgaria to Romania
                1 aaGun and 2 infantry moved from Yugoslavia to Romania
                1 cruiser and 1 transport moved from 92 Sea Zone to 95 Sea Zone
                1 bomber moved from Southern France to Southern Italy
                1 artillery moved from Libya to Tobruk
                1 armour and 1 mech_infantry moved from Morocco to Tunisia
                1 infantry moved from Morocco to Algeria

    Place Units - Italians
                5 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 17 PUs; end with 17 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 27 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Purchase Units - ANZAC
                ANZAC buy 2 carriers and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser, 1 destroyer and 1 transport moved from 52 Sea Zone to 63 Sea Zone
                1 artillery and 1 infantry moved from New Zealand to 63 Sea Zone
                1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
                3 fighters moved from New South Wales to 62 Sea Zone
                1 artillery and 1 infantry moved from 62 Sea Zone to New South Wales

    Place Units - ANZAC
                2 carriers placed in 62 Sea Zone
                1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

    Territory Summary for ANZAC :

    Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 5 infantry
        62 Sea Zone : 2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 44 / 54
        Russians : 35 / 37
        Japanese : 52 / 83
        Americans : 52 / 77
        Chinese : 4 / 12
        British : 34 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Combat Move - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Germans
                Germans buy 3 armour, 1 carrier and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Gold Coast to 82 Sea Zone
                1 infantry moved from 82 Sea Zone to Nigeria

    Combat - Germans
                Battle in Nigeria

    Non Combat Move - Germans
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 93 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to Southern Italy
                3 submarines moved from 123 Sea Zone to 109 Sea Zone
                1 submarine moved from 109 Sea Zone to 110 Sea Zone
                6 aaGuns, 7 artilleries and 21 infantry moved from Poland to Baltic States
                4 armour, 2 artilleries and 10 infantry moved from Romania to Bessarabia
                3 armour moved from Yugoslavia to Bessarabia
                5 artilleries and 8 infantry moved from Germany to Poland
                1 mech_infantry moved from Western Germany to Poland
                1 artillery moved from France to Western Germany
                1 artillery moved from Northern Italy to Yugoslavia
                1 submarine moved from 110 Sea Zone to 125 Sea Zone

    Place Units - Germans
                1 carrier placed in 93 Sea Zone
                3 armour and 5 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 45 PUs; end with 45 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 37
        Japanese : 52 / 83
        Americans : 52 / 77
        Chinese : 4 / 12
        British : 33 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Germans
                    Russians succeeds on action: Political Action Russians To War With Germans: Changing Relationship for Germans and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                      Chinese take Manchuria from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 aaGuns, 1 artillery and 16 infantry moved from Belarus to Novgorod
                1 infantry moved from Bryansk to Belarus
                1 infantry moved from Bryansk to Rostov
                1 artillery and 2 infantry moved from Ukraine to Bryansk
                2 aaGuns, 4 artilleries and 11 infantry moved from Western Ukraine to Bryansk
                2 artilleries and 3 infantry moved from Russia to Bryansk
                2 fighters and 1 tactical_bomber moved from Russia to Novgorod
                2 armour and 2 mech_infantrys moved from Bryansk to Volgograd
                3 armour moved from Bryansk to Novgorod
                2 aaGuns moved from Amur to Manchuria
                1 submarine moved from 115 Sea Zone to 113 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone

    Place Units - Russians
                1 infantry placed in Ukraine
                3 artilleries placed in Novgorod
                1 artillery and 2 infantry placed in Volgograd
                4 infantry placed in Russia
                Russians undo move 3.
                1 artillery and 2 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 17 infantry
        Belarus : 1 infantry
        Bryansk : 2 aaGuns, 3 armour, 7 artilleries and 20 infantry
        Rostov : 1 infantry
        Russia : 1 airfield, 1 artillery, 1 factory_major and 6 infantry
        Ukraine : 1 factory_minor and 1 infantry
        Western Ukraine : 1 infantry
        Volgograd : 2 armour, 1 factory_minor and 2 mech_infantrys
        Novgorod : 2 aaGuns, 1 airfield, 3 armour, 5 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 21 infantry and 1 tactical_bomber
        113 Sea Zone : 1 submarine
        114 Sea Zone : 1 cruiser
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 38 / 38
        Japanese : 46 / 83
        Americans : 52 / 77
        Chinese : 7 / 12
        British : 33 / 29
        UK_Pacific : 7 / 6
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 7 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With French
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied

    Purchase Units - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Chinese from Himalayas: 1 infantry
                EDIT: Adding units owned by Chinese to Sikang: 1 infantry
                EDIT: Turning off Edit Mode
                Japanese buy 2 artilleries, 1 carrier, 2 factory_minors, 5 infantry, 2 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Japanese
                1 artillery moved from Malaya to Shan State
                1 armour moved from Kweichow to Sikang
                1 artillery and 1 infantry moved from Shensi to Sikang
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Kwangsi to French Indo China
                      Japanese take French Indo China from French
                2 infantry moved from Kweichow to Yunnan
                1 bomber moved from Kweichow to Sikang
                1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Sikang
                1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 artillery moved from 44 Sea Zone to Celebes
                1 infantry moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 infantry moved from Dutch New Guinea to 45 Sea Zone
                1 infantry and 1 transport moved from 45 Sea Zone to 35 Sea Zone
                1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
                1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
                1 artillery and 1 infantry moved from Java to 42 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery and 1 infantry moved from 6 Sea Zone to Korea
                1 cruiser moved from 33 Sea Zone to 6 Sea Zone
                1 battleship moved from 33 Sea Zone to 6 Sea Zone

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 1 artillery and 1 infantry
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 2 :  2/2 hits
                        Russians roll dice for 1 infantry in Korea, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Sikang
                    Japanese attack with 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 fighter and 7 infantry
                        Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 3 fighters, 1 infantry and 3 tactical_bombers in Sikang, round 2 :  6/11 hits
                        Chinese roll dice for 1 fighter and 7 infantry in Sikang, round 2 :  7/8 hits
                        1 armour owned by the Japanese , 1 infantry owned by the Japanese , 2 tactical_bombers owned by the Japanese , 6 infantry owned by the Chinese , 2 fighters owned by the Japanese and 1 artillery owned by the Japanese lost in Sikang
                        Japanese roll dice for 2 bombers, 1 fighter and 1 tactical_bomber in Sikang, round 3 :  4/4 hits
                        Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 3 :  2/2 hits
                        1 fighter owned by the Chinese , 1 tactical_bomber owned by the Japanese , 1 infantry owned by the Chinese and 1 fighter owned by the Japanese lost in Sikang
                    Japanese win with 2 bombers remaining. Battle score for attacker is -45
                    Casualties for Japanese: 1 armour, 1 artillery, 3 fighters, 1 infantry and 3 tactical_bombers
                    Casualties for Chinese: 1 fighter and 7 infantry
                Battle in Yunnan
                    Japanese attack with 2 infantry
                    Chinese defend with 2 infantry
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 2 :  0/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 3 :  0/1 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  1/2 hits
                        Chinese roll dice for 1 infantry in Yunnan, round 4 :  0/1 hits
                        1 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Shan State
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter and 1 tactical_bomber in Shan State, round 2 :  2/3 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Celebes
                Battle in Philippines
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Americans defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 2 :  1/5 hits
                        Americans roll dice for 2 infantry in Philippines, round 2 :  0/2 hits
                        1 infantry owned by the Americans lost in Philippines
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Philippines, round 3 :  1/5 hits
                        Americans roll dice for 1 infantry in Philippines, round 3 :  1/1 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Celebes from Dutch, taking Philippines from Americans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Japanese
                3 fighters moved from Kiangsi to Japan
                1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Philippines to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 16 Sea Zone
                2 destroyers and 1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 carrier, 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber moved from 41 Sea Zone to 36 Sea Zone
                1 infantry moved from Kwangtung to Kwangsi
                1 artillery and 2 infantry moved from Kiangsu to Shantung
                5 infantry moved from Jehol to Shantung
                1 battleship, 1 carrier, 2 destroyers, 1 submarine and 1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to Kwangsi
                1 fighter and 1 tactical_bomber moved from Shan State to 35 Sea Zone
                2 bombers moved from Sikang to Kwangsi

    Place Units - Japanese
                1 factory_minor placed in Malaya
                1 factory_minor placed in Kwangtung
                1 infantry and 2 mech_infantrys placed in Kiangsu
                2 artilleries and 4 infantry placed in Japan
                1 carrier and 2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 60 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 38
        Japanese : 60 / 65
        Americans : 50 / 77
        Chinese : 4 / 12
        British : 33 / 29
        UK_Pacific : 6 / 6
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    WOW! Sikang!

    Lost 5 planes more than average!


  • Almost the entire battle had above average rolls except your first roll.


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Americans
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States

    Purchase Units - Americans
                Americans buy 1 carrier, 4 destroyers, 3 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                1 armour and 1 artillery moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 infantry moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                1 armour, 1 artillery, 2 carriers, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
                1 bomber moved from Eastern United States to United Kingdom
                4 fighters moved from 101 Sea Zone to 91 Sea Zone
                1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar

    Combat - Americans
                Battle in Gibraltar

    Non Combat Move - Americans
                2 destroyers moved from 101 Sea Zone to 104 Sea Zone
                3 mech_infantrys moved from Central United States to Eastern United States
                1 carrier and 2 fighters moved from 10 Sea Zone to 26 Sea Zone
                1 destroyer moved from 26 Sea Zone to 46 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 49 Sea Zone to 26 Sea Zone

    Place Units - Americans
                1 carrier placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 10 Sea Zone
                Americans undo move 3.
                4 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 50 PUs; end with 50 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                4 infantry placed in Sikang
                Chinese undo move 1.
                4 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 4 PUs total

    Territory Summary for Chinese :

    Sikang : 4 infantry

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 35 / 38
        Japanese : 60 / 65
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 29
        UK_Pacific : 6 / 6
        Italians : 17 / 27
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - British
                1 bomber moved from Egypt to 82 Sea Zone
                1 artillery and 2 infantry moved from Burma to Shan State
                2 fighters and 1 tactical_bomber moved from India to Shan State
                2 fighters and 2 tactical_bombers moved from 98 Sea Zone to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 infantry moved from Egypt to Alexandria


  • My most impressive turn with the Chinese so far.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Politics - Italians

    Purchase Units - Italians
                Italians buy 1 carrier and 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 submarine moved from 95 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from Tobruk to Alexandria
                1 bomber moved from Southern Italy to Alexandria
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 artillery and 1 infantry moved from Bessarabia to Ukraine
                1 armour moved from Baltic States to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine

    Combat - Italians
                Battle in Alexandria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    British defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Alexandria, round 2 :  1/3 hits
                        British roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Alexandria
                    Italians win, taking Alexandria from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in Ukraine
                    Italians attack with 1 artillery and 1 infantry
                    Russians defend with 1 factory_minor and 1 infantry
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 3 :  0/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery and 1 infantry in Ukraine, round 4 :  1/2 hits
                        Russians roll dice for 1 infantry in Ukraine, round 4 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Italians win, taking Ukraine from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Italians attack with 1 armour and 1 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour and 1 infantry in Western Ukraine, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Western Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Western Ukraine
                    Italians win, taking Western Ukraine from Russians with 1 armour and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 98 Sea Zone
                    Italians attack with 2 fighters and 1 submarine
                    French defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 fighters in 98 Sea Zone, round 2 :  1/2 hits
                        French roll dice for 1 destroyer in 98 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Italians and 1 destroyer owned by the French lost in 98 Sea Zone
                    Italians win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for French: 1 destroyer
                    Casualties for Italians: 1 submarine
                Battle in 92 Sea Zone
                    Italians attack with 1 fighter and 2 submarines
                    British defend with 1 destroyer
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 2 :  0/2 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 2 submarines in 92 Sea Zone, round 3 :  0/2 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 3 :  1/1 hits
                        British roll dice for 1 destroyer in 92 Sea Zone, round 3 :  0/1 hits
                        1 destroyer owned by the British lost in 92 Sea Zone
                    Italians win with 1 fighter and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer

    Non Combat Move - Italians
                1 armour and 1 mech_infantry moved from Tunisia to Tobruk
                1 infantry moved from Algeria to Tunisia
                1 fighter moved from 92 Sea Zone to 95 Sea Zone
                1 fighter moved from 98 Sea Zone to 95 Sea Zone
                1 fighter moved from 98 Sea Zone to Tobruk
                1 aaGun and 2 infantry moved from Southern Italy to Northern Italy
                1 aaGun, 1 artillery and 5 infantry moved from Romania to Bessarabia
                1 bomber moved from Alexandria to Tobruk

    Place Units - Italians
                1 carrier and 1 destroyer placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 21 PUs; end with 24 PUs total
                Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 29 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 34 PUs

    Production/PUs Summary :

    Germans : 45 / 55
        Russians : 31 / 38
        Japanese : 59 / 65
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 25
        UK_Pacific : 7 / 7
        Italians : 21 / 34
        ANZAC : 10 / 10
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - ANZAC
                ANZAC buy 1 transport; Remaining resources: 3 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 carriers, 1 cruiser, 1 destroyer, 4 fighters and 1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 13 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 destroyers and 7 infantry; Remaining resources: 2 PUs;

    Combat Move - Germans
                2 fighters and 2 tactical_bombers moved from 93 Sea Zone to 91 Sea Zone
                2 bombers, 3 fighters and 3 tactical_bombers moved from Southern Italy to 91 Sea Zone
                3 submarines moved from 110 Sea Zone to 104 Sea Zone
                2 submarines moved from 109 Sea Zone to 104 Sea Zone
                1 artillery and 2 infantry moved from Baltic States to Belarus
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Nigeria to French West Africa
                      Germans take French West Africa from French

    Combat - Germans
                Battle in Belarus
                    Germans attack with 1 artillery and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Belarus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 104 Sea Zone
                    Germans attack with 5 submarines
                    British defend with 1 destroyer; Americans defend with 2 destroyers
                        Germans roll dice for 5 submarines in 104 Sea Zone, round 2 :  2/5 hits
                        Americans roll dice for 3 destroyers in 104 Sea Zone, round 2 :  2/3 hits
                        2 destroyers owned by the Americans and 2 submarines owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 3 :  0/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  1/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 4 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  1/1 hits
                        1 destroyer owned by the British and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 1 submarine remaining. Battle score for attacker is 0
                    Casualties for Germans: 4 submarines
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 2 destroyers
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers, 5 fighters and 5 tactical_bombers
                    British defend with 1 transport; Americans defend with 2 carriers, 1 cruiser, 2 destroyers, 4 fighters, 1 submarine and 3 transports
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 2 bombers, 5 fighters and 5 tactical_bombers in 91 Sea Zone, round 2 :  5/12 hits
                    Units damaged: 1 carrier owned by the Americans
                        Americans roll dice for 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 4 transports in 91 Sea Zone, round 2 :  3/9 hits
                        2 destroyers owned by the Americans , 1 carrier owned by the Americans , 1 tactical_bomber owned by the Germans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers, 3 fighters and 4 tactical_bombers in 91 Sea Zone, round 3 :  4/9 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 4 fighters and 4 transports in 91 Sea Zone, round 3 :  4/6 hits
                        2 fighters owned by the Americans , 1 carrier owned by the Americans , 2 tactical_bombers owned by the Germans , 1 cruiser owned by the Americans and 2 fighters owned by the Germans lost in 91 Sea Zone
                        Germans roll dice for 2 bombers, 1 fighter and 2 tactical_bombers in 91 Sea Zone, round 4 :  3/5 hits
                        Americans roll dice for 2 fighters and 4 transports in 91 Sea Zone, round 4 :  2/2 hits
                        2 fighters owned by the Americans , 1 tactical_bomber owned by the Germans , 1 transport owned by the Americans and 1 fighter owned by the Germans lost in 91 Sea Zone
                        1 transport owned by the British and 2 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 2 bombers and 1 tactical_bomber remaining. Battle score for attacker is 34
                    Casualties for Germans: 5 fighters and 4 tactical_bombers
                    Casualties for British: 1 transport
                    Casualties for Americans: 2 carriers, 1 cruiser, 2 destroyers, 4 fighters and 3 transports

    Non Combat Move - Germans
                2 bombers moved from 91 Sea Zone to Southern France
                1 tactical_bomber moved from 91 Sea Zone to 93 Sea Zone
                5 artilleries, 8 infantry and 1 mech_infantry moved from Poland to Baltic States
                3 armour and 5 mech_infantrys moved from Germany to Baltic States
                1 artillery moved from Yugoslavia to Romania
                7 armour moved from Bessarabia to Eastern Poland
                1 artillery moved from Western Germany to Germany

    Place Units - Germans
                2 artilleries and 7 infantry placed in Germany
                3 destroyers placed in 112 Sea Zone

    Turn Complete - Germans
                Germans collect 48 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs

    Production/PUs Summary :

    Germans : 48 / 55
        Russians : 29 / 38
        Japanese : 59 / 65
        Americans : 50 / 70
        Chinese : 4 / 4
        British : 33 / 25
        UK_Pacific : 7 / 7
        Italians : 21 / 34
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • On the bright side. Those planes are gone (for now)


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 3 infantry moved from Novgorod to Belarus
                1 artillery and 2 infantry moved from Bryansk to Ukraine
                1 artillery and 3 infantry moved from Bryansk to Western Ukraine
                1 tactical_bomber moved from Novgorod to Western Ukraine
                1 fighter moved from Novgorod to Belarus
                1 fighter moved from Novgorod to Ukraine
                1 armour and 2 mech_infantrys moved from Volgograd to Tsinghai

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