13L G40 Vold vs dawgoneit (Allies +12)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery moved from Sumatra to 41 Sea Zone
                1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
                1 artillery moved from 42 Sea Zone to Java
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
                1 artillery moved from Korea to Amur
                      Japanese take Amur from Russians

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 1 carrier, 1 destroyer and 2 transports
                    ANZAC defend with 1 transport
                    Japanese win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 fighter
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Japanese
                1 tactical_bomber moved from Java to 42 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
                1 fighter moved from 37 Sea Zone to 42 Sea Zone

    Place Units - Japanese
                1 artillery and 2 infantry placed in Korea
                2 bombers and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,1,3,5,5,4
                Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 cruisers, 3 destroyers, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                2 infantry moved from Brazil to 86 Sea Zone
                1 artillery, 2 infantry, 1 mech_infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                5 transports moved from 86 Sea Zone to 91 Sea Zone
                2 armour and 8 infantry moved from Morocco to 91 Sea Zone
                2 armour, 3 artilleries, 12 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 cruiser moved from 101 Sea Zone to 91 Sea Zone
                1 submarine moved from 91 Sea Zone to 93 Sea Zone
                      Americans take 93 Sea Zone from Italians
                1 cruiser, 2 destroyers and 3 submarines moved from 6 Sea Zone to 8 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                2 armour, 1 artillery, 1 battleship, 3 infantry and 3 transports moved from 10 Sea Zone to 8 Sea Zone
                2 armour, 1 artillery and 3 infantry moved from 8 Sea Zone to Aleutian Islands

    Combat - Americans
                Battle in Aleutian Islands
                    Americans attack with 2 armour, 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Aleutian Islands from Japanese with 2 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Gibraltar
                    Americans attack with 2 armour, 3 artilleries, 12 infantry and 1 mech_infantry
                    Germans defend with 2 artilleries and 4 infantry; Italians defend with 1 artillery, 1 harbour and 3 infantry
                    Americans win, taking Gibraltar from Italians with 2 armour, 3 artilleries, 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 21
                    Casualties for Germans: 2 artilleries and 4 infantry
                    Casualties for Italians: 1 artillery and 3 infantry
                    Casualties for Americans: 4 infantry

    Non Combat Move - Americans
                2 destroyers and 1 submarine moved from 101 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 cruiser, 2 destroyers, 1 submarine and 1 transport placed in 10 Sea Zone
                1 cruiser and 1 destroyer placed in 101 Sea Zone
                2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Kiangsi to Kiangsu
                4 infantry moved from Hunan to Kiangsi
                2 artilleries moved from Hunan to Kiangsi
                2 artilleries moved from Hunan to Kwangsi
                1 fighter moved from Jehol to Kiangsu
                3 infantry moved from Jehol to Shantung
                4 infantry moved from Jehol to Manchuria

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Jehol
                1 artillery placed in Manchuria
                1 artillery placed in Shantung
                2 artilleries placed in Jehol
                1 artillery placed in Kiangsu
                Chinese undo move 5.
                Chinese undo move 4.
                Chinese undo move 3.
                Chinese undo move 2.
                Chinese undo move 1.
                5 artilleries and 2 infantry placed in Manchuria

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

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    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - British
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 fighter moved from Morocco to 95 Sea Zone
                2 cruisers moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone

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    do you want to scramble in sz95?

  • 13

    yes, scramble the tac

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 destroyer moved from 104 Sea Zone to 112 Sea Zone
                1 fighter moved from Morocco to 95 Sea Zone
                2 cruisers moved from 91 Sea Zone to 95 Sea Zone
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 95 Sea Zone

    Combat - British
                Italians scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 95 Sea Zone
                    British attack with 3 cruisers, 2 destroyers and 1 fighter
                    Italians defend with 1 carrier, 2 destroyers, 2 fighters, 2 submarines, 1 tactical_bomber and 1 transport
                    Italians win with 1 carrier, 1 destroyer, 2 fighters, 1 submarine, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -48
                    Casualties for British: 3 cruisers, 2 destroyers and 1 fighter
                    Casualties for Italians: 1 destroyer and 1 submarine
                Battle in 112 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 transport
                    British win with 1 destroyer remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 transport
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - British
                1 mech_infantry moved from Egypt to Tobruk
                1 mech_infantry moved from Tobruk to Libya
                1 artillery moved from Tunisia to Algeria
                1 mech_infantry moved from Libya to Tunisia
                4 armour moved from Egypt to Tobruk
                1 artillery and 1 infantry moved from Trans-Jordan to Iraq
                1 armour moved from Egypt to Iraq
                1 armour moved from Anglo Egyptian Sudan to Egypt
                1 armour moved from Malaya to Yunnan
                1 mech_infantry moved from Burma to Kweichow
                1 mech_infantry moved from Shantung to Manchuria
                1 mech_infantry moved from India to Yunnan
                4 infantry moved from Burma to Yunnan
                4 infantry moved from India to Burma
                1 artillery moved from India to Burma
                1 aaGun moved from India to Burma
                2 infantry moved from Shan State to Malaya
                2 infantry moved from Burma to Shan State
                2 artilleries and 1 infantry moved from Burma to Yunnan
                2 mech_infantrys moved from Malaya to Yunnan

    Place Units - British
                1 cruiser and 2 destroyers placed in 81 Sea Zone
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 armour, 2 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 16 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 21 PUs
                Some Units in India change ownership: 1 armour, 2 infantry and 1 mech_infantry

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Italians
                Italians takes Political Action: Political Action Axis To War With Russians
                    Italians succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 destroyer moved from 95 Sea Zone to 92 Sea Zone

    Place Units - Italians
                2 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,5
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 2 transports moved from 62 Sea Zone to 54 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 49 Sea Zone
                1 artillery and 3 infantry moved from 49 Sea Zone to Solomon Islands

    Combat - ANZAC
                Battle in Solomon Islands
                    ANZAC attack with 1 artillery and 3 infantry
                    Japanese defend with 1 infantry
                    ANZAC win, taking Solomon Islands from Japanese with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - ANZAC

    Place Units - ANZAC
                1 destroyer and 1 submarine placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 destroyer, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 bombers moved from Eastern Poland to Russia
                1 artillery moved from Belarus to Novgorod
                2 mech_infantrys moved from Baltic States to Novgorod
                12 armour, 2 artilleries and 20 infantry moved from Belarus to Archangel
                7 mech_infantrys moved from Baltic States to Archangel
                3 tactical_bombers moved from Eastern Poland to Archangel
                1 fighter moved from Eastern Poland to Novgorod
                2 mech_infantrys moved from Slovakia Hungary to Bessarabia
                1 bomber moved from Germany to Bessarabia
                2 bombers moved from France to Bessarabia

    Combat - Germans
                Battle in Bessarabia
                    Germans attack with 3 bombers and 2 mech_infantrys
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 3 bombers and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Russians: 1 artillery and 2 infantry
                Strategic bombing raid in Russia
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 8,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in Novgorod
                    Germans attack with 1 artillery, 1 fighter and 2 mech_infantrys
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                    Germans win, taking Novgorod from Russians with 1 artillery, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 12 armour, 2 artilleries, 20 infantry, 7 mech_infantrys and 3 tactical_bombers
                    Russians defend with 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber
                    Germans win, taking Archangel from Russians with 12 armour, 2 artilleries, 7 infantry, 7 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 76
                    Casualties for Germans: 13 infantry
                    Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 20 infantry, 1 mech_infantry and 1 tactical_bomber

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Finland from Russians to Germans
                EDIT: Adding units owned by Germans to Finland: 2 infantry
                EDIT: Removing units owned by Germans from Norway: 2 infantry
                EDIT: Turning off Edit Mode
                3 tactical_bombers moved from Archangel to Baltic States
                1 aaGun moved from Eastern Poland to Baltic States
                1 bomber moved from Bessarabia to Germany
                2 bombers moved from Bessarabia to Germany
                1 artillery and 2 infantry moved from Greater Southern Germany to Western Germany
                3 armour and 5 mech_infantrys moved from Germany to Eastern Poland
                2 bombers moved from Russia to Baltic States
                1 fighter moved from Novgorod to Baltic States

    Place Units - Germans
                1 destroyer placed in 110 Sea Zone
                3 mech_infantrys placed in Germany
                1 artillery and 2 infantry placed in France
                2 artilleries and 4 infantry placed in Western Germany

    Turn Complete - Germans
                Germans collect 48 PUs; end with 48 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs

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    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair 14 damage on 14 factory_majors; Remaining resources: 30 PUs;
                Russians buy 10 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Nenetsia
                3 infantry moved from Novosibirsk to Vologda
                1 artillery and 10 infantry moved from Russia to Vologda
                2 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 artillery and 1 infantry moved from Western Ukraine to Bessarabia
                2 infantry moved from Ukraine to Bessarabia
                3 armour and 1 mech_infantry moved from Bryansk to Vologda
                20 infantry moved from Bryansk to Russia
                2 artilleries moved from Bryansk to Russia
                1 infantry moved from Timguska to Novosibirsk
                1 artillery moved from Karelia to Novgorod
                7 infantry moved from Bryansk to Western Ukraine
                1 infantry moved from Rostov to Ukraine
                4 infantry moved from Tambov to Bryansk
                3 infantry moved from Volgograd to Rostov
                1 infantry moved from Kazakhstan to Caucasus
                2 infantry moved from Sikang to Kazakhstan
                1 infantry moved from Tsinghai to Novosibirsk
                2 infantry moved from Kansu to Novosibirsk
                1 infantry moved from Suiyuyan to Kansu
                1 infantry moved from Shensi to Tsinghai
                1 infantry moved from Siberia to Amur

    Combat - Russians
                Battle in Amur
                    Russians attack with 1 infantry
                    Japanese defend with 1 artillery
                    Japanese win with 1 artillery remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Bessarabia
                    Russians attack with 1 artillery and 3 infantry
                    Germans defend with 2 mech_infantrys
                    Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 infantry
                Battle in Novgorod
                    Russians attack with 1 artillery
                    Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 mech_infantry
                    Germans win with no units remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 artillery

    Non Combat Move - Russians
                1 aaGun moved from Bryansk to Belarus
                1 aaGun moved from Bryansk to Western Ukraine
                1 aaGun moved from Bryansk to Western Ukraine

    Place Units - Russians
                10 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs total

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 destroyers and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 artillery moved from Java to 42 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 45 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports moved from 45 Sea Zone to 46 Sea Zone
                1 fighter moved from 46 Sea Zone to 49 Sea Zone
                1 tactical_bomber moved from 46 Sea Zone to New Guinea
                1 artillery moved from 46 Sea Zone to New Guinea
                4 bombers moved from Japan to 8 Sea Zone

    Combat - Japanese
                Battle in New Guinea
                    Japanese attack with 1 artillery and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                    Japanese win, taking New Guinea from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in 8 Sea Zone
                    Japanese attack with 4 bombers
                    Americans defend with 1 battleship, 1 cruiser, 2 destroyers, 3 submarines and 3 transports
                    3 submarines owned by the Americans Submerged
                    Units damaged: 1 battleship owned by the Americans
                    Japanese win with 3 bombers remaining. Battle score for attacker is 57
                    Casualties for Japanese: 1 bomber
                    Casualties for Americans: 1 battleship, 1 cruiser, 2 destroyers and 3 transports
                Battle in 49 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 2 transports
                    Japanese win with 1 fighter remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Changing ownership of Siberia from Russians to Japanese
                EDIT: Adding units owned by Japanese to Siberia: 1 artillery
                EDIT: Removing units owned by Japanese from Amur: 1 artillery
                EDIT: Turning off Edit Mode
                1 fighter moved from 49 Sea Zone to 46 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 35 Sea Zone to 6 Sea Zone
                3 bombers moved from 8 Sea Zone to Japan
                1 tactical_bomber moved from New Guinea to 46 Sea Zone

    Place Units - Japanese
                2 destroyers placed in 6 Sea Zone
                1 armour and 1 mech_infantry placed in Korea

    Turn Complete - Japanese
                Japanese collect 33 PUs; end with 33 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 38 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 submarine moved from 93 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from United Kingdom to 109 Sea Zone
                1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 armour moved from Gibraltar to 91 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 119 Sea Zone
                2 artilleries moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 119 Sea Zone
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers, 1 submarine and 1 transport moved from 10 Sea Zone to 8 Sea Zone
                1 armour moved from Aleutian Islands to 8 Sea Zone
                1 infantry moved from Aleutian Islands to 8 Sea Zone
                1 armour, 1 cruiser, 2 destroyers, 1 infantry, 4 submarines and 1 transport moved from 8 Sea Zone to 3 Sea Zone

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in 110 Sea Zone
                    Americans attack with 1 destroyer, 1 submarine and 2 transports
                    Germans defend with 1 destroyer
                    Americans win with 1 destroyer, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                1 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                2 armour, 2 artilleries and 4 infantry moved from 119 Sea Zone to Scotland
                2 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Western United States to Central United States

    Place Units - Americans
                1 artillery and 2 infantry placed in Eastern United States
                1 carrier placed in 10 Sea Zone
                1 cruiser and 2 fighters placed in 10 Sea Zone
                1 destroyer and 1 submarine placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 57 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese
                1 fighter moved from Kiangsu to Manchuria

    Place Units - Chinese
                1 artillery and 3 infantry placed in Jehol
                1 artillery placed in Shantung
                2 infantry placed in Kiangsu
                1 infantry placed in Shantung
                1 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - British
                British buy 1 cruiser, 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - British

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Manchuria: 1 mech_infantry
                EDIT: Adding units owned by British to Amur: 1 mech_infantry
                EDIT: Changing ownership of Amur from Japanese to Russians
                EDIT: Turning off Edit Mode
                1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 submarine moved from 106 Sea Zone to 91 Sea Zone
                1 artillery moved from Algeria to Morocco
                1 mech_infantry moved from Tunisia to Algeria
                1 mech_infantry moved from Tobruk to Tunisia
                1 armour moved from Tobruk to Libya
                1 armour moved from Tobruk to Alexandria
                1 infantry moved from Egypt to Alexandria
                1 armour moved from Egypt to Trans-Jordan
                1 infantry moved from Iraq to Syria
                1 armour moved from Iraq to Syria
                1 artillery moved from Iraq to Syria
                1 cruiser and 2 destroyers moved from 81 Sea Zone to 98 Sea Zone
                1 mech_infantry moved from Kweichow to Jehol
                1 armour and 3 mech_infantrys moved from Yunnan to Anhwe
                3 infantry moved from Yunnan to French Indo China
                2 infantry moved from Shan State to Siam
                2 infantry moved from Burma to Shan State
                2 artilleries and 2 infantry moved from Yunnan to Kwangsi
                1 mech_infantry moved from India to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from India to Burma
                1 artillery moved from Burma to Yunnan
                1 infantry moved from Burma to Yunnan

    Place Units - British
                1 cruiser and 2 destroyers placed in 98 Sea Zone
                1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                1 submarine and 2 transports placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                UK_Pacific collect 16 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in 39 Sea Zone change ownership: 1 submarine and 2 transports

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 fighter and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 destroyer and 1 submarine moved from 95 Sea Zone to 92 Sea Zone
                      Italians take 93 Sea Zone from Americans
                2 fighters moved from 95 Sea Zone to 92 Sea Zone
                1 tactical_bomber moved from Southern Italy to 92 Sea Zone
                1 armour moved from Northern Italy to Normandy Bordeaux

    Combat - Italians
                Battle in Normandy Bordeaux
                    Italians attack with 1 armour
                    Americans defend with 1 factory_minor, 1 harbour and 1 mech_infantry
                    Americans win with no units remaining. Battle score for attacker is -2
                    Casualties for Italians: 1 armour
                    Casualties for Americans: 1 mech_infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer and 1 submarine
                    Italians win with 1 destroyer, 2 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for Americans: 1 destroyer and 1 submarine

    Non Combat Move - Italians
                2 fighters moved from 92 Sea Zone to 95 Sea Zone
                1 tactical_bomber moved from 92 Sea Zone to Southern France

    Place Units - Italians
                1 fighter placed in Southern Italy
                1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 13 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 cruiser and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 fighter moved from Manchuria to Siberia

    Combat - ANZAC
                Battle in Siberia
                    ANZAC attack with 1 fighter
                    Japanese defend with 1 artillery
                    Japanese win with no units remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 fighter

    Non Combat Move - ANZAC
                1 aaGun moved from New South Wales to Queensland
                1 infantry moved from Northern Territory to Queensland
                1 infantry moved from Western Australia to Northern Territory
                1 infantry moved from Western Australia to Northern Territory
                1 artillery moved from Western Australia to Northern Territory

    Place Units - ANZAC
                1 cruiser and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Tunisia to Algeria
                1 infantry moved from Libya to Tunisia

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 10

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 2 artilleries, 1 bomber, 4 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from Americans
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 armour and 1 mech_infantry moved from Eastern Poland to Bessarabia
                2 bombers, 1 fighter and 3 tactical_bombers moved from Baltic States to Vologda
                3 bombers moved from Germany to Bessarabia
                2 armour and 4 mech_infantrys moved from Eastern Poland to Belarus
                1 infantry moved from Western Germany to Holland Belgium
                12 armour, 2 artilleries, 6 infantry and 7 mech_infantrys moved from Archangel to Vologda

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour and 4 mech_infantrys
                    Russians defend with 1 aaGun, 1 artillery and 2 infantry
                    Germans win, taking Belarus from Russians with 2 armour and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 aaGun, 1 artillery and 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 armour, 3 bombers and 1 mech_infantry
                    Russians defend with 1 artillery and 2 infantry
                    Germans win, taking Bessarabia from Russians with 1 armour and 3 bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 artillery and 2 infantry
                Battle in Vologda
                    Germans attack with 12 armour, 2 artilleries, 2 bombers, 1 fighter, 6 infantry, 7 mech_infantrys and 3 tactical_bombers
                    Russians defend with 3 armour, 1 artillery, 15 infantry and 1 mech_infantry
                    Germans win, taking Vologda from Russians with 12 armour, 2 artilleries, 2 bombers, 1 fighter, 3 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 37
                    Casualties for Germans: 6 infantry and 4 mech_infantrys
                    Casualties for Russians: 3 armour, 1 artillery, 15 infantry and 1 mech_infantry
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Americans: 1 infantry

    Non Combat Move - Germans
                2 bombers moved from Vologda to Novgorod
                1 fighter and 3 tactical_bombers moved from Vologda to Archangel
                3 bombers moved from Bessarabia to Novgorod
                4 aaGuns moved from Eastern Poland to Belarus
                3 mech_infantrys moved from Germany to Poland

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Novgorod
                1 artillery and 2 infantry placed in Western Germany
                1 artillery, 1 bomber, 2 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

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