I leave notes about what units are on what ships,
Use “view -> show comment log” and it is printed in the summary too
hank you can expect R3 within an hour or so
dutch is trying to twist my arm again. might be a little longer. :x
remember, in gargantua time, 30 minutes is 4 days. :wink:
dev·as·tate [dev-uh-steyt] Show IPA
verb (used with object), dev·as·tat·ed, dev·as·tat·ing.
1.
to lay waste; render desolate: The invaders devastated the city. Synonyms: destroy, sack, despoil, raze, ruin, level. Antonyms: create, erect, develop.
2.
to overwhelm.
dev�as�tate [dev-uh-steyt] Show IPA
verb (used with object), dev�as�tat�ed, dev�as�tat�ing.
1.
to lay waste; render desolate: The invaders devastated the city. Synonyms: destroy, sack, despoil, raze, ruin, level. Antonyms: create, erect, develop.
2.
to overwhelm.
As in Boldfresh was devastated when the German invaders devastated Moscow.
R3 - enjoy.
hang on, gotta adjust that a hair.
a little miscalculation i think. just forget i posted that map. :-P
dang, was trying hard to post in time for hank to do his move tonight. shouldn’t rush it though. i guess the russian move doesn’t affect the japanese move much except for in the far east. nothing will change over there so you can go ahead with your move planning hank. i will probably post later tonight and you can do your thing in the morning. dutch can’t do usa tonight anyway.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War
Purchase Units - Russians
Russians buy 10 infantry and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - Russians
1 bomber moved from Novgorod to 127 Sea Zone
Combat - Russians
Battle in 127 Sea Zone
Russians attack with 1 bomber
Germans defend with 1 transport
Russians win with 1 bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Non Combat Move - Russians
2 aaGuns moved from Rostov to Bryansk
2 mech_infantrys moved from Rostov to Caucasus
1 tactical_bomber moved from Novgorod to Caucasus
5 infantry moved from Ukraine to Bryansk
2 artilleries and 7 infantry moved from Western Ukraine to Bryansk
2 infantry moved from Belarus to Archangel
1 aaGun and 1 infantry moved from Novgorod to Archangel
2 armour and 5 mech_infantrys moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 aaGun, 3 artilleries and 13 infantry moved from Belarus to Smolensk
1 artillery moved from Belarus to Bryansk
1 submarine moved from 110 Sea Zone to 125 Sea Zone
6 infantry moved from Yenisey to Timguska
2 aaGuns and 12 infantry moved from Buryatia to Amur
1 bomber moved from 127 Sea Zone to Russia
3 infantry moved from Russia to Smolensk
2 infantry moved from Russia to Bryansk
1 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Bryansk to Archangel
1 mech_infantry moved from Bryansk to Caucasus
Place Units - Russians
2 mech_infantrys placed in Volgograd
10 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 35 PUs total
ok, good enough. go ahead and keep on rollin hankster.
dutch just had a case settle so he may have time tonight afterall.
pretty sure my first R3 was fine, but i don’t want to take any chances. COW MUST DIE.
Time for japan baby
ok too long for me to think. i’m going to change the russian noncom again.
here it is. swapped 3 art for 3 inf between bryansk and smolensk and built 3 inf in volgo instead of 2 mech and reduced russian money by 1 ipc.
here it is. swapped 3 art for 3 inf between bryansk and smolensk and built 3 inf in volgo instead of 2 mech and reduced russian money by 1 ipc.
Sorry, you’re going to have to wait until tonight to see Japan 3.
Also, I’m/we are OK with the non-com changes, but I’m not too sure about the purchase changes after the fact. This isn’t something we agreed upon. I’ll talk to my partner as it sets a bit of a precedent about how closely we are following the rules.
here it is. swapped 3 art for 3 inf between bryansk and smolensk and built 3 inf in volgo instead of 2 mech and reduced russian money by 1 ipc.
Sorry, you’re going to have to wait until tonight to see Japan 3.
Also, I’m/we are OK with the non-com changes, but I’m not too sure about the purchase changes after the fact. This isn’t something we agreed upon. I’ll talk to my partner as it sets a bit of a precedent about how closely we are following the rules.
Although it may have not been specifically mentioned hank the purchase is no different than anything else in the turn that can be changed. To be clear, the point is anything can be changed (including combats and purchase, truly everything) if no dice have been rolled. :-)