@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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I forgot my pacific UK NCMS also worth of note is that I had seriously bad rolling for bod the Americans, Chinese and UK :(.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Greece to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
4 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
5 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 23 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Algeria to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Algeria to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 98 Sea Zone to Alexandria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
10 armour and 7 mech_infantrys moved from Belarus to Bryansk
6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 16 armour and 16 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Ukraine
6 artilleries and 6 infantry moved from Holland Belgium to France
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Bessarabia to UkrainePlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 26 infantry moved from Russia to Bryansk
3 artilleries and 9 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Buryatia to Central Mongolia
Russians take Ulaanbaatar from Japanese
Russians take Central Mongolia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 26 infantry moved from Russia to Bryansk
3 artilleries and 9 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Buryatia to Central Mongolia
Russians take Ulaanbaatar from Japanese
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 3 fighters, 36 infantry and 1 tactical_bomber
Germans defend with 16 armour and 15 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Germans: 16 armour and 15 mech_infantrys
Casualties for Russians: 25 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Cleaning up after movement phases
3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Volgograd to Rostov
EDIT: Russians undo move 2.
EDIT: Russians undo move 1.
EDIT: 1 infantry moved from Volgograd to Rostov
EDIT: 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
EDIT: 1 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
I am aware those two aren’t exactly ncm’s. However the story is that I tested the battle at Bryansk in a local game. I also moved all units in that game the same way I did in here. Thus I accidentally forgot to do this and given the board state these moves are quite important as they protect my troops in Bryansk. Given the fact there are no dice involved in these moves, I was hoping it wouldn’t be an issue.
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Also if you aren’t allowing these edits, I still want to do a couple of ncms as it directly influences my ncms and as you can see the edits were done during my ncm movement phase.
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And a question as far as I know that lone mechanized infantry can’t blitz towards Russia correct? I checked the map and as far as I know none of the ground units can hit Russia directly. One of the main disadvantages of playing this game online is you sometimes lack the overview you would normally have when playing the game on actual card board.
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The edits are fine, I find it common to have to do some cleanup. As long as it is obvious that you would have done it initially. It’s when you make a move because of a result in another battle that gets questionable.
A lone MI cannot blitz through a territory unless he’s with a tank, so no worries there.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 2 armour, 2 destroyers, 3 infantry, 4 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 artillery moved from Amur to Sakha
1 fighter moved from Manchuria to Sakha
1 mech_infantry moved from Manchuria to Jehol
1 mech_infantry moved from Jehol to Chahar
1 fighter moved from Manchuria to Chahar
1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 armour moved from Kiangsu to Hunan
1 fighter moved from Kiangsi to Hopei
1 fighter moved from Kiangsi to Kweichow
1 tactical_bomber moved from Kiangsi to Hunan
1 tactical_bomber moved from Kiangsi to Kweichow
1 armour moved from Kwangsi to 36 Sea Zone
1 armour and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Shan StateCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Chahar
Japanese attack with 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 fighter and 1 mech_infantry
Russians defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shan State
Japanese attack with 1 armour, 1 fighter and 1 tactical_bomber
UK_Pacific defend with 2 infantry
UK_Pacific win with 2 infantry remaining. Battle score for attacker is -16
Casualties for Japanese: 1 armour and 1 fighter
1 tactical_bomber owned by the Japanese retreated
Battle in Sakha
Japanese attack with 1 artillery and 1 fighter
Russians defend with 1 infantry
Japanese win, taking Sakha from Russians with 1 artillery and 1 fighter remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Changing ownership of Buyant-Uhaa from Russians to Japanese
EDIT: Adding units owned by Japanese to Buyant-Uhaa: 1 infantry
EDIT: Removing units owned by Japanese from Manchuria: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Chahar to Manchuria
1 fighter moved from Hopei to Kiangsu
1 fighter and 1 tactical_bomber moved from Kweichow to Kwangsi
1 tactical_bomber moved from Hunan to Kwangsi
1 tactical_bomber moved from Shan State to Kwangsi
1 destroyer moved from 33 Sea Zone to 30 Sea Zone
1 destroyer moved from 33 Sea Zone to 31 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
6 artilleries and 2 infantry moved from Japan to 6 Sea Zone
4 infantry moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Kwangsi
6 artilleries, 6 infantry and 6 transports moved from 6 Sea Zone to 36 Sea Zone
6 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Kwangsi
1 fighter moved from Sakha to ManchuriaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Manchuria
1 armour and 2 mech_infantrys placed in Kiangsu
3 infantry placed in Japan
2 destroyers and 2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 carriers, 2 destroyers, 2 fighters and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 unit repaired.
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 submarine moved from 26 Sea Zone to 31 Sea Zone
1 submarine moved from 26 Sea Zone to 30 Sea Zone
2 fighters moved from 26 Sea Zone to 31 Sea Zone
2 fighters moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 30 Sea Zone
1 fighter moved from 26 Sea Zone to 31 Sea ZoneCombat - Americans
Battle in 30 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 31 Sea Zone
Americans attack with 3 fighters and 1 submarine
Japanese defend with 1 destroyer
Americans win with 3 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 3 infantry, 1 mech_infantry, 2 submarines and 2 transports moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from 30 Sea Zone to 54 Sea Zone
3 fighters moved from 31 Sea Zone to 54 Sea Zone
3 infantry and 1 mech_infantry moved from 54 Sea Zone to Queensland
2 destroyers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone
1 destroyer moved from 25 Sea Zone to 30 Sea Zone
2 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Eastern United States to Gibraltar
1 fighter moved from United Kingdom to 91 Sea Zone
2 artilleries, 4 infantry and 2 mech_infantrys moved from Algeria to 92 Sea Zone
2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 1 destroyer, 3 fighters, 4 infantry, 2 mech_infantrys, 1 tactical_bomber and 4 transports moved from 92 Sea Zone to 98 Sea Zone
1 armour and 1 mech_infantry moved from Libya to Alexandria
2 artilleries, 4 infantry and 2 mech_infantrys moved from 98 Sea Zone to Alexandria
1 infantry moved from Tunisia to Libya
1 carrier moved from 91 Sea Zone to 92 Sea Zone
2 fighters moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers and 1 submarine placed in 101 Sea Zone
1 carrier placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 53 PUs; end with 54 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to Kweichow -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Yunnan to Kweichow
1 fighter moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 mech_infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 artillery moved from Shensi to SzechwanPlace Units - Chinese
1 infantry placed in Shensi
1 infantry placed in Suiyuyan
1 artillery and 2 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 8 PUs; end with 8 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs -
I can´t move my British units in West India, Yunan or Shan State. I tried removing them and re-adding them, but I can´t select them outside the editing mode.
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did you edit these units in to begin with? If so, I recall there being a special issue with UK units that they had to be added a certain way. Check the boards for info.
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You are correct. Basically Triple A doesn´t acknowledge the existence of those units. Problem solved. You need to add them as British units and not as UK pacific units.





