@nikola1975 said in PTV L25 PlayOff: Surfer (Allies) vs Nikola1975 (Axis +9):
@surfer Yes :) Let’s see how you react.
Ok. Let’s try this. Scramble orders?
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Manchuria
I will work on it thru my turns to see if I can get him out of there. in the mean time i’m going to battle there with Anzac anyways. we’ll get it figured out some how. there is a transport in those waters right?. also. I need to no if your plane is going to be in battle from japan. and I think you have kami’s if you want to use them
There should be a Japan tt, but the ANZAC tt was taken.
I’d say keep going, and account for the phantom troop the next time someone tries to land that island.
I need to see the file before giving kami orders.
V
still waiting on the kami orders.
for some reason I was waiting for a UK file - oops.
If I have Kami’s left, put two on each surface ship please.
V
starting with the cruiser
it’s all good. I saw you playing other people so I figured you were waiting for a response from me.
any ways you have a fighter on japan do you want to scramble him?
nope
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Manchuria
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomber
Non Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil
Place Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Hunan to Manchuria
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter moved from Hunan to Manchuria
Combat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
4 artilleries and 4 infantry moved from Yunnan to Hunan
Place Units - Chinese
7 infantry placed in Jehol
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs;
British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea Zone
Combat - British
Battle in 104 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to India
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Burma to India
4 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
Place Units - British
1 cruiser and 2 destroyers placed in 81 Sea Zone
Turn Complete - British
British collect 34 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,1,2,6,6,6,5,1,2,6,5,2,3
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Greece to Egypt
Combat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.
Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 submarines placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to Korea
1 bomber moved from Jehol to Korea
Combat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 artilleries, 1 factory_major and 1 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombers
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to Manchuria
Place Units - ANZAC
2 transports placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
hey I got that man out of there in a round about way. it let me use him I battle so I took a man off where I would have transported him from. and I lost the man in question in battle. I also put your transport back
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
2 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Tunisia to Libya
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber and 5 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
12 armour, 3 artilleries and 21 infantry moved from Eastern Poland to Belarus
3 bombers, 10 mech_infantrys and 3 tactical_bombers moved from Germany to Baltic States
2 infantry moved from Bessarabia to Western Ukraine
Combat - Germans
Battle in Belarus
Germans attack with 12 armour, 3 artilleries and 21 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 12 armour, 3 artilleries and 21 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 2 infantry
Russians defend with 1 aaGun
Germans win, taking Western Ukraine from Russians with 2 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Baltic States
Germans attack with 3 bombers, 10 mech_infantrys and 3 tactical_bombers
Russians defend with 3 infantry
Germans win, taking Baltic States from Russians with 3 bombers, 9 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Non Combat Move - Germans
3 bombers and 3 tactical_bombers moved from Baltic States to Eastern Poland
1 aaGun moved from Eastern Poland to Bessarabia
2 infantry moved from Western Germany to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Bulgaria to Eastern Poland
2 mech_infantrys moved from Western Germany to Slovakia Hungary
1 artillery and 2 infantry moved from Western Germany to Greater Southern Germany
Place Units - Germans
3 armour, 1 bomber and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Russians
Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Ukraine to Bessarabia
1 artillery moved from Ukraine to Bessarabia
2 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 artillery moved from Ukraine to Western Ukraine
2 infantry moved from Amur to Korea
Combat - Russians
Battle in Korea
Russians attack with 2 infantry
Japanese defend with 2 artilleries and 1 factory_major
Japanese win with 1 artillery remaining. Battle score for attacker is -2
Casualties for Japanese: 1 artillery
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 aaGun
Russians win, taking Bessarabia from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Western Ukraine
Russians attack with 1 artillery and 3 infantry
Germans defend with 2 infantry
Russians win, taking Western Ukraine from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
1 aaGun, 3 armour, 3 artilleries, 21 infantry and 1 mech_infantry moved from Ukraine to Bryansk
1 infantry moved from Rostov to Bryansk
1 infantry moved from Tambov to Bryansk
3 infantry moved from Russia to Bryansk
2 aaGuns, 2 armour, 2 artilleries, 1 fighter, 15 infantry, 1 mech_infantry and 1 tactical_bomber moved from Novgorod to Archangel
2 infantry moved from Smolensk to Archangel
1 infantry moved from Nenetsia to Archangel
1 infantry moved from Vologda to Archangel
2 aaGuns moved from Russia to Bryansk
1 infantry moved from Urals to Vologda
1 infantry moved from Samara to Russia
4 infantry moved from Volgograd to Tambov
1 infantry moved from Caucasus to Rostov
1 infantry moved from Kazakhstan to Volgograd
1 infantry moved from Novosibirsk to Vologda
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Kansu to Novosibirsk
1 infantry moved from Evenkiyskiy to Urals
1 infantry moved from Yenisey to Timguska
1 infantry moved from Tsinghai to Novosibirsk
1 infantry moved from Sikang to Kazakhstan
1 infantry moved from Shensi to Sikang
1 infantry moved from Shensi to Tsinghai
1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
1 infantry moved from Suiyuyan to Kansu
1 infantry moved from Hopei to Shensi
1 infantry moved from Chahar to Suiyuyan
1 infantry moved from Soviet Far East to Siberia
1 artillery moved from Finland to Karelia
Place Units - Russians
10 infantry placed in Russia
1 artillery and 2 infantry placed in Ukraine
2 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
1 artillery and 9 infantry placed in Russia
3 infantry placed in Ukraine
Russians undo move 3.
1 infantry placed in Novgorod
2 infantry placed in Ukraine
Turn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 41 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 44 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 artillery, 2 bombers and 4 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 37 Sea Zone to 41 Sea Zone
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
1 artillery moved from Korea to Amur
Japanese take Amur from Russians
Combat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 carrier, 1 destroyer and 2 transports
ANZAC defend with 1 transport
Japanese win with 1 carrier, 1 destroyer and 2 transports remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter and 1 tactical_bomber
ANZAC defend with 1 armour
Japanese win, taking Java from ANZAC with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 fighter
Casualties for ANZAC: 1 armour
Non Combat Move - Japanese
1 tactical_bomber moved from Java to 42 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 2 tactical_bombers moved from 37 Sea Zone to 35 Sea Zone
1 fighter moved from 37 Sea Zone to 42 Sea Zone
Place Units - Japanese
1 artillery and 2 infantry placed in Korea
2 bombers and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,2,3,6,1,3,5,5,4
Japanese collect 21 PUs (11 lost to blockades); end with 21 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 26 PUs