@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 91 Sea Zone to AlgeriaTurn Complete - French
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scramble uk or moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Bryansk
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Poland to Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Ukraine
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 5,6,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total. Damaged units is as follows: airfield = 6, factory_major = 14
Battle in 110 Sea Zone
Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to Holland Belgium
5 armour moved from Belarus to Western Ukraine
1 tactical_bomber moved from Ukraine to Bessarabia
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Archangel to Nenetsia
3 mech_infantrys moved from Novgorod to Belarus
4 bombers moved from Russia to Novgorod
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Tambov
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Vologda to Russia
1 armour moved from Suiyuyan to ShensiPlace Units - Russians
1 fighter and 2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Central Mongolia to Buryatia
2 fighters moved from Central Mongolia to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kiangsi to Shensi
3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 artillery moved from Central Mongolia to ChaharCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 5 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry
Casualties for British: 2 artilleries and 5 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 armour and 1 infantry
retreated to Buryatia
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 fighters moved from Buryatia to Manchuria
1 artillery moved from Siberia to Amur
1 bomber moved from Shensi to Kiangsu
1 destroyer and 6 transports moved from 36 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser and 4 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Marshall Islands to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
6 artilleries placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 97 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 fighter
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 105 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys
retreated to Kwangsi
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for Chinese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Kweichow
Chinese undo move 1.
3 infantry placed in Yunnan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 bombers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Belgian Congo to 98 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea ZoneCombat - British
Battle in Persia
Battle in Trans-Jordan
Battle in Iraq
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Persia from Italians, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 2 bombers
Italians defend with 1 cruiser and 1 transport
British roll dice for 2 bombers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 bombers in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
3 fighters moved from United Kingdom to Algeria
1 tactical_bomber moved from Morocco to Libya
2 bombers moved from 98 Sea Zone to AlgeriaPlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 27 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
EDIT: Removing units owned by British from Burma: 6 infantry
EDIT: Adding units owned by UK_Pacific to Yunnan: 6 infantry
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Shan State : 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 bombers, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Algeria : 2 bombers and 3 fighters
Libya : 1 tactical_bomber
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
106 Sea Zone : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 20 / 20
Japanese : 57 / 65
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 21 / 41
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 29 times
Average roll : 3,839
Median : 4,000
Variance : 2,126
Standard Deviation : 1,458
Total rolls : 112Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,609
Median : 4,000
Variance : 0,955
Standard Deviation : 0,977
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,609
Median : 4,000
Variance : 0,955
Standard Deviation : 0,977
Total rolls : 23Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,444
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4,875
Median : 5,500
Variance : 1,714
Standard Deviation : 1,309
Total rolls : 8Italians Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 2,833
Median : 1,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4,000
Median : 4,000
Variance : 0,542
Standard Deviation : 0,736
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4,278
Median : 5,000
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18 -
I forgot my pacific UK NCMS also worth of note is that I had seriously bad rolling for bod the Americans, Chinese and UK :(.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Greece to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
4 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
5 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 23 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Algeria to 98 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Algeria to 98 Sea ZoneCombat - French
Battle in 98 Sea Zone
French attack with 1 fighter
Italians defend with 1 transport
French win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transportNon Combat Move - French
1 fighter moved from 98 Sea Zone to Alexandria
1 cruiser and 1 destroyer moved from 91 Sea Zone to 92 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 carrier, 1 destroyer, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
4 bombers moved from Novgorod to Russia
10 armour and 7 mech_infantrys moved from Belarus to Bryansk
6 armour and 3 mech_infantrys moved from Western Ukraine to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
1 mech_infantry moved from Nenetsia to Urals
Germans take Urals from RussiansCombat - Germans
Strategic bombing raid in Russia
2 bombers killed by AA
Bombing raid in Russia rolls: 5,8 and causes: 12 damage to unit: factory_major
Bombing raid in Russia causes 12 damage total.
Battle in Bryansk
Germans attack with 16 armour and 16 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 16 armour and 15 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Ukraine
2 bombers moved from Russia to Ukraine
6 artilleries and 6 infantry moved from Holland Belgium to France
1 fighter moved from Western Germany to 112 Sea Zone
1 tactical_bomber moved from Western Germany to 112 Sea Zone
1 bomber moved from Western Germany to Ukraine
2 fighters moved from Western Germany to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Bessarabia to UkrainePlace Units - Germans
1 carrier and 1 destroyer placed in 112 Sea Zone
2 armour and 1 mech_infantry placed in Ukraine
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 51 PUs; end with 51 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 26 infantry moved from Russia to Bryansk
3 artilleries and 9 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Buryatia to Central Mongolia
Russians take Ulaanbaatar from Japanese
Russians take Central Mongolia from Japanese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Russians
Russians repair 11 damage on 11 factory_majors; Remaining resources: 9 PUs;
Russians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 armour and 26 infantry moved from Russia to Bryansk
3 artilleries and 9 infantry moved from Tambov to Bryansk
1 infantry moved from Rostov to Bryansk
3 fighters and 1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Buryatia to Sakha
Russians take Sakha from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
1 armour moved from Buryatia to Central Mongolia
Russians take Ulaanbaatar from Japanese
Russians take Central Mongolia from JapaneseCombat - Russians
Battle in Bryansk
Russians attack with 2 armour, 3 artilleries, 3 fighters, 36 infantry and 1 tactical_bomber
Germans defend with 16 armour and 15 mech_infantrys
Russians win, taking Bryansk from Germans with 2 armour, 3 artilleries, 3 fighters, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 81
Casualties for Germans: 16 armour and 15 mech_infantrys
Casualties for Russians: 25 infantryNon Combat Move - Russians
Turning on Edit Mode
EDIT: Changing ownership of Belarus from Germans to Russians
EDIT: Removing units owned by Russians from Smolensk: 1 infantry
EDIT: Adding units owned by Russians to Belarus: 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Changing ownership of Caucasus from Italians to Russians
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Russians from Volgograd: 1 infantry
EDIT: Adding units owned by Russians to Caucasus: 1 infantry
EDIT: Cleaning up after movement phases
3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
1 infantry moved from Volgograd to Rostov
EDIT: Russians undo move 2.
EDIT: Russians undo move 1.
EDIT: 1 infantry moved from Volgograd to Rostov
EDIT: 3 fighters and 1 tactical_bomber moved from Bryansk to Volgograd
EDIT: 1 infantry moved from Yenisey to TimguskaPlace Units - Russians
3 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 22 PUs total -
I am aware those two aren’t exactly ncm’s. However the story is that I tested the battle at Bryansk in a local game. I also moved all units in that game the same way I did in here. Thus I accidentally forgot to do this and given the board state these moves are quite important as they protect my troops in Bryansk. Given the fact there are no dice involved in these moves, I was hoping it wouldn’t be an issue.
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Also if you aren’t allowing these edits, I still want to do a couple of ncms as it directly influences my ncms and as you can see the edits were done during my ncm movement phase.
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And a question as far as I know that lone mechanized infantry can’t blitz towards Russia correct? I checked the map and as far as I know none of the ground units can hit Russia directly. One of the main disadvantages of playing this game online is you sometimes lack the overview you would normally have when playing the game on actual card board.





