@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Vold vs dawgoneit (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_majors; Remaining resources: 45 PUs; 0 SuicideAttackTokens;
Japanese buy 2 artilleries, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 armour and 2 infantry moved from Borneo to 43 Sea Zone
1 fighter moved from Borneo to 42 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from 42 Sea Zone to Java
1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
1 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
3 infantry moved from Korea to Manchuria
2 bombers moved from Japan to ManchuriaCombat - Japanese
Battle in Manchuria
Japanese attack with 2 bombers and 3 infantry
Russians defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 6 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 submarine and 1 transport
1 submarine owned by the Americans Submerged
Japanese win, taking 6 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in Malaya
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry; UK_Pacific defend with 1 harbour
Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 fighter and 1 transport
ANZAC defend with 1 transport
Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Java
Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
ANZAC win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour and 1 infantry
Casualties for ANZAC: 1 infantry
1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreatedNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Java: 1 fighter
EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
EDIT: Changing ownership of Java from ANZAC to Japanese
EDIT: Adding units owned by Japanese to Java: 1 armour
EDIT: Turning off Edit Mode
1 carrier moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Manchuria to JapanPlace Units - Japanese
2 artilleries and 1 infantry placed in Korea
1 fighter placed in Japan
3 destroyers placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Turning off Edit ModeTurn Complete - Japanese
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
Turning on Edit Mode
EDIT: Turning off Edit Mode -
OK I took Java but lost both planes. However TripA isn’t liking my attempts to remove the infantry in java - can you give it a shot?
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theres no jap transport in the waters is there suppose to be 1
im not sure if that’s it though i’ll put one there and see if that matters -
well that didn’t work. :?
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to Manchuria -
I will work on it thru my turns to see if I can get him out of there. in the mean time i’m going to battle there with Anzac anyways. we’ll get it figured out some how. there is a transport in those waters right?. also. I need to no if your plane is going to be in battle from japan. and I think you have kami’s if you want to use them
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There should be a Japan tt, but the ANZAC tt was taken.
I’d say keep going, and account for the phantom troop the next time someone tries to land that island.
I need to see the file before giving kami orders.
V
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still waiting on the kami orders.
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for some reason I was waiting for a UK file - oops.
If I have Kami’s left, put two on each surface ship please.
V
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starting with the cruiser
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it’s all good. I saw you playing other people so I figured you were waiting for a response from me.
any ways you have a fighter on japan do you want to scramble him? -
nope
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Hunan to ManchuriaCombat - Americans
Battle in 6 Sea Zone
Americans attack with 1 cruiser, 2 destroyers and 3 submarines
Japanese defend with 3 destroyers and 1 submarine
Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 30
Casualties for Japanese: 3 destroyers and 1 submarine
Battle in 91 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Italians defend with 1 destroyer
Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Manchuria
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 3 infantry
Japanese win with 1 infantry remaining. Battle score for attacker is -15
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 fighter and 1 tactical_bomberNon Combat Move - Americans
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 3 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 86 Sea Zone
1 artillery, 3 infantry and 1 mech_infantry moved from 86 Sea Zone to BrazilPlace Units - Americans
1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
2 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hunan to Manchuria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Hunan to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter
Japanese defend with 1 infantry
Chinese win with 1 fighter remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Manchuria to Jehol
1 infantry moved from Anhwe to Jehol
1 infantry moved from Kiangsu to Shantung
4 infantry moved from Hunan to Kiangsi
3 infantry moved from Hunan to Kwangsi
4 artilleries and 4 infantry moved from Yunnan to HunanPlace Units - Chinese
7 infantry placed in JeholTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - British
British repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs;
British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Yunnan to Malaya
2 mech_infantrys moved from Yunnan to Malaya
1 mech_infantry moved from Jehol to Manchuria
Chinese take Manchuria from Japanese
1 destroyer moved from 106 Sea Zone to 104 Sea ZoneCombat - British
Battle in 104 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Malaya
British attack with 1 armour and 2 mech_infantrys
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
1 aaGun moved from Yunnan to Kwangsi
1 aaGun moved from Burma to India
1 artillery moved from Iraq to Trans-Jordan
1 armour moved from Iraq to Egypt
1 infantry moved from Egypt to Trans-Jordan
1 mech_infantry moved from Iraq to Egypt
1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
2 armour moved from Belgian Congo to Egypt
1 fighter moved from Tunisia to Morocco
1 mech_infantry moved from Tunisia to Tobruk
1 artillery moved from Algeria to Tunisia
2 cruisers moved from 106 Sea Zone to 91 Sea Zone
1 aaGun moved from Burma to India
4 infantry moved from Burma to India
2 infantry moved from Burma to Shan State
1 mech_infantry moved from India to Burma
2 infantry moved from India to BurmaPlace Units - British
1 cruiser and 2 destroyers placed in 81 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 artilleries, 3 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,1,2,6,6,6,5,1,2,6,5,2,3
UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Greece to EgyptCombat - Italians
Strategic bombing raid in Egypt
1 bomber killed by AA
Bombing raid in Egypt causes 0 damage total.Non Combat Move - Italians
Place Units - Italians
1 tactical_bomber placed in Southern Italy
2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 12 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
EDIT: Turning off Edit Mode
1 transport moved from 62 Sea Zone to 55 Sea Zone
1 armour moved from Northern Territory to 55 Sea Zone
1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
1 armour moved from 42 Sea Zone to Java
1 bomber moved from Caroline Islands to Korea
1 bomber moved from Jehol to KoreaCombat - ANZAC
Battle in Java
ANZAC attack with 1 armour and 1 infantry
Japanese defend with 1 armour
ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for ANZAC: 1 infantry
Battle in Korea
ANZAC attack with 2 bombers
Japanese defend with 2 artilleries, 1 factory_major and 1 infantry
Japanese win with 2 artilleries remaining. Battle score for attacker is -21
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 2 bombersNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
EDIT: Turning off Edit Mode
1 fighter moved from Caroline Islands to ManchuriaPlace Units - ANZAC
2 transports placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
hey I got that man out of there in a round about way. it let me use him I battle so I took a man off where I would have transported him from. and I lost the man in question in battle. I also put your transport back





