13L G40 Vold vs dawgoneit (Allies +12)

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese repair 5 damage on 5 factory_majors; Remaining resources: 45 PUs; 0 SuicideAttackTokens;
                Japanese buy 2 artilleries, 3 destroyers, 1 fighter and 1 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 armour and 2 infantry moved from Borneo to 43 Sea Zone
                1 fighter moved from Borneo to 42 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
                1 armour and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Malaya
                1 infantry moved from 37 Sea Zone to Malaya
                1 fighter and 1 tactical_bomber moved from 43 Sea Zone to Java
                3 infantry moved from Korea to Manchuria
                2 bombers moved from Japan to Manchuria

    Combat - Japanese
                Battle in Manchuria
                    Japanese attack with 2 bombers and 3 infantry
                    Russians defend with 2 infantry
                    Japanese win, taking Manchuria from Chinese with 2 bombers and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 6 Sea Zone
                    Japanese attack with 1 submarine
                    Americans defend with 1 submarine and 1 transport
                    1 submarine owned by the Americans Submerged
                    Japanese win, taking 6 Sea Zone from Americans with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Malaya
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    British defend with 1 infantry; UK_Pacific defend with 1 harbour
                    Japanese win, taking Malaya from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter and 1 transport
                    ANZAC defend with 1 transport
                    Japanese win with 1 fighter and 1 transport remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Java
                    Japanese attack with 1 armour, 1 fighter, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 2 infantry
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 1 armour and 1 infantry
                    Casualties for ANZAC: 1 infantry
                    1 tactical_bomber owned by the Japanese and 1 fighter owned by the Japanese retreated

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from Java: 1 fighter
                EDIT: Removing units owned by Japanese from Java: 1 tactical_bomber
                EDIT: Changing ownership of Java from ANZAC to Japanese
                EDIT: Adding units owned by Japanese to Java: 1 armour
                EDIT: Turning off Edit Mode
                1 carrier moved from 43 Sea Zone to 37 Sea Zone
                1 fighter and 1 tactical_bomber moved from Malaya to 37 Sea Zone
                2 battleships, 2 carriers, 1 cruiser, 2 destroyers and 2 tactical_bombers moved from 43 Sea Zone to 37 Sea Zone
                1 fighter moved from 42 Sea Zone to 37 Sea Zone
                2 bombers moved from Manchuria to Japan

    Place Units - Japanese
                2 artilleries and 1 infantry placed in Korea
                1 fighter placed in Japan
                3 destroyers placed in 6 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,2
                Japanese collect 35 PUs (2 lost to blockades); end with 35 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 40 PUs
                Turning on Edit Mode
                EDIT: Turning off Edit Mode

  • 13

    OK I took Java but lost both planes.  However TripA isn’t liking my attempts to remove the infantry in java - can you give it a shot?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    theres no jap transport in the waters is there suppose to be 1
    im not sure if that’s it though i’ll put one there and see if that matters

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    well that didn’t work. :?

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Manchuria

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    I will work on it thru my turns to see if I can get him out of there. in the mean time i’m going to battle there with Anzac anyways.  we’ll get it figured out some how. there is a transport in those waters right?. also. I need to no if your plane is going to be in battle from japan. and I think you have kami’s if you want to use them

  • 13

    There should be a Japan tt, but the ANZAC tt was taken.

    I’d say keep going, and account for the phantom troop the next time someone tries to land that island.

    I need to see the file before giving kami orders.

    V

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    still waiting on the kami orders.

  • 13

    for some reason I was waiting for a UK file - oops.

    If I have Kami’s left, put two on each surface ship please.

    V

  • 13

    starting with the cruiser

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    it’s all good. I saw you playing other people so I figured you were waiting for a response from me.
    any ways you have a fighter on japan do you want to scramble him?

  • 13

    nope

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 armour, 2 artilleries, 1 cruiser, 2 destroyers, 3 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                1 destroyer and 1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser, 2 destroyers and 2 submarines moved from 8 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Hunan to Manchuria

    Combat - Americans
                Battle in 6 Sea Zone
                    Americans attack with 1 cruiser, 2 destroyers and 3 submarines
                    Japanese defend with 3 destroyers and 1 submarine
                    Americans win, taking 6 Sea Zone from Japanese with 1 cruiser, 2 destroyers and 3 submarines remaining. Battle score for attacker is 30
                    Casualties for Japanese: 3 destroyers and 1 submarine
                Battle in 91 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Italians defend with 1 destroyer
                    Americans win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Manchuria
                    Americans attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 3 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -15
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 1 fighter and 1 tactical_bomber

    Non Combat Move - Americans
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 3 infantry, 1 mech_infantry and 9 transports moved from 101 Sea Zone to 86 Sea Zone
                1 artillery, 3 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil

    Place Units - Americans
                1 cruiser, 2 destroyers and 1 submarine placed in 101 Sea Zone
                2 armour, 2 artilleries, 3 infantry and 1 mech_infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Hunan to Manchuria

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Hunan to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 fighter
                    Japanese defend with 1 infantry
                    Chinese win with 1 fighter remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Jehol
                1 infantry moved from Anhwe to Jehol
                1 infantry moved from Kiangsu to Shantung
                4 infantry moved from Hunan to Kiangsi
                3 infantry moved from Hunan to Kwangsi
                4 artilleries and 4 infantry moved from Yunnan to Hunan

    Place Units - Chinese
                7 infantry placed in Jehol

    Turn Complete - Chinese
                Chinese collect 20 PUs; end with 20 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - British
                1 armour moved from Yunnan to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 mech_infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British repair 6 damage on 6 factory_minors; Remaining resources: 28 PUs;
                British buy 1 cruiser and 2 destroyers; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries, 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Yunnan to Malaya
                2 mech_infantrys moved from Yunnan to Malaya
                1 mech_infantry moved from Jehol to Manchuria
                      Chinese take Manchuria from Japanese
                1 destroyer moved from 106 Sea Zone to 104 Sea Zone

    Combat - British
                Battle in 104 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Malaya
                    British attack with 1 armour and 2 mech_infantrys
                    Japanese defend with 1 harbour and 1 infantry
                    British win, taking Malaya from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - British
                1 aaGun moved from Yunnan to Kwangsi
                1 aaGun moved from Burma to India
                1 artillery moved from Iraq to Trans-Jordan
                1 armour moved from Iraq to Egypt
                1 infantry moved from Egypt to Trans-Jordan
                1 mech_infantry moved from Iraq to Egypt
                1 armour moved from Italian Somaliland to Anglo Egyptian Sudan
                2 armour moved from Belgian Congo to Egypt
                1 fighter moved from Tunisia to Morocco
                1 mech_infantry moved from Tunisia to Tobruk
                1 artillery moved from Algeria to Tunisia
                2 cruisers moved from 106 Sea Zone to 91 Sea Zone
                1 aaGun moved from Burma to India
                4 infantry moved from Burma to India
                2 infantry moved from Burma to Shan State
                1 mech_infantry moved from India to Burma
                2 infantry moved from India to Burma

    Place Units - British
                1 cruiser and 2 destroyers placed in 81 Sea Zone

    Turn Complete - British
                British collect 34 PUs; end with 34 PUs total

    Place Units - UK_Pacific
                2 artilleries, 3 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 3,1,5,1,2,6,6,6,5,1,2,6,5,2,3
                UK_Pacific collect 11 PUs (5 lost to blockades); end with 11 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 16 PUs
                Some Units in India change ownership: 2 artilleries, 3 infantry and 1 mech_infantry

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Greece to Egypt

    Combat - Italians
                Strategic bombing raid in Egypt
                    1 bomber killed by AA
                    Bombing raid in Egypt causes 0 damage total.

    Non Combat Move - Italians

    Place Units - Italians
                1 tactical_bomber placed in Southern Italy
                2 submarines placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 12 PUs; end with 12 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                1 transport moved from 62 Sea Zone to 55 Sea Zone
                1 armour moved from Northern Territory to 55 Sea Zone
                1 armour and 1 transport moved from 55 Sea Zone to 42 Sea Zone
                1 armour moved from 42 Sea Zone to Java
                1 bomber moved from Caroline Islands to Korea
                1 bomber moved from Jehol to Korea

    Combat - ANZAC
                Battle in Java
                    ANZAC attack with 1 armour and 1 infantry
                    Japanese defend with 1 armour
                    ANZAC win, taking Java from Japanese with 1 armour remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 armour
                    Casualties for ANZAC: 1 infantry
                Battle in Korea
                    ANZAC attack with 2 bombers
                    Japanese defend with 2 artilleries, 1 factory_major and 1 infantry
                    Japanese win with 2 artilleries remaining. Battle score for attacker is -21
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 2 bombers

    Non Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from Northern Territory: 1 infantry
                EDIT: Turning off Edit Mode
                1 fighter moved from Caroline Islands to Manchuria

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total

  • 25 24 23 22 21 20 19 18 17 16 15 14 13

    hey I got that man out of there in a round about way. it let me use him I battle so I took a man off where I would have transported him from. and I lost the man in question in battle. I also put your transport back

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