@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 Vold (axis) vs Soulblighter (Allies +7)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;Combat Move - Russians
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to UkraineCombat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
Russians roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/14 hits
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Ukraine, round 2 : 5/9 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Ukraine, round 3 : 3/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/6 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 2 artilleries and 6 infantry
Casualties for Russians: 9 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 2 armour, 3 artilleries and 16 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to YeniseyPlace Units - Russians
8 infantry placed in RussiaTurn Complete - Russians
Russians collect 26 PUs; end with 28 PUs totalTerritory Summary for Russians :
Suiyuyan : 1 armour and 1 infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 armour and 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
Ukraine : 2 artilleries and 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
115 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 46 / 58
Russians : 26 / 28
Japanese : 55 / 72
Americans : 52 / 72
Chinese : 11 / 16
British : 25 / 34
UK_Pacific : 9 / 6
Italians : 23 / 40
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,587
Median : 4,000
Variance : 0,489
Standard Deviation : 0,699
Total rolls : 46Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,353
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,724
Median : 4,000
Variance : 0,821
Standard Deviation : 0,906
Total rolls : 29 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery moved from Central Mongolia to Suiyuyan
1 armour moved from Ulaanbaatar to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsi to Hunan
2 artilleries and 7 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Siam to French Indo China
2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to KwangsiCombat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Central Mongolia
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese winChinese win with 1 armour and 2 infantry remaining, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
3 transports moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsi to Central Mongolia
1 bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
7 infantry placed in JapanTurn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 3 cruisers and 3 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to MoroccoPlace Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier and 2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to ChaharCombat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 5 artilleries and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 2 : 0/16 hits
Japanese roll dice for 5 artilleries and 9 infantry in Kwangsi, round 2 : 3/14 hits
3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Kwangsi, round 3 : 4/13 hits
Japanese roll dice for 5 artilleries and 9 infantry in Kwangsi, round 3 : 7/14 hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 4 : 3/6 hits
Japanese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 4 : 3/10 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 7 infantry
Casualties for Chinese: 13 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 4 infantry
Kweichow : 1 artillery and 2 infantry
Chahar : 1 infantryProduction/PUs Summary :
Germans : 44 / 58
Russians : 26 / 28
Japanese : 59 / 68
Americans : 55 / 75
Chinese : 9 / 15
British : 25 / 34
UK_Pacific : 7 / 6
Italians : 22 / 40
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 8 times
Average roll : 3,545
Median : 4,000
Variance : 1,013
Standard Deviation : 1,007
Total rolls : 77Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,308
Median : 3,000
Variance : 1,079
Standard Deviation : 1,039
Total rolls : 39Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3,789
Median : 4,000
Variance : 1,514
Standard Deviation : 1,230
Total rolls : 38 -
Well it was a 53% chance, but getting diced that badly the first round.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 6 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Yunnan to KwangsiCombat - British
British creates battle in territory 106 Sea Zone
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 5 artilleries and 2 infantry
British win, taking Kwangsi from Japanese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 5 artilleries and 2 infantry
Casualties for British: 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
8 infantry moved from India to Burma
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from 94 Sea Zone to Morocco
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to GibraltarPlace Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
5 artilleries placed in United KingdomTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports; Americans defend with 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarineNon Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 fighters moved from Iraq to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern France
4 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea ZoneCombat - French
Battle in 91 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarineNon Combat Move - French
1 fighter moved from 91 Sea Zone to AlgeriaTurn Complete - French
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scramble uk or moscow?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 fighter and 9 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 mech_infantrys moved from Eastern Poland to Western Ukraine
3 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Belarus to Western Ukraine
1 mech_infantry moved from Belarus to Archangel
Germans take Archangel from Russians
1 mech_infantry moved from Belarus to Bryansk
3 bombers moved from Novgorod to Russia
1 tactical_bomber moved from Poland to Ukraine
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Belarus
1 bomber moved from Novgorod to Russia
1 mech_infantry moved from Belarus to Bryansk
1 mech_infantry moved from Belarus to Bryansk
1 bomber moved from Western Germany to Ukraine
2 submarines moved from 112 Sea Zone to 110 Sea Zone
4 fighters and 2 tactical_bombers moved from Western Germany to 110 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
Bombing raid in Russia rolls: 6 and causes: 6 damage to unit: airfield
Bombing raid in Russia rolls: 5,6,3 and causes: 14 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total. Damaged units is as follows: airfield = 6, factory_major = 14
Battle in 110 Sea Zone
Germans attack with 4 fighters, 2 submarines and 2 tactical_bombers
Americans defend with 1 destroyer
Germans win with 4 fighters, 2 submarines and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Western Ukraine
Germans attack with 1 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 bomber, 3 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 1 factory_minor
Germans win, taking Ukraine from Russians with 1 bomber, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Russians: 2 artilleries
Battle in Bryansk
Germans attack with 3 mech_infantrys
Russians defend with 1 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -12
Casualties for Germans: 3 mech_infantrys
Cleaning up after air battlesNon Combat Move - Germans
4 fighters and 2 tactical_bombers moved from 110 Sea Zone to Western Germany
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
6 artilleries and 6 infantry moved from Western Germany to Holland Belgium
5 armour moved from Belarus to Western Ukraine
1 tactical_bomber moved from Ukraine to Bessarabia
2 mech_infantrys moved from Belarus to Western Ukraine
1 mech_infantry moved from Archangel to Nenetsia
3 mech_infantrys moved from Novgorod to Belarus
4 bombers moved from Russia to Novgorod
1 bomber moved from Ukraine to Eastern PolandPlace Units - Germans
3 mech_infantrys placed in Novgorod
6 mech_infantrys placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to 119 Sea Zone: 1 submarine
EDIT: Adding units owned by Germans to 109 Sea Zone: 1 submarine
EDIT: Removing units owned by Germans from 112 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 bomber and 1 fighter placed in Western GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Russians
Russians repair 6 damage on 6 factory_majors; Remaining resources: 22 PUs;
Russians buy 1 fighter and 4 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 armour and 1 infantry moved from Yakut S.S.R. to Buryatia
Russians take Buryatia from JapaneseCombat - Russians
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Russia to Volgograd
1 infantry moved from Bryansk to Rostov
1 infantry moved from Russia to Bryansk
3 artilleries moved from Russia to Tambov
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
3 infantry moved from Russia to Tambov
1 infantry moved from Yenisey to Evenkiyskiy
1 infantry moved from Vologda to Russia
1 armour moved from Suiyuyan to ShensiPlace Units - Russians
1 fighter and 2 infantry placed in Volgograd
2 infantry placed in RussiaTurn Complete - Russians
Russians collect 20 PUs; end with 20 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 7 artilleries, 1 infantry, 3 mech_infantrys and 3 submarines; Remaining resources: 1 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 armour moved from Central Mongolia to Buryatia
2 fighters moved from Central Mongolia to Buryatia
1 armour and 2 mech_infantrys moved from Kiangsu to Kwangsi
1 infantry moved from Hunan to Kwangsi
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries moved from French Indo China to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Malaya to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour and 1 mech_infantry moved from Hopei to Shensi
1 bomber moved from Kiangsi to Shensi
3 fighters and 3 tactical_bombers moved from Kiangsi to Kwangsi
1 artillery moved from Central Mongolia to ChaharCombat - Japanese
Battle in Shensi
Japanese attack with 1 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 armour
Japanese win, taking Shensi from Chinese with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Russians: 1 armour
Battle in Chahar
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 1 armour, 2 artilleries, 3 fighters, 4 infantry, 2 mech_infantrys and 3 tactical_bombers
British defend with 2 artilleries and 5 infantry
Japanese win, taking Kwangsi from Chinese with 1 armour, 2 artilleries, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 4 infantry
Casualties for British: 2 artilleries and 5 infantry
Battle in Buryatia
Japanese attack with 1 armour and 2 fighters
Russians defend with 1 armour and 1 infantry
retreated to Buryatia
Russians win with 1 armour and 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armourNon Combat Move - Japanese
2 fighters moved from Buryatia to Manchuria
1 artillery moved from Siberia to Amur
1 bomber moved from Shensi to Kiangsu
1 destroyer and 6 transports moved from 36 Sea Zone to 6 Sea Zone
5 infantry moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
1 carrier, 1 cruiser and 4 destroyers moved from 37 Sea Zone to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Marshall Islands to 6 Sea ZonePlace Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
6 artilleries placed in Japan
3 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 59 PUs; end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 4 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
1 fighter moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 109 Sea Zone
1 destroyer moved from 105 Sea Zone to 110 Sea Zone
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to 110 Sea Zone
1 battleship, 2 carriers, 3 cruisers and 1 destroyer moved from 105 Sea Zone to 92 Sea Zone
1 bomber moved from Morocco to 97 Sea ZoneCombat - Americans
Battle in 110 Sea Zone
Americans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
Germans defend with 1 destroyer and 2 submarines
Americans win with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 destroyer and 2 submarines
Casualties for Americans: 1 fighter
Battle in 109 Sea Zone
Americans attack with 1 destroyer and 1 fighter
Germans defend with 1 submarine
Americans win with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 97 Sea Zone
Americans attack with 1 bomber
Italians defend with 1 destroyer and 2 transports
Italians win with 1 destroyer and 2 transports remaining. Battle score for attacker is -12
Casualties for Americans: 1 bomber
Battle in 92 Sea Zone
Americans attack with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer
Italians defend with 1 destroyer
Units damaged: 1 battleship owned by the Americans
Americans win with 1 battleship, 2 carriers, 3 cruisers and 1 destroyer remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyerNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 109 Sea Zone to United Kingdom
2 artilleries and 2 infantry moved from Normandy Bordeaux to 105 Sea Zone
2 artilleries, 2 infantry and 4 transports moved from 105 Sea Zone to 92 Sea Zone
1 armour and 1 mech_infantry moved from Algeria to Libya
1 infantry moved from Algeria to Tunisia
2 infantry and 2 mech_infantrys moved from Morocco to Algeria
2 artilleries and 2 infantry moved from 92 Sea Zone to Algeria
2 fighters moved from 101 Sea Zone to 92 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 3 destroyers, 6 fighters, 3 infantry, 1 mech_infantry, 4 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers placed in 101 Sea Zone
2 destroyers and 2 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 artilleries and 3 infantry moved from Yunnan to Kwangsi
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 fighter moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Kweichow to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 armour and 1 mech_infantry
Chinese win, taking Shensi from Japanese with 1 artillery remaining. Battle score for attacker is 4
Casualties for Japanese: 1 armour and 1 mech_infantry
Casualties for Chinese: 2 infantry
Battle in Kwangsi
Chinese attack with 3 artilleries, 1 fighter and 3 infantry
Japanese defend with 1 armour, 2 artilleries and 2 mech_infantrys
retreated to Kwangsi
Japanese win with 1 armour remaining. Battle score for attacker is -5
Casualties for Japanese: 2 artilleries and 2 mech_infantrys
Casualties for Chinese: 3 artilleries and 3 infantryNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
4 infantry placed in Yunnan
1 infantry placed in Kweichow
Chinese undo move 1.
3 infantry placed in Yunnan
1 infantry placed in ChaharTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - British
British buy 2 bombers; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
1 battleship, 1 cruiser and 2 destroyers moved from 81 Sea Zone to 80 Sea Zone
2 artilleries and 2 infantry moved from Union of South Africa to 71 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 71 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from 80 Sea Zone to Persia
1 bomber moved from Belgian Congo to 98 Sea Zone
1 bomber moved from Belgian Congo to 98 Sea ZoneCombat - British
Battle in Persia
Battle in Trans-Jordan
Battle in Iraq
British attack with 1 artillery and 1 infantry
Italians defend with 2 infantry
British roll dice for 1 battleship and 1 cruiser in Iraq, round 2 : 1/2 hits
British roll dice for 1 artillery and 1 infantry in Iraq, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Iraq, round 2 : 2/2 hits
1 infantry owned by the British , 1 artillery owned by the British and 1 infantry owned by the Italians lost in Iraq
Italians win, taking Persia from Italians, taking Trans-Jordan from Italians with 1 infantry remaining. Battle score for attacker is -4
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 infantry
Battle in 98 Sea Zone
British attack with 2 bombers
Italians defend with 1 cruiser and 1 transport
British roll dice for 2 bombers in 98 Sea Zone, round 2 : 0/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 bombers in 98 Sea Zone, round 3 : 1/2 hits
Italians roll dice for 1 cruiser and 1 transport in 98 Sea Zone, round 3 : 0/1 hits
1 cruiser owned by the Italians lost in 98 Sea Zone
1 transport owned by the Italians lost in 98 Sea Zone
British win with 2 bombers remaining. Battle score for attacker is 19
Casualties for Italians: 1 cruiser and 1 transportNon Combat Move - British
3 fighters moved from United Kingdom to Algeria
1 tactical_bomber moved from Morocco to Libya
2 bombers moved from 98 Sea Zone to AlgeriaPlace Units - British
2 bombers placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 6,1
British collect 27 PUs (1 lost to blockades); end with 28 PUs totalPlace Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 4,6,4,6
UK_Pacific collect 7 PUs; end with 7 PUs total
Some Units in India change ownership: 1 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Burma: 2 infantry
EDIT: Adding units owned by UK_Pacific to Shan State: 2 infantry
EDIT: Removing units owned by British from Burma: 6 infantry
EDIT: Adding units owned by UK_Pacific to Yunnan: 6 infantry
EDIT: Removing units owned by British from India: 3 infantry
EDIT: Adding units owned by UK_Pacific to West India: 3 infantry
EDIT: Removing units owned by British from India: 1 infantry
EDIT: Adding units owned by UK_Pacific to West India: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for British, UK_Pacific :
Yunnan : 3 aaGuns, 2 fighters, 6 infantry and 1 tactical_bomber
Shan State : 2 infantry
India : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 7 infantry
West India : 4 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 armour, 1 artillery, 1 harbour and 2 infantry
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 2 bombers, 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 6 artilleries, 1 factory_major, 1 harbour, 11 infantry and 1 mech_infantry
Algeria : 2 bombers and 3 fighters
Libya : 1 tactical_bomber
80 Sea Zone : 1 battleship, 1 cruiser, 2 destroyers and 2 transports
106 Sea Zone : 1 flag
81 Sea Zone : 1 transport
Persia : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 49 / 65
Russians : 20 / 20
Japanese : 57 / 65
Americans : 55 / 75
Chinese : 10 / 16
British : 28 / 28
UK_Pacific : 7 / 7
Italians : 21 / 41
ANZAC : 10 / 23
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 23 times
3 was rolled 11 times
4 was rolled 20 times
5 was rolled 17 times
6 was rolled 29 times
Average roll : 3,839
Median : 4,000
Variance : 2,126
Standard Deviation : 1,458
Total rolls : 112Null / Other
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,609
Median : 4,000
Variance : 0,955
Standard Deviation : 0,977
Total rolls : 23Japanese Combat
1 was rolled 2 times
2 was rolled 6 times
3 was rolled 2 times
4 was rolled 6 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 3,609
Median : 4,000
Variance : 0,955
Standard Deviation : 0,977
Total rolls : 23Germans Combat
1 was rolled 2 times
2 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3,444
Median : 4,000
Variance : 0,625
Standard Deviation : 0,791
Total rolls : 9British Combat
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 4 times
Average roll : 4,875
Median : 5,500
Variance : 1,714
Standard Deviation : 1,309
Total rolls : 8Italians Combat
1 was rolled 3 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 2,833
Median : 1,500
Variance : 1,600
Standard Deviation : 1,265
Total rolls : 6Chinese Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 6 times
6 was rolled 6 times
Average roll : 4,000
Median : 4,000
Variance : 0,542
Standard Deviation : 0,736
Total rolls : 25Americans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 4,278
Median : 5,000
Variance : 1,529
Standard Deviation : 1,237
Total rolls : 18 -
I forgot my pacific UK NCMS also worth of note is that I had seriously bad rolling for bod the Americans, Chinese and UK :(.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 2 armour, 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 fighters moved from Egypt to Trans-Jordan
1 bomber moved from Greece to 81 Sea Zone
2 fighters moved from Egypt to 81 Sea Zone
1 infantry moved from Iraq to Trans-Jordan
1 infantry moved from Southern France to Normandy Bordeaux
Italians take Normandy Bordeaux from Americans
1 infantry moved from Caucasus to Kazakhstan
Italians take Kazakhstan from Russians
1 infantry moved from Eastern Persia to Turkmenistan
Italians take Turkmenistan from RussiansCombat - Italians
Battle in 81 Sea Zone
Italians attack with 1 bomber and 2 fighters
French defend with 1 destroyer; British defend with 1 transport
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 15
Casualties for French: 1 destroyer
Casualties for British: 1 transport
Battle in Trans-Jordan
Italians attack with 2 fighters and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 2 fighters and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantryNon Combat Move - Italians
2 fighters moved from Trans-Jordan to Egypt
2 fighters moved from 81 Sea Zone to Egypt
1 bomber moved from 81 Sea Zone to Egypt
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
4 aaGuns, 2 armour, 1 artillery, 1 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
5 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 armour and 2 infantry placed in Egypt
1 armour and 2 infantry placed in Southern Italy
2 artilleries and 3 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 1,2,5,5
Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy nothing; Remaining resources: 23 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 33 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
1 fighter moved from Algeria to 98 Sea Zone





