13L G40 Vold (axis) vs MrRoboto (Allies + 9)

  • 13

    I didn’t see dice for the Norway battle, but it turned out as expected so no biggie.  A small on like that can be rolled in forum too.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Americans
                Americans buy 1 artillery, 2 destroyers, 4 infantry, 4 submarines and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 93 Sea Zone to Southern France
                1 submarine moved from 33 Sea Zone to 23 Sea Zone
                1 submarine moved from 33 Sea Zone to 22 Sea Zone
                1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 23 Sea Zone
                2 fighters moved from 33 Sea Zone to 22 Sea Zone
                2 fighters moved from 33 Sea Zone to 34 Sea Zone
                1 destroyer moved from 33 Sea Zone to 34 Sea Zone
                1 submarine moved from 10 Sea Zone to 8 Sea Zone

    Combat - Americans
                Battle in 8 Sea Zone
                    Americans attack with 1 submarine
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 8 Sea Zone
                        Americans roll dice for 1 submarine in 8 Sea Zone, round 2 :  0/1 hits
                    Americans win with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in Southern France
                Battle in 23 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 23 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 :  1/2 hits
                        Japanese roll dice for 1 destroyer in 23 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 23 Sea Zone
                    Americans win, taking Southern France from Italians with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 34 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 destroyer and 2 fighters in 34 Sea Zone, round 2 :  3/3 hits
                        Japanese roll dice for 1 destroyer in 34 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 34 Sea Zone
                    Americans win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in 22 Sea Zone
                    Americans attack with 2 fighters and 1 submarine
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 22 Sea Zone, round 2 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 22 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 22 Sea Zone
                    Americans win with 2 fighters remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 submarine

    Non Combat Move - Americans
                2 fighters moved from 22 Sea Zone to 33 Sea Zone
                2 fighters moved from 34 Sea Zone to 33 Sea Zone
                1 fighter and 1 tactical_bomber moved from 23 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 mech_infantrys moved from Central United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 infantry, 2 mech_infantrys, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco

    Place Units - Americans
                1 destroyer, 2 submarines and 2 transports placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Western United States
                1 infantry placed in Eastern United States
                1 destroyer, 2 submarines and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 39
        Japanese : 40 / 40
        Americans : 55 / 75
        Chinese : 8 / 8
        British : 26 / 30
        UK_Pacific : 15 / 11
        Italians : 19 / 18
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - British
                British buy 1 artillery, 2 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 destroyer; Remaining resources: 3 PUs;

    Combat Move - British
                1 destroyer moved from 79 Sea Zone to 41 Sea Zone
                2 fighters and 1 tactical_bomber moved from India to 41 Sea Zone
                1 infantry moved from Yunnan to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Yunnan to Hunan
                      Chinese take Hunan from Japanese

    Combat - British
                Battle in 41 Sea Zone
                    British attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 41 Sea Zone, round 2 :  1/4 hits
                        1 submarine owned by the Japanese lost in 41 Sea Zone
                    British win, taking 41 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from 41 Sea Zone to India
                2 artilleries and 2 infantry moved from Yunnan to Kweichow
                2 artilleries moved from India to Burma
                1 aaGun moved from Burma to India
                1 infantry moved from Burma to India
                1 artillery and 2 infantry moved from Rhodesia to Belgian Congo
                1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
                1 fighter moved from Rhodesia to Belgian Congo
                1 submarine moved from 92 Sea Zone to 98 Sea Zone
                2 fighters moved from Gibraltar to Southern France
                1 armour, 2 artilleries and 3 infantry moved from Morocco to 91 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 91 Sea Zone to 93 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 93 Sea Zone to Southern France

    Place Units - British
                1 artillery and 2 infantry placed in Union of South Africa
                2 submarines and 1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 26 PUs; end with 27 PUs total

    Place Units - UK_Pacific
                1 destroyer placed in 39 Sea Zone

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 3,3
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,4,5,2,3,2,1
                UK_Pacific collect 11 PUs (6 lost to blockades); end with 14 PUs total
                Some Units in 39 Sea Zone change ownership: 1 destroyer

    Production/PUs Summary :

    Germans : 45 / 59
        Russians : 32 / 39
        Japanese : 35 / 40
        Americans : 55 / 75
        Chinese : 11 / 16
        British : 26 / 27
        UK_Pacific : 17 / 14
        Italians : 19 / 18
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Purchase Units - Italians
                Italians buy 1 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour, 1 artillery and 4 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Anglo Egyptian Sudan to Ethiopia
                      Italians take Ethiopia from British
                1 bomber moved from Egypt to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 armour, 1 artillery, 1 bomber, 1 fighter and 4 infantry
                    British defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 2 infantry
                    retreated to Southern France
                    Americans win with 2 armour, 3 artilleries, 2 fighters and 3 infantry remaining. Battle score for attacker is -26
                    Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 4 infantry
                    Casualties for Americans: 2 infantry

    Non Combat Move - Italians
                1 bomber moved from Southern France to Northern Italy

    Place Units - Italians
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Trans-Jordan: 2 artilleries and 5 infantry
                EDIT: Removing units owned by Italians from Egypt: 2 artilleries and 5 infantry
                EDIT: Turning off Edit Mode
                1 armour and 1 infantry placed in Egypt
                3 infantry placed in Northern Italy
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Yugoslavia: 1 armour
                EDIT: Removing units owned by Italians from Greece: 1 armour
                EDIT: Turning off Edit Mode

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 15
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,2,1,2,3
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                Italians collect 5 PUs (15 lost to blockades); end with 5 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 4

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 1 destroyer, 1 fighter, 2 infantry, 4 mech_infantrys and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 artilleries, 2 infantry and 1 tactical_bomber moved from France to Southern France
                1 fighter and 1 tactical_bomber moved from Southern Italy to Southern France
                3 armour and 4 mech_infantrys moved from Western Germany to Southern France
                4 armour moved from Bryansk to Russia
                4 fighters and 3 tactical_bombers moved from Eastern Poland to Russia
                2 bombers moved from Novgorod to Russia
                1 infantry moved from Archangel to Nenetsia
                      Germans take Nenetsia from Russians
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Ukraine to Rostov
                      Germans take Rostov from Russians

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Russia
                    Germans attack with 4 armour, 2 bombers, 4 fighters and 3 tactical_bombers
                    Russians defend with 1 aaGun, 1 airfield, 1 factory_major, 2 fighters and 9 infantry
                    Germans win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 28
                    Casualties for Germans: 4 armour
                    Casualties for Russians: 1 aaGun, 2 fighters and 9 infantry
                Battle in Southern France
                    Germans attack with 3 armour, 2 artilleries, 1 fighter, 2 infantry, 4 mech_infantrys and 2 tactical_bombers
                    British defend with 1 armour, 2 artilleries, 2 fighters and 3 infantry; Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
                    Germans win, taking Southern France from Americans with 3 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 39
                    Casualties for Germans: 2 infantry and 2 mech_infantrys
                    Casualties for British: 1 armour, 2 artilleries, 2 fighters and 3 infantry
                    Casualties for Americans: 1 armour and 1 artillery
                Battle in 125 Sea Zone
                    Germans attack with 1 submarine
                    Russians defend with 1 submarine
                    1 submarine owned by the Germans Submerged
                    1 submarine owned by the Russians Submerged

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Finland from Russians to Germans
                EDIT: Adding units owned by Germans to Finland: 4 infantry
                EDIT: Removing units owned by Germans from Karelia: 3 infantry
                EDIT: Removing units owned by Germans from Vyborg: 1 infantry
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Changing ownership of Russia from Russians to Germans
                EDIT: Removing units owned by Germans from Russia: 1 fighter
                EDIT: Adding units owned by Germans to Russia: 1 armour
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 113 Sea Zone to 112 Sea Zone
                4 mech_infantrys moved from Eastern Poland to Bryansk
                1 infantry moved from Western Ukraine to Bryansk
                3 aaGuns and 1 infantry moved from Eastern Poland to Western Ukraine
                5 mech_infantrys moved from Germany to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Southern France to Western Germany
                2 bombers, 3 fighters and 3 tactical_bombers moved from Russia to Bryansk

    Place Units - Germans
                1 armour and 2 mech_infantrys placed in Ukraine
                2 infantry placed in Western Germany
                1 armour and 2 mech_infantrys placed in Novgorod
                1 destroyer, 1 fighter and 1 transport placed in 112 Sea Zone

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,4,2,4,5,2,3
                Germans collect 53 PUs (3 lost to blockades); end with 53 PUs total
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 63 PUs
                Turning on Edit Mode
                EDIT: Changing PUs for Russians from 39 to 0
                EDIT: Changing PUs for Germans from 63 to 102
                EDIT: Turning off Edit Mode

  • 13

    I miscounted my land losses when taking Russia - I pulled all of the land on accident!  The edits were mainly to fix that mess - I’m pretty sure I got it right (with 39 changing hands), but there may be behind the scenes things that have to occur when a capital falls, so if you see anything weird point it out.

    V

  • 19 18

    That battle in Bryansk really had huge, bad consequences for me =(

    I can’t load the game. Whenever I try to load it, there is an error.

  • 13

    I pulled it down and got an error when I opened it too, but it’s one that I see a lot.  I closed the error console and the file worked file after that.

    Try that, if you can’t get past the error I’ll edit the results into the last version.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - Russians
                2 artilleries and 3 infantry moved from Norway to Finland
                2 infantry moved from Tambov to Rostov
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                1 infantry moved from Buryatia to Sakha
                      Russians take Sakha from Japanese

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Finland
                    Russians attack with 2 artilleries and 3 infantry
                    Germans defend with 4 infantry
                    2 artilleries owned by the Russians retreated to Norway
                    Germans win with 4 infantry remaining. Battle score for attacker is -9
                    Casualties for Russians: 3 infantry
                Battle in Rostov
                    Russians attack with 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Rostov from Germans with 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Novosibirsk to Samara
                2 aaGuns and 14 infantry moved from Buryatia to Amur
                1 submarine moved from 125 Sea Zone to 123 Sea Zone

    Turn Complete - Russians

  • 13

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 artillery and 12 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Chahar to Anhwe
                2 infantry moved from Manchuria to Korea
                2 fighters and 1 tactical_bomber moved from Japan to Korea

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 3 infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Korea
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Japanese win, taking Korea from Russians with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Japanese
                2 fighters and 1 tactical_bomber moved from Korea to Japan
                2 artilleries moved from Kwangsi to 36 Sea Zone
                1 destroyer moved from 36 Sea Zone to 21 Sea Zone
                1 destroyer moved from 36 Sea Zone to 22 Sea Zone
                1 destroyer moved from 6 Sea Zone to 17 Sea Zone
                1 destroyer moved from 6 Sea Zone to 18 Sea Zone
                1 destroyer moved from 6 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 19 Sea Zone
                2 artilleries, 2 battleships, 3 carriers, 1 cruiser, 1 destroyer and 5 transports moved from 36 Sea Zone to 6 Sea Zone
                1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
                2 bombers, 5 fighters and 3 tactical_bombers moved from Kwangsi to 6 Sea Zone
                2 infantry moved from Japan to 6 Sea Zone
                2 artilleries and 2 infantry moved from 6 Sea Zone to Korea
                3 fighters and 3 tactical_bombers moved from 6 Sea Zone to Japan
                2 fighters moved from 6 Sea Zone to Japan
                2 bombers moved from 6 Sea Zone to Japan

    Place Units - Japanese
                1 artillery and 2 infantry placed in Manchuria
                10 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 35 PUs; end with 35 PUs total

  • 19 18

    I can’t win this game.
    There is no way for me to get hold of Egypt or France or whatever in 2 rounds, giving you European Win.

    A pity, it wasn’t looking so bad.

    Congratulation mate, gg. Do you give me a rematch? Again with me as allies+9?

  • 13

    Good game.  I’m down for a rematch, same bid, but I’m traveling and need a few days before starting one up.\

    I’ll ping you towards the end of this week with my bid placements.

    V

  • 19 18

    alright

Suggested Topics

  • 6
  • 5
  • 56
  • 26
  • 80
  • 75
  • 53
  • 353
Axis & Allies Boardgaming Custom Painted Miniatures

44

Online

17.9k

Users

40.7k

Topics

1.8m

Posts