TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Chile
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Argentina
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Venezuela
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Sweden
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Switzerland
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Spain
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Portugal
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Turkey
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Saudi Arabia
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Afghanistan
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Mozambique
Trigger Americans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Angola
Trigger Americans Friendly TrueNeutral: Changing Relationship for Americans and Neutral_True from Strict_Neutral to Friendly_Neutral
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 cruiser, 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 submarine moved from 54 Sea Zone to 43 Sea Zone
1 artillery and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 artillery and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 artillery moved from 91 Sea Zone to Portugal
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 89 Sea Zone
1 armour, 1 infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Portugal
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
Combat - Americans
Battle in Portugal
Americans attack with 1 armour, 1 artillery and 1 infantry
Germans defend with 2 armour and 1 mech_infantry
Americans win, taking Portugal from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 13
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 43 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
Americans win, taking 43 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Non Combat Move - Americans
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 26 Sea Zone to 30 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 30 Sea Zone to 49 Sea Zone
1 battleship, 2 carriers, 2 cruisers, 2 destroyers, 2 fighters, 1 submarine and 1 tactical_bomber moved from 49 Sea Zone to 54 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery moved from 26 Sea Zone to Hawaiian Islands
1 infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Hawaiian Islands to 30 Sea Zone
1 fighter moved from 30 Sea Zone to 54 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 30 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 25 Sea Zone to 17 Sea Zone
1 carrier, 2 destroyers and 1 fighter moved from 101 Sea Zone to 91 Sea Zone
1 fighter moved from Eastern United States to 91 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 mech_infantrys and 2 transports moved from 101 Sea Zone to 89 Sea Zone
1 mech_infantry moved from 89 Sea Zone to Venezuela
Americans take Venezuela from Neutral_True
1 mech_infantry and 1 transport moved from 89 Sea Zone to 86 Sea Zone
1 mech_infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
Place Units - Americans
1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Western United States
1 carrier and 1 cruiser placed in 101 Sea Zone
1 fighter placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs