Here is the relevant text, in black and white, and as exact as can be. Listen guys, i’m not trying to be a jerk. I’m trying to protect both teams from having a great game go sour over a dispute that can so easily be avoided.
rgp can speak for himself of course ~ but you made the initial mistake, allweneed, and generally when you make a decision for an opponent and roll dice, you must shoulder the burden of accepting whatever the defender chooses, therefore you do not get to reroll dice. dice as rolled should always stand unless there was something illegal done. you hit the cruiser, and the cruiser hit you back. you made it sound like if he would have put his sub in the battle you would allow him to roll for it (a gentlemanly move, or so i thought). in reality, it was a no brainer to have the sub in the battle - and since you are normally a reasonable person and a good sport, i find it hard to believe you would even consider it reasonable to reroll the entire battle given the circumstances.
the funny thing is, the sub didn’t even hit! i could see if the sub hit, you having more desire to reroll the battle since you would have lost an aircraft, but STILL, given the circumstances, that would have been your tough luck since you opened yourself up to the possibility. the allies are in a tough position here allweneed - they need to take some chances - it’s not fair for you to try to take those opportunities away from them by making assumptions, and then on top of it, try to take away the hit they DID get. geez, you are RUTHLESS MAN!!!
actually hank, while your logic may seem reasonable, it does not take into account a very important fact - the attacking player did not wait for an answer on the submerge or not submerge. therefore, rolled dice stand and the defender has the right to roll the sub or not. this is customary and correct when all is taken into account. rolled dice should always stand when there is not an illegal move.
magine this scenario hank and love, and you will see where you logic immediately breaks down in a similar (not exactly the same) example. you attack a sea zone that has a lone destroyer and an airbase with 3 fighters that can scramble. you attack with 5 ftr, tac, and a sub. you make the choice for your opponent that he will not scramble. you roll the battle and you whiff in the first round and he hits. you whiff in the second round and he hits. unlikely i know, but stuff like this happens to me all the time. now what? your attack against his 4 units (if full scramble) was 91% with 3 units remaining… but if he’s behind, he may take the chance of getting lucky!
now you say, well, if you want to scramble the entire battle has to be rerolled? i don’t think so. now, you could argue that you should not have to continue after round 1, but even that is an argument i would not want to pursue if i was in the attacker’s position.
or put another way, what if his cruiser had hit in this case and you had whiffed in the first round? his cruiser hits and you lose the sub. you roll again, miss again, and his cruiser hits again. you roll again and finally hit him and the cruiser hits again. then he says, hold on, i would have rolled my sub in the first round. and you say…? well, the let’s reroll the battle. nope it don’t work like that.
cheers
sorry that first example was a little off, it was 99% with 4 units remaining for the attacker - sorry!
you may think i’m belaboring the point, but i’m saying these things because IF you beat atlanta and face us, i don’t want anything like this happening. plus, during a tournament game, i tend to check into the boards from my phone every hour or so at least. so any answer you need will be very quick. but if you ever proceed with a battle not asking for a scramble, intercept, submerge, casualty choice, etc and dice are rolled, be prepared to keep those dice and if i want to retroactively change my casualty choice or roll for a sub, or scramble or intercept, i don’t want to hear some argument for how the entire battle should be rerolled. of course it goes both ways.
cheers