I see why I normally protect sz92.
13L Whackamatt (Axis) vs Vold (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 fighters, 1 infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to CelebesCombat - British
Battle in Kiangsu
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in CelebesNon Combat Move - British
1 mech_infantry moved from Siam to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Kiangsu to KwangtungPlace Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 33 PUs totalPlace Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Southern France
4 infantry moved from Southern Italy to 95 Sea Zone
4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to 93 Sea ZonePlace Units - Italians
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern FranceTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Shan State
1 bomber moved from Malaya to Iraq
1 fighter moved from Malaya to IndiaPlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Vologda to Urals
2 armour moved from Smolensk to Urals
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Novgorod to 115 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Archangel to Finland
1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
2 destroyers moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Samara
2 armour moved from Russia to Samara
2 armour and 1 mech_infantry moved from Tambov to Caucasus
2 armour and 3 infantry moved from Rostov to Caucasus
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Samara
8 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 tactical_bomber moved from Ukraine to GermanyCombat - Germans
Battle in Samara
Germans attack with 3 armour and 2 artilleries
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Battle in 109 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 2 destroyers and 2 transports
Germans win, taking Norway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 destroyers
Casualties for British: 2 destroyers and 2 transports
Battle in Caucasus
Germans attack with 4 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Urals
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Rostov to CaucasusPlace Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 armour, 2 infantry and 2 tactical_bombers placed in Western Germany
3 transports placed in 115 Sea ZoneTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs -
the file
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 9 PUs;Combat Move - Japanese
4 fighters moved from Hawaiian Islands to JapanNon Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
3 infantry and 1 tactical_bomber placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,4
Japanese collect 23 PUs (7 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 armour moved from 19 Sea Zone to Shantung
3 infantry moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in Shantung
Battle in Okinawa
Battle in Hawaiian Islands
Americans attack with 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Shantung from Japanese, taking Okinawa from Japanese, taking Hawaiian Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in ShantungNon Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from New Britain to MidwayPlace Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
3 artilleries and 3 infantry moved from Anhwe to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to SumatraCombat - British
Battle in Sumatra
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantryNon Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 infantry moved from Kiangsu to Anhwe
3 aaGuns moved from Kiangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to India
3 mech_infantrys moved from Egypt to IraqPlace Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
2 armour and 4 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 5 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 4 destroyers, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 5 infantry
British defend with 1 armour, 2 bombers, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 2 bombers and 2 infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern FrancePlace Units - Italians
1 artillery and 1 infantry placed in Southern France
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
I forgot a SBR with ANZAC; Iraq to Volgo - 1 strat bomber, no escort, no ff to scramble. Rolls here:
IC AA
Rolling 1d6:
(1)Damage (if AA misses, +2 for sbr)
Rolling 1d6:
(3) -
shot down :(
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to JavaCombat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreatedNon Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Java to Shan State
1 fighter moved from India to Iraq
1 bomber moved from New South Wales to Shan State
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea ZonePlace Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Combat Move - French
Non Combat Move - French
2 infantry moved from Libya to Tobruk
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 2 artilleries, 2 destroyers, 5 infantry, 1 tactical_bomber and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
2 artilleries moved from Samara to Kazakhstan
4 armour, 3 infantry and 1 mech_infantry moved from Caucasus to Northwest Persia
8 armour moved from Volgograd to Northwest Persia
3 infantry moved from Ukraine to Rostov
1 infantry moved from Tambov to Volgograd
1 infantry moved from Urals to Evenkiyskiy
1 armour moved from Urals to Evenkiyskiy
1 armour moved from Urals to Timguska
1 armour moved from Urals to Evenkiyskiy
1 armour and 1 mech_infantry moved from Novosibirsk to Timguska
3 infantry moved from Russia to Samara
1 armour moved from Samara to Kazakhstan
2 armour moved from Samara to Kansu
2 armour moved from Novosibirsk to Kansu
1 destroyer moved from 113 Sea Zone to 105 Sea Zone
1 tactical_bomber moved from Germany to Western Germany
1 cruiser moved from 113 Sea Zone to 104 Sea Zone
1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from Normandy Bordeaux to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 111 Sea Zone
1 artillery and 1 infantry moved from 111 Sea Zone to Scotland
5 transports moved from 115 Sea Zone to 113 Sea Zone
2 fighters and 3 tactical_bombers moved from Novgorod to Western Germany
1 armour moved from Norway to Finland
Germans take Finland from Americans
1 armour moved from Finland to Norway
1 armour moved from Normandy Bordeaux to Western Germany
2 fighters and 1 tactical_bomber moved from Normandy Bordeaux to 105 Sea ZoneCombat - Germans
Battle in Timguska
Germans attack with 2 armour and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Timguska from Russians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Evenkiyskiy
Germans attack with 2 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Evenkiyskiy from Russians with 2 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 105 Sea Zone
Germans attack with 1 destroyer, 2 fighters and 1 tactical_bomber
British defend with 1 submarine
Germans win, taking 105 Sea Zone from Neutral with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 1 submarine
Battle in Kazakhstan
Germans attack with 1 armour and 2 artilleries
Russians defend with 1 infantry
Germans win, taking Kazakhstan from Russians with 1 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Northwest Persia
Germans attack with 12 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Northwest Persia from Russians with 12 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kansu
Germans attack with 4 armour
Chinese defend with 1 infantry
Germans win, taking Kansu from Chinese with 4 armour remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in ScotlandNon Combat Move - Germans
1 aaGun moved from Caucasus to Northwest Persia
1 artillery and 2 infantry moved from Normandy Bordeaux to Holland Belgium
2 fighters and 1 tactical_bomber moved from 105 Sea Zone to Western GermanyPlace Units - Germans
2 destroyers and 3 transports placed in 113 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Western Germany
1 tactical_bomber placed in FranceTurn Complete - Germans
Germans collect 74 PUs; end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 82 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 102 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - Russians
Non Combat Move - Russians
1 infantry moved from Persia to Iraq
1 armour, 4 fighters, 1 mech_infantry and 1 tactical_bomber moved from Egypt to IraqTurn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 1 destroyer and 9 infantry; Remaining resources: 0 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Non Combat Move - Japanese
2 fighters moved from Japan to ManchuriaPlace Units - Japanese
1 destroyer placed in 6 Sea Zone
3 infantry placed in Manchuria
6 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 5,2,5,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,5,2,1,6,4,6,1
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6
Japanese collect 15 PUs (5 lost to blockades); end with 17 PUs total -
scramble/Kami Japan?
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no scramble and no intercept.
I’m out of kamikaze tokens.
If you’re ever left wondering during a game, you can review history. Expand the Purchase Units phase, and in the text it will state: "purchased blah; 2 PUs reamining; 0 suicide tokens remaining…or however many they have left. I have none.





