@oysteilo said in pacifiersboard (X) -vs- oysteilo (L +58) OOB Playoff:
no scramble, sub will fight
the kind of default for the sub (your first loss if I hit after you, but submerge if I hit before you?)
dice come later tonight
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 armour, 1 carrier, 3 destroyers, 2 mech_infantrys and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 5 PUs;
Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for French and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
Reseting Bonus Movement of Units
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
1 battleship and 3 destroyers moved from 6 Sea Zone to 35 Sea Zone
2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Kwangsi to Philippines
2 infantry moved from Borneo to 43 Sea Zone
1 infantry moved from Celebes to 44 Sea Zone
1 artillery moved from Java to 42 Sea Zone
1 artillery and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery moved from 41 Sea Zone to Sumatra
2 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
2 infantry moved from 37 Sea Zone to Malaya
1 fighter and 1 tactical_bomber moved from Caroline Islands to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Philippines
1 infantry and 1 transport moved from 44 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 submarine moved from 26 Sea Zone to 10 Sea Zone
2 artilleries and 2 infantry moved from Kwangsi to 36 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 artilleries and 2 infantry moved from 37 Sea Zone to Siam
1 infantry moved from Hopei to Kweichow
1 fighter and 1 tactical_bomber moved from Kwangsi to Kweichow
1 armour and 1 artillery moved from Yakut S.S.R. to Ulaanbaatar
1 artillery moved from Chahar to Central Mongolia
Japanese take Central Mongolia from Russians
2 infantry moved from New Britain to 47 Sea Zone
2 infantry and 1 transport moved from 47 Sea Zone to 45 Sea Zone
2 infantry moved from 45 Sea Zone to Dutch New Guinea
1 carrier moved from 42 Sea Zone to 35 Sea Zone
1 carrier moved from 47 Sea Zone to 34 Sea Zone
1 carrier moved from 47 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in 10 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 destroyer and 2 transports
Japanese win, taking 10 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 22
Casualties for Americans: 1 destroyer and 2 transports
Battle in 35 Sea Zone
Japanese attack with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer and 1 submarine
Units damaged: 1 battleship owned by the Japanese
Japanese win with 1 battleship, 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 14
Casualties for Americans: 1 destroyer and 1 submarine
Battle in Philippines
Japanese attack with 2 artilleries, 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Americans defend with 1 airfield, 1 fighter, 1 harbour and 2 infantry
Japanese win, taking Philippines from Americans with 2 artilleries, 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 fighter and 2 infantry
Battle in Ulaanbaatar
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 infantry
Japanese win, taking Ulaanbaatar from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Russians: 1 infantry
Battle in Sumatra
Battle in Malaya
Battle in Siam
Japanese attack with 2 artilleries and 2 infantry
ANZAC defend with 1 infantry
Japanese win, taking Sumatra from Dutch, taking Malaya from UK_Pacific, taking Siam from ANZAC with 2 artilleries and 1 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Kweichow
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Dutch New Guinea
Battle in French Indo China
Non Combat Move - Japanese
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 fighter and 1 tactical_bomber could not land in Philippines and were removed
1 carrier, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 37 Sea Zone
1 cruiser and 2 destroyers moved from 43 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from 47 Sea Zone to Marshall Islands
1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Hunan to Kiangsi
2 submarines moved from 43 Sea Zone to 38 Sea Zone
1 artillery moved from Soviet Far East to Siberia
1 fighter and 1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 fighter and 1 infantry moved from Kwangsi to Kiangsi
1 bomber moved from Philippines to Kwangtung
Place Units - Japanese
Turning on Edit Mode
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 fighter and 1 tactical_bomber
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Kwangtung: 1 bomber
EDIT: Adding units owned by Japanese to Kiangsi: 1 bomber
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier, 3 destroyers and 1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 62 PUs; end with 67 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
FYI I had to edit the planes out of PI - TripleA got confused on how many moves they had left. They had one left (I verified in the history), but it thought they had zero.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine moved from 11 Sea Zone to 10 Sea Zone
Combat - Americans
Battle in 10 Sea Zone
Americans attack with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine
Japanese defend with 1 submarine
Americans roll dice for 1 submarine in 10 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Japanese lost in 10 Sea Zone
Americans win, taking 10 Sea Zone from Japanese with 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Non Combat Move - Americans
1 armour, 2 artilleries, 4 infantry and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
2 mech_infantrys moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
Place Units - Americans
1 carrier, 1 destroyer, 2 fighters, 3 submarines and 2 transports placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
10 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 cruiser, 4 destroyers, 4 fighters, 4 submarines and 2 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
104 Sea Zone : 1 destroyer
86 Sea Zone : 2 transports
Brazil : 1 flag, 3 infantry and 2 mech_infantrys
91 Sea Zone : 1 armour, 2 artilleries, 1 battleship, 2 carriers, 3 cruisers, 3 destroyers, 3 fighters, 4 infantry, 1 mech_infantry, 1 submarine, 1 tactical_bomber and 4 transports
Production/PUs Summary :
Germans : 45 / 56
Russians : 26 / 26
Japanese : 62 / 72
Americans : 52 / 72
Chinese : 7 / 12
British : 27 / 37
UK_Pacific : 7 / 10
Italians : 21 / 35
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Yunnan to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Hopei
Chinese take Hopei from Japanese
Combat - Chinese
Non Combat Move - Chinese
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 1 armour, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports
EDIT: Adding units owned by Americans to 91 Sea Zone: 4 transports
EDIT: Adding units owned by Americans to Gibraltar: 2 artilleries and 2 infantry
EDIT: Adding units owned by Americans to Morocco: 1 armour, 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
2 infantry moved from Sikang to Shensi
1 artillery moved from Tsinghai to Shensi
1 infantry moved from Shensi to Kweichow
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 2,1,3
Chinese collect 10 PUs (1 lost to blockades); end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs
Territory Summary for Chinese :
Kwangsi : 1 infantry
Shensi : 1 artillery and 2 infantry
Yunnan : 2 artilleries, 1 fighter and 13 infantry
Suiyuyan : 1 infantry
Kweichow : 1 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Production/PUs Summary :
Germans : 45 / 56
Russians : 26 / 26
Japanese : 58 / 72
Americans : 52 / 72
Chinese : 11 / 16
British : 27 / 37
UK_Pacific : 7 / 10
Italians : 21 / 35
ANZAC : 10 / 12
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 1,750
Median : 1,500
Variance : 2,000
Standard Deviation : 1,414
Total rolls : 4
Null / Other
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2,000
Median : 2,000
Variance : 1,500
Standard Deviation : 1,225
Total rolls : 3
Americans Combat
1 was rolled 1 times
Average roll : 1,000
Median : 1,000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Forgot to move the troops onto land. Also why the hell can´t the chinese attack French Indo China.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 5 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 aaGuns; Remaining resources: 0 PUs;
Combat Move - British
2 fighters, 2 infantry and 1 tactical_bomber moved from Yunnan to French Indo China
2 infantry moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from Union of South Africa to Egypt
1 bomber moved from Belgian Congo to Egypt
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
British win, taking French Indo China from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Egypt
British attack with 2 bombers and 2 infantry
Italians defend with 1 artillery, 1 factory_minor and 1 harbour
British win, taking Egypt from Italians with 2 bombers and 2 infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Non Combat Move - British
2 bombers moved from Egypt to Belgian Congo
2 transports moved from 81 Sea Zone to 72 Sea Zone
2 fighters and 1 tactical_bomber moved from French Indo China to Yunnan
Place Units - British
1 artillery and 1 infantry placed in Union of South Africa
1 destroyer and 2 transports placed in 106 Sea Zone
1 infantry placed in United Kingdom
Turning on Edit Mode
EDIT: Removing units owned by British from Ontario: 1 artillery and 1 infantry
EDIT: Adding units owned by British to Quebec: 1 artillery and 1 infantry
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 4,4,6,5
British collect 29 PUs; end with 34 PUs total
Place Units - UK_Pacific
2 aaGuns placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,1,3,4,5,6,6,1,4
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,1,3
UK_Pacific collect 6 PUs (3 lost to blockades); end with 6 PUs total
Some Units in India change ownership: 2 aaGuns
Go ahead and make the changes you need to make. Chinese are restricted to China with the exception of Burma, and maybe one other I forget the details.
Thanks and it makes sense that the chinese are restricted. Otherwise they could walk around the map.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 9 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 armour and 1 infantry moved from Greece to 99 Sea Zone
1 armour, 1 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
1 armour and 1 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Alexandria to Egypt
1 infantry moved from Trans-Jordan to Egypt
1 bomber moved from Greece to Egypt
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 94 Sea Zone
1 infantry moved from 94 Sea Zone to Algeria
Combat - Italians
Battle in Egypt
Italians attack with 1 armour, 1 bomber, 2 fighters and 2 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Egypt from British with 1 armour, 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 2 infantry
Casualties for Italians: 2 infantry
Battle in Algeria
Non Combat Move - Italians
1 destroyer and 1 submarine moved from 98 Sea Zone to 95 Sea Zone
1 destroyer moved from 97 Sea Zone to 92 Sea Zone
1 bomber moved from Egypt to Greece
2 fighters moved from Egypt to Iraq
2 aaGuns, 1 armour and 1 artillery moved from Northern Italy to Southern Italy
Place Units - Italians
1 destroyer placed in 95 Sea Zone
3 infantry placed in Southern Italy
6 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 24 PUs; end with 24 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 35 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 40 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 3 infantry; Remaining resources: 3 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
2 fighters moved from Yunnan to India
Place Units - ANZAC
3 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 13 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
3 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Anglo Egyptian Sudan to Ethiopia
French take Ethiopia from Italians
Combat - French
Non Combat Move - French
1 cruiser and 1 destroyer moved from 123 Sea Zone to 106 Sea Zone
1 fighter moved from Iceland to United Kingdom
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 1 bomber, 1 destroyer, 4 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 2 artilleries and 6 infantry moved from Bessarabia to Ukraine
15 armour and 2 mech_infantrys moved from Novgorod to Belarus
2 mech_infantrys moved from Baltic States to Belarus
1 armour and 6 mech_infantrys moved from Eastern Poland to Belarus
Combat - Germans
Battle in Belarus
Germans attack with 16 armour and 10 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 16 armour and 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 1 armour, 2 artilleries and 6 infantry
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Ukraine from Russians with 1 armour, 2 artilleries and 6 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
5 mech_infantrys moved from Germany to Eastern Poland
4 bombers moved from France to Novgorod
3 artilleries, 4 fighters, 2 infantry and 2 tactical_bombers moved from France to Western Germany
3 transports moved from 126 Sea Zone to 112 Sea Zone
Place Units - Germans
1 destroyer placed in 112 Sea Zone
3 mech_infantrys placed in Novgorod
3 artilleries, 1 bomber and 4 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 8 infantry; Remaining resources: 2 PUs;
Combat Move - Russians
1 armour and 1 infantry moved from Yenisey to Yakut S.S.R.
Russians take Yakut S.S.R. from Japanese
2 artilleries and 8 infantry moved from Bryansk to Ukraine
1 infantry moved from Rostov to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
Combat - Russians
Battle in Ukraine
Russians attack with 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber
Germans defend with 1 armour, 2 artilleries, 1 factory_minor and 6 infantry
Russians roll dice for 2 artilleries, 2 fighters, 9 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/14 hits
Germans roll dice for 1 armour, 2 artilleries and 6 infantry in Ukraine, round 2 : 5/9 hits
5 infantry owned by the Russians and 3 infantry owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Ukraine, round 3 : 4/9 hits
Germans roll dice for 1 armour, 2 artilleries and 3 infantry in Ukraine, round 3 : 3/6 hits
3 infantry owned by the Russians , 3 infantry owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians roll dice for 2 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Ukraine, round 4 : 2/6 hits
Germans roll dice for 1 armour and 1 artillery in Ukraine, round 4 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 artillery owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 armour, 2 artilleries and 6 infantry
Casualties for Russians: 9 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
4 aaGuns, 2 armour, 3 artilleries and 16 infantry moved from Bryansk to Russia
1 infantry moved from Smolensk to Russia
1 infantry moved from Archangel to Vologda
1 armour and 1 infantry moved from Kansu to Suiyuyan
1 infantry moved from Timguska to Yenisey
1 infantry moved from Evenkiyskiy to Yenisey
Place Units - Russians
8 infantry placed in Russia
Turn Complete - Russians
Russians collect 26 PUs; end with 28 PUs total
Territory Summary for Russians :
Suiyuyan : 1 armour and 1 infantry
Yenisey : 2 infantry
Yakut S.S.R. : 1 armour and 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag
Buyant-Uhaa : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 1 infantry
Russia : 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 35 infantry and 1 tactical_bomber
Ukraine : 2 artilleries and 1 factory_minor
Western Ukraine : 1 infantry
Vologda : 1 infantry
Volgograd : 1 factory_minor
115 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 58
Russians : 26 / 28
Japanese : 55 / 72
Americans : 52 / 72
Chinese : 11 / 16
British : 25 / 34
UK_Pacific : 9 / 6
Italians : 23 / 40
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 4 times
4 was rolled 9 times
5 was rolled 8 times
6 was rolled 9 times
Average roll : 3,587
Median : 4,000
Variance : 0,489
Standard Deviation : 0,699
Total rolls : 46
Germans Combat
1 was rolled 4 times
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 3,353
Median : 3,000
Variance : 0,938
Standard Deviation : 0,968
Total rolls : 17
Russians Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3,724
Median : 4,000
Variance : 0,821
Standard Deviation : 0,906
Total rolls : 29
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 armour, 1 destroyer, 1 factory_minor, 1 harbour, 7 infantry and 2 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery moved from Central Mongolia to Suiyuyan
1 armour moved from Ulaanbaatar to Suiyuyan
1 armour and 1 mech_infantry moved from Kiangsu to Hopei
1 mech_infantry moved from Kiangsu to Kweichow
1 fighter and 1 tactical_bomber moved from Kiangsi to Kweichow
1 fighter, 1 infantry and 1 tactical_bomber moved from Kiangsi to Hunan
2 artilleries and 7 infantry moved from Kiangsi to Kwangsi
2 infantry moved from Dutch New Guinea to 45 Sea Zone
2 infantry and 1 transport moved from 45 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Philippines to 35 Sea Zone
2 artilleries, 1 infantry and 2 transports moved from 35 Sea Zone to 36 Sea Zone
2 artilleries and 1 infantry moved from Siam to French Indo China
2 artilleries and 3 infantry moved from 36 Sea Zone to Kwangsi
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
1 artillery moved from Sumatra to 41 Sea Zone
1 artillery and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 artillery moved from 36 Sea Zone to Kwangsi
Combat - Japanese
Battle in Hunan
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Hunan from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Hopei
Japanese attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Suiyuyan
Japanese attack with 1 armour and 1 artillery
Russians defend with 1 armour and 1 infantry; Chinese defend with 1 infantry
1 armour owned by the Japanese and 1 artillery owned by the Japanese retreated to Central Mongolia
Battle in Kweichow
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese winChinese win with 1 armour and 2 infantry remaining, taking Kweichow from Chinese with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kwangsi
Japanese attack with 5 artilleries and 10 infantry
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 5 artilleries and 9 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Japanese attack with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking French Indo China from UK_Pacific with 2 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Non Combat Move - Japanese
3 transports moved from 37 Sea Zone to 36 Sea Zone
2 submarines moved from 38 Sea Zone to 39 Sea Zone
2 fighters moved from Kiangsi to Central Mongolia
1 bomber moved from Kiangsi to Kwangsi
1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi
1 fighter and 1 tactical_bomber moved from Hunan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kweichow to Kiangsi
1 bomber, 2 fighters and 2 tactical_bombers moved from Kwangsi to Kiangsi
1 carrier, 1 fighter and 1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
1 battleship, 1 carrier, 3 destroyers, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 33 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 factory_minor placed in Manchuria
1 harbour placed in Hainan
1 destroyer placed in 6 Sea Zone
7 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 61 PUs; end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 carriers and 4 fighters; Remaining resources: 0 PUs;
Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from Morocco to Algeria
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 105 Sea Zone
2 artilleries and 2 infantry moved from 105 Sea Zone to Normandy Bordeaux
1 battleship, 2 carriers, 3 cruisers and 3 destroyers moved from 91 Sea Zone to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter moved from 91 Sea Zone to Normandy Bordeaux
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
Combat - Americans
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Algeria
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
Americans win, taking Algeria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 2 artilleries, 2 fighters and 2 infantry
Germans defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Normandy Bordeaux from Germans with 2 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Americans
2 fighters moved from Normandy Bordeaux to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 105 Sea Zone
1 destroyer moved from 104 Sea Zone to 110 Sea Zone
2 infantry and 2 mech_infantrys moved from Brazil to 86 Sea Zone
2 infantry, 2 mech_infantrys and 2 transports moved from 86 Sea Zone to 91 Sea Zone
2 transports moved from 91 Sea Zone to 105 Sea Zone
2 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 bomber moved from Western United States to Morocco
Place Units - Americans
1 carrier placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
1 carrier and 2 fighters placed in 10 Sea Zone
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
2 artilleries, 1 fighter and 13 infantry moved from Yunnan to Kwangsi
1 artillery and 2 infantry moved from Shensi to Kweichow
1 infantry moved from Suiyuyan to Chahar
Combat - Chinese
Battle in Chahar
Chinese attack with 1 infantry
Japanese defend with 1 aaGun
1 aaGun owned by the Japanese lost in Chahar
Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun
Battle in Kwangsi
Chinese attack with 2 artilleries, 1 fighter and 13 infantry
Japanese defend with 5 artilleries and 9 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 13 infantry in Kwangsi, round 2 : 0/16 hits
Japanese roll dice for 5 artilleries and 9 infantry in Kwangsi, round 2 : 3/14 hits
3 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 10 infantry in Kwangsi, round 3 : 4/13 hits
Japanese roll dice for 5 artilleries and 9 infantry in Kwangsi, round 3 : 7/14 hits
4 infantry owned by the Japanese and 7 infantry owned by the Chinese lost in Kwangsi
Chinese roll dice for 2 artilleries, 1 fighter and 3 infantry in Kwangsi, round 4 : 3/6 hits
Japanese roll dice for 5 artilleries and 5 infantry in Kwangsi, round 4 : 3/10 hits
3 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Kwangsi
2 artilleries owned by the Chinese retreated to Yunnan
Japanese win with 5 artilleries and 2 infantry remaining. Battle score for attacker is -18
Casualties for Japanese: 7 infantry
Casualties for Chinese: 13 infantry
Battle in Kweichow
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 1/3 hits
Japanese roll dice for 1 mech_infantry in Kweichow, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Non Combat Move - Chinese
1 fighter moved from Kwangsi to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Territory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 4 infantry
Kweichow : 1 artillery and 2 infantry
Chahar : 1 infantry
Production/PUs Summary :
Germans : 44 / 58
Russians : 26 / 28
Japanese : 59 / 68
Americans : 55 / 75
Chinese : 9 / 15
British : 25 / 34
UK_Pacific : 7 / 6
Italians : 22 / 40
ANZAC : 10 / 13
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 14 times
3 was rolled 11 times
4 was rolled 16 times
5 was rolled 18 times
6 was rolled 8 times
Average roll : 3,545
Median : 4,000
Variance : 1,013
Standard Deviation : 1,007
Total rolls : 77
Japanese Combat
1 was rolled 5 times
2 was rolled 8 times
3 was rolled 7 times
4 was rolled 11 times
5 was rolled 5 times
6 was rolled 3 times
Average roll : 3,308
Median : 3,000
Variance : 1,079
Standard Deviation : 1,039
Total rolls : 39
Chinese Combat
1 was rolled 5 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 13 times
6 was rolled 5 times
Average roll : 3,789
Median : 4,000
Variance : 1,514
Standard Deviation : 1,230
Total rolls : 38
Well it was a 53% chance, but getting diced that badly the first round.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 6 artilleries, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 tactical_bomber moved from Gibraltar to 94 Sea Zone
2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber moved from Yunnan to Kwangsi
Combat - British
British creates battle in territory 106 Sea Zone
Battle in 94 Sea Zone
British attack with 1 tactical_bomber
Italians defend with 1 transport
British win, taking 106 Sea Zone from Germans with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Kwangsi
British attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Japanese defend with 5 artilleries and 2 infantry
British win, taking Kwangsi from Japanese with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber remaining. Battle score for attacker is 17
Casualties for Japanese: 5 artilleries and 2 infantry
Casualties for British: 3 infantry
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kwangsi to Yunnan
8 infantry moved from India to Burma
2 transports moved from 72 Sea Zone to 71 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Quebec to 106 Sea Zone
3 fighters moved from Gibraltar to United Kingdom
1 tactical_bomber moved from 94 Sea Zone to Morocco
1 armour, 1 artillery, 1 destroyer, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Gibraltar
Place Units - British
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South Africa
5 artilleries placed in United Kingdom
Turn Complete - British
British collect 25 PUs; end with 25 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,1,1,3,4
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,5,2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 4 armour, 1 destroyer and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Northwest Persia to Caucasus
Italians take Caucasus from Russians
1 infantry moved from Persia to Eastern Persia
Italians take Eastern Persia from Neutral_Allies
1 armour moved from Egypt to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 armour moved from Anglo Egyptian Sudan to Egypt
1 submarine moved from 95 Sea Zone to 91 Sea Zone
2 destroyers moved from 95 Sea Zone to 92 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports; Americans defend with 2 transports
Italians win with 1 submarine remaining. Battle score for attacker is 36
Casualties for British: 1 destroyer and 2 transports
Casualties for Americans: 2 transports
Battle in 92 Sea Zone
Italians attack with 2 destroyers
Americans defend with 1 submarine
Italians win with 1 destroyer remaining. Battle score for attacker is -2
Casualties for Italians: 1 destroyer
Casualties for Americans: 1 submarine
Non Combat Move - Italians
2 fighters moved from Southern Italy to Egypt
2 fighters moved from Iraq to Egypt
1 transport moved from 98 Sea Zone to 99 Sea Zone
2 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 99 Sea Zone
2 infantry and 1 transport moved from 99 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Egypt
6 infantry moved from Northern Italy to Southern France
4 aaGuns, 1 armour, 1 artillery and 3 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
3 armour placed in Egypt
1 armour and 2 mech_infantrys placed in Northern Italy
1 destroyer placed in 97 Sea Zone
Turn Complete - Italians
Italians collect 25 PUs; end with 25 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
3 infantry moved from Tobruk to Alexandria
British take Alexandria from Italians
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
1 cruiser and 1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to 91 Sea Zone
Combat - French
Battle in 91 Sea Zone
French attack with 1 cruiser, 1 destroyer and 1 fighter
Italians defend with 1 submarine
French win with 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Italians: 1 submarine
Non Combat Move - French
1 fighter moved from 91 Sea Zone to Algeria
Turn Complete - French