none
UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,3,5,5,5,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,2,4,3,4,3,5,5,2,1,6,3
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,3,5,5,5,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,2,4,3,4,3,5,5,2,1,6,3
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 102 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode -
Forgot a NCM, if you will allow it use the second file.
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Forgot a NCM, if you will allow it use the second file.
Always sir. Any time you want to make forgotten NCMs before the next move is ok with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Morocco
1 cruiser moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 0/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 3 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour moved from Romania to Greece
2 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Tobruk
1 bomber moved from Morocco to Libya
1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery, 2 fighters and 2 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major
Libya : 1 bomber
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 transport
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 armour
92 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
38 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom -
Need intercept orders for the UK
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5,1 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Battle in 91 Sea Zone
Germans attack with 1 fighter, 5 submarines and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French and 1 cruiser owned by the British lost in 91 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 91 Sea Zone
Germans win with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
3 artilleries moved from Poland to Germany
4 infantry moved from Poland to Germany
2 artilleries and 7 infantry moved from Romania to Slovakia Hungary
3 aaGuns and 10 infantry moved from Poland to Slovakia Hungary
2 fighters moved from United Kingdom to 112 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 6 armour, 3 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 2 armour
Germany : 3 artilleries, 1 factory_major and 4 infantry
Norway : 1 armour and 8 infantry
Holland Belgium : 1 artillery, 1 infantry and 2 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 13 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 5 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I would like to request that you randomly roll to assign casualties for the AA run over London as per rules (TripleA does it wrong and lets you assign casualties freely between both raids) since it has a major impact on my chances of holding London. My suggestion is to roll two dice to assign the two hits, let 1-4 be tacticals, 5 be the bomber that rolled 7 damage and 6 be the bomber that rolled 8 damage. If the second dice rolls the same number reroll that dice (but not the first) until it shows a unique number.
Hope that suggestion sounds OK with you, it seems the most fair as it lets you keep your great damage rolls.
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My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.
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Going forward, I would like to suggest that aa gun dice are in the order of bombers, tacs, fighters. Here are the two dice…if I can remember how it is done :|
Rolling 2d6:
(2, 3) -
Hey I got it right…go figure. Anyhow, with the 2 & 3, the aa hits remain as tacs per your suggestion and the map remains unchanged.
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Thank you for being a good sport!!!
It’s not quite as easy as using your suggestion since you are allowed to assign casualties however you want for planes attacking the same facility (i.e. 2 tac + 1 bomber attack an airbase you can take the tacs first, but 2 tacs attack the airbase 1 bomber attacks harbor/factory you cant). Also for AA gun fire from factories/harbour/airfield, you can never take fighters as casualties whereas from regular AA guns you can always choose whichever order you like. In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.
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Thank you for being a good sport!!!
In the very few cases that a double raid like this is done I suggest rolling the whole thing on the forums.
You are most welcome. I always view it as just a game :-)
I agree with you on rolling aa guns for the double raids on here.
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My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.
I just saw you requested this. I’m referring to Gamerman’s (who I gather knows his stuff) google doc of TripleA issues (No 4): https://docs.google.com/document/d/1cS3hFwoBP0rWr3208jw1LAtCvHYa9Ji9uU8PwbCMIwM/edit?pli=1
I had no idea that people usually assumed lowest to highest. If that is the case I apologize for the confusion, I’m new here (although not new to the game).





