Test summary from TripleA, engine version: 2.6.14803, time: 11:32:24 PM
Savegame
13L G40 Vold (axis) vs MrRoboto (Allies + 9)
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edit was for a couple of drive-by territory grabs I forgot to get before I hit the button.
I did a scramble in a local file. we were right, they just flew around and watched the sea battle - no effect.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 artilleries and 8 infantry moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Novgorod to Karelia
1 submarine moved from 115 Sea Zone to 114 Sea ZoneCombat - Russians
Battle in 114 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
Russians roll dice for 1 submarine in 114 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 carrier, 1 cruiser and 1 transport in 114 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Russians lost in 114 Sea Zone
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -6
Casualties for Russians: 1 submarine
Battle in Karelia
Russians attack with 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber
Germans defend with 7 infantry
Russians roll dice for 2 artilleries, 2 fighters, 8 infantry and 1 tactical_bomber in Karelia, round 2 : 2/13 hits
Germans roll dice for 7 infantry in Karelia, round 2 : 4/7 hits
4 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 2 fighters, 4 infantry and 1 tactical_bomber in Karelia, round 3 : 3/9 hits
Germans roll dice for 5 infantry in Karelia, round 3 : 1/5 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Karelia
Russians roll dice for 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Karelia, round 4 : 2/8 hits
Germans roll dice for 2 infantry in Karelia, round 4 : 0/2 hits
2 infantry owned by the Germans lost in Karelia
Russians win, taking Karelia from Germans with 2 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 7 infantry
Casualties for Russians: 5 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Karelia to Russia
9 infantry moved from Belarus to Bryansk
2 aaGuns, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Western Ukraine
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns moved from Novgorod to Archangel
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.Place Units - Russians
3 artilleries placed in Ukraine
1 artillery and 7 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 40 / 46
Russians : 37 / 37
Japanese : 29 / 42
Americans : 52 / 57
Chinese : 9 / 15
British : 26 / 34
UK_Pacific : 21 / 21
Italians : 18 / 15
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor and 1 harbour; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Japanese from Neutrality to War
EDIT: Turning off Edit Mode
1 artillery and 2 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 mech_infantry moved from Chahar to Anhwe
1 mech_infantry moved from Anhwe to Kweichow
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 artillery and 1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
1 armour moved from Korea to Amur
Japanese take Amur from Russians
1 armour moved from Amur to Siberia
Japanese take Siberia from Russians
1 artillery and 5 infantry moved from Manchuria to Amur
1 infantry moved from Korea to AmurCombat - Japanese
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 3 infantry and 4 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 6 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
2 bombers, 6 fighters and 4 tactical_bombers moved from Yunnan to Kwangsi
1 artillery and 3 infantry moved from Kiangsi to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
2 artilleries and 6 infantry moved from Japan to 6 Sea Zone
2 artilleries, 6 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from 36 Sea Zone to Kwangsi
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 factory_minor placed in ManchuriaTurn Complete - Japanese
Japanese collect 35 PUs; end with 35 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Combat - Americans
Non Combat Move - Americans
1 fighter moved from Guam to 54 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 carriers, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 carrier, 1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers placed in 10 Sea Zone
1 fighter placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
4 infantry moved from Szechwan to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Yunnan
Chinese attack with 1 fighter and 5 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Yunnan to Burma
2 infantry moved from Szechwan to SikangPlace Units - Chinese
5 infantry placed in SikangTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 artilleries, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
1 fighter moved from Gibraltar to 98 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 98 Sea Zone
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
4 fighters moved from United Kingdom to 110 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from JapaneseCombat - British
Battle in 110 Sea Zone
British attack with 1 destroyer and 4 fighters
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 110 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 destroyer and 4 fighters in 110 Sea Zone, round 2 : 2/5 hits
2 submarines owned by the Germans and 1 destroyer owned by the British lost in 110 Sea Zone
British win with 4 fighters remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber
Italians defend with 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/8 hits
Units damaged: 1 battleship owned by the Italians
Italians roll dice for 1 battleship, 2 cruisers, 1 destroyer and 2 transports in 98 Sea Zone, round 2 : 1/4 hits
Units damaged: 1 battleship owned by the British
1 destroyer owned by the Italians , 1 submarine owned by the Italians and 1 cruiser owned by the Italians lost in 98 Sea Zone
British roll dice for 1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 tactical_bomber in 98 Sea Zone, round 3 : 4/8 hits
Italians roll dice for 1 battleship, 1 cruiser and 2 transports in 98 Sea Zone, round 3 : 2/2 hits
1 cruiser owned by the British , 1 battleship owned by the Italians , 2 transports owned by the Italians , 1 cruiser owned by the Italians and 1 destroyer owned by the British lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 2 cruisers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 52
Casualties for British: 1 cruiser and 1 destroyer
Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer, 1 submarine and 2 transportsNon Combat Move - British
1 fighter moved from 98 Sea Zone to Syria
1 mech_infantry moved from Ethiopia to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 cruiser and 1 transport moved from 76 Sea Zone to 79 Sea Zone
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
2 infantry moved from Sumatra to 41 Sea Zone
2 infantry and 1 transport moved from 41 Sea Zone to 39 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
2 infantry moved from 39 Sea Zone to India
1 infantry moved from Eastern Persia to West India
3 infantry moved from Malaya to Shan State
1 armour moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
4 fighters moved from 110 Sea Zone to Gibraltar
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 submarine and 2 transports placed in 106 Sea Zone
British undo move 1.
2 transports placed in 106 Sea Zone
1 submarine placed in 110 Sea Zone
1 artillery and 2 infantry placed in Union of South Africa
1 artillery placed in QuebecTurn Complete - British
British collect 28 PUs; end with 28 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 7 infantryProduction/PUs Summary :
Germans : 40 / 46
Russians : 35 / 37
Japanese : 32 / 45
Americans : 52 / 52
Chinese : 8 / 13
British : 28 / 28
UK_Pacific : 21 / 26
Italians : 18 / 15
ANZAC : 14 / 17
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 artillery and 2 infantry; Remaining resources: 5 PUs;Combat Move - Italians
1 infantry moved from Kenya to Anglo Egyptian Sudan
1 artillery moved from Egypt to Trans-Jordan
1 fighter moved from Southern Italy to Trans-Jordan
1 bomber moved from Tobruk to Anglo Egyptian Sudan
1 mech_infantry moved from Egypt to Trans-Jordan
2 fighters moved from Southern Italy to Greece
1 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to GreeceCombat - Italians
Battle in Greece
Italians attack with 1 armour, 2 fighters and 5 infantry
Neutral_Allies defend with 4 infantry
Italians win, taking Greece from Neutral_Allies with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Italians: 2 infantry
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 fighter and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for French: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 bomber and 1 infantry
British defend with 1 mech_infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Trans-Jordan to Egypt
2 infantry moved from Tobruk to Alexandria
2 fighters moved from Greece to EgyptPlace Units - Italians
1 artillery and 2 infantry placed in EgyptTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 5,5,1,1,4,4,5
Italians collect 20 PUs (2 lost to blockades); end with 25 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
1 infantry moved from French Central Africa to French Equatorial Africa
3 infantry moved from Algeria to Morocco
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 destroyer and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Baltic States to Novgorod
Germans take Novgorod from Russians
3 artilleries and 9 infantry moved from Baltic States to Belarus
1 armour moved from Poland to Belarus
2 armour moved from Slovakia Hungary to Belarus
2 artilleries and 2 infantry moved from Eastern Poland to Belarus
3 infantry moved from Eastern Poland to BelarusCombat - Germans
Battle in Belarus
Germans attack with 3 armour, 5 artilleries and 14 infantry
Russians defend with 1 infantry
Germans win, taking Belarus from Russians with 3 armour, 5 artilleries and 13 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
Turning on Edit Mode
EDIT: Changing ownership of Bessarabia from Russians to Germans
EDIT: Turning off Edit Mode
1 infantry moved from Romania to Bessarabia
2 infantry moved from Poland to Eastern Poland
1 infantry moved from Romania to Eastern Poland
13 armour and 2 mech_infantrys moved from Germany to Eastern Poland
3 aaGuns, 1 fighter and 2 tactical_bombers moved from Poland to Eastern Poland
1 bomber moved from Germany to Eastern Poland
2 bombers moved from Western Germany to Eastern Poland
1 fighter moved from France to Eastern Poland
1 fighter moved from 114 Sea Zone to Eastern Poland
1 tactical_bomber moved from Western Germany to 114 Sea Zone
2 artilleries moved from Western Germany to Germany
1 fighter moved from Southern Italy to Eastern PolandPlace Units - Germans
1 armour and 8 mech_infantrys placed in Germany
1 destroyer placed in 114 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Editing Political Relationship for Russians and Chinese from Neutrality to Allied
EDIT: Editing Political Relationship for Chinese and Americans from Neutrality to Allied
EDIT: Turning off Edit Mode
2 artilleries and 3 infantry moved from Karelia to Finland
Russians take Finland from Germans
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 1/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 2/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 2 infantry and 1 mech_infantry in Iraq, round 3 : 2/4 hits
Neutral_Axis roll dice for 2 infantry in Iraq, round 3 : 0/2 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for Russians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns, 1 armour, 2 artilleries, 9 infantry and 1 mech_infantry moved from Western Ukraine to Bryansk
3 artilleries moved from Ukraine to Bryansk
1 aaGun moved from Archangel to Vologda
1 infantry moved from Russia to Smolensk
1 artillery and 12 infantry moved from Russia to Bryansk
1 submarine moved from 127 Sea Zone to 125 Sea Zone
2 infantry moved from Olgiy to Timguska
1 infantry moved from Dzavhan to Central Mongolia
1 infantry moved from Ulaanbaatar to Central Mongolia
2 aaGuns and 18 infantry moved from Yakut S.S.R. to UlaanbaatarPlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 36 PUs; end with 36 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 42 PUsProduction/PUs Summary :
Germans : 41 / 53
Russians : 36 / 42
Japanese : 30 / 45
Americans : 52 / 52
Chinese : 10 / 13
British : 26 / 28
UK_Pacific : 21 / 26
Italians : 22 / 30
ANZAC : 14 / 25
French : 10 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With Americans
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Japanese and Americans from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for British and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and French from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Japanese succeeds on action: Political Action Japanese To War With Americans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to Allied
Trigger Russians Allied Americans 5: Changing Relationship for Russians and Americans from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 destroyers, 5 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 armour moved from Siberia to Buryatia
Japanese take Sakha from Russians
Japanese take Buryatia from Russians
6 infantry moved from Amur to Buryatia
4 infantry moved from Manchuria to Jehol
1 infantry moved from Shantung to Jehol
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 artillery, 1 infantry and 1 mech_infantry moved from Kweichow to Yunnan
1 infantry moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kiangsi
1 fighter and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 artillery and 1 infantry moved from Hopei to Chahar
1 infantry moved from Kwangsi to French Indo China
Japanese take French Indo China from French
1 artillery moved from Kwangsi to Kiangsi
1 artillery moved from Kwangsi to Kwangtung
1 infantry moved from Kwangsi to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
1 artillery and 7 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 7 infantry and 4 transports moved from 36 Sea Zone to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Shan State
1 artillery and 7 infantry moved from 37 Sea Zone to Shan State
1 bomber moved from Kwangsi to Chahar
1 bomber, 4 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
2 battleships, 3 carriers, 1 cruiser and 4 destroyers moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Chahar
Japanese attack with 1 artillery, 1 bomber and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Chahar from Chinese with 1 artillery and 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 37 Sea Zone
Japanese attack with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 5 transports
British defend with 1 destroyer
Japanese win, taking 37 Sea Zone from Neutral with 2 battleships, 3 carriers, 1 cruiser, 4 destroyers and 5 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Malaya
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 harbour and 1 infantry
Japanese win, taking Malaya from UK_Pacific, taking Kwangtung from UK_Pacific with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Jehol
Japanese attack with 5 infantry
Russians defend with 1 infantry
Japanese win, taking Jehol from Chinese with 4 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kiangsi from Chinese with 1 artillery, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
Japanese attack with 1 artillery, 1 bomber, 4 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Yunnan from Chinese with 1 artillery, 1 bomber, 4 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 infantry
Battle in Shan State
Japanese attack with 1 artillery, 3 fighters, 7 infantry and 3 tactical_bombers
ANZAC defend with 1 infantry; British defend with 3 infantry
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 3 infantry
Casualties for ANZAC: 1 infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
3 fighters and 3 tactical_bombers moved from Shan State to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 submarine moved from 36 Sea Zone to 43 Sea Zone
1 submarine moved from 36 Sea Zone to 41 Sea Zone
1 aaGun moved from Manchuria to Jehol
1 artillery moved from Amur to Manchuria
1 transport moved from 36 Sea Zone to 6 Sea Zone
1 bomber moved from Chahar to Kwangsi
1 bomber, 4 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsi to ManchuriaPlace Units - Japanese
3 infantry placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 46 PUs; end with 46 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 3 infantry, 2 submarines, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline IslandsCombat - Americans
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 2 cruisers in Caroline Islands, round 2 : 3/3 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantryNon Combat Move - Americans
3 fighters moved from Hawaiian Islands to 33 Sea Zone
1 destroyer moved from 10 Sea Zone to 25 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from Eastern United States to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 destroyer and 3 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 42
Japanese : 46 / 46
Americans : 52 / 77
Chinese : 5 / 13
British : 26 / 28
UK_Pacific : 14 / 26
Italians : 22 / 30
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 3 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 fighter moved from 98 Sea Zone to Anglo Egyptian Sudan
1 tactical_bomber moved from 98 Sea Zone to Trans-Jordan
1 fighter moved from Syria to Trans-Jordan
2 fighters and 1 tactical_bomber moved from India to Shan State
1 artillery and 4 infantry moved from Burma to Shan State
2 artilleries and 4 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Shan StateCombat - British
Battle in Yunnan
British attack with 2 artilleries and 4 infantry
Japanese defend with 1 artillery and 1 mech_infantry
British roll dice for 2 artilleries and 4 infantry in Yunnan, round 2 : 4/6 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Yunnan, round 2 : 0/2 hits
1 mech_infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 2 artilleries and 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Shan State
British attack with 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 4 infantry
British roll dice for 1 artillery, 2 fighters, 5 infantry and 1 tactical_bomber in Shan State, round 2 : 3/9 hits
Japanese roll dice for 1 artillery and 4 infantry in Shan State, round 2 : 1/5 hits
1 infantry owned by the British and 3 infantry owned by the Japanese lost in Shan State
British roll dice for 1 artillery, 2 fighters, 4 infantry and 1 tactical_bomber in Shan State, round 3 : 2/8 hits
Japanese roll dice for 1 artillery and 1 infantry in Shan State, round 3 : 1/2 hits
1 infantry owned by the British , 1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 1 artillery, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Japanese: 1 artillery and 4 infantry
Casualties for British: 2 infantry
Battle in Trans-Jordan
British attack with 1 fighter and 1 tactical_bomber
Italians defend with 1 artillery
British roll dice for 1 fighter and 1 tactical_bomber in Trans-Jordan, round 2 : 2/2 hits
Italians roll dice for 1 artillery in Trans-Jordan, round 2 : 0/1 hits
1 artillery owned by the Italians lost in Trans-Jordan
British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Battle in Anglo Egyptian Sudan
British attack with 1 fighter and 2 infantry
Italians defend with 1 infantry
British roll dice for 1 fighter and 2 infantry in Anglo Egyptian Sudan, round 2 : 1/3 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - British
1 fighter moved from Trans-Jordan to Iraq
1 transport moved from 79 Sea Zone to 80 Sea Zone
1 transport moved from 39 Sea Zone to 80 Sea Zone
2 fighters and 1 tactical_bomber moved from Shan State to India
1 infantry moved from West India to India
9 infantry moved from India to Burma
1 artillery and 2 infantry moved from Union of South Africa to Rhodesia
1 fighter moved from Anglo Egyptian Sudan to Rhodesia
1 battleship, 1 carrier and 2 cruisers moved from 98 Sea Zone to 97 Sea Zone
2 fighters moved from Gibraltar to 97 Sea Zone
1 tactical_bomber moved from Trans-Jordan to Iraq
2 artilleries and 2 infantry moved from Quebec to 106 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 106 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
1 armour and 1 infantry moved from Brazil to 86 Sea Zone
2 infantry moved from Brazil to Suriname
1 armour, 1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 submarine moved from 110 Sea Zone to 92 Sea Zone
1 battleship moved from 39 Sea Zone to 79 Sea Zone
1 destroyer moved from 80 Sea Zone to 79 Sea ZonePlace Units - British
1 airfield placed in Gibraltar
1 artillery and 2 infantry placed in Union of South AfricaTurn Complete - British
British collect 27 PUs; end with 30 PUs totalPlace Units - UK_Pacific
2 artilleries and 6 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,3
Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 4,6
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,6,6,6,6,4,4,1,3,5,2,2,5,6,4,4,2,1,4
UK_Pacific collect 11 PUs (4 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 2 artilleries and 6 infantryProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 42
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 8 / 8
British : 27 / 30
UK_Pacific : 15 / 11
Italians : 21 / 30
ANZAC : 14 / 25
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 10 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Egypt to 80 Sea Zone
1 infantry moved from Egypt to Anglo Egyptian Sudan
1 fighter moved from Egypt to Anglo Egyptian SudanCombat - Italians
Battle in 80 Sea Zone
Italians attack with 1 bomber
French defend with 1 destroyer; British defend with 2 transports
Italians win with 1 bomber remaining. Battle score for attacker is 22
Casualties for French: 1 destroyer
Casualties for British: 2 transports
Battle in Anglo Egyptian Sudan
Italians attack with 1 fighter and 1 infantry
British defend with 1 infantry
Italians win, taking Anglo Egyptian Sudan from British with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Italians
1 infantry moved from Egypt to Trans-Jordan
2 infantry moved from Alexandria to Egypt
1 fighter moved from Anglo Egyptian Sudan to Egypt
1 fighter moved from Egypt to Southern Italy
2 aaGuns moved from Northern Italy to Southern Italy
1 armour and 1 artillery moved from Southern France to Northern Italy
1 bomber moved from 80 Sea Zone to EgyptPlace Units - Italians
3 infantry placed in Egypt
3 infantry placed in Southern Italy
4 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,2,3,2,6,4
Italians collect 13 PUs (9 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 3 destroyers; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 artillery and 3 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
2 destroyers moved from 62 Sea Zone to 33 Sea Zone
2 fighters moved from Queensland to Caroline Islands
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry moved from Dutch New Guinea to New GuineaPlace Units - ANZAC
3 destroyers placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsProduction/PUs Summary :
Germans : 41 / 53
Russians : 34 / 42
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 8 / 8
British : 26 / 30
UK_Pacific : 15 / 11
Italians : 22 / 18
ANZAC : 14 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Combat Move - French
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Battle in Anglo Egyptian Sudan
French attack with 1 infantry
Italians defend with 1 infantry
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 0/1 hits
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 3 : 0/1 hits
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 4 : 0/1 hits
French roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 0/1 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 5 : 1/1 hits
1 infantry owned by the French lost in Anglo Egyptian Sudan
Italians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for French: 1 infantryNon Combat Move - French
1 fighter moved from United Kingdom to GibraltarTurn Complete - French
Production/PUs Summary :
Germans : 41 / 53
Russians : 34 / 42
Japanese : 42 / 46
Americans : 52 / 77
Chinese : 8 / 8
British : 26 / 30
UK_Pacific : 15 / 11
Italians : 22 / 18
ANZAC : 14 / 20
French : 8 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
scramble moscow?
-
no intercept
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 2 armour, 2 artilleries, 4 infantry and 5 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 armour, 5 artilleries and 13 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Archangel
1 infantry moved from Novgorod to Vyborg
Germans take Vyborg from Russians
3 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
3 bombers moved from Eastern Poland to Russia
13 armour, 4 fighters, 2 mech_infantrys and 2 tactical_bombers moved from Eastern Poland to Bryansk
1 tactical_bomber moved from 114 Sea Zone to Western Ukraine
1 infantry moved from Eastern Poland to Western UkraineCombat - Germans
Germans creates battle in territory 125 Sea Zone
Air Battle in Russia
Germans attacks with 3 units heading to Russia
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA
Bombing raid in Russia rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in Russia causes 15 damage total.
Battle in 125 Sea Zone
Germans attack with 1 submarine
Russians defend with 1 submarine
1 submarine owned by the Germans Submerged
1 submarine owned by the Russians Submerged
Battle in Western Ukraine
Germans attack with 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans winRussians win with no units remaining, taking Western Ukraine from Russians with 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 1 infantry
Russians defend with 1 aaGun
Germans win, taking Archangel from Russians with 1 infantry remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Battle in Bryansk
Germans attack with 16 armour, 5 artilleries, 4 fighters, 13 infantry, 2 mech_infantrys and 2 tactical_bombers
Russians defend with 2 aaGuns, 1 armour, 6 artilleries, 30 infantry and 1 mech_infantry
Germans win, taking Bryansk from Russians with 13 armour, 4 fighters and 2 tactical_bombers remaining. Battle score for attacker is 49
Casualties for Germans: 3 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
Casualties for Russians: 2 aaGuns, 1 armour, 6 artilleries, 30 infantry and 1 mech_infantry
Cleaning up after air battlesNon Combat Move - Germans
4 fighters and 2 tactical_bombers moved from Bryansk to Eastern Poland
1 tactical_bomber moved from Western Ukraine to Eastern Poland
1 artillery moved from Germany to 114 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 destroyer, 1 tactical_bomber and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 artillery moved from 113 Sea Zone to Norway
1 artillery moved from Normandy Bordeaux to France
1 armour, 1 artillery and 4 mech_infantrys moved from Germany to Western Germany
4 mech_infantrys moved from Germany to Eastern Poland
1 infantry moved from Eastern Poland to Belarus
2 bombers moved from Russia to NovgorodPlace Units - Germans
1 artillery and 2 infantry placed in France
2 armour, 1 artillery and 2 infantry placed in Western Germany
5 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,6
Germans collect 48 PUs; end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Average TUV swing 17 =(





