No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 2 artilleries, 2 destroyers, 1 factory_minor, 2 infantry and 1 transport; Remaining resources: 7 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 battleship and 1 transport moved from 6 Sea Zone to 19 Sea Zone
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry moved from 19 Sea Zone to Kiangsu
6 infantry moved from Anhwe to Kiangsu
Combat - Japanese
Battle in Kiangsu
Japanese attack with 8 infantry
British defend with 2 armour, 1 artillery and 1 mech_infantry
Japanese win, taking Kiangsu from Chinese with 4 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 4 infantry
Casualties for British: 2 armour, 1 artillery and 1 mech_infantry
Non Combat Move - Japanese
1 aaGun moved from Anhwe to Kiangsu
2 aaGuns and 2 infantry moved from Jehol to Anhwe
Place Units - Japanese
2 destroyers and 1 transport placed in 19 Sea Zone
1 factory_minor placed in Shantung
2 artilleries and 2 infantry placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,2
Japanese collect 35 PUs (4 lost to blockades); end with 42 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 47 PUs
Japan Kami’s?
the file
2 on each destroyer!
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 unit repaired.
1 armour, 1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
3 destroyers and 2 submarines moved from 33 Sea Zone to 19 Sea Zone
1 armour, 1 artillery, 1 infantry and 2 transports moved from 33 Sea Zone to 35 Sea Zone
1 armour, 1 artillery and 1 infantry moved from 35 Sea Zone to Philippines
1 artillery, 3 infantry and 2 mech_infantrys moved from Norway to Finland
Americans take Finland from Germans
Combat - Americans
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 2 hits. Rolls: 2,2
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 3,4
Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits. Rolls: 5,4
Battle in 19 Sea Zone
Americans attack with 2 destroyers and 2 submarines
Japanese defend with 1 battleship, 2 destroyers and 2 transports
Units damaged: 1 battleship owned by the Japanese
Americans win, taking 19 Sea Zone from Japanese with 2 destroyers and 1 submarine remaining. Battle score for attacker is 44
Casualties for Japanese: 1 battleship, 2 destroyers and 2 transports
Casualties for Americans: 1 submarine
Battle in Philippines
Americans attack with 1 armour, 1 artillery and 1 infantry
Japanese defend with 1 airfield, 1 harbour and 2 infantry
Americans win, taking Philippines from Japanese with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Americans: 1 infantry
Non Combat Move - Americans
1 tactical_bomber moved from Johnston Island to 33 Sea Zone
1 fighter moved from Johnston Island to 33 Sea Zone
1 carrier moved from 33 Sea Zone to 34 Sea Zone
1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 34 Sea Zone
Place Units - Americans
Turning on Edit Mode
EDIT: Adding units owned by Americans to 8 Sea Zone: 4 destroyers and 2 transports
EDIT: Adding units owned by Americans to Aleutian Islands: 2 artilleries, 1 bomber and 2 infantry
EDIT: Removing units owned by Americans from 10 Sea Zone: 4 destroyers and 2 transports
EDIT: Removing units owned by Americans from Western United States: 2 artilleries, 1 bomber and 2 infantry
EDIT: Turning off Edit Mode
1 carrier, 1 destroyer and 2 transports placed in 10 Sea Zone
2 fighters and 3 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 2 infantry moved from Kiangsi to Kiangsu
1 infantry moved from Hunan to Anhwe
1 infantry moved from Kweichow to Anhwe
1 infantry moved from Hopei to Anhwe
Combat - Chinese
Battle in Kiangsu
Chinese attack with 1 artillery and 2 infantry
Japanese defend with 1 aaGun and 4 infantry
Japanese win with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Chinese: 1 artillery and 2 infantry
Battle in Anhwe
Chinese attack with 3 infantry
Japanese defend with 2 aaGuns and 2 infantry
Chinese win, taking Anhwe from Japanese with 2 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 aaGuns and 2 infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
3 artilleries and 2 infantry placed in Anhwe
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - British
Purchase Units - British
British buy 1 factory_minor, 3 infantry and 3 mech_infantrys; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Alexandria to Tobruk
British take Tobruk from Italians
1 armour moved from Egypt to Ethiopia
British take Ethiopia from Italians
2 fighters, 1 infantry and 1 tactical_bomber moved from Kiangsi to Kiangsu
1 infantry moved from Borneo to 43 Sea Zone
1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
Combat - British
Battle in Kiangsu
British attack with 2 fighters, 1 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win, taking Kiangsu from Japanese with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Battle in Celebes
Non Combat Move - British
1 mech_infantry moved from Siam to Burma
1 armour and 1 mech_infantry moved from India to Eastern Persia
3 infantry moved from India to West India
4 infantry moved from Brazil to 86 Sea Zone
4 infantry and 2 transports moved from 86 Sea Zone to 89 Sea Zone
1 submarine moved from 109 Sea Zone to 105 Sea Zone
1 fighter moved from Norway to Finland
2 fighters and 1 tactical_bomber moved from Kiangsu to Kwangtung
Place Units - British
1 factory_minor placed in Persia
3 mech_infantrys placed in Egypt
3 infantry placed in United Kingdom
Turn Complete - British
British collect 32 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 3 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 23 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 28 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 3 mech_infantrys
Some Units in 39 Sea Zone change ownership: 1 transport
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - Italians
Italians buy 1 carrier, 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 armour moved from Yugoslavia to Southern France
4 infantry moved from Southern Italy to 95 Sea Zone
4 destroyers, 4 infantry, 1 submarine and 2 transports moved from 95 Sea Zone to 93 Sea Zone
4 infantry moved from 93 Sea Zone to Southern France
2 fighters moved from Southern Italy to 93 Sea Zone
Place Units - Italians
1 carrier and 1 transport placed in 93 Sea Zone
1 infantry placed in Southern France
Turn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 infantry moved from South Australia to New South Wales
1 artillery moved from South Australia to New South Wales
1 submarine moved from 62 Sea Zone to 42 Sea Zone
1 submarine moved from 62 Sea Zone to 33 Sea Zone
1 bomber moved from New South Wales to Shan State
1 bomber moved from Malaya to Iraq
1 fighter moved from Malaya to India
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 fighter, 9 infantry, 2 tactical_bombers and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Vologda to Urals
2 armour moved from Smolensk to Urals
2 artilleries and 2 infantry moved from Western Germany to 113 Sea Zone
1 armour moved from Novgorod to 115 Sea Zone
1 armour and 1 transport moved from 115 Sea Zone to 114 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 113 Sea Zone to 115 Sea Zone
2 artilleries and 2 infantry moved from 115 Sea Zone to Finland
1 tactical_bomber moved from Archangel to Finland
1 armour and 1 transport moved from 114 Sea Zone to 113 Sea Zone
1 armour moved from 113 Sea Zone to Norway
1 cruiser and 1 destroyer moved from 115 Sea Zone to 113 Sea Zone
1 tactical_bomber moved from Western Germany to 109 Sea Zone
1 fighter moved from Normandy Bordeaux to 109 Sea Zone
2 destroyers moved from 113 Sea Zone to 109 Sea Zone
2 fighters and 2 tactical_bombers moved from Western Germany to Finland
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
1 armour and 1 mech_infantry moved from Russia to Novosibirsk
2 artilleries moved from Russia to Samara
2 armour moved from Russia to Samara
2 armour and 1 mech_infantry moved from Tambov to Caucasus
2 armour and 3 infantry moved from Rostov to Caucasus
1 armour moved from Russia to Urals
1 armour moved from Russia to Novosibirsk
1 armour moved from Russia to Samara
8 armour moved from Russia to Volgograd
Germans take Volgograd from Russians
1 tactical_bomber moved from Ukraine to Germany
Combat - Germans
Battle in Samara
Germans attack with 3 armour and 2 artilleries
Russians defend with 1 infantry
Germans win, taking Samara from Russians with 3 armour and 2 artilleries remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Novosibirsk
Germans attack with 3 armour and 2 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Novosibirsk from Russians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Norway
Battle in 109 Sea Zone
Germans attack with 2 destroyers, 1 fighter and 1 tactical_bomber
British defend with 2 destroyers and 2 transports
Germans win, taking Norway from Americans with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Germans: 2 destroyers
Casualties for British: 2 destroyers and 2 transports
Battle in Caucasus
Germans attack with 4 armour, 3 infantry and 1 mech_infantry
Russians defend with 1 infantry
Germans win, taking Caucasus from Russians with 4 armour, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Finland
Germans attack with 2 artilleries, 2 fighters, 2 infantry and 3 tactical_bombers
British defend with 1 fighter; Americans defend with 1 artillery, 3 infantry and 2 mech_infantrys
Germans win with 2 fighters and 3 tactical_bombers remaining. Battle score for attacker is 17
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Americans: 1 artillery, 3 infantry and 2 mech_infantrys
Battle in Urals
Germans attack with 3 armour and 1 infantry
Russians defend with 1 infantry
Germans win, taking Urals from Russians with 3 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 fighters and 3 tactical_bombers moved from Finland to Novgorod
1 fighter and 1 tactical_bomber moved from 109 Sea Zone to Normandy Bordeaux
1 aaGun moved from Rostov to Caucasus
Place Units - Germans
3 infantry placed in Ukraine
3 infantry placed in Russia
1 armour, 1 fighter and 1 infantry placed in Normandy Bordeaux
2 armour, 2 infantry and 2 tactical_bombers placed in Western Germany
3 transports placed in 115 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Germans collect 65 PUs (1 lost to blockades); end with 65 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 90 PUs
the file
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Japanese
Japanese buy 3 armour, 3 infantry and 1 tactical_bomber; Remaining resources: 0 SuicideAttackTokens; 9 PUs;
Combat Move - Japanese
4 fighters moved from Hawaiian Islands to Japan
Non Combat Move - Japanese
Place Units - Japanese
3 armour placed in Manchuria
3 infantry and 1 tactical_bomber placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,2
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 2,6,1,4
Japanese collect 23 PUs (7 lost to blockades); end with 32 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 37 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 1 carrier, 1 fighter, 2 infantry, 1 submarine, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
2 fighters moved from Western United States to Hawaiian Islands
3 infantry moved from Western United States to 10 Sea Zone
1 carrier, 1 destroyer, 3 infantry and 2 transports moved from 10 Sea Zone to 26 Sea Zone
Americans take 26 Sea Zone from Japanese
1 armour and 1 artillery moved from Philippines to 35 Sea Zone
1 armour, 1 artillery and 2 transports moved from 35 Sea Zone to 19 Sea Zone
1 artillery moved from 19 Sea Zone to Okinawa
1 armour moved from 19 Sea Zone to Shantung
3 infantry moved from 26 Sea Zone to Hawaiian Islands
Combat - Americans
Battle in Shantung
Battle in Okinawa
Battle in Hawaiian Islands
Americans attack with 2 fighters and 3 infantry
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 2 infantry
Americans win, taking Shantung from Japanese, taking Okinawa from Japanese, taking Hawaiian Islands from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 infantry
Trigger Chinese Destroy Factories Shantung Americans: has removed 1 factory_minor owned by Chinese in Shantung
Non Combat Move - Americans
2 fighters moved from Hawaiian Islands to 26 Sea Zone
2 artilleries and 2 infantry moved from Aleutian Islands to 8 Sea Zone
2 artilleries, 4 destroyers, 2 infantry and 2 transports moved from 8 Sea Zone to 25 Sea Zone
2 artilleries and 2 infantry moved from 25 Sea Zone to Midway
1 carrier, 1 fighter and 1 tactical_bomber moved from 34 Sea Zone to 19 Sea Zone
1 destroyer moved from 101 Sea Zone to 91 Sea Zone
2 bombers moved from New Britain to Midway
Place Units - Americans
1 artillery, 1 bomber and 1 infantry placed in Western United States
1 carrier, 1 submarine and 1 transport placed in 10 Sea Zone
1 artillery and 1 infantry placed in Eastern United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Anhwe to Chahar
Chinese take Chahar from Japanese
3 artilleries and 3 infantry moved from Anhwe to Jehol
Chinese take Jehol from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Kansu
1 infantry placed in Tsinghai
1 artillery and 3 infantry placed in Shensi
Turn Complete - Chinese
Chinese collect 20 PUs; end with 20 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 26 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Politics - British
Purchase Units - British
British buy 7 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 armour and 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 armour moved from Ethiopia to Kenya
British take Kenya from Italians
1 armour moved from Kenya to Italian Somaliland
British take Italian Somaliland from Italians
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
Combat - British
Battle in Sumatra
British attack with 1 artillery and 2 infantry
Japanese defend with 1 armour
British win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for British: 1 infantry
Non Combat Move - British
1 armour and 1 mech_infantry moved from Eastern Persia to Persia
3 infantry moved from West India to Eastern Persia
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Burma to West India
1 infantry moved from Kiangsu to Anhwe
3 aaGuns moved from Kiangsi to Anhwe
2 fighters and 1 tactical_bomber moved from Kwangtung to India
3 mech_infantrys moved from Egypt to Iraq
Place Units - British
3 infantry placed in Persia
3 mech_infantrys placed in Egypt
4 infantry placed in United Kingdom
Turn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
Place Units - UK_Pacific
2 armour and 4 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 27 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 32 PUs
Some Units in India change ownership: 2 armour and 4 mech_infantrys
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter and 1 infantry; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 5 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 carrier, 4 destroyers, 2 fighters, 5 infantry, 1 submarine and 3 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 5 infantry moved from 92 Sea Zone to Gibraltar
2 fighters moved from 92 Sea Zone to Gibraltar
Combat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 fighters and 5 infantry
British defend with 1 armour, 2 bombers, 1 harbour and 2 infantry
Italians win, taking Gibraltar from British with 1 armour, 2 fighters and 3 infantry remaining. Battle score for attacker is 30
Casualties for British: 1 armour, 2 bombers and 2 infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
2 fighters moved from Gibraltar to 92 Sea Zone
2 artilleries and 1 infantry moved from Normandy Bordeaux to Southern France
Place Units - Italians
1 artillery and 1 infantry placed in Southern France
1 fighter placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 15 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 20 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs
I forgot a SBR with ANZAC; Iraq to Volgo - 1 strat bomber, no escort, no ff to scramble. Rolls here:
IC AA
Rolling 1d6:
(1)
Damage (if AA misses, +2 for sbr)
Rolling 1d6:
(3)
shot down :(
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 bomber and 1 transport; Remaining resources: 2 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 bomber moved from Shan State to Java
Combat - ANZAC
Battle in Java
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 2 artilleries and 2 infantry
Japanese win with 2 artilleries and 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 artillery and 1 infantry
1 bomber owned by the ANZAC retreated
Non Combat Move - ANZAC
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from Java to Shan State
1 fighter moved from India to Iraq
1 bomber moved from New South Wales to Shan State
1 submarine moved from 33 Sea Zone to 6 Sea Zone
1 submarine moved from 41 Sea Zone to 42 Sea Zone
Place Units - ANZAC
1 bomber placed in New South Wales
1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs