Axisplaya (allies +11) vs Hank (axis)

  • TripleA

    I’m going away for the long weekend and won’t be able to post (I’m assuming you have labour day too). After that I’m back at work and my turns will start to slow down a bit (no longer 2 or 3 times a day unfortunately).

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians repair 12 damage on 12 factory_majors; Remaining resources: 17 PUs;
                Russians buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Samara to Rostov
                      Russians take Rostov from Germans
                2 infantry moved from Samara to Tambov
                2 fighters moved from Russia to Tambov
                1 armour moved from Russia to Smolensk
                      Russians take Smolensk from Germans
                1 armour moved from Smolensk to Russia

    Combat - Russians
                Battle in Tambov
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Tambov to Russia
                2 infantry moved from Samara to Volgograd
                2 aaGuns moved from Samara to Russia
                2 infantry moved from Samara to Vologda
                11 infantry moved from Samara to Russia
                1 infantry moved from Samara to Volgograd

    Place Units - Russians
                2 artilleries and 3 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 28 PUs

  • '10

    Here, use this file.

    I have moved another inf in NCM

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Japanese
                Japanese takes Political Action: Political Action Japanese To War With Russians
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly

    Purchase Units - Japanese
                Japanese buy 2 artilleries, 4 destroyers, 2 submarines and 2 transports; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 submarines moved from 37 Sea Zone to 42 Sea Zone
                4 fighters and 4 tactical_bombers moved from 37 Sea Zone to Java
                1 artillery and 1 infantry moved from Shan State to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 mech_infantry moved from Shan State to India
                1 infantry moved from Burma to India
                1 fighter and 2 tactical_bombers moved from Yunnan to India
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 mech_infantry moved from Sikang to Kazakhstan
                      Japanese take Kazakhstan from Russians
                1 artillery moved from Tsinghai to Kazakhstan
                3 fighters moved from Malaya to 42 Sea Zone
                1 bomber moved from Malaya to 35 Sea Zone

    Combat - Japanese
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 2 submarines and 1 transport
                    ANZAC defend with 1 destroyer and 1 transport
                        Japanese roll dice for 2 submarines in 42 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 3 fighters and 1 transport in 42 Sea Zone, round 2 :  2/3 hits
                        ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 :  0/1 hits
                        1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 2 submarines and 1 transport remaining. Battle score for attacker is 15
                    Casualties for ANZAC: 1 destroyer and 1 transport
                Battle in 35 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 35 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in Java
                    Japanese attack with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers
                    ANZAC defend with 1 artillery
                        Japanese roll dice for 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers in Java, round 2 :  8/10 hits
                        ANZAC roll dice for 1 artillery in Java, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Java
                    Japanese win, taking Java from ANZAC with 1 artillery, 4 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for ANZAC: 1 artillery
                Battle in India
                    Japanese attack with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 airfield, 1 artillery and 1 harbour; UK_Pacific defend with 1 factory_major
                        Japanese roll dice for 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers in India, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 artillery in India, round 2 :  0/1 hits
                        1 artillery owned by the British lost in India
                    Japanese captures 3PUs while taking UK_Pacific capital
                    Japanese converts factory_major into different units
                    Japanese win, taking India from UK_Pacific with 1 fighter, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                    Casualties for British: 1 artillery

    Non Combat Move - Japanese
                1 fighter and 2 tactical_bombers moved from India to Burma
                1 aaGun, 2 armour, 2 infantry and 1 mech_infantry moved from Yunnan to Burma
                1 bomber moved from Shan State to Malaya
                2 infantry and 2 mech_infantrys moved from Shan State to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 fighter and 1 tactical_bomber moved from Kweichow to Malaya
                1 infantry moved from Kweichow to Yunnan
                2 infantry moved from Chahar to Jehol
                1 artillery moved from Suiyuyan to Kansu
                1 submarine moved from 36 Sea Zone to 35 Sea Zone
                1 bomber moved from 35 Sea Zone to Malaya
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                3 fighters moved from 42 Sea Zone to Malaya
                4 fighters and 4 tactical_bombers moved from Java to 37 Sea Zone

    Place Units - Japanese
                3 destroyers placed in 37 Sea Zone
                1 destroyer and 2 submarines placed in 36 Sea Zone
                2 transports placed in 6 Sea Zone
                2 artilleries placed in Japan

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 74 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 84 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag, 2 infantry
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 infantry
        Suiyuyan : 1 flag
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag, 1 artillery
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag
        Shan State : 1 flag, 3 armour and 3 infantry
        Burma : 1 flag, 1 aaGun, 2 armour, 1 fighter, 4 infantry, 6 mech_infantrys and 2 tactical_bombers
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Malaya : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Kazakhstan : 1 flag, 1 artillery and 1 mech_infantry
        French Indo China : 1 flag, 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 2 submarines and 1 transport
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 1 submarine, 4 tactical_bombers and 3 transports
        36 Sea Zone : 1 destroyer and 2 submarines
        35 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer and 2 transports
        55 Sea Zone : 1 destroyer
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 69
        Russians : 24 / 28
        Japanese : 67 / 84
        Americans : 55 / 80
        Chinese : 0 / 8
        British : 29 / 30
        UK_Pacific : 2 / 0
        Italians : 18 / 23
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 2 artilleries, 2 destroyers, 6 infantry, 4 submarines and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 carrier and 1 cruiser moved from 96 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 96 Sea Zone to 92 Sea Zone
                1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 mech_infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 carrier, 2 destroyers, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                1 artillery and 3 infantry moved from Libya to 96 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 92 Sea Zone
                1 artillery moved from 92 Sea Zone to Gibraltar
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 destroyer moved from 99 Sea Zone to 94 Sea Zone
                5 bombers moved from Queensland to India
                5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone

    Combat - Americans
                Battle in 45 Sea Zone
                    Americans attack with 5 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 fighter
                Battle in 92 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports
                    Italians defend with 1 destroyer and 1 transport
                    Americans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 15
                    Casualties for Italians: 1 destroyer and 1 transport
                Battle in Gibraltar
                    Americans attack with 2 artilleries, 5 infantry and 1 mech_infantry
                    Italians defend with 1 airfield, 1 artillery and 1 harbour
                    Americans win, taking Gibraltar from Italians with 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery
                Battle in India
                    Americans attack with 5 bombers
                    Japanese defend with 1 airfield, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                    Americans win with 3 bombers remaining. Battle score for attacker is -17
                    Casualties for Japanese: 1 infantry and 1 mech_infantry
                    Casualties for Americans: 2 bombers

    Non Combat Move - Americans
                3 bombers moved from India to West India
                4 fighters and 1 tactical_bomber moved from 45 Sea Zone to 54 Sea Zone
                2 fighters moved from Hawaiian Islands to 54 Sea Zone
                1 destroyer moved from 26 Sea Zone to 54 Sea Zone
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 fighter moved from Eastern United States to 91 Sea Zone
                1 fighter moved from Western United States to 91 Sea Zone

    Place Units - Americans
                1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 destroyer and 3 submarines placed in 10 Sea Zone
                1 artillery and 3 infantry placed in Central United States
                1 artillery and 3 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
                Americans collect 53 PUs (2 lost to blockades); end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour moved from Libya to Alexandria
                      British take Tobruk from Italians
                      British take Alexandria from Italians
                1 armour and 2 mech_infantrys moved from Trans-Jordan to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 tactical_bomber moved from Russia to Caucasus
                1 infantry moved from West India to India
                      UK_Pacific take India from Japanese
                1 fighter moved from Persia to Russia

    Combat - British
                Battle in Egypt
                    British attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
                    Italians defend with 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
                    British win, taking Egypt from Italians with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 13
                    Casualties for Italians: 1 armour, 1 infantry and 1 mech_infantry
                Battle in Caucasus
                    British attack with 1 armour, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 1 mech_infantry
                    British win, taking Caucasus from Germans with 1 armour and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 armour and 1 mech_infantry
                    Casualties for British: 1 mech_infantry

    Non Combat Move - British
                1 tactical_bomber moved from Caucasus to Persia
                2 artilleries moved from Libya to 96 Sea Zone
                1 aaGun moved from Malta to 96 Sea Zone
                1 infantry moved from Malta to 96 Sea Zone
                2 infantry moved from Libya to 96 Sea Zone
                1 infantry moved from Libya to Tobruk
                1 aaGun, 2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 3 destroyers, 2 fighters, 3 infantry and 3 transports moved from 96 Sea Zone to 92 Sea Zone
                3 infantry moved from 92 Sea Zone to Gibraltar
                1 aaGun moved from 92 Sea Zone to Gibraltar
                2 artilleries moved from 92 Sea Zone to Gibraltar
                2 fighters moved from 92 Sea Zone to Gibraltar

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 5 PUs total

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 bomber and 2 fighters moved from Southern Italy to Rostov

    Combat - Italians
                Battle in Rostov
                    Italians attack with 1 bomber and 2 fighters
                    Russians defend with 1 armour
                        Italians roll dice for 1 bomber and 2 fighters in Rostov, round 2 :  2/3 hits
                        Russians roll dice for 1 armour in Rostov, round 2 :  0/1 hits
                        1 armour owned by the Russians lost in Rostov
                    Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Russians: 1 armour

    Non Combat Move - Italians
                1 bomber and 2 fighters moved from Rostov to Bryansk
                2 artilleries and 2 infantry moved from Northern Italy to France
                3 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 mech_infantrys placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 2 infantry
        Northern Italy : 1 factory_major, 6 infantry and 3 mech_infantrys
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 factory_minor, 2 fighters, 1 harbour and 13 infantry
        Bryansk : 1 bomber and 2 fighters
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag

    Production/PUs Summary :

    Germans : 50 / 69
        Russians : 26 / 28
        Japanese : 64 / 84
        Americans : 55 / 78
        Chinese : 0 / 8
        British : 31 / 34
        UK_Pacific : 5 / 5
        Italians : 16 / 17
        ANZAC : 10 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 transport; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 fighter moved from Northern Territory to 55 Sea Zone
                2 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Removing units owned by ANZAC from New South Wales: 1 artillery and 1 infantry
                EDIT: Adding units owned by ANZAC to Queensland: 1 artillery
                EDIT: Removing units owned by ANZAC from Queensland: 1 artillery
                EDIT: Adding units owned by ANZAC to Queensland: 1 infantry
                EDIT: Adding units owned by ANZAC to 54 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to New South Wales: 1 artillery
                EDIT: Turning off Edit Mode
                1 destroyer and 1 transport placed in 62 Sea Zone
                1 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 12 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Combat Move - French

    Non Combat Move - French
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Algeria to Tunisia

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 3 artilleries, 1 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Bryansk to Tambov
                1 armour and 1 mech_infantry moved from Bryansk to Volgograd
                      Germans take Rostov from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                1 tactical_bomber moved from Bryansk to Volgograd
                1 tactical_bomber moved from Bryansk to Caucasus
                3 fighters and 3 tactical_bombers moved from Bryansk to Tambov
                1 bomber and 1 tactical_bomber moved from Bryansk to Volgograd
                1 bomber and 1 tactical_bomber moved from Bryansk to Caucasus
                1 bomber moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Volgograd
                    Germans attack with 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 3 infantry
                        Germans roll dice for 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers in Volgograd, round 2 :  3/6 hits
                        Russians roll dice for 3 infantry in Volgograd, round 2 :  0/3 hits
                        3 infantry owned by the Russians lost in Volgograd
                    Germans win, taking Volgograd from Russians with 1 armour, 2 bombers, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in Tambov
                    Germans attack with 3 fighters, 2 infantry and 3 tactical_bombers
                    Russians defend with 2 infantry
                        Germans roll dice for 3 fighters, 2 infantry and 3 tactical_bombers in Tambov, round 2 :  5/8 hits
                        Russians roll dice for 2 infantry in Tambov, round 2 :  1/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Germans win, taking Tambov from Russians with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 2 infantry
                Battle in Caucasus
                    Germans attack with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers
                    British defend with 1 armour
                        Germans roll dice for 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers in Caucasus, round 2 :  3/5 hits
                        Russians roll dice for 1 armour in Caucasus, round 2 :  0/1 hits
                        1 armour owned by the British lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 armour, 1 bomber, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for British: 1 armour

    Non Combat Move - Germans
                1 bomber and 2 tactical_bombers moved from Caucasus to Bryansk
                2 bombers and 2 tactical_bombers moved from Volgograd to Bryansk
                3 fighters and 3 tactical_bombers moved from Tambov to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 artilleries and 1 infantry moved from Novgorod to Belarus
                10 mech_infantrys moved from Germany to Eastern Poland
                2 mech_infantrys moved from Bryansk to Caucasus

    Place Units - Germans
                3 artilleries placed in Ukraine
                1 armour and 2 mech_infantrys placed in Novgorod
                10 mech_infantrys placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Germans collect 57 PUs; end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 77 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 1 mech_infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Belarus : 1 flag, 2 artilleries and 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 9 armour, 18 artilleries, 3 bombers, 3 fighters, 18 infantry, 26 mech_infantrys and 7 tactical_bombers
        Rostov : 1 flag
        Archangel : 1 flag
        Eastern Poland : 10 mech_infantrys
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
        Novgorod : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Caucasus : 1 flag, 1 armour and 3 mech_infantrys
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 77
        Russians : 19 / 28
        Japanese : 64 / 84
        Americans : 55 / 78
        Chinese : 0 / 8
        British : 31 / 34
        UK_Pacific : 5 / 5
        Italians : 16 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 27 PUs;
                Russians buy 1 fighter, 3 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                2 fighters moved from Russia to Volgograd
                2 mech_infantrys moved from Russia to Volgograd
                3 armour moved from Russia to Kazakhstan
                1 infantry moved from Vologda to Archangel
                      Russians take Archangel from Germans

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 2 fighters and 2 mech_infantrys
                    Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
                    Russians win, taking Volgograd from Germans with 2 fighters and 2 mech_infantrys remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 armour and 1 mech_infantry
                Battle in Kazakhstan
                    Russians attack with 3 armour
                    Japanese defend with 1 artillery and 1 mech_infantry
                    Russians win, taking Kazakhstan from Japanese with 2 armour remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 artillery and 1 mech_infantry
                    Casualties for Russians: 1 armour

    Non Combat Move - Russians
                2 fighters moved from Volgograd to Russia

    Place Units - Russians
                1 fighter, 3 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4
                Russians collect 21 PUs (2 lost to blockades); end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Japanese
                Japanese buy 6 armour, 3 destroyers and 4 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 artilleries and 1 infantry moved from Japan to 6 Sea Zone
                2 artilleries, 1 infantry and 2 transports moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from Jehol to 19 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 19 Sea Zone to 35 Sea Zone
                2 artilleries and 2 infantry moved from 35 Sea Zone to Philippines
                1 battleship, 4 carriers, 1 cruiser, 4 fighters, 1 submarine, 4 tactical_bombers and 3 transports moved from 37 Sea Zone to 35 Sea Zone
                4 fighters and 4 tactical_bombers moved from 35 Sea Zone to Philippines
                1 destroyer and 2 submarines moved from 36 Sea Zone to 35 Sea Zone
                1 destroyer moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 37 Sea Zone to 46 Sea Zone
                2 submarines and 1 transport moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 37 Sea Zone to 35 Sea Zone
                2 bombers moved from Malaya to India
                1 fighter, 2 infantry and 2 tactical_bombers moved from Burma to India

    Combat - Japanese
                Battle in Philippines
                    Japanese attack with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers
                    Americans defend with 1 airfield, 1 armour, 1 harbour and 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Philippines, round 2 :  1/2 hits
                        Japanese roll dice for 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers in Philippines, round 2 :  4/12 hits
                        Americans roll dice for 1 armour and 1 infantry in Philippines, round 2 :  0/2 hits
                        1 armour owned by the Americans and 1 infantry owned by the Americans lost in Philippines
                    Japanese win, taking Philippines from Americans with 2 artilleries, 4 fighters, 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9
                    Casualties for Americans: 1 armour and 1 infantry
                Battle in India
                    Japanese attack with 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers
                    British defend with 1 infantry; UK_Pacific defend with 1 airfield, 1 factory_minor and 1 harbour
                        Japanese roll dice for 2 bombers, 1 fighter, 2 infantry and 2 tactical_bombers in India, round 2 :  1/7 hits
                        UK_Pacific roll dice for 1 infantry in India, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in India
                    Japanese captures 5PUs while taking UK_Pacific capital
                    Japanese win, taking India from UK_Pacific with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers moved from India to Burma
                2 bombers moved from Burma to Malaya
                3 armour and 3 infantry moved from Shan State to Burma
                1 infantry moved from Yunnan to Kweichow
                1 artillery moved from Kansu to Suiyuyan
                1 infantry moved from Jehol to Anhwe
                4 fighters and 4 tactical_bombers moved from Philippines to 35 Sea Zone

    Place Units - Japanese
                3 destroyers and 4 submarines placed in 6 Sea Zone
                3 armour placed in French Indo China
                3 armour placed in Malaya

    Turn Complete - Japanese
                Japanese collect 68 PUs; end with 73 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 83 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 infantry
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Chahar : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 1 infantry
        Shan State : 1 flag
        Burma : 1 flag, 1 aaGun, 5 armour, 1 fighter, 5 infantry, 6 mech_infantrys and 2 tactical_bombers
        India : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 airfield, 3 armour, 2 bombers, 1 factory_minor, 4 fighters, 1 harbour and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield, 2 artilleries, 1 harbour and 2 infantry
        French Indo China : 1 flag, 3 armour and 1 factory_minor
        Celebes : 1 flag
        Java : 1 flag, 1 artillery and 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag
        35 Sea Zone : 1 battleship, 4 carriers, 1 cruiser, 3 destroyers, 4 fighters, 6 submarines, 4 tactical_bombers and 6 transports
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 3 destroyers and 4 submarines
        55 Sea Zone : 1 destroyer
        80 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 54 / 77
        Russians : 23 / 24
        Japanese : 68 / 83
        Americans : 53 / 78
        Chinese : 0 / 8
        British : 31 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 1 bomber, 4 destroyers, 1 fighter and 4 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 92 Sea Zone
                3 infantry and 1 mech_infantry moved from Gibraltar to 91 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 3 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 1 carrier, 1 cruiser, 1 fighter, 2 infantry, 1 tactical_bomber and 2 transports moved from 92 Sea Zone to 110 Sea Zone
                2 artilleries, 5 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                1 submarine moved from 54 Sea Zone to 55 Sea Zone
                6 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone

    Combat - Americans
                Battle in Normandy Bordeaux
                Battle in 55 Sea Zone
                    Americans attack with 6 fighters, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Normandy Bordeaux from Germans with 6 fighters, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                6 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 3 infantry, 3 submarines and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 artillery and 3 infantry moved from Central United States to 101 Sea Zone
                1 artillery, 1 destroyer, 3 infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 3 infantry moved from 91 Sea Zone to Gibraltar
                1 destroyer moved from 94 Sea Zone to 92 Sea Zone
                3 bombers moved from West India to Russia

    Place Units - Americans
                4 destroyers and 4 submarines placed in 10 Sea Zone
                1 bomber and 1 fighter placed in Western United States

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - British
                British buy 3 fighters and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 armour and 1 mech_infantry moved from Persia to Caucasus
                1 fighter and 1 tactical_bomber moved from Persia to Caucasus
                1 fighter moved from Russia to Caucasus

    Combat - British
                Battle in Caucasus
                    British attack with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 armour and 3 mech_infantrys
                    British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -2
                    Casualties for Germans: 1 armour and 3 mech_infantrys
                    Casualties for British: 1 armour, 1 fighter and 1 mech_infantry

    Non Combat Move - British
                1 fighter and 1 tactical_bomber moved from Caucasus to Persia
                1 armour and 5 mech_infantrys moved from Egypt to Iraq
                1 artillery and 2 infantry moved from Egypt to Trans-Jordan
                1 armour moved from Alexandria to Trans-Jordan
                1 infantry moved from Tobruk to Alexandria
                2 mech_infantrys moved from Belgian Congo to Egypt

    Place Units - British
                Turning on Edit Mode
                EDIT: Removing units owned by British from Gibraltar: 1 aaGun, 2 artilleries and 3 infantry
                EDIT: Adding units owned by British to Normandy Bordeaux: 1 aaGun, 2 artilleries and 3 infantry
                EDIT: Removing units owned by British from 92 Sea Zone: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
                EDIT: Removing units owned by Americans from 92 Sea Zone: 1 destroyer
                EDIT: Adding units owned by British to 110 Sea Zone: 2 battleships, 1 carrier, 2 cruisers, 3 destroyers and 3 transports
                EDIT: Adding units owned by Americans to 92 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                2 fighters and 1 mech_infantry placed in Persia
                1 fighter placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,2
                British collect 29 PUs (2 lost to blockades); end with 29 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 34 PUs

    Turn Complete - UK_Pacific

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 armour, 1 mech_infantry and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 mech_infantrys moved from Northern Italy to Romania
                6 infantry moved from Northern Italy to France
                1 artillery and 4 infantry moved from Southern Italy to Northern Italy
                1 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                1 submarine placed in 97 Sea Zone
                1 armour and 1 mech_infantry placed in Northern Italy
                Italians undo move 1.
                1 submarine placed in 95 Sea Zone
                Italians undo move 2.
                1 submarine placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 artilleries and 8 infantry
        Romania : 3 mech_infantrys
        Northern Italy : 1 armour, 1 artillery, 1 factory_major, 5 infantry and 1 mech_infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 8 infantry
        Bryansk : 1 bomber and 2 fighters
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 52 / 77
        Russians : 23 / 24
        Japanese : 68 / 83
        Americans : 55 / 75
        Chinese : 0 / 8
        British : 31 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 2 infantry and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                2 infantry moved from Queensland to 54 Sea Zone
                2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                3 fighters moved from Queensland to 46 Sea Zone

    Combat - ANZAC
                Battle in Sumatra
                Battle in 46 Sea Zone
                    ANZAC attack with 3 fighters
                    Japanese defend with 1 destroyer
                    ANZAC win, taking Sumatra from Japanese with 3 fighters remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                3 fighters moved from 46 Sea Zone to Queensland
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from New South Wales to Queensland
                1 infantry moved from Dutch New Guinea to New Guinea

    Place Units - ANZAC
                2 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 8

    Combat Move - French

    Non Combat Move - French
                2 infantry moved from Libya to Tobruk
                1 infantry moved from Tunisia to Libya

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 armour, 3 artilleries, 11 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                2 tactical_bombers moved from Bryansk to Archangel
                1 infantry moved from Belarus to Smolensk
                1 bomber and 2 tactical_bombers moved from Bryansk to Smolensk
                2 bombers, 3 fighters, 3 mech_infantrys and 3 tactical_bombers moved from Bryansk to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd

    Combat - Germans
                Battle in Archangel
                    Germans attack with 1 mech_infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 2 :  0/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 2 :  0/1 hits
                        Germans roll dice for 1 mech_infantry and 2 tactical_bombers in Archangel, round 3 :  1/3 hits
                        Russians roll dice for 1 infantry in Archangel, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Archangel
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers
                    Russians defend with 1 factory_minor and 2 mech_infantrys
                        Germans roll dice for 2 bombers, 3 fighters, 4 mech_infantrys and 3 tactical_bombers in Volgograd, round 2 :  7/12 hits
                        Russians roll dice for 2 mech_infantrys in Volgograd, round 2 :  2/2 hits
                        2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 2 bombers, 3 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 mech_infantrys
                Battle in Smolensk
                    Germans attack with 1 bomber, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber, 1 infantry and 2 tactical_bombers in Smolensk, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
                    Germans win with 1 bomber and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                Turning on Edit Mode
                EDIT: Changing ownership of Samara from Russians to Germans
                EDIT: Adding units owned by Germans to Samara: 1 infantry
                EDIT: Removing units owned by Germans from Bryansk: 1 infantry
                EDIT: Turning off Edit Mode
                2 tactical_bombers moved from Archangel to Bryansk
                1 bomber and 2 tactical_bombers moved from Smolensk to Bryansk
                2 artilleries moved from Belarus to Bryansk
                1 armour and 1 mech_infantry moved from Novgorod to Bryansk
                10 mech_infantrys moved from Eastern Poland to Bryansk
                3 artilleries moved from Ukraine to Bryansk
                2 bombers, 3 fighters and 3 tactical_bombers moved from Volgograd to Bryansk
                1 artillery and 1 infantry moved from France to Western Germany
                1 artillery moved from Western Germany to Germany
                1 mech_infantry moved from Germany to Western Germany
                2 mech_infantrys moved from Germany to Western Germany
                1 mech_infantry moved from Germany to Western Germany
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 112 Sea Zone to 113 Sea Zone
                1 aaGun moved from Western Germany to Germany

    Place Units - Germans
                5 infantry placed in Germany
                2 armour and 1 mech_infantry placed in Ukraine
                1 artillery, 1 infantry and 1 mech_infantry placed in Novgorod
                2 artilleries, 5 infantry and 3 mech_infantrys placed in Western Germany

    Turn Complete - Germans
                Germans collect 55 PUs; end with 55 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 75 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 harbour, 8 infantry and 8 mech_infantrys
        Germany : 1 aaGun, 1 artillery, 1 factory_major, 5 infantry and 6 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 10 armour, 23 artilleries, 3 bombers, 3 fighters, 17 infantry, 33 mech_infantrys and 7 tactical_bombers
        Rostov : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 2 armour, 1 factory_minor and 1 mech_infantry
        Volgograd : 1 flag, 1 factory_minor and 2 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        Caucasus : 1 flag
        Samara : 1 flag, 1 infantry
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 55 / 75
        Russians : 20 / 24
        Japanese : 64 / 83
        Americans : 55 / 75
        Chinese : 0 / 8
        British : 31 / 34
        UK_Pacific : 2 / 0
        Italians : 16 / 17
        ANZAC : 14 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 9

    Purchase Units - Russians
                Russians buy 2 armour and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 armour moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese
                1 armour moved from Tsinghai to Sikang
                      Chinese take Sikang from Japanese
                1 armour moved from Kazakhstan to Caucasus
                      Russians take Caucasus from Germans
                1 armour moved from Caucasus to Northwest Persia
                1 infantry moved from Vologda to Samara
                2 fighters moved from Russia to Samara
                1 infantry moved from Russia to Tambov
                1 fighter moved from Russia to Tambov
                1 submarine moved from 105 Sea Zone to 92 Sea Zone

    Combat - Russians
                Battle in Tambov
                    Russians attack with 1 fighter and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Tambov from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Samara
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Samara from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Samara to Russia
                1 fighter moved from Tambov to Russia

    Place Units - Russians
                2 armour and 4 infantry placed in Russia

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 4,3
                Russians collect 22 PUs (2 lost to blockades); end with 22 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 25 PUs

  • TripleA

    Sorry for the delay, it’s been a crazy week and I can’t seem to get more than 1 game out a night - the problem of having 5 on the go! This one is at the top of the list and I will get it done after work tonight.

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