TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round: 2
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Purchase Units - Germans
Germans buy 1 destroyer, 1 infantry, 10 mech_infantrys, 1 submarine and 2 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
2 infantry moved from Norway to 112 Sea Zone
2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 112 Sea Zone to 91 Sea Zone
1 carrier and 1 cruiser moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
2 bombers moved from Western Germany to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Southern France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 armour moved from Yugoslavia to Greece
1 tactical_bomber moved from Western Germany to Greece
1 armour moved from Yugoslavia to Bessarabia
Germans take Bessarabia from Russians
Combat - Germans
Battle in Greece
Germans attack with 1 armour, 2 bombers, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 1 armour, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport
French defend with 1 cruiser
Germans win with 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 12
Casualties for French: 1 cruiser
Battle in Gibraltar
Non Combat Move - Germans
4 armour moved from France to Germany
1 fighter moved from Northern Italy to Western Germany
4 infantry moved from Finland to Karelia
2 infantry moved from Norway to Finland
2 infantry moved from Poland to Germany
1 armour moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
2 artilleries and 2 infantry moved from Yugoslavia to Romania
3 infantry moved from Slovakia Hungary to Romania
2 bombers moved from Greece to Western Germany
1 tactical_bomber moved from Greece to Southern Italy
1 artillery moved from France to Southern France
Place Units - Germans
1 destroyer and 2 transports placed in 93 Sea Zone
1 submarine placed in 112 Sea Zone
1 infantry and 9 mech_infantrys placed in Germany
1 mech_infantry placed in Western Germany
Germans undo move 3.
Germans undo move 3.
10 mech_infantrys placed in Germany
1 infantry placed in Western Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 3,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4
Germans collect 43 PUs (6 lost to blockades); end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs