XDAP Final… eh, i mean, Semifinal - Allweneedishank vs. TeamBoldDutch

  • TripleA

    consensus in black, red still being discussed.

    we will use lowluck mode for the challenge flags.

    once both sides have used one lowluck reroll both sides immediately get one additional lowluck reroll. this process of one additional lowluck roll continues for the entire game. after an even number of challenges have been used, lowluck rerolls can be revoked if BOTH teams agree

    the attacker must throw their challenge flag immediately after the battle that they would like the reroll and before any other battles are rolled.

    challenge flag can only be used in a battle that your side is guaranteed at least one hit.

    you can throw a challenge flag for intercept/escort dogfights and aaguns if lowluck would allow you to hit on 5,4,3, or 2.

    defender throws challenge flag

    1. attacks before the reroll stay the same
    2. attacks after the reroll stay the same, however you could retreat part way through a subsequent attack(and disregard all subsequent dice from that battle) if the information of the lowluck battle would have caused you to retreat.
    3. land units that attack after a failed amphibious assault get rerolled in regular dice or lowluck
    4. the attacker can make non-combat move/placement edits after the lowluck roll.
    5. the allied powers of the attacker can make non-combat move/placement edits after the lowluck roll
    6. subsequent allied powers turn’s after a lowluck reroll redo their whole turn or keep their turn
  • '12

    @allweneedislove:

    consensus in black, red still being discussed.

    we will use lowluck mode for the challenge flags.

    once both sides have used one lowluck reroll both sides immediately get one additional lowluck reroll. this process of one additional lowluck roll continues for the entire game. after an even number of challenges have been used, lowluck rerolls can be revoked if BOTH teams agree  agreed

    the attacker must throw their challenge flag immediately after the battle that they would like the reroll and before any other battles are rolled.

    challenge flag can only be used in a battle that your side is guaranteed at least one hit.

    you can throw a challenge flag for intercept/escort dogfights and aaguns if lowluck would allow you to hit on 5,4,3, or 2. agreed

    defender throws challenge flag

    1. attacks before the reroll stay the same agreed
    2. attacks after the reroll stay the same, however you could retreat part way through a subsequent attack(and disregard all subsequent dice from that battle) if the information of the lowluck battle would have caused you to retreat. very problematic potentially.
    3. land units that attack after a failed amphibious assault get rerolled in regular dice or lowluck neither - there should be no reroll necessary.  attacker states that the lucky sea battle was won and asks defender if they want to throw challenge flag.
    4. the attacker can make non-combat move/placement edits after the lowluck roll.  yes, but see 3 above
    5. the allied powers of the attacker can make non-combat move/placement edits after the lowluck roll  yes, but see 3 above
    6. subsequent allied powers turn’s after a lowluck reroll redo their whole turn or keep their turn  yes, but see 3 above

    generally, i would think the defender would be able to say “there’s no attack you could make this round that will result in me throwing the challenge flag”.

  • '12

    the point i am trying to make, guys, is that there is ONE challenge flag for each team.  it’s not like these things are going to be flying left and right all willie nillie!  the attacker will have a pretty good inclination when the challenge flag might be used.  a little common sense goes a long ways - i think we are all reasonable men here.

  • '12

    the silence is deafening!  hey love, are you working on a nonstandard opener?  are we going to see something brand new?  :-D

  • TripleA

    @Boldfresh:

    the point i am trying to make, guys, is that there is ONE challenge flag for each team.  it’s not like these things are going to be flying left and right all willie nillie!  the attacker will have a pretty good inclination when the challenge flag might be used.  a little common sense goes a long ways - i think we are all reasonable men here.

    ok so it looks like we agree on everything, but have not hammered out the defender challenge flags.
    on attacks we will use our common sense and ask a defender if we think the battle was large enough and dice were poor enough.

    GAME ON!

  • '12

    yes - remember there is only 1, so i’m almost certain it will be used judiciously.

    you posting G1 shortly?

  • TripleA

    Test summary from TripleA, engine version: 1.7.0.3, time: 12:24:13

  • '12

    oh yeah, here it comes!

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 1

    Purchase Units - Germans
                Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 armour and 1 infantry moved from Romania to Yugoslavia
                1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia
                1 armour moved from Poland to Yugoslavia
                1 fighter moved from Slovakia Hungary to Yugoslavia
                3 armour moved from Greater Southern Germany to France
                2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia
                3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France
                1 tactical_bomber moved from Poland to France
                1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France
                1 submarine moved from 117 Sea Zone to 106 Sea Zone
                1 submarine moved from 118 Sea Zone to 106 Sea Zone
                1 submarine moved from 103 Sea Zone to 91 Sea Zone
                1 submarine moved from 108 Sea Zone to 91 Sea Zone
                1 submarine moved from 124 Sea Zone to 111 Sea Zone
                1 battleship moved from 113 Sea Zone to 111 Sea Zone
                1 fighter moved from Norway to 111 Sea Zone
                1 fighter moved from Holland Belgium to 109 Sea Zone
                2 fighters and 3 tactical_bombers moved from Western Germany to 109 Sea Zone
                1 tactical_bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 111 Sea Zone
                1 bomber moved from Germany to 109 Sea Zone

  • TripleA

    would you like to scramble in sz109 and/or sz111?

  • '12

    This is under consideration.

  • Liaison TripleA '11 '10

    @Boldfresh:

    This is under consideration.

    WHAT ARE YOU STALLING FOR?!?!?!

  • '12

    @Gargantua:

    @Boldfresh:

    This is under consideration.

    WHAT ARE YOU STALLING FOR?!?!?!

    haha, it seems to be the thing all the cool kids are doing.

  • '12

    scramble to 111.  no scramble 109.

  • '12

    i will be on regularly for ool.

  • '10

    @Gargantua:

    @Boldfresh:

    This is under consideration.

    WHAT ARE YOU STALLING FOR?!?!?!

    G, the blame is mine. I have 3 trials this month and in the middle of a jury trial now.  Bold was doing the courteous thing and waiting for my input.

  • '12

    We r ready to rock… standing by for your rolls

  • TripleA

    need ool for sz111

    sz111 ool.tsvg

  • TripleA

    germans hit 3 times

  • '12

    Des cru tip bat

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