i am in the middle of reviewing your post. couple questions with this one…
when you cay that the challenge flag can only be used in a battle that your side is guaranteed at least one hit, what do you mean?
let’s take an extreme example and say i have (5) infantry attacking (5) bombers. (neither) side is guaranteed one hit only. does this mean this battle could not have the LL challenge flag thrown it it by the attacker or defender?
correct. as neither side is gauranteed a hit in lowluck, no challenge flag can be thrown by either side. the reason for this is no matter what the result is using regular dice you can get the same result with lowluck.
i should say i have NEVER played lowluck so i may not understand it completely. i do not know what you mean by **i would like a caveat added on to that where you can throw a challenge flag for intercept/escort dogfights and aaguns if lowluck would allow you to hit on 5,4,3, or 2.
the distinction is made in between dogfights/aaguns and all other battles is that dogfights/aaguns is only one round of combat.
for example 5infantry attack 5 bombers. attacker wins this battle with 4 infantry remaining. this battle can not be challenged as this same result can be achieved in lowluck.
for example 5 bombers are intercepted by 5 fighters. attacker kills all 5 fighters and has 4 bombers survive. this battle can be challenged as you can not have 5 fighters killed in lowluck as only one round is rolled.
@Boldfresh:
as i understand it, a LL roll takes the attacking pips divided by 6 and that is the number of hits. any remainder (5, 4, 3, 2, or 1) results in a single 6 sided die that gives another hit if the die roll is the same as or lower than the remainder…
correct
@Boldfresh:
…what i think you are saying is that you are agreeing that if a single tac attacks a base and the aa hits, the challenge flag cannot be thrown on that battle, and i would agree.
excellent we have consensus
@Boldfresh:
…i guess each facility being attacked should be treated as a separate battle and each sea battle before an amphibious assault should be treated as a separate battle. then the things you are saying would make sense (as to an immediate challenge flag without rolling the rest of the battles)…
again we have consensus
@Boldfresh:
…so the way i see it, the ideal is to avoid your 1-6 completely by stopping after the z98 result to ask if a challenge flag will be thrown. we all should know what a significant battle is by now, and when we think it might be close - stop and ask. as we said, we have been playing this tournament for over a year and here we are in the FINALS so if it takes us a few extra minutes, hours, or a day to get answers so be it. at least we can start this way and see how it goes.
i would rather have rule agreed upon now than have a dispute after the fact.
the problem is what may seem like a minor battle to the attacker could actually be a huge battle in the defenders mind, but the attacker does not know it. so i could make an attack and not realize that it stops all your plans. in this case you would want to throw a challenge flag, but i did not see your master plan and did not know it was that important to you so i did not ask.
@Boldfresh:
Quote from: Boldfresh on Today at 04:33:02 pm
why don’t we say one each.� once we have each used one, either team can propose the creation of a second.� if the other team ratifies we can proceed ad nauseam.� if the other team refuses, then a coin flip can decide if the new round of LL rerolls will be allowed.� always 1 for 1 though of course and if the other team never uses theirs, there is only 1 in the entire game.� what do you think?
i do not like the coin flip idea but like the rest. please let me know if the following is ok with boldutch.
once both sides have used one lowluck reroll both sides immediately get one additional lowluck reroll. this process of one additional lowluck roll continues for the entire game.
i would like to propose the following for the attacker, please let me know if boldutch agrees.
the attacker must throw their challenge flag immediately after the battle that they would like the reroll and before any other battles are rolled.
i am fine with both of these. unless of course after the second team uses their reroll both teams decide we don’t want any more rerolls. :-P
excellent we have consensus on two more topics. so the default is additional lowluck rolls for the entire game unless BOTH teams decide we don’t want any more rerolls.
@Boldfresh:
bottom line, i think the rerolls are very likely to be saved by axis for major capital attacks - london, moscow, calcutta. and by allies for defense of the same.
possibly, but i might get diced on germany’s first attack on the uk fleet and use my one reroll on the very first battle of the game.**