Scramble Orders SZ97
UnknownSoldier(Axis) vs. HopLight (Allies+12), No Tech
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 1 destroyer and 9 transports; Remaining resources: 0 PUs;Combat Move - Germans
5 infantry moved from Bulgaria to Greece
2 armour moved from Yugoslavia to Greece
1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Holland Belgium to 97 Sea Zone
3 fighters and 2 tactical_bombers moved from Western Germany to 97 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 2 armour and 5 infantry
Neutral_Allies defend with 4 infantry
Germans roll dice for 2 armour and 5 infantry in Greece, round 2 : 0/7 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 2 : 1/4 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour and 4 infantry in Greece, round 3 : 0/6 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 3 : 1/4 hits
1 infantry owned by the Germans lost in Greece
Germans roll dice for 2 armour and 3 infantry in Greece, round 4 : 2/5 hits
Neutral_Allies roll dice for 4 infantry in Greece, round 4 : 0/4 hits
2 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour and 3 infantry in Greece, round 5 : 1/5 hits
Neutral_Allies roll dice for 2 infantry in Greece, round 5 : 2/2 hits
2 infantry owned by the Germans and 1 infantry owned by the Neutral_Allies lost in Greece
Germans roll dice for 2 armour and 1 infantry in Greece, round 6 : 0/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 6 : 0/1 hits
Germans roll dice for 2 armour and 1 infantry in Greece, round 7 : 2/3 hits
Neutral_Allies roll dice for 1 infantry in Greece, round 7 : 0/1 hits
1 infantry owned by the Neutral_Allies lost in Greece
Germans win, taking Greece from Neutral_Allies with 2 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 4 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 3 tactical_bombers
British defend with 1 carrier, 1 cruiser, 1 destroyer and 2 fighters
Germans roll dice for 2 bombers, 4 fighters and 3 tactical_bombers in 97 Sea Zone, round 2 : 5/9 hits
British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 2 fighters in 97 Sea Zone, round 2 : 3/5 hits
2 fighters owned by the British , 1 carrier owned by the British , 3 fighters owned by the Germans and 1 destroyer owned by the British lost in 97 Sea Zone
Germans roll dice for 2 bombers, 1 fighter and 3 tactical_bombers in 97 Sea Zone, round 3 : 3/6 hits
British roll dice for 1 cruiser in 97 Sea Zone, round 3 : 1/1 hits
1 cruiser owned by the British and 1 tactical_bomber owned by the Germans lost in 97 Sea Zone
Germans win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Germans: 3 fighters and 1 tactical_bomber
Casualties for British: 1 carrier, 1 cruiser, 1 destroyer and 2 fightersNon Combat Move - Germans
1 fighter and 2 tactical_bombers moved from 97 Sea Zone to Western Germany
2 bombers moved from 97 Sea Zone to Western Germany
2 fighters moved from Holland Belgium to Western Germany
3 tactical_bombers moved from Holland Belgium to Western Germany
2 submarines moved from 111 Sea Zone to 109 Sea Zone
1 submarine moved from 106 Sea Zone to 108 Sea Zone
2 artilleries and 7 infantry moved from Yugoslavia to Romania
1 aaGun moved from Holland Belgium to Western Germany
1 armour moved from Normandy Bordeaux to Western Germany
1 artillery moved from Normandy Bordeaux to Holland Belgium
7 infantry moved from Finland to Norway
1 cruiser, 1 destroyer and 1 transport moved from 113 Sea Zone to 112 Sea Zone
5 armour moved from France to Western Germany
2 mech_infantrys moved from France to Western GermanyPlace Units - Germans
1 destroyer and 9 transports placed in 112 Sea ZoneTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 6 armour, 2 bombers, 1 factory_major, 3 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 5 tactical_bombers
Romania : 2 artilleries and 7 infantry
Poland : 3 aaGuns, 3 artilleries and 14 infantry
Germany : 1 factory_major
Norway : 1 armour and 8 infantry
Holland Belgium : 1 artillery
112 Sea Zone : 1 cruiser, 2 destroyers and 10 transports
108 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Bulgaria : 1 flag
109 Sea Zone : 1 flag, 4 submarines
Greece : 1 flag, 2 armour and 1 infantry
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 29 / 40
Americans : 52 / 53
Chinese : 9 / 15
British : 28 / 29
UK_Pacific : 21 / 21
Italians : 14 / 8
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 3 armour, 1 artillery, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 3 infantry moved from Western Ukraine to Bessarabia
1 artillery and 7 infantry moved from Ukraine to Bessarabia
3 artilleries and 6 infantry moved from Novgorod to Baltic States
1 artillery and 10 infantry moved from Belarus to Baltic States
1 artillery and 1 infantry moved from Bryansk to Belarus
5 infantry moved from Russia to Bryansk
2 infantry moved from Rostov to Ukraine
1 armour and 1 mech_infantry moved from Belarus to Karelia
1 armour and 1 mech_infantry moved from Bryansk to Baltic StatesNon Combat Move - Russians
2 aaGuns and 18 infantry moved from Buryatia to Yakut S.S.R.
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns, 2 fighters and 1 tactical_bomber moved from Novgorod to Baltic States
1 cruiser moved from 114 Sea Zone to 113 Sea Zone
1 submarine moved from 115 Sea Zone to 114 Sea Zone
1 submarine moved from 111 Sea Zone to 125 Sea ZonePlace Units - Russians
3 armour placed in Ukraine
3 mech_infantrys placed in Novgorod
1 artillery and 1 infantry placed in Russia
Russians undo move 2.
Russians undo move 1.
2 armour and 1 mech_infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in NovgorodTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 1 airfield, 1 artillery, 1 harbour and 2 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 infantry moved from Hunan to Kweichow
Japanese take Kweichow from Chinese
1 artillery and 1 infantry moved from Hunan to Yunnan
1 infantry moved from Chahar to Hopei
Japanese take Hopei from Chinese
1 armour moved from Kwangsi to Yunnan
2 bombers, 10 fighters and 8 tactical_bombers moved from Kwangsi to Yunnan
1 infantry moved from Kwangsi to YunnanCombat - Japanese
Battle in Yunnan
Japanese attack with 1 armour, 1 artillery, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 10 fighters, 2 infantry and 8 tactical_bombers in Yunnan, round 2 : 10/24 hits
Chinese roll dice for 4 infantry in Yunnan, round 2 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 1 armour, 1 artillery, 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantryNon Combat Move - Japanese
2 carriers moved from 36 Sea Zone to 37 Sea Zone
1 battleship moved from 36 Sea Zone to 37 Sea Zone
1 cruiser moved from 36 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 destroyer moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 36 Sea Zone
2 artilleries and 6 infantry moved from Anhwe to Hunan
2 bombers moved from Yunnan to Kwangsi
1 artillery moved from Chahar to Anhwe
1 mech_infantry moved from Chahar to Hunan
4 infantry moved from Jehol to Anhwe
1 aaGun and 4 infantry moved from Manchuria to Jehol
2 infantry moved from Kiangsi to 20 Sea Zone
2 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone
5 fighters moved from Yunnan to Kwangsi
5 tactical_bombers moved from Yunnan to Kwangsi
1 fighter and 1 tactical_bomber moved from Yunnan to 36 Sea Zone
1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi
1 destroyer moved from 6 Sea Zone to 36 Sea Zone
1 fighter moved from 36 Sea Zone to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to Kwangsi
1 fighter moved from Kwangsi to 36 Sea ZonePlace Units - Japanese
1 airfield placed in Kwangsi
1 harbour placed in Hainan
1 artillery and 2 infantry placed in ShantungTurn Complete - Japanese
Japanese collect 33 PUs; end with 33 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 43 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag, 1 artillery, 1 factory_minor and 2 infantry
Kwangsi : 1 flag, 1 airfield, 2 bombers, 7 fighters and 6 tactical_bombers
Kiangsu : 1 flag
Kiangsi : 1 flag
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
Jehol : 1 flag, 1 aaGun and 4 infantry
Manchuria : 1 flag
Hainan : 1 harbour
Yunnan : 1 flag, 1 armour, 1 artillery and 1 infantry
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag, 1 infantry
Hunan : 1 flag, 2 artilleries, 6 infantry and 1 mech_infantry
Hopei : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 4 infantry
37 Sea Zone : 1 artillery, 1 battleship, 2 carriers, 1 cruiser, 2 destroyers, 2 fighters, 5 infantry, 1 submarine, 2 tactical_bombers and 3 transports
36 Sea Zone : 2 artilleries, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 2 fighters, 2 infantry, 1 submarine and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 33 / 43
Americans : 52 / 53
Chinese : 5 / 15
British : 28 / 29
UK_Pacific : 21 / 21
Italians : 14 / 8
ANZAC : 14 / 14
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 3 bombers, 1 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 infantry and 1 transport moved from 101 Sea Zone to 102 Sea Zone
1 carrier and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 bomber moved from Hawaiian Islands to Eastern United States
1 tactical_bomber moved from 26 Sea Zone to Hawaiian Islands
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to 54 Sea Zone
1 fighter moved from Hawaiian Islands to 26 Sea ZoneCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 infantry placed in Central United States
3 bombers placed in Eastern United States
2 transports placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Shensi to Suiyuyan
1 infantry moved from Shensi to Kweichow
1 fighter moved from Shensi to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
Chinese win, taking Kweichow from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Suiyuyan
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Chinese win, taking Suiyuyan from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
6 infantry moved from Shensi to Szechwan
1 fighter moved from Kweichow to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,3,5,5,5,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,2,4,3,4,3,5,5,2,1,6,3
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 2 artilleries and 7 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 7 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Rhodesia to Tanganyika Territory
1 armour, 1 artillery and 2 infantry moved from Egypt to Anglo Egyptian Sudan
1 armour moved from Anglo Egyptian Sudan to Kenya
1 artillery moved from Ethiopia to Anglo Egyptian Sudan
1 mech_infantry moved from Ethiopia to 76 Sea Zone
1 mech_infantry and 1 transport moved from 76 Sea Zone to 72 Sea Zone
1 mech_infantry moved from 72 Sea Zone to Kenya
1 battleship moved from 79 Sea Zone to 72 Sea Zone
1 cruiser and 2 destroyers moved from 76 Sea Zone to 71 Sea Zone
1 artillery and 1 infantry moved from Burma to Yunnan
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
2 fighters moved from India to Yunnan
1 tactical_bomber moved from India to Yunnan
1 infantry moved from Burma to YunnanCombat - British
Battle in Kenya
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 1 armour, 1 artillery and 1 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour, 1 artillery and 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
UK_Pacific take Celebes from DutchPlace Units - British
2 artilleries and 7 infantry placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,2,1,3,5,5,5,6
British collect 21 PUs (8 lost to blockades); end with 21 PUs totalPlace Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 4,1,4,2,4,3,4,3,5,5,2,1,6,3
UK_Pacific collect 20 PUs (5 lost to blockades); end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 7 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from 102 Sea Zone: 1 battleship and 1 cruiser
EDIT: Adding units owned by British to 91 Sea Zone: 1 battleship and 1 cruiser
EDIT: Turning off Edit Mode -
Forgot a NCM, if you will allow it use the second file.
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Forgot a NCM, if you will allow it use the second file.
Always sir. Any time you want to make forgotten NCMs before the next move is ok with me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 transport; Remaining resources: 1 PUs;Combat Move - Italians
1 infantry moved from Northern Italy to 95 Sea Zone
1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to Morocco
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 artillery moved from Tunisia to Algeria
1 transport moved from 96 Sea Zone to 94 Sea Zone
1 mech_infantry moved from Tunisia to 94 Sea Zone
1 mech_infantry and 1 transport moved from 94 Sea Zone to 92 Sea Zone
1 mech_infantry moved from 92 Sea Zone to Gibraltar
1 armour moved from Tunisia to Algeria
1 bomber moved from Southern Italy to Morocco
1 cruiser moved from 93 Sea Zone to 92 Sea ZoneCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 1 bomber and 1 infantry
French defend with 1 infantry
Italians roll dice for 1 cruiser in Morocco, round 2 : 0/1 hits
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Morocco, round 2 : 1/3 hits
French roll dice for 1 infantry in Morocco, round 2 : 0/1 hits
1 infantry owned by the French lost in Morocco
Italians win, taking Morocco from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Gibraltar
Battle in Algeria
Italians attack with 1 armour, 1 artillery and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 2 : 0/4 hits
French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
Italians roll dice for 1 armour, 1 artillery and 2 infantry in Algeria, round 3 : 2/4 hits
French roll dice for 1 infantry in Algeria, round 3 : 0/1 hits
1 infantry owned by the French lost in Algeria
Italians win, taking Gibraltar from British, taking Algeria from French with 1 armour, 1 artillery and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 armour moved from Romania to Greece
2 infantry moved from Yugoslavia to Albania
2 fighters moved from Southern Italy to Tobruk
1 bomber moved from Morocco to Libya
1 destroyer moved from 93 Sea Zone to 92 Sea ZonePlace Units - Italians
1 transport placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 31 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 harbour and 1 mech_infantry
Morocco : 1 flag, 1 artillery and 1 infantry
Algeria : 1 flag, 1 armour, 1 artillery and 2 infantry
Southern France : 1 flag, 1 factory_minor and 1 harbour
Tunisia : 1 flag
Tobruk : 1 artillery, 2 fighters and 2 infantry
Albania : 2 infantry
Northern Italy : 1 factory_major
Libya : 1 bomber
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
95 Sea Zone : 1 transport
94 Sea Zone : 1 transport
93 Sea Zone : 1 flag
Greece : 1 armour
92 Sea Zone : 1 cruiser, 1 destroyer and 2 transportsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 14
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Egypt to Trans-JordanNon Combat Move - ANZAC
2 infantry moved from 45 Sea Zone to Dutch New Guinea
ANZAC take Dutch New Guinea from DutchPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from 54 Sea Zone: 1 destroyer
EDIT: Adding units owned by ANZAC to 41 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - French
French takes Political Action: Political Action French To War With Japanese
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Japanese and French from Neutrality to War
French succeeds on action: Political Action French To War With Japanese: Changing Relationship for Chinese and French from Neutrality to AlliedCombat Move - French
1 destroyer moved from 79 Sea Zone to 38 Sea Zone
1 infantry moved from French Central Africa to French Equatorial Africa
1 infantry moved from Trans-Jordan to Egypt
1 cruiser moved from 102 Sea Zone to 91 Sea ZoneNon Combat Move - French
Turn Complete - French
Territory Summary for French :
38 Sea Zone : 1 destroyer
Egypt : 1 infantry
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
91 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United Kingdom -
Need intercept orders for the UK
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No intercept.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 1 bomber, 1 carrier, 1 mech_infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 108 Sea Zone to 91 Sea Zone
4 submarines moved from 109 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from Western Germany to 91 Sea Zone
2 bombers, 1 fighter and 4 tactical_bombers moved from Western Germany to United Kingdom
1 fighter moved from Western Germany to United KingdomCombat - Germans
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
AA fire in United Kingdom : 2/6 hits
2 tactical_bombers killed by AA
Bombing raid in United Kingdom rolls: 8,7 and causes: 15 damage to unit: factory_major
Bombing raid in United Kingdom rolls: 5,1 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 21 damage total. Damaged units is as follows: factory_major = 15, airfield = 6
Battle in 91 Sea Zone
Germans attack with 1 fighter, 5 submarines and 1 tactical_bomber
French defend with 1 cruiser; British defend with 1 battleship and 1 cruiser
Germans roll dice for 5 submarines in 91 Sea Zone, round 2 : 3/5 hits
Units damaged: 1 battleship owned by the British
1 cruiser owned by the French and 1 cruiser owned by the British lost in 91 Sea Zone
Germans roll dice for 1 fighter and 1 tactical_bomber in 91 Sea Zone, round 2 : 1/2 hits
British roll dice for 1 battleship in 91 Sea Zone, round 2 : 0/1 hits
1 battleship owned by the British lost in 91 Sea Zone
Germans win with 1 fighter, 5 submarines and 1 tactical_bomber remaining. Battle score for attacker is 44
Casualties for French: 1 cruiser
Casualties for British: 1 battleship and 1 cruiser
Cleaning up after air battlesNon Combat Move - Germans
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to Gibraltar
2 bombers moved from United Kingdom to Western Germany
3 artilleries moved from Poland to Germany
4 infantry moved from Poland to Germany
2 artilleries and 7 infantry moved from Romania to Slovakia Hungary
3 aaGuns and 10 infantry moved from Poland to Slovakia Hungary
2 fighters moved from United Kingdom to 112 Sea Zone
2 tactical_bombers moved from United Kingdom to Holland Belgium
1 infantry moved from Western Germany to Holland Belgium
1 mech_infantry moved from Western Germany to Slovakia Hungary
2 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
1 carrier and 3 transports placed in 112 Sea Zone
1 bomber and 1 mech_infantry placed in Western GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 53 PUsTerritory Summary for Germans :
Gibraltar : 1 fighter and 1 tactical_bomber
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Slovakia Hungary : 3 aaGuns, 2 artilleries, 17 infantry and 1 mech_infantry
Western Germany : 3 aaGuns, 1 airfield, 6 armour, 3 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Romania : 2 armour
Germany : 3 artilleries, 1 factory_major and 4 infantry
Norway : 1 armour and 8 infantry
Holland Belgium : 1 artillery, 1 infantry and 2 tactical_bombers
112 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 13 transports
106 Sea Zone : 1 flag
Bulgaria : 1 flag, 1 infantry
109 Sea Zone : 1 flag
Greece : 1 flag
Yugoslavia : 1 flag
91 Sea Zone : 5 submarines
Finland : 1 flagProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 30 / 43
Americans : 52 / 52
Chinese : 7 / 7
British : 29 / 21
UK_Pacific : 25 / 25
Italians : 15 / 31
ANZAC : 14 / 24
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I would like to request that you randomly roll to assign casualties for the AA run over London as per rules (TripleA does it wrong and lets you assign casualties freely between both raids) since it has a major impact on my chances of holding London. My suggestion is to roll two dice to assign the two hits, let 1-4 be tacticals, 5 be the bomber that rolled 7 damage and 6 be the bomber that rolled 8 damage. If the second dice rolls the same number reroll that dice (but not the first) until it shows a unique number.
Hope that suggestion sounds OK with you, it seems the most fair as it lets you keep your great damage rolls.
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My apologies sir for the confusion and not clarifying before rolling. I have always rolled in order of greatest to lowest like others I have played. I just assumed we all did it that way. I have no problem following your suggestion and will roll the 2 dice. However, I would like know where this rule is you are referring to because I have looked at the G40 thread and cannot find it. Granted I only looked through the first few pages until it was clear I was in the discussion section. I don’t care enough to look through them all. Thanks.
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Going forward, I would like to suggest that aa gun dice are in the order of bombers, tacs, fighters. Here are the two dice…if I can remember how it is done :|
Rolling 2d6:
(2, 3)





