excellent looks like we are almost ready to kick off.
i would like to get the challenge flag lowluck reroll(s?) sorted out before game start.
@Boldfresh:
…now, if we are talking about a simple CHALLENGE FLAG which allows for a full luck reroll, then that is different. i think i prefer the LL version? what do you guys say.
i used gargantua’s terminology of challenge flag, but also want the reroll done in lowluck mode.
so there is consensus and we will use lowluck mode for the challenge flags.
@Boldfresh:
why don’t we say one each.� once we have each used one, either team can propose the creation of a second.� if the other team ratifies we can proceed ad nauseam.� if the other team refuses, then a coin flip can decide if the new round of LL rerolls will be allowed.� always 1 for 1 though of course and if the other team never uses theirs, there is only 1 in the entire game.� what do you think?
i do not like the coin flip idea but like the rest. please let me know if the following is ok with boldutch.
once both sides have used one lowluck reroll both sides immediately get one additional lowluck reroll. this process of one additional lowluck roll continues for the entire game.
i would like to propose the following for the attacker, please let me know if boldutch agrees.
the attacker must throw their challenge flag immediately after the battle that they would like the reroll and before any other battles are rolled.
@Boldfresh:
… how do we do it if there is a big SBR or an amphibious assault. in this case there is a sea battle that precedes the land battle (or multiple land battles) and a possible air battle that precedes possibly multiple AA rolls on multiple targets…
if we use the rule above that the attacker must throw their challenge flag before any other combat rolls we remove the aagun/sbr and amphibious assault problem.
@Boldfresh:
i’m thinking the entire two part scenario has to be rerolled. but for example, if there were 4 bombers attacking an IC and a tac attacking an ab (follow me here) and 4 interceptors went up… the air war resolves as attacker hits once and defender hits 3 times - then in the bombings, the IC hits 2 bombers and hits the tac, i think the LL reroll should already include the following as a given: the tac that was hit by AA is dead because the LL roll could not have possibly changed that. the rest gets rerolled LL. make sense? what i’m saying is, i don’t want any dice that are valid and essentially LL in the first place to be rerolled. if we are talking about lowluck that’s the way i think it should be…
if we use the rule that the attacker needs to throw their challenge flag immediately then we would remove this problem as the intercept/escort dogfight is a separate battle and the attacker would have to decide before strategic bombing raid.
@Boldfresh:
…another observation: if a battle is say, inf and arm against an inf, then it cannot be rerolled as a LL battle because LL would be no different than the original roll. a LL reroll can only be used if the second roll could be different than the first roll if it is rolled LL… kinda tough to explain but this removes little dicey battles from the equation and means this only applies to bigger rolls. we can flesh this one out more but maybe you will understand what i’m saying and we can go from there…
i agree that the challenge flag can only be used in a battle that your side is guaranteed at least one hit.
i would like a caveat added on to that where you can throw a challenge flag for intercept/escort dogfights and aaguns if lowluck would allow you to hit on 5,4,3, or 2.
do you agree with the caveat?
@Boldfresh:
finally - does the reroll apply to both attacker and defender? ie, can a defender call for the reroll on an attack against them?
i think it is only fair that the defenders can also use a challenge flag(lets say germany attacks moscow and get super lucky, you should be able to throw a challenge flag before you do your ussr turn.)
defenders throwing challenge flags does get tricky as they have to wait until the end of the attackers turn to see if they need to throw the challenge flag.
here is a scenario.
_anzac attack siam, then attack sz98(and get very lucky), then amphibiously assault Italian held egypt from sz98 and from land via trans-jordan, and then caroline islands and wins all 4 battles.
france attacks Italian held Alexandria._
before the german turn axis throw a challenge flag to reroll the sz98 attack. the sz98 battle is rolled in lowluck and the axis win in sz98
how would you like to handle the following?
- do attacks before the sz98 attack stay the same, in this scenario siam
- do attacks after the egypt attack stay the same, in this scenario caroline islands
- does the battle in egypt without the amphibious units get rerolled in regular dice or lowluck
- can the attacker make non-combat move/placement edits after the lowluck roll.
- can the french make non-combat move/placement edits after the lowluck roll.
- does the french attack on Alexandria stick, or do they redo their whole turn
my suggestions are
- attacks before the reroll stay the same
- attacks after the reroll stay the same, however you could retreat part way through a subsequent attack(and disregard all subsequent dice from that battle) if the information of the lowluck battle would have caused you to retreat.
- i am not sure which is better and am open to suggestion.
- yes
- yes
- i am not sure what to do about this as it can have major implications one way or the other. what is your suggestion?