Several edits as usual. I did want to call your attention to one in particular. I apparently didn’t unload the mech from SZ54 to Queensland, as was my intent. As a result, I used the mech to take Celebs, leaving behind the inf. I realized the mech may actually have some utility in Australia, so I made the edit to swap them. Please let me know if you’re not OK with that one, and feel free to swap them back on Italy’s turn.
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
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Hey PGMatt :-)
Just dropping in, to remind you, we have a game as well gGood luck to you 2.
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n o
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from 26 Sea Zone to Western United States
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 carriers, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 submarines
10 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
French Central Africa : 1 artillery and 1 infantry
French West Africa : 2 infantry
87 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 58 / 72
Americans : 51 / 66
Chinese : 4 / 13
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 13 infantry
Kweichow : 4 infantry
Szechwan : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 57 / 72
Americans : 51 / 66
Chinese : 5 / 11
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to ShensiCombat - British
Battle in Shensi
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 5/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
2 infantry owned by the British and 1 aaGun owned by the Italians lost in Normandy Bordeaux
Italians win with 1 aaGun, 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 97 Sea Zone to 110 Sea Zone
2 fighters moved from Alexandria to 97 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Shensi to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Shan State : 1 armour and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 2 fighters
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I took an Italian AA gun in Normandy; feel free to swap it back if you want a different casualty.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 infantry; British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 2 artilleries and 1 fighter
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from 76 Sea Zone to Italian SomalilandPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,1,3
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 armour and 1 infantry moved from New South Wales to 62 Sea Zone
1 armour, 1 infantry and 1 transport moved from 62 Sea Zone to 63 Sea Zone
1 armour and 1 infantry moved from 63 Sea Zone to New Zealand
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
1 fighter and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 3 infantry
New Zealand : 1 airfield, 1 armour, 1 harbour and 1 infantry
New South Wales : 1 aaGun, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
63 Sea Zone : 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 14 / 6
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - French
1 destroyer moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from Tunisia to Libya
French take Libya from ItaliansCombat - French
Battle in 41 Sea Zone
French attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 41 Sea Zone
French win, taking 41 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transportNon Combat Move - French
Turn Complete - French
Turning on Edit Mode
EDIT: Adding units owned by French to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by French from French Equatorial Africa: 1 infantry
EDIT: Turning off Edit ModeTerritory Summary for French :
41 Sea Zone : 1 flag, 1 destroyer
United Kingdom : 1 fighter and 2 infantry
Anglo Egyptian Sudan : 1 infantry
Libya : 1 flag, 1 infantry
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 4 armour, 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 artillery and 1 infantry moved from Karelia to Novgorod
1 infantry moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 infantry moved from Baltic States to Novgorod
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 armour moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 armour moved from Western Ukraine to Eastern Poland
1 armour moved from Bessarabia to Eastern Poland
4 armour moved from Romania to Eastern Poland
1 infantry moved from Bulgaria to Romania
2 armour and 2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 infantry moved from Western Germany to France
1 bomber, 1 fighter and 2 tactical_bombers moved from Baltic States to Western GermanyCombat - Germans
Non Combat Move - Germans
Place Units - Germans
2 armour and 1 mech_infantry placed in Romania
2 armour and 1 mech_infantry placed in Novgorod
3 infantry placed in France
1 fighter and 1 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,1,6,6,1,3
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
Test summary from TripleA, engine version: 1.7.0.3, time: 05:13:13
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to FriendlyPurchase Units - Russians
Russians buy 2 armour, 2 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
Russians take Western Ukraine from Germans
1 artillery and 2 infantry moved from Russia to Smolensk
3 mech_infantrys moved from Russia to Archangel
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
2 mech_infantrys moved from Kazakhstan to Kansu
1 infantry moved from Amur to Korea
Russians take Korea from Japanese
17 infantry moved from Amur to Manchuria
5 artilleries and 13 infantry moved from Bryansk to Ukraine
3 mech_infantrys moved from Volgograd to Ukraine
1 mech_infantry moved from Russia to Ukraine
1 infantry moved from Russia to SmolenskCombat - Russians
Battle in Archangel
Russians attack with 3 mech_infantrys
Germans defend with 1 infantry
Russians roll dice for 3 mech_infantrys in Archangel, round 2 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 2 : 0/1 hits
Russians roll dice for 3 mech_infantrys in Archangel, round 3 : 0/3 hits
Germans roll dice for 1 infantry in Archangel, round 3 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
Russians roll dice for 2 mech_infantrys in Archangel, round 4 : 0/2 hits
Germans roll dice for 1 infantry in Archangel, round 4 : 1/1 hits
1 mech_infantry owned by the Russians lost in Archangel
1 mech_infantry owned by the Russians retreated to Vologda
Germans win with 1 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 mech_infantrys
Battle in Manchuria
Russians attack with 17 infantry
Japanese defend with 1 aaGun and 9 infantry
Russians roll dice for 17 infantry in Manchuria, round 2 : 3/17 hits
Japanese roll dice for 1 aaGun and 9 infantry in Manchuria, round 2 : 3/9 hits
3 infantry owned by the Russians , 2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Manchuria
Russians roll dice for 14 infantry in Manchuria, round 3 : 1/14 hits
Japanese roll dice for 7 infantry in Manchuria, round 3 : 1/7 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 13 infantry in Manchuria, round 4 : 3/13 hits
Japanese roll dice for 6 infantry in Manchuria, round 4 : 1/6 hits
1 infantry owned by the Russians and 3 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 5 : 1/12 hits
Japanese roll dice for 3 infantry in Manchuria, round 5 : 0/3 hits
1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 12 infantry in Manchuria, round 6 : 1/12 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 10 infantry in Manchuria, round 7 : 0/10 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 1/1 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 9 infantry in Manchuria, round 8 : 1/9 hits
Japanese roll dice for 1 infantry in Manchuria, round 8 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 8 infantry remaining. Battle score for attacker is 5
Casualties for Japanese: 1 aaGun and 9 infantry
Casualties for Russians: 9 infantry
Battle in Ukraine
Russians attack with 5 artilleries, 13 infantry and 4 mech_infantrys
Germans defend with 1 factory_minor and 1 infantry
Russians roll dice for 5 artilleries, 13 infantry and 4 mech_infantrys in Ukraine, round 2 : 6/22 hits
Germans roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 5 artilleries, 13 infantry and 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Kansu
Russians attack with 2 mech_infantrys
Japanese defend with 1 infantry
Russians roll dice for 2 mech_infantrys in Kansu, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Kansu, round 2 : 1/1 hits
1 mech_infantry owned by the Russians lost in Kansu
Russians roll dice for 1 mech_infantry in Kansu, round 3 : 0/1 hits
Japanese roll dice for 1 infantry in Kansu, round 3 : 0/1 hits
1 mech_infantry owned by the Russians retreated to Tsinghai
Japanese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Russians: 1 mech_infantry
Battle in Smolensk
Russians attack with 1 artillery and 3 infantry
Germans defend with 1 infantry
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 2 : 0/4 hits
Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits
Russians roll dice for 1 artillery and 3 infantry in Smolensk, round 3 : 1/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 aaGuns moved from Bryansk to Ukraine
2 aaGuns moved from Amur to ManchuriaPlace Units - Russians
1 artillery and 2 infantry placed in Volgograd
2 armour, 1 artillery and 4 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,2
Russians collect 33 PUs (3 lost to blockades); end with 33 PUs totalTerritory Summary for Russians :
Korea : 1 flag, 1 infantry
Manchuria : 2 aaGuns and 8 infantry
Tsinghai : 1 mech_infantry
Belarus : 1 infantry
Russia : 1 airfield, 2 armour, 1 artillery, 1 factory_major and 4 infantry
Ukraine : 2 aaGuns, 5 artilleries, 1 factory_minor, 13 infantry and 4 mech_infantrys
Western Ukraine : 1 infantry
Vologda : 1 mech_infantry
Volgograd : 1 artillery, 1 factory_minor and 2 infantry
Smolensk : 1 artillery and 2 infantry
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 59
Russians : 36 / 33
Japanese : 47 / 72
Americans : 51 / 66
Chinese : 9 / 11
British : 29 / 37
UK_Pacific : 12 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 1 airfield, 3 armour, 6 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 fighter and 1 tactical_bomber moved from Kwangsi to Java
1 submarine moved from 43 Sea Zone to 41 Sea Zone
2 bombers moved from Philippines to 41 Sea Zone
1 destroyer moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
3 infantry moved from Kiangsi to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 infantry moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from 6 Sea Zone to Kwangsi
1 transport moved from 42 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
2 fighters and 2 tactical_bombers moved from Kwangsi to Shan StateCombat - Japanese
Battle in 41 Sea Zone
Japanese attack with 2 bombers and 1 submarine
French defend with 1 destroyer
Japanese win, taking 41 Sea Zone from French with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for French: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 1 destroyer, 3 fighters and 2 tactical_bombers
Americans defend with 2 submarines
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Americans: 2 submarines
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 armour and 2 mech_infantrys
Japanese win, taking Shan State from UK_Pacific with 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11
Casualties for Japanese: 1 infantry
Casualties for British: 1 armour and 2 mech_infantrysNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shan State to Kwangsi
2 bombers moved from 41 Sea Zone to Java
1 battleship and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
1 carrier and 1 destroyer moved from 6 Sea Zone to 35 Sea Zone
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to JapanPlace Units - Japanese
1 airfield placed in Java
3 infantry placed in Kiangsu
Japanese undo move 1.
1 airfield placed in Kwangsi
3 transports placed in 6 Sea Zone
Japanese undo move 1.
3 armour placed in Kiangsu
3 infantry placed in Shantung
3 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 54 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Americans
Americans buy 4 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
2 destroyers, 1 fighter and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from 10 Sea Zone to Hawaiian Islands
1 armour, 1 artillery, 3 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 26 Sea Zone to Hawaiian IslandsCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 2 destroyers, 1 fighter and 3 transports
Japanese defend with 1 destroyer
Americans roll dice for 2 bombers, 2 destroyers, 1 fighter and 3 transports in 26 Sea Zone, round 2 : 4/5 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 2 destroyers, 1 fighter and 3 transports remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in Hawaiian Islands
Americans attack with 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Japanese defend with 1 airfield, 2 artilleries, 1 harbour and 1 infantry
Americans roll dice for 1 armour, 1 artillery, 3 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers in Hawaiian Islands, round 2 : 6/11 hits
Japanese roll dice for 2 artilleries and 1 infantry in Hawaiian Islands, round 2 : 1/3 hits
1 infantry owned by the Japanese , 1 infantry owned by the Americans and 2 artilleries owned by the Japanese lost in Hawaiian Islands
Americans win, taking Hawaiian Islands from Japanese with 1 armour, 1 artillery, 3 fighters, 2 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 2 artilleries and 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 bombers moved from 26 Sea Zone to Western United States
3 carriers moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Hawaiian Islands to 26 Sea Zone
1 artillery and 1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from French West Africa to French Central Africa
1 transport moved from 87 Sea Zone to 89 Sea Zone
1 infantry moved from Central United States to Southeast Mexico
1 mech_infantry moved from Western United States to Southeast MexicoPlace Units - Americans
1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
3 destroyers placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 harbour and 2 mech_infantrys
Hawaiian Islands : 1 airfield, 1 armour, 1 artillery, 1 harbour, 2 infantry and 1 mech_infantry
Midway : 1 airfield
26 Sea Zone : 1 flag, 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
10 Sea Zone : 3 destroyers
Central United States : 2 aaGuns and 1 factory_major
Southeast Mexico : 1 infantry and 1 mech_infantry
Eastern United States : 1 airfield, 1 factory_major, 1 harbour and 2 infantry
French Equatorial Africa : 1 artillery and 1 infantry
French Central Africa : 2 infantry
89 Sea Zone : 1 transport
101 Sea Zone : 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Brazil : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 33
Japanese : 48 / 59
Americans : 52 / 72
Chinese : 9 / 11
British : 29 / 37
UK_Pacific : 11 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 infantry moved from Kweichow to Yunnan
1 artillery and 3 infantry moved from Szechwan to YunnanPlace Units - Chinese
2 artilleries and 1 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUsTerritory Summary for Chinese :
Manchuria : 2 artilleries and 1 infantry
Yunnan : 4 artilleries, 1 fighter and 17 infantry
Hunan : 1 infantry
Hopei : 1 infantry
Anhwe : 1 infantryProduction/PUs Summary :
Germans : 47 / 59
Russians : 35 / 33
Japanese : 45 / 59
Americans : 52 / 72
Chinese : 12 / 18
British : 29 / 37
UK_Pacific : 11 / 12
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea Zone -
Scramble 112?
-
no
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 4
Purchase Units - British
British buy 3 destroyers and 1 factory_minor; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 armour, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
1 armour, 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 fighters moved from United Kingdom to 112 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 112 Sea Zone to Norway
1 armour moved from Alexandria to 98 Sea Zone
1 armour and 1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 armour, 1 infantry and 1 transport moved from 81 Sea Zone to 76 Sea Zone
1 armour and 1 infantry moved from 76 Sea Zone to Italian Somaliland
1 cruiser and 1 destroyer moved from 98 Sea Zone to 97 Sea Zone
3 infantry moved from Malaya to Shan State
2 fighters and 1 tactical_bomber moved from Yunnan to Shan State
1 mech_infantry moved from Shensi to Chahar
Chinese take Chahar from Japanese
EDIT: 1 cruiser moved from 110 Sea Zone to 109 Sea Zone
2 fighters moved from 97 Sea Zone to 112 Sea ZoneCombat - British
Battle in Shan State
British attack with 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery
British roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Shan State, round 2 : 2/6 hits
Japanese roll dice for 1 artillery in Shan State, round 2 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Shan State
British win, taking Shan State from Japanese with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Norway
Battle in Italian Somaliland
British attack with 1 armour and 1 infantry
Italians defend with 1 bomber
British roll dice for 1 armour and 1 infantry in Italian Somaliland, round 2 : 1/2 hits
Italians roll dice for 1 bomber in Italian Somaliland, round 2 : 0/1 hits
1 bomber owned by the Italians lost in Italian Somaliland
British win, taking Norway from Germans, taking Italian Somaliland from Italians with 1 armour and 1 infantry remaining. Battle score for attacker is 12
Casualties for Italians: 1 bomberNon Combat Move - British
2 fighters moved from 112 Sea Zone to 97 Sea Zone
2 fighters moved from 112 Sea Zone to United Kingdom
1 artillery and 1 mech_infantry moved from Alexandria to Egypt
1 mech_infantry moved from Egypt to Trans-Jordan
1 infantry moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 109 Sea Zone
1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
1 armour and 1 mech_infantry moved from India to Yunnan
2 fighters moved from Shan State to India
1 tactical_bomber moved from Shan State to IndiaPlace Units - British
1 factory_minor placed in Egypt
3 destroyers placed in 109 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsPlace Units - UK_Pacific
3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5,1
UK_Pacific collect 11 PUs (1 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 3 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 armour, 7 infantry and 1 mech_infantry
Chahar : 1 mech_infantry
Shan State : 2 infantry
India : 1 aaGun, 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry, 3 mech_infantrys and 1 tactical_bomber
Malaya : 1 harbour
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 factory_minor
Trans-Jordan : 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Norway : 1 flag, 1 armour, 1 artillery and 2 infantry
Italian Somaliland : 1 flag, 1 armour and 1 infantry
Ethiopia : 1 flag
112 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transports
76 Sea Zone : 1 transport
Eire : 1 flag
109 Sea Zone : 3 destroyers and 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser, 1 destroyer and 2 fightersProduction/PUs Summary :
Germans : 44 / 59
Russians : 35 / 33
Japanese : 43 / 59
Americans : 52 / 72
Chinese : 13 / 18
British : 32 / 38
UK_Pacific : 12 / 11
Italians : 13 / 6
ANZAC : 10 / 20
French : 9 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





