0%

L13 G40 PGMatt (axis) vs BMNielsen (allies +12) game 2


  • Map after 2nd round attached.

    7 hits in round 3.

    A6_rnd2.tsvg

  • 16

    better dice for you in R3 :)

    I’ll try to save the BBs at this point, so go Tac (3), Fighters (4).  That should leave me 2 BB and 1 Ft?  next round unless I roll amazing or you retreat, lose the 2 battleships, then the fighter, I may need an air unit to discourage the Aussies.


  • You got everything but my bombers. I initially retreated but have changed my mind, so rolling for round 4 here.

    2x US bombers:
    DiceRolling 2d6:
    (2, 3)

    2x jap bb 1x jap ftr
    DiceRolling 3d6:
    (1, 1, 6)


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 carrier, 2 destroyers, 2 fighters and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Americans
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 4 fighters, 10 submarines and 2 tactical_bombers moved from 54 Sea Zone to 35 Sea Zone
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                2 bombers moved from Queensland to 35 Sea Zone
                1 destroyer and 4 fighters moved from 26 Sea Zone to 25 Sea Zone
                1 armour moved from Algeria to 94 Sea Zone
                1 armour and 1 transport moved from 94 Sea Zone to 99 Sea Zone
                1 armour moved from 99 Sea Zone to Greece
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 artilleries and 2 transports moved from 101 Sea Zone to 88 Sea Zone
                2 infantry moved from British Guiana to 88 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 88 Sea Zone to 91 Sea Zone
                2 artilleries and 2 infantry moved from 91 Sea Zone to Morocco
                1 cruiser moved from 94 Sea Zone to 91 Sea Zone
                2 bombers moved from Western United States to Morocco

    Combat - Americans
                Japanese scrambles 3 units out of Philippines to defend against the attack in 35 Sea Zone
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 1 hits.  Rolls: 1
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 1 hits.  Rolls: 1
                    Units damaged: 1 carrier owned by the Americans
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 3
                Kamikaze Suicide Attack attacks 1 cruiser owned by the Americans scoring 0 hits.  Rolls: 4
                Kamikaze Suicide Attack attacks 1 destroyer owned by the Americans scoring 0 hits.  Rolls: 6
                Kamikaze Suicide Attack attacks 1 carrier owned by the Americans scoring 0 hits.  Rolls: 5
                Battle in 35 Sea Zone
                    Americans attack with 1 battleship, 2 bombers, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 11 submarines and 2 tactical_bombers
                    Japanese defend with 2 battleships, 3 carriers, 1 destroyer, 5 fighters, 4 submarines, 4 tactical_bombers and 1 transport
                    Units damaged: 1 carrier owned by the Japanese and 2 battleships owned by the Japanese
                    Units damaged: 1 battleship owned by the Americans
                    Units damaged: 2 carriers owned by the Japanese
                    retreated to 35 Sea Zone
                    Japanese win with 2 battleships, 1 fighter and 1 transport remaining. Battle score for attacker is -64
                    Casualties for Japanese: 3 carriers, 1 destroyer, 4 fighters, 4 submarines and 4 tactical_bombers
                    Casualties for Americans: 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 4 fighters, 11 submarines and 2 tactical_bombers
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer and 4 fighters
                    Japanese defend with 1 destroyer
                    Americans win with 4 fighters remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 destroyer
                    Casualties for Americans: 1 destroyer
                Battle in Greece
                Battle in Morocco
                    Americans attack with 2 artilleries, 2 bombers and 2 infantry
                    Italians defend with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Americans win, taking Greece from Italians, taking Morocco from Italians with 2 artilleries, 2 bombers and 1 infantry remaining. Battle score for attacker is 14
                    Casualties for Italians: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
                    Casualties for Americans: 1 infantry
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - Americans
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 35 Sea Zone: 2 battleships
                EDIT: Removing units owned by Americans from 35 Sea Zone: 2 bombers
                EDIT: Turning off Edit Mode
                2 bombers moved from Morocco to Algeria
                1 destroyer moved from 94 Sea Zone to 91 Sea Zone
                2 carriers moved from 26 Sea Zone to 33 Sea Zone
                1 destroyer moved from 26 Sea Zone to 23 Sea Zone
                1 destroyer moved from 26 Sea Zone to 22 Sea Zone
                1 destroyer moved from 26 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                2 infantry and 2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 30 Sea Zone
                2 infantry and 2 mech_infantrys moved from 30 Sea Zone to Johnston Island
                2 bombers moved from Western United States to Caroline Islands
                2 fighters moved from 25 Sea Zone to 33 Sea Zone
                2 fighters moved from 25 Sea Zone to Hawaiian Islands

    Place Units - Americans
                1 carrier, 2 destroyers and 3 submarines placed in 10 Sea Zone
                2 fighters placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,4,5,6,2
                Americans collect 53 PUs (3 lost to blockades); end with 54 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Hopei to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Hopei to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 fighter and 7 infantry moved from Kweichow to Anhwe
                1 infantry moved from Hopei to Anhwe

    Combat - Chinese
                Battle in Anhwe
                    Chinese attack with 1 fighter and 8 infantry
                    Japanese defend with 6 mech_infantrys
                    Chinese win, taking Anhwe from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 6 mech_infantrys
                    Casualties for Chinese: 6 infantry

    Non Combat Move - Chinese
                1 fighter moved from Anhwe to Yunnan

    Place Units - Chinese
                5 infantry placed in Chahar

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                4 fighters and 1 tactical_bomber moved from Algeria to 97 Sea Zone
                1 mech_infantry moved from Caucasus to Ukraine
                      Russians take Ukraine from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese


  • Scramble in sz97?

  • 16

    No scramble; sink the CV, then the 2 DD, then fighters


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 2 destroyers, 1 fighter and 2 mech_infantrys; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 5 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - British
                1 bomber moved from United Kingdom to 97 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 1 fighter moved from 94 Sea Zone to 97 Sea Zone
                1 submarine moved from 98 Sea Zone to 97 Sea Zone
                1 bomber moved from Egypt to 97 Sea Zone
                4 fighters and 1 tactical_bomber moved from Algeria to 97 Sea Zone
                1 mech_infantry moved from Caucasus to Ukraine
                      Russians take Ukraine from Italians
                1 infantry moved from Kwangsi to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 infantry moved from Kwangsi to Kwangtung
                      UK_Pacific take Kwangtung from Japanese

    Combat - British
                Battle in 97 Sea Zone
                    British attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 carrier, 2 destroyers, 2 fighters and 1 transport
                    Units damaged: 1 battleship owned by the British
                    British win, taking 97 Sea Zone from Italians with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 45
                    Casualties for British: 1 destroyer and 1 submarine
                    Casualties for Italians: 1 carrier, 2 destroyers, 2 fighters and 1 transport

    Non Combat Move - British
                1 artillery and 1 infantry moved from Algeria to 94 Sea Zone
                1 artillery, 1 infantry and 2 transports moved from 94 Sea Zone to 96 Sea Zone
                1 aaGun and 1 infantry moved from Malta to 96 Sea Zone
                1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
                1 aaGun, 1 artillery, 2 bombers, 3 fighters, 2 infantry and 1 tactical_bomber moved from 97 Sea Zone to Greece
                2 submarines moved from 109 Sea Zone to 92 Sea Zone
                3 infantry moved from Egypt to Alexandria
                1 armour and 3 mech_infantrys moved from Caucasus to Bryansk
                3 infantry moved from Caucasus to Rostov
                2 fighters moved from Persia to Bryansk
                1 mech_infantry moved from Persia to Caucasus
                3 mech_infantrys moved from Iraq to Caucasus
                2 mech_infantrys moved from Burma to Hunan
                1 infantry moved from Burma to Yunnan
                1 mech_infantry moved from India to Yunnan
                2 fighters and 1 tactical_bomber moved from Yunnan to Hunan
                3 infantry moved from India to Burma
                1 infantry moved from French Indo China to Yunnan
                3 aaGuns moved from Kwangsi to Yunnan
                1 artillery, 8 infantry and 2 mech_infantrys moved from Kwangsi to Hunan

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                2 destroyers placed in 106 Sea Zone

    Turn Complete - British
                British collect 33 PUs; end with 35 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 40 PUs

    Place Units - UK_Pacific
                5 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 25 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 30 PUs
                Some Units in India change ownership: 5 mech_infantrys

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Western Ukraine to 99 Sea Zone

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 99 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 bomber moved from 99 Sea Zone to Western Germany

    Place Units - Italians
                1 artillery and 5 infantry placed in Northern Italy
                Italians undo move 1.
                Turning on Edit Mode
                EDIT: Adding units owned by Italians to Yugoslavia: 2 artilleries and 6 infantry
                EDIT: Adding units owned by Italians to Yugoslavia: 2 aaGuns
                EDIT: Removing units owned by Italians from Southern Italy: 1 aaGun
                EDIT: Removing units owned by Italians from Northern Italy: 1 aaGun, 1 artillery and 4 infantry
                EDIT: Removing units owned by Italians from Romania: 1 artillery and 2 infantry
                EDIT: Turning off Edit Mode
                1 artillery and 5 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,1,2,2,6,1
                Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total

    Territory Summary for Italians :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        Tunisia : 1 flag
        Western Germany : 1 bomber
        Northern Italy : 1 aaGun, 1 armour, 1 artillery, 1 factory_major and 5 infantry
        Southern Italy : 1 aaGun, 1 airfield, 1 armour, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Bulgaria : 1 flag
        Yugoslavia : 2 aaGuns, 2 artilleries and 6 infantry

    Production/PUs Summary :

    Germans : 49 / 59
        Russians : 21 / 20
        Japanese : 34 / 42
        Americans : 56 / 74
        Chinese : 12 / 17
        British : 33 / 40
        UK_Pacific : 24 / 30
        Italians : 14 / 6
        ANZAC : 17 / 30
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 bomber and 2 destroyers; Remaining resources: 2 PUs;

    Combat Move - ANZAC
                1 submarine moved from 54 Sea Zone to 35 Sea Zone

    Combat - ANZAC
                Battle in 35 Sea Zone
                    ANZAC attack with 1 submarine
                    Japanese defend with 1 transport
                    ANZAC win, taking 35 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport

    Non Combat Move - ANZAC
                2 artilleries and 2 infantry moved from Queensland to 54 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
                2 destroyers moved from 62 Sea Zone to 33 Sea Zone
                1 bomber moved from New South Wales to Caroline Islands
                2 artilleries and 2 infantry moved from 33 Sea Zone to Caroline Islands

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone
                1 bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 17 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French
                1 cruiser moved from 106 Sea Zone to 104 Sea Zone

    Turn Complete - French

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries and 17 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 infantry moved from Western Germany to 112 Sea Zone
                1 battleship, 1 cruiser, 1 destroyer, 6 infantry and 3 transports moved from 112 Sea Zone to 111 Sea Zone
                6 infantry moved from 111 Sea Zone to Scotland
                2 bombers moved from Western Germany to 91 Sea Zone
                1 bomber moved from Western Ukraine to Russia
                1 infantry moved from Belarus to Smolensk
                      Germans take Smolensk from Russians
                1 infantry moved from Novgorod to Belarus

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia :  0/1 hits
                    Bombing raid in Russia rolls: 8 and causes: 8 damage to unit: factory_major
                    Bombing raid in Russia causes 8 damage total.
                Battle in Scotland
                Battle in 91 Sea Zone
                    Germans attack with 2 bombers
                    Americans defend with 1 cruiser, 1 destroyer and 2 transports
                        Germans roll dice for 2 bombers in 91 Sea Zone, round 2 :  2/2 hits
                        Americans roll dice for 1 cruiser, 1 destroyer and 2 transports in 91 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Americans , 2 bombers owned by the Germans and 1 cruiser owned by the Americans lost in 91 Sea Zone
                    Americans win, taking Scotland from British with 2 transports remaining. Battle score for attacker is -4
                    Casualties for Germans: 2 bombers
                    Casualties for Americans: 1 cruiser and 1 destroyer

    Non Combat Move - Germans
                3 mech_infantrys moved from Germany to Eastern Poland
                1 artillery and 12 infantry moved from Germany to Poland
                2 armour and 1 mech_infantry moved from Novgorod to Eastern Poland
                1 bomber moved from Russia to Western Ukraine
                2 aaGuns, 9 armour, 6 artilleries, 1 bomber, 6 infantry, 22 mech_infantrys and 4 tactical_bombers moved from Western Ukraine to Eastern Poland
                1 aaGun, 4 artilleries and 4 infantry moved from Archangel to Novgorod

    Place Units - Germans
                3 infantry placed in Novgorod
                3 infantry placed in France
                2 artilleries and 8 infantry placed in Germany
                3 infantry placed in Western Germany
                Germans undo move 3.
                Germans undo move 3.
                6 infantry placed in Western Germany
                2 artilleries and 5 infantry placed in Germany
                Germans undo move 2.
                3 infantry placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,3,5,4,3,4,5,6
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

    Territory Summary for Germans :

    Scotland : 1 flag, 1 airfield and 6 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 factory_minor and 3 infantry
        Western Germany : 1 aaGun, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Poland : 1 artillery and 12 infantry
        Germany : 1 aaGun, 2 artilleries, 1 factory_major and 8 infantry
        Belarus : 1 flag, 1 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 flag, 2 aaGuns, 11 armour, 6 artilleries, 1 bomber, 9 infantry, 31 mech_infantrys and 4 tactical_bombers
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 aaGun, 1 airfield, 4 artilleries, 1 factory_minor, 1 harbour and 7 infantry
        Smolensk : 1 flag, 1 infantry
        125 Sea Zone : 1 submarine
        85 Sea Zone : 1 submarine
        Yugoslavia : 1 flag
        Finland : 1 flag
        111 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 3 transports

    Production/PUs Summary :

    Germans : 52 / 60
        Russians : 20 / 20
        Japanese : 34 / 42
        Americans : 56 / 74
        Chinese : 12 / 17
        British : 31 / 40
        UK_Pacific : 24 / 30
        Italians : 14 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    That felt like one of the hardest turns I had to play this whole summer.  I could see so many possibilities on the Eastern front my brain was hurting.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Russians
                Russians buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 fighter, 2 infantry and 1 tactical_bomber moved from Bryansk to Belarus
                2 fighters moved from Bryansk to Smolensk
                2 infantry moved from Russia to Smolensk
                1 armour moved from Bryansk to Western Ukraine
                      Russians take Western Ukraine from Germans
                1 armour moved from Western Ukraine to Bryansk

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Smolensk
                    Russians attack with 2 fighters and 2 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Smolensk from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters moved from Smolensk to Russia
                1 fighter and 1 tactical_bomber moved from Belarus to Russia
                8 infantry moved from Samara to Novosibirsk
                2 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 10 infantry moved from Samara to Russia
                2 infantry moved from Russia to Bryansk
                2 mech_infantrys moved from Volgograd to Bryansk
                1 infantry moved from Volgograd to Rostov

    Place Units - Russians
                1 armour, 1 fighter and 1 mech_infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 24 PUs; end with 24 PUs total

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Japanese
                Japanese buy 3 bombers and 2 infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                2 bombers and 2 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Olgiy to Tsinghai
                      Japanese take Tsinghai from Chinese

    Combat - Japanese
                Battle in Kiangsi
                    Japanese attack with 2 bombers and 2 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 2 :  0/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 2 :  0/1 hits
                        Japanese roll dice for 2 bombers and 2 infantry in Kiangsi, round 3 :  3/4 hits
                        Chinese roll dice for 1 infantry in Kiangsi, round 3 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                2 bombers moved from Kiangsi to Kansu
                6 infantry moved from Shensi to Kansu
                1 artillery moved from Olgiy to Kansu
                2 tactical_bombers moved from Kiangsu to Kansu
                2 transports moved from 6 Sea Zone to 19 Sea Zone
                2 infantry moved from Shantung to 19 Sea Zone
                1 infantry moved from Kiangsu to 19 Sea Zone
                3 infantry and 2 transports moved from 19 Sea Zone to 6 Sea Zone
                1 aaGun moved from Korea to 6 Sea Zone
                1 aaGun moved from 6 Sea Zone to Japan
                3 infantry moved from 6 Sea Zone to Japan
                1 fighter moved from Philippines to Japan

    Place Units - Japanese
                3 bombers and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
                Japanese collect 36 PUs (2 lost to blockades); end with 36 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag, 1 factory_minor and 1 infantry
        Kiangsu : 1 flag, 1 factory_minor
        Kiangsi : 1 flag, 1 infantry
        Japan : 4 aaGuns, 1 airfield, 3 bombers, 1 factory_major, 4 fighters, 1 harbour and 13 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Kansu : 1 flag, 1 artillery, 2 bombers, 7 infantry and 2 tactical_bombers
        Tsinghai : 1 flag, 1 mech_infantry
        Philippines : 1 flag, 1 airfield, 1 armour, 1 harbour and 2 infantry
        Sakha : 1 flag
        Evenkiyskiy : 1 flag, 1 infantry
        Yenisey : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag, 1 infantry
        Siberia : 1 flag
        Buryatia : 1 flag
        41 Sea Zone : 1 flag
        Olgiy : 1 flag
        Dzavhan : 1 flag
        Central Mongolia : 1 flag
        6 Sea Zone : 2 carriers, 1 cruiser, 5 destroyers, 2 fighters, 1 submarine, 2 tactical_bombers and 2 transports
        Buyant-Uhaa : 1 flag
        Ulaanbaatar : 1 flag
        Tsagaan Olom : 1 flag
        79 Sea Zone : 1 flag, 1 submarine

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 22 / 24
        Japanese : 38 / 36
        Americans : 56 / 74
        Chinese : 10 / 17
        British : 31 / 40
        UK_Pacific : 24 / 30
        Italians : 14 / 6
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Americans
                Americans buy 1 artillery, 6 destroyers, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
                2 bombers moved from Caroline Islands to 33 Sea Zone
                1 artillery, 2 bombers, 2 fighters, 1 infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
                1 artillery, 2 bombers, 2 fighters and 1 infantry moved from 35 Sea Zone to Philippines
                1 armour moved from Greece to Romania
                      Americans take Bulgaria from Italians
                      Americans take Romania from Germans
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery and 1 transport moved from 91 Sea Zone to 93 Sea Zone
                1 artillery moved from 93 Sea Zone to Southern France

    Combat - Americans
                Americans creates battle in territory 22 Sea Zone
                Battle in Southern France
                Battle in Philippines
                    Americans attack with 1 artillery, 2 bombers, 2 fighters and 1 infantry
                    Japanese defend with 1 airfield, 1 armour, 1 harbour and 2 infantry
                    Americans win, taking 22 Sea Zone from Japanese, taking Southern France from Italians, taking Philippines from Japanese with 1 artillery, 2 bombers and 2 fighters remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 armour and 2 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Americans
                2 fighters moved from Philippines to 35 Sea Zone
                2 bombers moved from Philippines to Kwangtung
                1 carrier moved from 33 Sea Zone to 35 Sea Zone
                1 destroyer moved from 33 Sea Zone to 19 Sea Zone
                2 fighters moved from Hawaiian Islands to 33 Sea Zone
                1 destroyer moved from 10 Sea Zone to 25 Sea Zone
                1 carrier, 1 destroyer, 2 fighters and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
                2 infantry and 2 mech_infantrys moved from Johnston Island to 30 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 30 Sea Zone to 33 Sea Zone
                2 infantry and 2 mech_infantrys moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Morocco to 91 Sea Zone
                2 bombers moved from Algeria to 91 Sea Zone
                1 artillery, 2 bombers, 1 infantry and 1 transport moved from 91 Sea Zone to 109 Sea Zone
                1 artillery, 2 bombers and 1 infantry moved from 109 Sea Zone to United Kingdom

    Place Units - Americans
                1 artillery and 1 infantry placed in Eastern United States
                3 destroyers and 1 transport placed in 101 Sea Zone
                3 destroyers and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 4,4
                Americans collect 65 PUs; end with 65 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Suiyuyan to Shensi
                      Chinese take Shensi from Japanese
                1 infantry moved from Anhwe to Kiangsu
                      Chinese take Kiangsu from Japanese
                1 infantry moved from Anhwe to Kiangsi
                1 infantry moved from Hunan to Kiangsi
                1 fighter moved from Yunnan to Kiangsi

    Combat - Chinese
                Battle in Kiangsi
                    Chinese attack with 1 fighter and 2 infantry
                    Japanese defend with 1 infantry
                    Chinese win, taking Kiangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Kiangsu Chinese: has removed 1 factory_minor owned by Chinese in Kiangsu

    Non Combat Move - Chinese
                1 fighter moved from Kiangsi to Hopei
                5 infantry moved from Chahar to Hopei

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Hopei

    Turn Complete - Chinese
                Chinese collect 16 PUs; end with 16 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 22 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - British
                British buy 1 destroyer and 3 fighters; Remaining resources: 2 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 armour and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                10 infantry and 1 mech_infantry moved from United Kingdom to Scotland
                2 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Hunan to Shantung
                1 infantry moved from Algeria to Tunisia
                      British take Tunisia from Italians

    Combat - British
                Battle in Scotland
                    British attack with 10 infantry and 1 mech_infantry
                    Germans defend with 1 airfield and 6 infantry
                    British win, taking Scotland from Germans with 8 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
                    Casualties for Germans: 6 infantry
                    Casualties for British: 2 infantry
                Battle in Shantung
                    British attack with 2 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 factory_minor and 1 infantry
                    British win, taking Shantung from Japanese with 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Trigger Chinese Destroy Factories Shantung British: has removed 1 factory_minor owned by Chinese in Shantung

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Shantung to Hopei
                2 mech_infantrys moved from Hunan to Hopei
                1 mech_infantry moved from Yunnan to Hopei
                1 artillery and 8 infantry moved from Hunan to Anhwe
                3 aaGuns and 12 infantry moved from Yunnan to Kweichow
                3 infantry moved from Burma to Yunnan
                5 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Ukraine to Bryansk
                3 infantry moved from Rostov to Bryansk
                4 mech_infantrys moved from Caucasus to Bryansk
                1 fighter moved from Persia to Bryansk
                2 mech_infantrys moved from Persia to Caucasus
                3 infantry moved from Alexandria to Egypt
                2 bombers moved from Greece to United Kingdom
                1 aaGun, 1 artillery and 2 infantry moved from Greece to 97 Sea Zone
                3 fighters and 1 tactical_bomber moved from Greece to 97 Sea Zone
                1 aaGun, 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 2 infantry, 1 tactical_bomber and 2 transports moved from 97 Sea Zone to 93 Sea Zone
                1 aaGun, 1 artillery, 5 fighters, 2 infantry and 1 tactical_bomber moved from 93 Sea Zone to Southern France
                2 submarines moved from 92 Sea Zone to 109 Sea Zone
                2 destroyers moved from 106 Sea Zone to 109 Sea Zone
                1 artillery moved from Algeria to Morocco

    Place Units - British
                1 destroyer placed in 109 Sea Zone
                3 fighters placed in United Kingdom

    Turn Complete - British
                British collect 34 PUs; end with 36 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 41 PUs

    Place Units - UK_Pacific
                1 armour and 6 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 24 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 1 armour and 6 mech_infantrys

  • 16

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Purchase Units - Italians
                Italians buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Yugoslavia to Bulgaria
                      Italians take Bulgaria from Americans
                1 artillery and 2 infantry moved from Yugoslavia to Romania
                1 bomber moved from Western Germany to Romania

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 artillery, 1 bomber and 2 infantry
                    Americans defend with 1 armour
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 2 :  0/4 hits
                        Americans roll dice for 1 armour in Romania, round 2 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 3 :  0/4 hits
                        Americans roll dice for 1 armour in Romania, round 3 :  0/1 hits
                        Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Romania, round 4 :  1/4 hits
                        Americans roll dice for 1 armour in Romania, round 4 :  0/1 hits
                        1 armour owned by the Americans lost in Romania
                    Italians win, taking Romania from Americans with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Americans: 1 armour

    Non Combat Move - Italians
                1 bomber moved from Romania to Southern Italy
                2 aaGuns, 1 artillery and 3 infantry moved from Yugoslavia to Northern Italy
                1 armour moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total

    Territory Summary for Italians :

    Romania : 1 artillery and 2 infantry
        Northern Italy : 3 aaGuns, 2 artilleries, 1 factory_major and 10 infantry
        Southern Italy : 1 aaGun, 1 airfield, 2 armour, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
        Bulgaria : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 46 / 60
        Russians : 22 / 24
        Japanese : 28 / 36
        Americans : 61 / 90
        Chinese : 18 / 22
        British : 34 / 41
        UK_Pacific : 24 / 29
        Italians : 10 / 10
        ANZAC : 17 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

T-shirts, Hats, and More

Suggested Topics

  • 20
  • 136
  • 104
  • 202
  • 207
  • 130
  • 125
  • 156
Axis & Allies Boardgaming Custom Painted Miniatures

22

Online

18.0k

Users

40.8k

Topics

1.8m

Posts