13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)

  • 19 18

    If you want to keep the tac in norway in place of a ftr, just edit it.

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                3 artilleries and 3 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                2 fighters and 2 tactical_bombers moved from Kiangsi to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangtung to 46 Sea Zone

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 airfield, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 submarine moved from 6 Sea Zone to 25 Sea Zone
                1 bomber moved from Japan to 25 Sea Zone
                1 infantry moved from Kweichow to Szechwan
                      Japanese take Szechwan from Chinese
                1 infantry moved from Suiyuyan to Kansu
                      Japanese take Kansu from Chinese
                3 artilleries and 3 infantry moved from Kweichow to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                2 fighters and 2 tactical_bombers moved from Kiangsi to Shensi
                1 artillery and 1 infantry moved from Kweichow to Shensi
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Russians
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Russians
                1 fighter moved from 35 Sea Zone to 43 Sea Zone
                1 fighter moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangtung to 46 Sea Zone

    Combat - Japanese
                Battle in Shensi
                    Japanese attack with 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
                    Chinese defend with 3 infantry
                    Japanese win, taking Shensi from Chinese with 5 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 3 infantry
                Battle in 43 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport
                Battle in 25 Sea Zone
                    Japanese attack with 1 bomber and 1 submarine
                    Americans defend with 1 destroyer
                    Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 bomber remaining. Battle score for attacker is 12
                    Casualties for ANZAC: 1 cruiser
                Battle in 44 Sea Zone
                    Japanese attack with 1 fighter
                    Americans defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Japanese
                2 fighters and 2 tactical_bombers moved from Shensi to Hopei
                1 aaGun moved from Kweichow to Hopei
                1 artillery moved from Hunan to Kiangsi
                3 armour moved from Jehol to Kiangsi
                3 artilleries and 4 infantry moved from Korea to Manchuria
                1 armour moved from Korea to Jehol
                2 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 bomber moved from 25 Sea Zone to Japan
                2 armour, 2 artilleries, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 20 Sea Zone
                2 armour, 2 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
                1 fighter moved from 43 Sea Zone to 20 Sea Zone
                1 fighter moved from 44 Sea Zone to 20 Sea Zone
                2 battleships, 3 carriers, 2 cruisers, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
                1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
                1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
                1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
                1 bomber moved from 46 Sea Zone to Caroline Islands

    Place Units - Japanese
                1 airfield and 3 infantry placed in Kwangtung
                1 destroyer and 2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 43 PUs; end with 43 PUs total

  • 18 17 16 11 Mod

    @MrRoboto:

    If you want to keep the tac in norway in place of a ftr, just edit it.

    I did trade for the tactical.  Just to let you know.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 3 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 destroyer moved from 26 Sea Zone to 25 Sea Zone
                1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
                1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
                5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
                1 submarine moved from 91 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone

    Combat - Americans
                Battle in 25 Sea Zone
                    Americans attack with 1 destroyer
                    Japanese defend with 1 submarine
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 :  0/1 hits
                        Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 :  0/1 hits
                        Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 :  1/1 hits
                        1 submarine owned by the Japanese lost in 25 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 92 Sea Zone
                    Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Italians defend with 1 destroyer
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 :  1/2 hits
                        Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Italians lost in 92 Sea Zone
                    Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Italians: 1 destroyer
                Battle in Caroline Islands
                    Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
                        AA fire in Caroline Islands :  0/3 hits
                        Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 :  2/2 hits
                        Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 :  2/8 hits
                        Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 :  2/3 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese , 1 bomber owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
                    Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
                    Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
                    Casualties for Americans: 1 infantry and 1 mech_infantry

    Non Combat Move - Americans
                2 submarines moved from 26 Sea Zone to 33 Sea Zone
                1 submarine moved from 34 Sea Zone to 43 Sea Zone
                3 submarines moved from 10 Sea Zone to 26 Sea Zone
                5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
                1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                2 transports moved from 91 Sea Zone to 90 Sea Zone
                1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 90 Sea Zone to 101 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
                1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
                3 submarines moved from 91 Sea Zone to 93 Sea Zone

    Place Units - Americans
                1 artillery and 3 infantry placed in Eastern United States
                1 destroyer and 1 transport placed in 101 Sea Zone
                2 destroyers and 2 transports placed in 10 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 56 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 36 / 45
        Japanese : 43 / 43
        Americans : 54 / 76
        Chinese : 3 / 12
        British : 31 / 30
        UK_Pacific : 14 / 14
        Italians : 11 / 16
        ANZAC : 19 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Gibraltar to 93 Sea Zone

    Combat - British
                British creates battle in territory 106 Sea Zone
                Battle in 93 Sea Zone
                    British attack with 2 fighters; Americans loiter and taunt with
                    Germans defend with 1 cruiser and 4 transports
                        British roll dice for 2 fighters in 93 Sea Zone, round 2 :  1/2 hits
                        Germans roll dice for 1 cruiser and 4 transports in 93 Sea Zone, round 2 :  0/1 hits
                        1 cruiser owned by the Germans lost in 93 Sea Zone
                        4 transports owned by the Germans lost in 93 Sea Zone
                    British win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 40
                    Casualties for Germans: 1 cruiser and 4 transports

    Non Combat Move - British
                2 fighters moved from 93 Sea Zone to Gibraltar
                1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 armour and 1 infantry moved from 91 Sea Zone to Morocco
                1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
                1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
                1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
                2 submarines moved from 80 Sea Zone to 81 Sea Zone
                1 transport moved from 79 Sea Zone to 39 Sea Zone
                1 artillery moved from Burma to Shan State
                1 infantry moved from Yunnan to Shan State
                7 infantry moved from Burma to Shan State
                1 artillery moved from Yunnan to Shan State
                1 artillery moved from Yunnan to Shan State
                3 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Yunnan to Kweichow
                2 infantry moved from India to Burma

    Place Units - British
                1 transport placed in 106 Sea Zone
                1 fighter placed in United Kingdom
                2 submarines placed in 98 Sea Zone

    Turn Complete - British
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
                    Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
                British collect 28 PUs (3 lost to blockades); end with 29 PUs total

    Place Units - UK_Pacific
                2 artilleries and 2 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs; end with 14 PUs total
                Some Units in India change ownership: 2 artilleries and 2 infantry

    Production/PUs Summary :

    Germans : 47 / 56
        Russians : 36 / 45
        Japanese : 39 / 43
        Americans : 54 / 76
        Chinese : 7 / 13
        British : 31 / 29
        UK_Pacific : 14 / 14
        Italians : 11 / 16
        ANZAC : 19 / 32
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 92 Sea Zone
                3 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar

  • 18 17 16 11 Mod

    Holding for scramble orders.

    FIG, STRAT, CRUISER vs possible 3 fighters - and give me order of loss too.

  • 19 18

    no scramble.
    mech first, inf, french fighter, uk fighters

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Libya to 92 Sea Zone
                3 transports moved from 95 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
                1 armour, 2 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
                1 infantry moved from Algeria to 94 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
                1 cruiser moved from 95 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 armour, 2 artilleries and 3 infantry
                    French defend with 1 fighter; British defend with 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
                    Italians win, taking Gibraltar from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 28
                    Casualties for French: 1 fighter
                    Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
                    Casualties for Italians: 3 infantry

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Tunisia
                1 infantry moved from Algeria to Tunisia
                1 bomber moved from 92 Sea Zone to Southern Italy
                4 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
                1 infantry moved from Algeria to Tunisia

    Place Units - Italians
                1 armour placed in Northern Italy
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 11 PUs; end with 11 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs

  • 18 17 16 11 Mod

    It’s going to cost me the Italian fleet (and I use that term VERY loosely) but at least there are more British and French planes at the bottom of the sea.  And the Americans are locked out for at least one more day….

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                5 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                5 artilleries and 10 infantry moved from Baltic States to Belarus

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 7 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 artillery and 2 infantry moved from Romania to Eastern Poland
                1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
                1 armour moved from Novgorod to Finland
                      Germans take Karelia from Russians
                      Germans take Finland from Russians
                5 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from Novgorod to Belarus
                5 artilleries and 10 infantry moved from Baltic States to Belarus

    Combat - Germans
                Germans creates battle in territory 125 Sea Zone
                Battle in Belarus
                    Germans attack with 5 armour, 8 artilleries, 24 infantry and 3 mech_infantrys
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 5 armour, 8 artilleries, 23 infantry and 3 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 2 infantry
                    Germans win, taking Eastern Poland from Russians with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry

    Non Combat Move - Germans
                1 fighter and 2 tactical_bombers moved from Eastern Poland to Novgorod
                1 fighter and 1 tactical_bomber moved from Norway to Novgorod
                6 bombers moved from Southern France to Novgorod
                1 armour moved from Western Germany to Southern France
                1 aaGun moved from Novgorod to Belarus
                1 aaGun moved from Novgorod to Belarus
                3 artilleries and 4 infantry moved from Poland to Baltic States
                3 armour moved from Romania to Belarus
                1 infantry moved from Bulgaria to Romania
                2 artilleries and 3 infantry moved from Germany to Poland
                5 armour moved from Germany to Baltic States

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                7 armour and 1 mech_infantry placed in Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Southern France: 1 armour, 3 artilleries and 4 infantry
                EDIT: Adding units owned by Germans to France: 1 armour, 3 artilleries and 4 infantry
                EDIT: Removing units owned by Germans from Western Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Germany: 3 aaGuns
                EDIT: Removing units owned by Germans from Poland: 2 artilleries and 3 infantry
                EDIT: Removing units owned by Germans from Novgorod: 1 fighter and 1 tactical_bomber
                EDIT: Adding units owned by Germans to Western Germany: 2 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber
                EDIT: Removing units owned by Germans from Germany: 3 aaGuns
                EDIT: Adding units owned by Germans to Western Germany: 3 aaGuns
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,4
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,6,6,5,1,1
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 4,4
                Germans collect 50 PUs (2 lost to blockades); end with 50 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs

  • 18 17 16 11 Mod

    I apologize, I had a SNAFU with the NCMs because I forgot to purchase a destroyer I had planned on.  So I had to repeal orders to move to Poland and redirect those troops to W. Germany instead.

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries and 11 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Western Ukraine to Eastern Poland
                1 artillery and 2 infantry moved from Bessarabia to Eastern Poland
                1 infantry moved from Bessarabia to Eastern Poland
                1 artillery moved from Bessarabia to Eastern Poland
                7 artilleries and 11 infantry moved from Bessarabia to Romania

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Eastern Poland
                    Russians attack with 2 artilleries and 4 infantry
                    Germans defend with 1 artillery and 2 infantry
                        Russians roll dice for 2 artilleries and 4 infantry in Eastern Poland, round 2 :  2/6 hits
                        Germans roll dice for 1 artillery and 2 infantry in Eastern Poland, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Eastern Poland
                        Russians roll dice for 2 artilleries and 3 infantry in Eastern Poland, round 3 :  3/5 hits
                        Germans roll dice for 1 artillery in Eastern Poland, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Eastern Poland
                    Russians win, taking Eastern Poland from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 artillery and 2 infantry
                    Casualties for Russians: 2 infantry
                Battle in Romania
                    Russians attack with 7 artilleries and 11 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 7 artilleries and 11 infantry in Romania, round 2 :  6/18 hits
                        Germans roll dice for 1 infantry in Romania, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Romania
                    Russians win, taking Romania from Germans with 7 artilleries and 11 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Ukraine to Russia
                3 artilleries and 10 infantry moved from Smolensk to Russia
                2 aaGuns, 2 artilleries and 18 infantry moved from Bryansk to Russia
                1 infantry moved from Bryansk to Russia
                1 infantry moved from Ukraine to Bryansk
                1 artillery and 1 infantry moved from Ukraine to Rostov
                2 aaGuns moved from Bessarabia to Ukraine

    Place Units - Russians
                3 artilleries and 7 infantry placed in Russia
                3 infantry placed in Volgograd
                1 infantry placed in Ukraine

    Turn Complete - Russians
                Russians collect 35 PUs; end with 35 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 41 PUs

    Production/PUs Summary :

    Germans : 48 / 60
        Russians : 35 / 41
        Japanese : 39 / 43
        Americans : 54 / 76
        Chinese : 7 / 13
        British : 31 / 29
        UK_Pacific : 14 / 14
        Italians : 11 / 21
        ANZAC : 19 / 34
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 19 18

    I also forgot a NCM. please use this file

  • 19 18

    bump

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
                1 cruiser moved from 20 Sea Zone to 43 Sea Zone
                1 armour and 2 infantry moved from 43 Sea Zone to Borneo
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone
                1 armour and 2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                5 artilleries and 3 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 3 artilleries, 2 destroyers and 3 infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 41 Sea Zone
                1 infantry moved from 41 Sea Zone to Sumatra
                1 artillery and 1 infantry moved from Kwangtung to 20 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 43 Sea Zone
                1 cruiser moved from 20 Sea Zone to 43 Sea Zone
                1 armour and 2 infantry moved from 43 Sea Zone to Borneo
                1 armour and 2 infantry moved from Kwangtung to 20 Sea Zone
                1 armour, 2 infantry and 2 transports moved from 20 Sea Zone to 44 Sea Zone
                1 armour and 2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Buryatia to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Kansu to Timguska
                      Japanese take Timguska from Russians
                5 artilleries and 3 infantry moved from Shensi to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 infantry moved from Kwangtung to Kwangsi
                3 fighters and 3 tactical_bombers moved from Kwangtung to Kwangsi

    Combat - Japanese
                Battle in Sumatra
                Battle in Borneo
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 2 infantry
                    Japanese win, taking Sumatra from ANZAC, taking Borneo from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Americans: 2 infantry
                Battle in Java
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                    Japanese win, taking Java from ANZAC with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 armour and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                    Japanese win, taking Celebes from Americans with 1 armour and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Kwangsi
                    Japanese attack with 3 fighters, 1 infantry and 3 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 3 fighters, 1 infantry and 3 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Japanese
                3 fighters and 3 tactical_bombers moved from Kwangsi to Kwangtung
                3 armour and 1 artillery moved from Kiangsi to Kwangtung
                1 aaGun moved from Hopei to Chahar
                2 fighters and 2 tactical_bombers moved from Hopei to Kwangtung
                1 infantry moved from Sakha to Amur
                3 artilleries and 4 infantry moved from Manchuria to Jehol
                2 battleships, 3 carriers, 1 cruiser, 3 fighters, 1 submarine and 3 tactical_bombers moved from 20 Sea Zone to 6 Sea Zone
                1 destroyer moved from 16 Sea Zone to 6 Sea Zone

    Place Units - Japanese
                1 armour, 1 artillery and 1 infantry placed in Kwangtung
                2 destroyers placed in 6 Sea Zone
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 4
                    Rolling for Convoy Blockade Damage in 43 Sea Zone. Rolls: 5,2
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 2,4
                Japanese collect 55 PUs (4 lost to blockades); end with 55 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs

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