No scramble or intercept.
In 106, if Germany gets first hit, take it on DD and submerge sub. If UK get first hit, sub stays and fights and will be 1st casualty.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;
Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Chahar to Hopei
1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
Combat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 artilleries and 2 infantry
Non Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 35 Sea Zone to Philippines
Place Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in Kiangsu
Turn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Americans
Non Combat Move - Americans
2 destroyers moved from 11 Sea Zone to 29 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 29 Sea Zone
1 bomber moved from 29 Sea Zone to Line Islands
1 armour, 1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
Place Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 harbour placed in Line Islands
Turn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to Hopei
Combat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery
Non Combat Move - Chinese
1 fighter moved from Hopei to Yunnan
Place Units - Chinese
1 artillery and 4 infantry placed in Kiangsi
Turn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - British
2 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
Combat - British
Battle in Alexandria
British attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 armour, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 infantry
Non Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Malaya to Kiangsi
2 bombers moved from Alexandria to Egypt
Place Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 31 PUs total
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;
Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea Zone
Combat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Non Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy Bordeaux
Place Units - Italians
1 destroyer and 1 submarine placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 artillery, 1 bomber, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 bomber and 1 infantry moved from 47 Sea Zone to New Britain
Combat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 bomber moved from New Britain to Solomon Islands
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
2 armour moved from New South Wales to South Australia
Place Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to Egypt
Turn Complete - French
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;
Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
9 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Ukraine
1 cruiser and 2 destroyers moved from 112 Sea Zone to 114 Sea Zone
Combat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 2 destroyers
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGun
Non Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 transport moved from 112 Sea Zone to 114 Sea Zone
3 aaGuns moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Western Germany
Place Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 3 infantry placed in Western Germany
Turn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;
Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to Rostov
Combat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
1 fighter moved from Vologda to Volgograd
1 fighter moved from Rostov to Iraq
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 infantry moved from Northwest Persia to Iraq
Place Units - Russians
2 fighters and 1 tactical_bomber placed in Volgograd
Turn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 3 fighters, 3 infantry and 1 transport; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Philippines to 35 Sea Zone
1 artillery moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 44 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
1 artillery moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
2 artilleries and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from Hawaiian Islands to 47 Sea Zone
1 carrier moved from 35 Sea Zone to 33 Sea Zone
1 battleship, 3 destroyers and 1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Java
6 infantry moved from Jehol to Anhwe
2 tactical_bombers moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
1 tactical_bomber moved from Kiangsu to Anhwe
2 infantry moved from Manchuria to Jehol
Combat - Japanese
Battle in 47 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Anhwe
Japanese attack with 6 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Java
Japanese attack with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 2 infantry
Japanese win, taking Java from ANZAC with 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Sumatra
Japanese attack with 1 armour and 1 infantry
British defend with 1 infantry
Japanese win, taking Sumatra from UK_Pacific with 1 armour remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Hopei
Japanese attack with 1 bomber and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 2 tactical_bombers remaining. Battle score for attacker is -9
Casualties for Japanese: 1 bomber
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
2 tactical_bombers moved from Hopei to Kiangsu
1 tactical_bomber moved from Anhwe to Kiangsu
2 aaGuns moved from Manchuria to Jehol
1 aaGun moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
1 fighter moved from 47 Sea Zone to 33 Sea Zone
Place Units - Japanese
3 fighters placed in Kiangsu
3 infantry placed in Manchuria
1 transport placed in 6 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 44 PUs; end with 46 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 51 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 2 artilleries, 1 bomber, 3 destroyers, 2 infantry and 2 transports; Remaining resources: 0 PUs;
Combat Move - Americans
1 bomber moved from Line Islands to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Line Islands to 29 Sea Zone
1 carrier, 3 destroyers and 5 submarines moved from 29 Sea Zone to 33 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 29 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 artillery, 3 infantry and 2 mech_infantrys moved from United Kingdom to 109 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 109 Sea Zone to 125 Sea Zone
Americans take 125 Sea Zone from Germans
1 artillery, 3 infantry and 2 mech_infantrys moved from 125 Sea Zone to Norway
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 destroyers, 5 submarines and 2 transports
Japanese defend with 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 bomber, 1 carrier, 3 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 32
Casualties for Japanese: 1 carrier, 3 destroyers, 1 fighter and 1 submarine
Casualties for Americans: 4 submarines
Battle in Caroline Islands
Americans attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for Americans: 1 infantry
Battle in Norway
Non Combat Move - Americans
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber moved from 33 Sea Zone to New Britain
1 fighter and 1 tactical_bomber moved from Western United States to Johnston Island
1 bomber moved from Western United States to New Britain
Place Units - Americans
3 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries, 1 bomber and 2 infantry placed in Western United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
Turning on Edit Mode
EDIT: Adding units owned by Americans to 33 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
3 artilleries and 6 infantry moved from Kiangsi to Kiangsu
1 fighter moved from Yunnan to Kiangsu
Combat - Chinese
Battle in Kiangsu
Chinese attack with 3 artilleries, 1 fighter and 6 infantry
Japanese defend with 1 factory_minor, 3 fighters, 6 infantry and 3 tactical_bombers
Japanese win with 3 fighters, 4 infantry and 3 tactical_bombers remaining. Battle score for attacker is -34
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 artilleries, 1 fighter and 6 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Hopei
1 infantry placed in Kweichow
1 infantry placed in Hunan
1 artillery and 2 infantry placed in Kiangsi
Chinese undo move 3.
Chinese undo move 2.
1 infantry placed in Kweichow
1 infantry placed in Hunan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 armour, 1 destroyer and 2 transports; Remaining resources: 3 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 destroyer and 4 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
1 transport moved from 41 Sea Zone to 37 Sea Zone
1 infantry moved from Malaya to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber moved from Kiangsi to Kiangsu
Combat - British
Battle in Kiangsu
British attack with 2 armour, 1 artillery, 2 fighters, 3 infantry, 4 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 factory_minor, 3 fighters, 4 infantry and 3 tactical_bombers
British win, taking Kiangsu from Japanese with 2 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Japanese: 3 fighters, 4 infantry and 3 tactical_bombers
Casualties for British: 3 infantry and 3 mech_infantrys
Battle in Borneo
Trigger Chinese Destroy Factories Kiangsu British: has removed 1 factory_minor owned by Chinese in Kiangsu
Non Combat Move - British
2 fighters and 1 tactical_bomber moved from Kiangsu to Kiangsi
2 bombers moved from Egypt to Gibraltar
1 fighter moved from United Kingdom to Norway
1 infantry moved from Kwangtung to Kiangsi
3 infantry moved from Trans-Jordan to Egypt
Place Units - British
1 destroyer and 2 transports placed in 109 Sea Zone
1 armour placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6
British collect 31 PUs; end with 34 PUs total
Place Units - UK_Pacific
1 destroyer placed in 39 Sea Zone
1 artillery and 4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Units Change Ownership
Some Units in India change ownership: 1 artillery and 4 infantry
Some Units in 39 Sea Zone change ownership: 1 destroyer
Please note the edit in sz33 - I accidentally took a sub in combat instead of damaging the carrier.
I added the sub back in EDIT, but cannot add in a damaged carrier (that I know of).
If you attack that sz, consider the carrier damaged! It’ll fix itself next round if you do not attack it and all will be right with the world.
V
You sure can; it’s on the edit tab. Click the carrier, go to the edit tab, and one is “change unit damage”
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 destroyer and 1 transport; Remaining resources: 6 PUs;
Combat Move - Italians
1 destroyer moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Greece to Southern Italy
1 infantry moved from Northern Italy to Southern Italy
1 armour moved from Greece to Yugoslavia
Non Combat Move - Italians
Place Units - Italians
1 destroyer and 1 transport placed in 95 Sea Zone
Turn Complete - Italians
Italians collect 15 PUs; end with 21 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 26 PUs
Learning new things all of the time.
I’ll set the damage when I do my turn tonight.
V
I did it for you already. I guess that didn’t show up in the summary
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - ANZAC
ANZAC buy 1 bomber and 2 submarines; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 submarine moved from 56 Sea Zone to 41 Sea Zone
1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
2 fighters moved from Malaya to 42 Sea Zone
1 bomber moved from Solomon Islands to 42 Sea Zone
Combat - ANZAC
Battle in 41 Sea Zone
ANZAC attack with 1 submarine
Japanese defend with 1 transport
ANZAC win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 42 Sea Zone
ANZAC attack with 1 bomber, 1 destroyer, 2 fighters and 1 submarine
Japanese defend with 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Units damaged: 1 carrier owned by the Japanese
ANZAC win with 1 bomber and 1 fighter remaining. Battle score for attacker is 35
Casualties for Japanese: 1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 2 transports
Casualties for ANZAC: 1 destroyer, 1 fighter and 1 submarine
Non Combat Move - ANZAC
1 bomber and 1 fighter moved from 42 Sea Zone to Malaya
Place Units - ANZAC
2 submarines placed in 62 Sea Zone
1 bomber placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French