@Booper said in L25 PTV Booper (X+13) v Simon33(L):
Can I ask how you do the move units in Edit mode? I could not figure out what you’re clicking to allow that. I always have to do the remove and add back…
“Perform move and other actions”
Hm. I don’t see a reason, not to tip the carriers.
next:
standard - subs, dd, cruiser, tac, fighter, bb
take the ac after tac
I lost my dd in the first round of battles and on the second round it wouldn’t let me take the sub with my plane hits that’s why you still have a sub left and 2 tacs gone.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Japanese
Japanese buy 1 armour, 1 cruiser, 2 infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 submarine moved from 42 Sea Zone to 45 Sea Zone
1 destroyer moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 submarine moved from 44 Sea Zone to 45 Sea Zone
1 artillery moved from Kweichow to Szechwan
1 infantry moved from Kweichow to Shensi
1 infantry moved from Chahar to Hopei
1 bomber moved from Kweichow to Shensi
1 armour moved from Kiangsu to Hopei
1 mech_infantry moved from Shantung to Hopei
1 infantry moved from Kiangsu to Anhwe
1 artillery moved from Kiangsu to Kiangsi
1 bomber and 1 tactical_bomber moved from Guam to 33 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
1 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
1 infantry moved from 36 Sea Zone to French Indo China
1 artillery moved from 36 Sea Zone to French Indo China
Combat - Japanese
Battle in French Indo China
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese win, taking French Indo China from ANZAC with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer and 1 submarine
ANZAC defend with 1 submarine
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for ANZAC: 1 submarine
Battle in 45 Sea Zone
Japanese attack with 2 submarines
ANZAC defend with 1 submarine
Japanese win with 1 submarine remaining. Battle score for attacker is 0
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 submarine
Battle in Hopei
Japanese attack with 1 armour, 1 infantry and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Hopei from Chinese with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Shensi
Japanese attack with 1 bomber and 1 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 artillery
Chinese defend with 1 infantry
Chinese win with no units remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantry
Battle in 33 Sea Zone
Japanese attack with 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Americans defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 2 submarines, 2 tactical_bombers and 3 transports
Units damaged: 1 battleship owned by the Americans
Units damaged: 2 carriers owned by the Americans
Units damaged: 1 carrier owned by the Japanese
Americans win with 1 battleship, 2 carriers, 2 fighters, 1 submarine and 3 transports remaining. Battle score for attacker is -50
Casualties for Japanese: 1 bomber, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 destroyer, 1 submarine and 2 tactical_bombers
2 fighters owned by the Americans forced to land in Caroline Islands
Non Combat Move - Japanese
1 bomber moved from Shensi to Kiangsi
1 transport moved from 36 Sea Zone to 21 Sea Zone
1 infantry moved from Shantung to Kiangsu
Place Units - Japanese
1 armour and 2 infantry placed in Kiangsu
1 cruiser, 1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 1.
1 cruiser placed in 19 Sea Zone
1 armour and 1 infantry placed in Kiangsu
1 infantry placed in Japan
1 submarine and 1 transport placed in 6 Sea Zone
Japanese undo move 2.
Japanese undo move 3.
1 submarine placed in 20 Sea Zone
1 transport placed in 6 Sea Zone
Japanese undo move 2.
2 infantry placed in Kiangsu
1 armour placed in Kwangtung
Turn Complete - Japanese
Japanese collect 30 PUs; end with 30 PUs total
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Americans
Americans buy 3 artilleries, 7 infantry, 1 submarine and 5 transports; Remaining resources: 0 PUs;
Combat Move - Americans
3 units repaired.
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 armour, 2 artilleries, 2 carriers, 2 destroyers, 2 fighters, 4 infantry, 1 mech_infantry, 2 tactical_bombers and 4 transports moved from 91 Sea Zone to 110 Sea Zone
4 infantry and 2 mech_infantrys moved from Morocco to Algeria
1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Normandy Bordeaux
1 infantry moved from Caroline Islands to 33 Sea Zone
1 fighter moved from Caroline Islands to 21 Sea Zone
1 submarine moved from 33 Sea Zone to 6 Sea Zone
Americans take 22 Sea Zone from Japanese
1 artillery moved from Caroline Islands to 33 Sea Zone
1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 mech_infantry and 1 transport moved from 33 Sea Zone to 35 Sea Zone
1 mech_infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Queensland to French Indo China
1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 36 Sea Zone
1 battleship and 2 carriers moved from 33 Sea Zone to 36 Sea Zone
Americans take 35 Sea Zone from Japanese
1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
3 submarines moved from 26 Sea Zone to 6 Sea Zone
Combat - Americans
Battle in 6 Sea Zone
Americans attack with 4 submarines
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 6 Sea Zone
Americans roll dice for 4 submarines in 6 Sea Zone, round 2 : 1/4 hits
Americans win, taking 6 Sea Zone from Japanese with 4 submarines remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 21 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 21 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 36 Sea Zone
Americans attack with 1 battleship, 2 carriers and 1 transport
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 36 Sea Zone
Americans win, taking 36 Sea Zone from Neutral with 1 battleship, 2 carriers and 1 transport remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Philippines
Battle in Algeria
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 infantry
Americans roll dice for 4 infantry and 2 mech_infantrys in Algeria, round 2 : 1/6 hits
Italians roll dice for 1 infantry in Algeria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Algeria
Americans win, taking Philippines from Japanese, taking Algeria from Italians with 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Normandy Bordeaux
Americans attack with 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 factory_minor, 2 fighters, 1 harbour, 5 infantry and 2 tactical_bombers
Americans roll dice for 1 armour, 2 artilleries, 2 fighters, 4 infantry, 1 mech_infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 8/12 hits
Germans roll dice for 2 fighters, 5 infantry and 2 tactical_bombers in Normandy Bordeaux, round 2 : 5/9 hits
1 mech_infantry owned by the Americans , 5 infantry owned by the Germans , 2 tactical_bombers owned by the Germans , 4 infantry owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans roll dice for 1 armour, 2 artilleries, 2 fighters and 2 tactical_bombers in Normandy Bordeaux, round 3 : 2/7 hits
Germans roll dice for 1 fighter in Normandy Bordeaux, round 3 : 1/1 hits
1 artillery owned by the Americans and 1 fighter owned by the Germans lost in Normandy Bordeaux
Americans win, taking Normandy Bordeaux from Germans with 1 armour, 1 artillery, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 37
Casualties for Germans: 2 fighters, 5 infantry and 2 tactical_bombers
Casualties for Americans: 1 artillery, 4 infantry and 1 mech_infantry
Battle in French Indo China
Americans attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 artillery and 1 infantry
Americans roll dice for 1 artillery, 1 bomber and 1 infantry in French Indo China, round 2 : 2/3 hits
Japanese roll dice for 1 artillery and 1 infantry in French Indo China, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in French Indo China
Americans win, taking French Indo China from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Non Combat Move - Americans
1 bomber moved from French Indo China to Yunnan
1 fighter moved from 21 Sea Zone to 36 Sea Zone
1 fighter moved from Caroline Islands to 36 Sea Zone
2 destroyers and 3 submarines moved from 10 Sea Zone to 26 Sea Zone
1 destroyer moved from 25 Sea Zone to 26 Sea Zone
1 carrier, 1 fighter and 1 tactical_bomber moved from 101 Sea Zone to 91 Sea Zone
2 fighters and 2 tactical_bombers moved from Normandy Bordeaux to 110 Sea Zone
Place Units - Americans
1 submarine and 2 transports placed in 101 Sea Zone
1 transport placed in 101 Sea Zone
2 transports placed in 10 Sea Zone
1 artillery and 3 infantry placed in Western United States
2 artilleries and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 84 PUs
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 26 / 30
Americans : 59 / 84
Chinese : 11 / 16
British : 29 / 32
UK_Pacific : 22 / 15
Italians : 10 / 9
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - British
British buy 1 infantry, 1 submarine and 3 transports; Remaining resources: 2 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
2 destroyers moved from 39 Sea Zone to 42 Sea Zone
1 fighter moved from India to 42 Sea Zone
Combat - British
Battle in 42 Sea Zone
British attack with 2 destroyers and 1 fighter
Japanese defend with 1 destroyer and 1 submarine
Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits
British roll dice for 2 destroyers and 1 fighter in 42 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 1/1 hits
1 destroyer owned by the Japanese , 1 submarine owned by the Japanese and 1 destroyer owned by the British lost in 42 Sea Zone
British win, taking 42 Sea Zone from Japanese with 1 destroyer and 1 fighter remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer and 1 submarine
Casualties for British: 1 destroyer
Non Combat Move - British
1 artillery and 1 infantry moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from 99 Sea Zone to Greece
British take Greece from Neutral_Allies
2 armour and 1 mech_infantry moved from Egypt to Tobruk
1 armour, 1 artillery and 2 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 110 Sea Zone to United Kingdom
2 infantry moved from Anglo Egyptian Sudan to Egypt
4 infantry moved from Yunnan to Hunan
2 artilleries and 5 infantry moved from Burma to Yunnan
2 mech_infantrys moved from India to Yunnan
1 fighter moved from 42 Sea Zone to Malaya
1 infantry moved from Scotland to United Kingdom
Place Units - British
1 submarine and 1 transport placed in 81 Sea Zone
2 transports placed in 110 Sea Zone
1 infantry placed in United Kingdom
Turn Complete - British
British collect 31 PUs; end with 33 PUs total
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 22 PUs; end with 23 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 22 / 30
Americans : 59 / 84
Chinese : 15 / 21
British : 31 / 33
UK_Pacific : 22 / 23
Italians : 10 / 9
ANZAC : 14 / 27
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Libya to 99 Sea Zone
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 tactical_bomber moved from Libya to 99 Sea Zone
Combat - Italians
Battle in 99 Sea Zone
Italians attack with 1 tactical_bomber
British defend with 1 transport
Italians win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Non Combat Move - Italians
1 tactical_bomber moved from 99 Sea Zone to Yugoslavia
1 armour moved from Southern Italy to Yugoslavia
1 mech_infantry moved from Southern Italy to Yugoslavia
1 artillery moved from Northern Italy to Yugoslavia
1 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Yugoslavia
2 infantry moved from Southern Italy to Northern Italy
Place Units - Italians
2 infantry placed in Northern Italy
1 infantry placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,6,4,3,3,4
Italians collect 4 PUs (6 lost to blockades); end with 4 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 9 PUs
I’m starting to feel the heat.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 50 / 64
Russians : 36 / 39
Japanese : 22 / 30
Americans : 59 / 84
Chinese : 15 / 21
British : 31 / 33
UK_Pacific : 22 / 23
Italians : 10 / 9
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Hey man, I did my battle and forgot to post my move before I pushed done. I have been trying to figure out how to save the game. I have done a ton of stuff but nothing is working. do you have any ideas? 1f not, I will take actual pictures of where my pieces ended up and I will either ask you to edit it for me or I can do it.
Hey,
you can save the game fairly easy. At the top left corner of the tripleA screen is “file”. you click on it and then there is “save”.
But since you probably closed tripleA now, there would be another option:
1.) open my savegame again.
2.) Redo all your move
3.) adjust everything according to the Marti dice emails with the edit mode.
Normandy: you attack with 4 inf, 2 mech, 1 art, 1 tank. one unit is lost.
Tsinghai: you attack with 2 mech, 2 tanks. one unit lost.
Vologda: you attack with 1 mech, 5 tanks. only one unit lost :-(
Western Ukraine: you kill my inf, lose nothing.
Ukraine:
You attack with 13 inf, 10 art, 2 fighter, 2 tac, 1 bomber. I defend with 11 inf, 4 mech, 4 art, 2 tanks, 1 tac, 2 fighter, 4 AAA
My AAA score 0/5 hits :-(
First round: You score 10 hits. I score 14 hits (wow, way over average).
second round:
You attack with 9 art, 1 bomber, 2 fighters and 2 tacs and score 7 hits.
I defend with 5 inf, 4 art, 4 mech, 2 tanks, 2 fighters and 1 tac. I score 9 hits.
You seem to have retreated.
Remaining units for the attacker: probably all the planes?
Remaining units for the defender: 2 art, 4 mech, 2 tanks, 2 fighters, 1 tac.
Finally convoy:
Full 3/3 convoy in SZ93 at south france.
Full 2/2 convoy in SZ 97.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Politics - Germans
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War
Purchase Units - Germans
Germans buy 1 artillery and 20 infantry; Remaining resources: 0 PUs;
Combat Move - Germans
1 armour, 1 artillery, 4 infantry and 2 mech_infantrys moved from Southern France to Normandy Bordeaux
2 armour and 2 mech_infantrys moved from Urals to Tsinghai
Germans take Novosibirsk from Russians
1 mech_infantry moved from Urals to Vologda
2 armour moved from Novgorod to Vologda
10 artilleries, 2 fighters, 13 infantry and 2 tactical_bombers moved from Bessarabia to Ukraine
1 fighter and 1 tactical_bomber moved from Western Germany to Western Ukraine
1 bomber moved from Novgorod to Ukraine
3 armour moved from Urals to Vologda
1 armour moved from Urals to Yenisey
Germans take Evenkiyskiy from Russians
Germans take Yenisey from Russians
1 armour moved from Urals to Timguska
Germans take Timguska from Russians
1 armour moved from Timguska to Kansu
Germans take Kansu from Chinese
1 armour moved from Urals to Novosibirsk
1 armour moved from Novosibirsk to Samara
Germans take Samara from Russians
1 armour moved from Urals to Kazakhstan
Germans take Kazakhstan from Russians
Combat - Germans
Battle in Tsinghai
Germans attack with 2 armour and 2 mech_infantrys
Russians defend with 1 armour and 2 infantry
Chinese win with 1 armour remaining. Battle score for attacker is -14
Casualties for Germans: 2 armour and 2 mech_infantrys
Casualties for Russians: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by Russians from Tsinghai: 1 armour
EDIT: Adding units owned by Germans to Tsinghai: 2 armour and 1 mech_infantry
EDIT: Changing ownership of Tsinghai from Chinese to Germans
EDIT: Turning off Edit Mode
Battle in Normandy Bordeaux
Germans attack with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys
Americans defend with 1 armour, 1 artillery, 1 factory_minor and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 1 armour, 1 artillery, 4 infantry and 2 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Americans: 1 armour and 1 artillery
Turning on Edit Mode
EDIT: Removing units owned by Germans from Normandy Bordeaux: 1 infantry
EDIT: Turning off Edit Mode
Battle in Vologda
Germans attack with 5 armour and 1 mech_infantry
Russians defend with 1 artillery and 4 infantry
Germans win, taking Vologda from Russians with 3 armour remaining. Battle score for attacker is 0
Casualties for Germans: 2 armour and 1 mech_infantry
Casualties for Russians: 1 artillery and 4 infantry
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vologda: 2 armour
EDIT: Turning off Edit Mode
Battle in Western Ukraine
Germans attack with 1 fighter and 1 tactical_bomber
Russians defend with 1 infantry
Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 10 artilleries, 1 bomber, 2 fighters, 13 infantry and 2 tactical_bombers
Russians defend with 4 aaGuns, 2 armour, 4 artilleries, 1 factory_minor, 2 fighters, 11 infantry, 4 mech_infantrys and 1 tactical_bomber
2 infantry owned by the Germans and 10 artilleries owned by the Germans retreated to Bessarabia
Russians win with 2 armour, 4 artilleries, 2 fighters, 7 infantry, 4 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is -11
Casualties for Germans: 1 fighter and 11 infantry
Casualties for Russians: 4 aaGuns and 4 infantry
Non Combat Move - Germans
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
1 bomber, 1 fighter and 2 tactical_bombers moved from Ukraine to Bessarabia
1 fighter moved from Western Ukraine to Bessarabia
1 tactical_bomber moved from Western Ukraine to Bessarabia
1 fighter and 1 tactical_bomber moved from Southern France to Bessarabia
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
2 armour moved from Norway to Karelia
1 mech_infantry moved from Norway to Karelia
Place Units - Germans
1 artillery and 2 infantry placed in Novgorod
10 infantry placed in Western Germany
Germans undo move 2.
3 infantry placed in Southern France
3 infantry placed in France
10 infantry placed in Germany
Germans undo move 4.
Germans undo move 3.
10 infantry placed in Western Germany
5 infantry placed in Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Bessarabia: 10 artilleries and 2 infantry
EDIT: Adding units owned by Germans to Bessarabia: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,5,3,2,1,3,2,6
Germans collect 59 PUs (2 lost to blockades); end with 59 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs
Turning on Edit Mode
EDIT: Changing PUs for Germans from 69 to 66
EDIT: Turning off Edit Mode
Are you sure, that you want your planes in Bessarabia, without Infantry or anything else?
yes
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round: 7
Purchase Units - Russians
Russians buy 3 armour, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 armour moved from Ethiopia to Italian Somaliland
Russians take Italian Somaliland from Italians
1 artillery and 2 infantry moved from Russia to Samara
4 infantry moved from Caucasus to Kazakhstan
4 infantry moved from Jehol to Anhwe
7 infantry moved from Jehol to Shantung
Chinese take Shantung from Japanese
1 artillery and 3 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Smolensk to Archangel
Russians take Archangel from Germans
11 artilleries and 13 infantry moved from Smolensk to Belarus
1 mech_infantry moved from Ukraine to Eastern Poland
Russians take Eastern Poland from Germans
2 fighters and 1 tactical_bomber moved from Ukraine to Vologda
1 artillery and 4 infantry moved from Russia to Vologda
1 artillery moved from Smolensk to Vologda
1 infantry moved from Russia to Vologda
2 armour, 4 artilleries, 7 infantry and 3 mech_infantrys moved from Ukraine to Bessarabia
Combat - Russians
Battle in Anhwe
Russians attack with 4 infantry
Japanese defend with 1 infantry
Russians roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 0/1 hits
Russians roll dice for 4 infantry in Anhwe, round 3 : 0/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 3 : 0/1 hits
Russians roll dice for 4 infantry in Anhwe, round 4 : 1/4 hits
Japanese roll dice for 1 infantry in Anhwe, round 4 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Anhwe
Russians win, taking Anhwe from Japanese with 3 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in Kazakhstan
Russians attack with 4 infantry
Germans defend with 1 armour
Russians roll dice for 4 infantry in Kazakhstan, round 2 : 2/4 hits
Germans roll dice for 1 armour in Kazakhstan, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Germans lost in Kazakhstan
Russians win, taking Kazakhstan from Germans with 3 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 armour
Casualties for Russians: 1 infantry
Battle in Samara
Russians attack with 1 artillery and 2 infantry
Germans defend with 1 armour
Russians roll dice for 1 artillery and 2 infantry in Samara, round 2 : 2/3 hits
Germans roll dice for 1 armour in Samara, round 2 : 0/1 hits
1 armour owned by the Germans lost in Samara
Russians win, taking Samara from Germans with 1 artillery and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 1 armour
Battle in Vologda
Russians attack with 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber
Germans defend with 5 armour
Russians roll dice for 2 artilleries, 2 fighters, 5 infantry and 1 tactical_bomber in Vologda, round 2 : 2/10 hits
Germans roll dice for 5 armour in Vologda, round 2 : 3/5 hits
3 infantry owned by the Russians and 2 armour owned by the Germans lost in Vologda
Russians roll dice for 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber in Vologda, round 3 : 4/7 hits
Germans roll dice for 3 armour in Vologda, round 3 : 0/3 hits
3 armour owned by the Germans lost in Vologda
Russians win, taking Vologda from Germans with 2 artilleries, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 21
Casualties for Germans: 5 armour
Casualties for Russians: 3 infantry
Battle in Bessarabia
Russians attack with 2 armour, 4 artilleries, 7 infantry and 3 mech_infantrys
Germans defend with 4 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Russians roll dice for 2 armour, 4 artilleries, 7 infantry and 3 mech_infantrys in Bessarabia, round 2 : 6/16 hits
Germans roll dice for 4 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers in Bessarabia, round 2 : 2/9 hits
2 infantry owned by the Russians , 1 bomber owned by the Germans , 1 tactical_bomber owned by the Germans and 4 aaGuns owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour, 4 artilleries, 5 infantry and 3 mech_infantrys in Bessarabia, round 3 : 3/14 hits
Germans roll dice for 4 fighters and 3 tactical_bombers in Bessarabia, round 3 : 7/7 hits
5 infantry owned by the Russians , 3 tactical_bombers owned by the Germans and 2 mech_infantrys owned by the Russians lost in Bessarabia
Russians roll dice for 2 armour, 4 artilleries and 1 mech_infantry in Bessarabia, round 4 : 1/7 hits
Germans roll dice for 4 fighters in Bessarabia, round 4 : 1/4 hits
1 mech_infantry owned by the Russians and 1 fighter owned by the Germans lost in Bessarabia
Russians roll dice for 2 armour and 4 artilleries in Bessarabia, round 5 : 3/6 hits
Germans roll dice for 3 fighters in Bessarabia, round 5 : 2/3 hits
2 artilleries owned by the Russians and 3 fighters owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 75
Casualties for Germans: 4 aaGuns, 1 bomber, 4 fighters and 4 tactical_bombers
Casualties for Russians: 2 artilleries, 7 infantry and 3 mech_infantrys
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Vologda to Russia
2 aaGuns moved from Jehol to Shantung
4 infantry moved from Korea to Amur
1 infantry moved from Suiyuyan to Shensi
2 artilleries moved from Smolensk to Belarus
1 armour moved from Italian Somaliland to Ethiopia
3 infantry moved from Russia to Smolensk
Place Units - Russians
3 infantry placed in Ukraine
1 armour and 1 mech_infantry placed in Volgograd
2 armour and 2 mech_infantrys placed in Russia
Turn Complete - Russians
Russians collect 35 PUs; end with 35 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 44 PUs
Production/PUs Summary :
Germans : 55 / 66
Russians : 35 / 44
Japanese : 19 / 30
Americans : 57 / 84
Chinese : 16 / 21
British : 31 / 33
UK_Pacific : 22 / 23
Italians : 10 / 9
ANZAC : 14 / 24
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I messed up I never took the 7 men out of ukrane when I edited now I see why you were concerned about my planes
Yeah, I wondered….
should we call this game? with out the planes its your win. I messed up anyways. i’m an idiot some times. you had the upper hand any ways. its up to you
Well I can’t give up for you, that’s your own decision.
Europe isn’t looking so bad, although you won’t kill Russia probably. I mean I don’t see how you want to win in Europe, but you’re far from losing too.
Japan though…