Scramble 3 fighters to 99.
13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)
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I’ll scramble all 3
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Have to roll the battle with the inhouse dicey. I couldn’t live with the popup on top of my screen! So I closed it.
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Defender:
Rolls: 3@4; Total Hits: 33@4: (1, 1, 3)
Attacker:
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (6) -
oh well, dice finally turning against me, call off the attack on Gibraltar:
remainders:
Rolls: 1@3 7@4; Total Hits: 41@3: (4)7@4: (4, 6, 3, 5, 1, 3, 6)
defender:
Rolls: 2@2; Total Hits: 02@2: (6, 4) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from Baltic States to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 82 Sea Zone to 71 Sea Zone
1 bomber moved from Western Germany to Gibraltar
5 bombers moved from Southern Italy to Gibraltar
3 artilleries and 3 infantry moved from Tobruk to 96 Sea Zone
3 artilleries, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 3 infantry, 1 tactical_bomber and 3 transports moved from 96 Sea Zone to 92 Sea Zone
3 artilleries, 1 fighter, 3 infantry and 1 tactical_bomber moved from 92 Sea Zone to Gibraltar
1 infantry moved from Malta to 96 Sea Zone
1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 infantry moved from 92 Sea Zone to Morocco
1 infantry moved from Romania to Bessarabia
1 fighter and 2 tactical_bombers moved from Southern Italy to Bessarabia
3 fighters and 1 tactical_bomber moved from Western Germany to 114 Sea ZoneCombat - Germans
Germans creates battle in territory 125 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by Americans from Gibraltar: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Germans from Gibraltar: 1 fighter and 1 tactical_bomber
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 carrier
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 destroyer
EDIT: Removing units owned by Germans from Gibraltar: 3 artilleries and 3 infantry
EDIT: Removing units owned by Germans from 92 Sea Zone: 1 cruiser and 4 transports
EDIT: Removing units owned by Germans from Morocco: 1 infantry
EDIT: Adding units owned by Germans to 93 Sea Zone: 1 cruiser and 4 transports
EDIT: Adding units owned by Germans to Southern France: 3 artilleries and 4 infantry
EDIT: Turning off Edit Mode
Battle in 71 Sea Zone
Germans attack with 1 submarine
British defend with 1 destroyer and 1 transport
Germans win, taking 71 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 15
Casualties for British: 1 destroyer and 1 transport
Battle in 114 Sea Zone
Germans attack with 3 fighters and 1 tactical_bomber
Russians defend with 1 cruiser
Germans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 fighter
Casualties for Russians: 1 cruiser
Battle in Bessarabia
Germans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Bessarabia from Russians with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Gibraltar
Germans attack with 6 bombers
French defend with 1 fighter; British defend with 1 airfield, 2 fighters and 1 harbour
Germans win with 4 bombers remaining. Battle score for attacker is 6
Casualties for Germans: 2 bombers
Casualties for French: 1 fighter
Casualties for British: 2 fightersNon Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by British to Gibraltar: 2 fighters
EDIT: Adding units owned by French to Gibraltar: 1 fighter
EDIT: Removing units owned by Germans from Gibraltar: 4 bombers
EDIT: Adding units owned by Germans to Southern France: 6 bombers
EDIT: Turning off Edit Mode
1 infantry moved from Greece to Bulgaria
1 infantry moved from Poland to Eastern Poland
3 aaGuns moved from Baltic States to Novgorod
5 artilleries and 10 infantry moved from Poland to Baltic States
3 artilleries and 4 infantry moved from Germany to Poland
2 fighters and 1 tactical_bomber moved from 114 Sea Zone to Norway
1 fighter and 2 tactical_bombers moved from Bessarabia to RomaniaPlace Units - Germans
5 armour, 2 artilleries and 3 infantry placed in Germany
1 armour placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,2
Germans collect 46 PUs (2 lost to blockades); end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Had to forget to leave a fighter/tactical with the fleet. lol. Â Oh well, I keep reading those cruisers as battleships…
Oh it made me roll a battle for Gibraltar between all the aircraft but obviously there was no battle because the fighters scrambled, so I just put all the planes back where they were.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 6 artilleries and 6 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Finland to Norway
2 fighters and 1 tactical_bomber moved from Russia to Eastern Poland
2 infantry moved from Western Ukraine to Eastern Poland
6 artilleries and 14 infantry moved from Western Ukraine to Bessarabia
3 artilleries moved from Ukraine to Bessarabia
2 infantry moved from Northwest Persia to Iraq
1 armour, 2 infantry and 1 mech_infantry moved from Persia to IraqCombat - Russians
Russians creates battle in territory 125 Sea Zone
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 1/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Iraq
Russians attack with 1 armour, 4 infantry and 1 mech_infantry
Neutral_Axis defend with 3 infantry
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 2 : 2/6 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 2 : 0/3 hits
2 infantry owned by the Neutral_Axis lost in Iraq
Russians roll dice for 1 armour, 4 infantry and 1 mech_infantry in Iraq, round 3 : 1/6 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 3 : 0/1 hits
1 infantry owned by the Neutral_Axis lost in Iraq
Russians win, taking Iraq from Neutral_Axis with 1 armour, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Bessarabia
Russians attack with 9 artilleries and 14 infantry
Germans defend with 1 infantry
Russians roll dice for 9 artilleries and 14 infantry in Bessarabia, round 2 : 6/23 hits
Germans roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 9 artilleries and 14 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Norway
Russians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
Germans defend with 2 fighters, 6 infantry and 1 tactical_bomber
Russians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Norway, round 2 : 2/10 hits
Germans roll dice for 2 fighters, 6 infantry and 1 tactical_bomber in Norway, round 2 : 2/9 hits
2 infantry owned by the Russians and 2 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 2 artilleries, 4 infantry and 1 mech_infantry in Norway, round 3 : 1/8 hits
Germans roll dice for 2 fighters, 4 infantry and 1 tactical_bomber in Norway, round 3 : 3/7 hits
3 infantry owned by the Russians and 1 infantry owned by the Germans lost in Norway
Russians roll dice for 1 armour, 2 artilleries, 1 infantry and 1 mech_infantry in Norway, round 4 : 3/5 hits
Germans roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Norway, round 4 : 2/6 hits
1 infantry owned by the Russians , 3 infantry owned by the Germans and 1 mech_infantry owned by the Russians lost in Norway
Russians roll dice for 1 armour and 2 artilleries in Norway, round 5 : 0/3 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Norway, round 5 : 2/3 hits
2 artilleries owned by the Russians lost in Norway
Russians roll dice for 1 armour in Norway, round 6 : 1/1 hits
Germans roll dice for 2 fighters and 1 tactical_bomber in Norway, round 6 : 2/3 hits
1 armour owned by the Russians and 1 tactical_bomber owned by the Germans lost in Norway
Germans win with 2 fighters remaining. Battle score for attacker is -7
Casualties for Germans: 6 infantry and 1 tactical_bomber
Casualties for Russians: 1 armour, 2 artilleries, 6 infantry and 1 mech_infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Ukraine
2 aaGuns moved from Western Ukraine to Bessarabia
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Belarus to Bryansk
2 artilleries moved from Archangel to Smolensk
1 artillery and 8 infantry moved from Russia to SmolenskPlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
5 artilleries and 4 infantry placed in RussiaTurn Complete - Russians
Russians collect 39 PUs; end with 39 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 45 PUsProduction/PUs Summary :
Germans : 47 / 56
Russians : 39 / 45
Japanese : 37 / 46
Americans : 54 / 74
Chinese : 6 / 12
British : 31 / 30
UK_Pacific : 14 / 14
Italians : 11 / 16
ANZAC : 19 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
If you want to keep the tac in norway in place of a ftr, just edit it.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kiangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 46 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Japanese
Japanese buy 1 airfield, 1 destroyer, 3 infantry and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 submarine moved from 6 Sea Zone to 25 Sea Zone
1 bomber moved from Japan to 25 Sea Zone
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
3 artilleries and 3 infantry moved from Kweichow to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
2 fighters and 2 tactical_bombers moved from Kiangsi to Shensi
1 artillery and 1 infantry moved from Kweichow to Shensi
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Buryatia
Japanese take Buryatia from Russians
1 fighter moved from 35 Sea Zone to 43 Sea Zone
1 fighter moved from 35 Sea Zone to 44 Sea Zone
1 bomber moved from Kwangtung to 46 Sea ZoneCombat - Japanese
Battle in Shensi
Japanese attack with 5 artilleries, 2 fighters, 5 infantry and 2 tactical_bombers
Chinese defend with 3 infantry
Japanese win, taking Shensi from Chinese with 5 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantry
Battle in 43 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transport
Battle in 25 Sea Zone
Japanese attack with 1 bomber and 1 submarine
Americans defend with 1 destroyer
Japanese win with 1 bomber and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 46 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 cruiser
Japanese win with 1 bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in 44 Sea Zone
Japanese attack with 1 fighter
Americans defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Japanese
2 fighters and 2 tactical_bombers moved from Shensi to Hopei
1 aaGun moved from Kweichow to Hopei
1 artillery moved from Hunan to Kiangsi
3 armour moved from Jehol to Kiangsi
3 artilleries and 4 infantry moved from Korea to Manchuria
1 armour moved from Korea to Jehol
2 armour, 2 artilleries and 4 infantry moved from Japan to 6 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 bomber moved from 25 Sea Zone to Japan
2 armour, 2 artilleries, 4 infantry, 1 submarine and 4 transports moved from 6 Sea Zone to 20 Sea Zone
2 armour, 2 artilleries and 4 infantry moved from 20 Sea Zone to Kwangtung
1 fighter moved from 43 Sea Zone to 20 Sea Zone
1 fighter moved from 44 Sea Zone to 20 Sea Zone
2 battleships, 3 carriers, 2 cruisers, 1 fighter and 3 tactical_bombers moved from 35 Sea Zone to 20 Sea Zone
1 artillery and 2 infantry moved from Philippines to 35 Sea Zone
1 artillery, 2 infantry and 2 transports moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 34 Sea Zone to 20 Sea Zone
1 artillery and 3 infantry moved from 20 Sea Zone to Kwangtung
1 bomber moved from 46 Sea Zone to Caroline IslandsPlace Units - Japanese
1 airfield and 3 infantry placed in Kwangtung
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total -
If you want to keep the tac in norway in place of a ftr, just edit it.
I did trade for the tactical. Just to let you know.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Americans
Americans buy 3 artilleries, 3 destroyers, 5 infantry and 3 transports; Remaining resources: 2 PUs;Combat Move - Americans
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone
1 battleship, 3 carriers, 2 cruisers, 2 destroyers, 5 fighters, 1 infantry, 1 mech_infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
5 fighters and 1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 91 Sea Zone to 92 Sea Zone
1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea ZoneCombat - Americans
Battle in 25 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 25 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 5 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 6 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 7 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 7 : 0/1 hits
Japanese roll dice for 1 submarine in 25 Sea Zone, round 8 : 0/1 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 8 : 1/1 hits
1 submarine owned by the Japanese lost in 25 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 92 Sea Zone
Americans attack with 1 fighter, 1 submarine and 1 tactical_bomber
Italians defend with 1 destroyer
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 fighter and 1 tactical_bomber in 92 Sea Zone, round 2 : 1/2 hits
Italians roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Italians lost in 92 Sea Zone
Americans win with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caroline Islands
Americans attack with 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 aaGun, 1 airfield, 1 bomber, 1 harbour and 2 infantry
AA fire in Caroline Islands : 0/3 hits
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 5 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Caroline Islands, round 2 : 2/8 hits
Japanese roll dice for 1 aaGun, 1 bomber and 2 infantry in Caroline Islands, round 2 : 2/3 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Japanese , 1 bomber owned by the Japanese , 1 aaGun owned by the Japanese and 1 infantry owned by the Americans lost in Caroline Islands
Americans win with 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for Japanese: 1 aaGun, 1 bomber and 2 infantry
Casualties for Americans: 1 infantry and 1 mech_infantryNon Combat Move - Americans
2 submarines moved from 26 Sea Zone to 33 Sea Zone
1 submarine moved from 34 Sea Zone to 43 Sea Zone
3 submarines moved from 10 Sea Zone to 26 Sea Zone
5 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
2 transports moved from 91 Sea Zone to 90 Sea Zone
1 carrier, 2 destroyers, 2 fighters, 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 transports moved from 90 Sea Zone to 101 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to 91 Sea Zone
3 submarines moved from 91 Sea Zone to 93 Sea ZonePlace Units - Americans
1 artillery and 3 infantry placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 destroyers and 2 transports placed in 10 Sea Zone
2 artilleries and 2 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUsProduction/PUs Summary :
Germans : 47 / 56
Russians : 36 / 45
Japanese : 43 / 43
Americans : 54 / 76
Chinese : 3 / 12
British : 31 / 30
UK_Pacific : 14 / 14
Italians : 11 / 16
ANZAC : 19 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - British
British buy 1 fighter, 2 submarines and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 fighters moved from Gibraltar to 93 Sea ZoneCombat - British
British creates battle in territory 106 Sea Zone
Battle in 93 Sea Zone
British attack with 2 fighters; Americans loiter and taunt with
Germans defend with 1 cruiser and 4 transports
British roll dice for 2 fighters in 93 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser and 4 transports in 93 Sea Zone, round 2 : 0/1 hits
1 cruiser owned by the Germans lost in 93 Sea Zone
4 transports owned by the Germans lost in 93 Sea Zone
British win, taking 106 Sea Zone from Germans with 2 fighters remaining. Battle score for attacker is 40
Casualties for Germans: 1 cruiser and 4 transportsNon Combat Move - British
2 fighters moved from 93 Sea Zone to Gibraltar
1 armour and 1 infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 armour, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 armour and 1 infantry moved from 91 Sea Zone to Morocco
1 infantry and 1 mech_infantry moved from New Brunswick Nova Scotia to 106 Sea Zone
1 destroyer, 1 infantry, 1 mech_infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
2 submarines moved from 80 Sea Zone to 81 Sea Zone
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery moved from Burma to Shan State
1 infantry moved from Yunnan to Shan State
7 infantry moved from Burma to Shan State
1 artillery moved from Yunnan to Shan State
1 artillery moved from Yunnan to Shan State
3 aaGuns, 2 artilleries, 2 fighters, 12 infantry and 1 tactical_bomber moved from Yunnan to Kweichow
2 infantry moved from India to BurmaPlace Units - British
1 transport placed in 106 Sea Zone
1 fighter placed in United Kingdom
2 submarines placed in 98 Sea ZoneTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 85 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 71 Sea Zone. Rolls: 3,2
British collect 28 PUs (3 lost to blockades); end with 29 PUs totalPlace Units - UK_Pacific
2 artilleries and 2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Some Units in India change ownership: 2 artilleries and 2 infantryProduction/PUs Summary :
Germans : 47 / 56
Russians : 36 / 45
Japanese : 39 / 43
Americans : 54 / 76
Chinese : 7 / 13
British : 31 / 29
UK_Pacific : 14 / 14
Italians : 11 / 16
ANZAC : 19 / 32
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Libya to 92 Sea Zone
3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to Gibraltar -
Holding for scramble orders.
FIG, STRAT, CRUISER vs possible 3 fighters - and give me order of loss too.
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no scramble.
mech first, inf, french fighter, uk fighters -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Italians
Italians buy 1 armour and 1 fighter; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Libya to 92 Sea Zone
3 transports moved from 95 Sea Zone to 96 Sea Zone
1 armour, 2 artilleries and 2 infantry moved from Tobruk to 96 Sea Zone
1 armour, 2 artilleries, 2 infantry and 3 transports moved from 96 Sea Zone to 94 Sea Zone
1 infantry moved from Algeria to 94 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 94 Sea Zone to 92 Sea Zone
1 cruiser moved from 95 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 92 Sea Zone to GibraltarCombat - Italians
Battle in Gibraltar
Italians attack with 1 armour, 2 artilleries and 3 infantry
French defend with 1 fighter; British defend with 1 airfield, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Italians win, taking Gibraltar from British with 1 armour and 2 artilleries remaining. Battle score for attacker is 28
Casualties for French: 1 fighter
Casualties for British: 2 fighters, 1 infantry and 1 mech_infantry
Casualties for Italians: 3 infantryNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Tunisia
1 infantry moved from Algeria to Tunisia
1 bomber moved from 92 Sea Zone to Southern Italy
4 artilleries and 7 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Algeria to TunisiaPlace Units - Italians
1 armour placed in Northern Italy
1 fighter placed in Southern ItalyTurn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
It’s going to cost me the Italian fleet (and I use that term VERY loosely) but at least there are more British and French planes at the bottom of the sea. Â And the Americans are locked out for at least one more day….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 6
Politics - Germans
Purchase Units - Germans
Germans buy 7 armour, 1 artillery, 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 artillery and 2 infantry moved from Romania to Eastern Poland
1 fighter and 2 tactical_bombers moved from Romania to Eastern Poland
1 armour moved from Novgorod to Finland
Germans take Karelia from Russians
Germans take Finland from Russians
5 armour, 3 artilleries, 14 infantry and 3 mech_infantrys moved from Novgorod to Belarus
5 artilleries and 10 infantry moved from Baltic States to Belarus





