Axisplaya (allies +11) vs Hank (axis)

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 4 PUs;

    Combat Move - Chinese
                1 infantry moved from Suiyuyan to Chahar
                      Chinese take Chahar from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 4 PUs; end with 8 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - British
                British buy 1 fighter and 5 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                3 mech_infantrys moved from Persia to Trans-Jordan
                3 fighters and 1 tactical_bomber moved from Iraq to Trans-Jordan

    Combat - British
                Battle in Trans-Jordan
                    British attack with 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Italians defend with 1 artillery and 3 infantry
                    British win, taking Trans-Jordan from Italians with 3 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 3 infantry

    Non Combat Move - British
                3 fighters moved from Trans-Jordan to Persia
                1 tactical_bomber moved from Trans-Jordan to Persia
                1 mech_infantry moved from Eastern Persia to Iraq
                1 artillery and 1 infantry moved from Kenya to Ethiopia
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers and 2 transports moved from 92 Sea Zone to 91 Sea Zone
                1 fighter moved from Gibraltar to 91 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from 91 Sea Zone to Gibraltar
                1 artillery, 1 battleship, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 83 Sea Zone to 91 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                3 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 29 PUs total

    Place Units - UK_Pacific
                1 artillery and 2 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 1,4
                UK_Pacific collect 5 PUs (1 lost to blockades); end with 5 PUs total
                Some Units in India change ownership: 1 artillery and 2 infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 destroyer, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Western Ukraine to Belarus
                1 fighter moved from Southern Italy to 98 Sea Zone
                1 submarine moved from 97 Sea Zone to 98 Sea Zone
                1 bomber, 1 fighter and 2 infantry moved from Egypt to Trans-Jordan

    Combat - Italians
                Battle in Belarus
                    Italians attack with 1 armour
                    Russians defend with 1 infantry
                        Italians roll dice for 1 armour in Belarus, round 2 :  1/1 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
                    Russians win with no units remaining. Battle score for attacker is -3
                    Casualties for Russians: 1 infantry
                    Casualties for Italians: 1 armour
                Battle in 98 Sea Zone
                    Italians attack with 1 fighter and 1 submarine
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 3 :  0/1 hits
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 4 :  0/1 hits
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                        Italians roll dice for 1 fighter in 98 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 98 Sea Zone, round 5 :  0/1 hits
                    retreated to 98 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in Trans-Jordan
                    Italians attack with 1 bomber, 1 fighter and 2 infantry
                    British defend with 2 mech_infantrys
                        Italians roll dice for 1 bomber, 1 fighter and 2 infantry in Trans-Jordan, round 2 :  3/4 hits
                        British roll dice for 2 mech_infantrys in Trans-Jordan, round 2 :  0/2 hits
                        2 mech_infantrys owned by the British lost in Trans-Jordan
                    Italians win, taking Trans-Jordan from British with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 8
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Italians
                1 fighter moved from Trans-Jordan to Egypt
                1 fighter moved from 98 Sea Zone to Egypt
                1 bomber moved from Trans-Jordan to Southern Italy
                1 artillery and 2 infantry moved from Bulgaria to Yugoslavia
                2 infantry moved from Northern Italy to France
                6 infantry moved from Northern Italy to Western Germany

    Place Units - Italians
                1 destroyer and 1 transport placed in 97 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag, 2 infantry
        Alexandria : 1 flag
        Egypt : 1 flag, 1 armour, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 2 infantry
        Western Germany : 6 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 destroyer and 1 transport
        Yugoslavia : 1 artillery and 2 infantry

    Production/PUs Summary :

    Germans : 46 / 59
        Russians : 31 / 34
        Japanese : 60 / 66
        Americans : 52 / 72
        Chinese : 4 / 8
        British : 28 / 29
        UK_Pacific : 6 / 5
        Italians : 20 / 23
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                1 destroyer and 1 submarine moved from 62 Sea Zone to 42 Sea Zone
                3 fighters moved from Queensland to 42 Sea Zone

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 2 destroyers, 3 fighters and 1 submarine
                    Japanese defend with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    ANZAC win, taking 42 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 49
                    Casualties for Japanese: 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 transport
                    Casualties for ANZAC: 1 destroyer and 1 submarine

    Non Combat Move - ANZAC
                3 fighters moved from 42 Sea Zone to Northern Territory
                1 artillery moved from New South Wales to Queensland

    Place Units - ANZAC
                1 infantry and 1 mech_infantry placed in New South Wales
                1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 bombers and 3 tactical_bombers; Remaining resources: 2 PUs;

    Combat Move - Germans
                3 armour moved from Novgorod to Bryansk
                      Germans take Belarus from Russians
                1 artillery and 1 infantry moved from Archangel to Smolensk
                      Germans take Smolensk from Russians
                1 bomber, 2 fighters and 2 tactical_bombers moved from Western Ukraine to Ukraine
                2 mech_infantrys moved from Eastern Poland to Ukraine
                9 armour, 15 artilleries, 22 infantry and 20 mech_infantrys moved from Western Ukraine to Bryansk
                8 mech_infantrys moved from Eastern Poland to Western Ukraine
                8 mech_infantrys moved from Western Ukraine to Bryansk
                2 mech_infantrys moved from Poland to Western Ukraine

    Combat - Germans
                Battle in Bryansk
                    Germans attack with 12 armour, 15 artilleries, 22 infantry and 28 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 12 armour, 15 artilleries, 22 infantry and 28 mech_infantrys in Bryansk, round 2 :  22/77 hits
                        Russians roll dice for 1 infantry in Bryansk, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                    Germans win, taking Bryansk from Russians with 12 armour, 15 artilleries, 21 infantry and 28 mech_infantrys remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Ukraine
                    Germans attack with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Ukraine, round 2 :  4/7 hits
                        Russians roll dice for 1 infantry in Ukraine, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Ukraine
                    Germans win, taking Ukraine from Russians with 1 bomber, 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                1 bomber, 2 fighters and 2 tactical_bombers moved from Ukraine to Western Ukraine
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 112 Sea Zone to 113 Sea Zone
                1 tactical_bomber moved from Southern Italy to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Egypt to Bessarabia

    Place Units - Germans
                3 tactical_bombers placed in Novgorod
                2 bombers placed in Western Germany

    Turn Complete - Germans
                Germans collect 51 PUs; end with 53 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 5 bombers, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Germany : 1 factory_major
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 12 armour, 15 artilleries, 21 infantry and 28 mech_infantrys
        Archangel : 1 flag
        Bessarabia : 1 fighter and 1 tactical_bomber
        Ukraine : 1 flag, 1 factory_minor and 2 mech_infantrys
        Western Ukraine : 3 aaGuns, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 3 tactical_bombers
        Smolensk : 1 flag, 1 artillery and 1 infantry
        113 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine
        Bulgaria : 1 flag
        127 Sea Zone : 1 transport
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 26 / 34
        Japanese : 60 / 66
        Americans : 52 / 72
        Chinese : 4 / 8
        British : 28 / 29
        UK_Pacific : 6 / 5
        Italians : 20 / 23
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 1 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 mech_infantry moved from Caucasus to Ukraine
                1 fighter and 1 tactical_bomber moved from Russia to Ukraine
                1 artillery and 1 infantry moved from Russia to Smolensk
                1 fighter moved from Russia to Smolensk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    retreated to Ukraine
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -11
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 mech_infantry and 1 tactical_bomber
                Battle in Smolensk
                    Russians attack with 1 artillery, 1 fighter and 1 infantry
                    Germans defend with 1 artillery and 1 infantry
                    Russians win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 artillery and 1 infantry
                    Casualties for Russians: 1 artillery and 1 infantry

    Non Combat Move - Russians
                1 fighter moved from Smolensk to Russia
                1 mech_infantry moved from Volgograd to Russia
                1 armour moved from Caucasus to Samara
                2 aaGuns and 18 infantry moved from Novosibirsk to Samara
                1 submarine moved from 110 Sea Zone to 105 Sea Zone
                1 fighter moved from Ukraine to Russia

    Place Units - Russians
                1 armour, 1 artillery and 8 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 26 PUs; end with 26 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 29 PUs

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 airfield, 2 carriers, 3 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 unit repaired.
                1 mech_infantry moved from Kansu to Sikang
                      Japanese take Sikang from Chinese
                1 artillery moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 artillery moved from Kansu to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                2 infantry moved from Hopei to Chahar
                1 fighter and 1 tactical_bomber moved from Shensi to Chahar
                1 infantry moved from Yunnan to Burma
                      Japanese take Burma from UK_Pacific
                1 bomber moved from Kweichow to Chahar
                1 submarine moved from 37 Sea Zone to 42 Sea Zone
                      Japanese take 37 Sea Zone from Americans
                2 fighters and 2 tactical_bombers moved from Kwangsi to 42 Sea Zone
                1 fighter and 1 tactical_bomber moved from 41 Sea Zone to 55 Sea Zone
                1 destroyer moved from 45 Sea Zone to 55 Sea Zone
                1 fighter moved from Java to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
                1 bomber moved from Malaya to 55 Sea Zone

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber in Chahar, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Chahar, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Chahar
                    Japanese win, taking Chahar from Chinese with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 3 fighters, 1 submarine and 3 tactical_bombers
                    ANZAC defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 42 Sea Zone, round 2 :  0/1 hits
                        Japanese roll dice for 3 fighters and 3 tactical_bombers in 42 Sea Zone, round 2 :  3/6 hits
                        ANZAC roll dice for 1 destroyer in 42 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the ANZAC lost in 42 Sea Zone
                    Japanese win, taking 42 Sea Zone from ANZAC with 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for ANZAC: 1 destroyer
                Battle in 55 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 bomber, 1 destroyer, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 2 :  0/5 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                        Japanese roll dice for 1 bomber, 2 fighters and 1 tactical_bomber in 55 Sea Zone, round 3 :  2/4 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 destroyer owned by the Americans and 1 fighter owned by the Japanese lost in 55 Sea Zone
                    Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Japanese: 1 destroyer and 1 fighter
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Japanese
                1 bomber, 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 37 Sea Zone
                3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
                1 destroyer moved from 37 Sea Zone to 55 Sea Zone
                1 destroyer moved from 36 Sea Zone to 45 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 carrier, 1 cruiser, 1 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                1 destroyer, 2 submarines and 2 transports moved from 36 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 infantry and 2 mech_infantrys moved from Malaya to Shan State
                2 armour, 4 infantry and 1 mech_infantry moved from French Indo China to Shan State
                1 armour moved from Yunnan to Shan State
                2 fighters moved from Kwangsi to Malaya
                1 fighter moved from Kweichow to Malaya
                1 fighter and 2 tactical_bombers moved from Kweichow to Yunnan
                1 infantry moved from Hopei to Kweichow
                1 fighter and 1 tactical_bomber moved from Chahar to Kweichow
                1 bomber moved from Chahar to Shan State
                2 destroyers and 1 submarine moved from 6 Sea Zone to 36 Sea Zone

    Place Units - Japanese
                2 carriers and 1 transport placed in 37 Sea Zone
                1 airfield placed in Malaya
                3 mech_infantrys placed in French Indo China
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 45 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 46 Sea Zone: 1 destroyer
                EDIT: Removing units owned by Japanese from 46 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 45 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 destroyer
                EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 destroyer
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from 37 Sea Zone: 1 bomber
                EDIT: Adding units owned by Japanese to Malaya: 1 bomber
                EDIT: Turning off Edit Mode

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 65 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs

    Territory Summary for Japanese :

    Iwo Jima : 1 infantry
        Shantung : 1 flag
        Kwangsi : 1 flag, 1 airfield
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Jehol : 1 flag
        Manchuria : 1 flag
        Shensi : 1 flag
        Yunnan : 1 flag, 1 aaGun, 2 armour, 1 fighter, 2 infantry, 1 mech_infantry and 2 tactical_bombers
        Suiyuyan : 1 flag, 1 artillery
        Kweichow : 1 flag, 1 fighter, 1 infantry and 1 tactical_bomber
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag, 1 artillery
        Szechwan : 1 flag
        Chahar : 1 flag, 2 infantry
        Sikang : 1 flag, 1 mech_infantry
        Anhwe : 1 flag
        Shan State : 1 flag, 3 armour, 1 artillery, 1 bomber, 6 infantry and 3 mech_infantrys
        Burma : 1 flag, 1 infantry
        Malaya : 1 flag, 1 airfield, 1 bomber, 1 factory_minor, 3 fighters and 1 harbour
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Philippines : 1 flag, 1 airfield and 1 harbour
        French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
        Celebes : 1 flag
        Java : 1 flag, 1 artillery
        Sumatra : 1 flag
        42 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 destroyer
        37 Sea Zone : 1 flag, 1 battleship, 4 carriers, 1 cruiser, 1 destroyer, 4 fighters, 3 submarines, 4 tactical_bombers and 4 transports
        36 Sea Zone : 1 destroyer and 1 submarine
        39 Sea Zone : 1 submarine
        16 Sea Zone : 1 destroyer
        6 Sea Zone : 1 destroyer
        55 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 26 / 29
        Japanese : 65 / 70
        Americans : 52 / 72
        Chinese : 0 / 8
        British : 28 / 29
        UK_Pacific : 5 / 5
        Italians : 20 / 23
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 55 Sea Zone
                1 armour and 1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
                1 armour and 1 infantry moved from 35 Sea Zone to Philippines
                1 fighter moved from 54 Sea Zone to 55 Sea Zone
                1 fighter moved from 54 Sea Zone to 45 Sea Zone
                2 bombers moved from Queensland to 45 Sea Zone
                1 artillery and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 91 Sea Zone to 96 Sea Zone
                1 artillery and 3 infantry moved from 96 Sea Zone to Libya

    Combat - Americans
                Battle in Philippines
                Battle in 45 Sea Zone
                    Americans attack with 2 bombers and 1 fighter
                    Japanese defend with 1 destroyer
                    Americans win, taking Philippines from Japanese with 2 bombers and 1 fighter remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Libya
                Battle in 55 Sea Zone
                    Americans attack with 3 fighters and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                    Americans win, taking Libya from Italians with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - Americans
                3 fighters and 1 tactical_bomber moved from 55 Sea Zone to 54 Sea Zone
                1 fighter moved from 45 Sea Zone to 54 Sea Zone
                2 bombers moved from 45 Sea Zone to Queensland
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 destroyers and 2 submarines moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Hawaiian Islands to 54 Sea Zone
                3 bombers moved from Western United States to Queensland
                2 fighters moved from Western United States to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 carrier, 1 cruiser, 1 fighter and 1 tactical_bomber moved from 91 Sea Zone to 96 Sea Zone
                1 destroyer moved from 98 Sea Zone to 99 Sea Zone

    Place Units - Americans
                1 artillery, 1 fighter and 2 infantry placed in Eastern United States
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 55 PUs; end with 55 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 70 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 80 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 8 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 8 PUs total

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - British
                British buy 1 armour, 1 fighter and 3 mech_infantrys; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery; Remaining resources: 1 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from India to Burma
                1 armour and 1 mech_infantry moved from Iraq to Trans-Jordan
                2 mech_infantrys moved from Persia to Trans-Jordan
                1 artillery and 2 infantry moved from Ethiopia to Anglo Egyptian Sudan
                3 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 71 Sea Zone to 83 Sea Zone

    Combat - British
                Battle in Burma
                    British attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Japanese win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for British: 1 artillery and 1 infantry
                Battle in Trans-Jordan
                    British attack with 1 armour and 3 mech_infantrys
                    Italians defend with 2 infantry
                    British win, taking Trans-Jordan from Italians with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 2
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - British
                3 aaGuns, 1 artillery, 26 infantry and 3 mech_infantrys moved from India to West India
                4 fighters and 1 tactical_bomber moved from Persia to Russia
                2 artilleries and 3 infantry moved from Gibraltar to 91 Sea Zone
                1 armour moved from Gibraltar to 91 Sea Zone
                2 fighters moved from Gibraltar to 91 Sea Zone
                1 armour, 2 artilleries, 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters, 3 infantry and 3 transports moved from 91 Sea Zone to 96 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 96 Sea Zone to Libya
                1 destroyer moved from 92 Sea Zone to 96 Sea Zone

    Place Units - British
                1 armour, 1 fighter and 1 mech_infantry placed in Persia
                2 mech_infantrys placed in Union of South Africa

    Turn Complete - British
                British collect 29 PUs; end with 30 PUs total

    Place Units - UK_Pacific
                1 artillery placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,1
                UK_Pacific collect 2 PUs (3 lost to blockades); end with 3 PUs total
                Some Units in India change ownership: 1 artillery

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 artillery and 1 infantry moved from Yugoslavia to 97 Sea Zone
                1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 92 Sea Zone
                1 bomber moved from Southern Italy to 92 Sea Zone
                1 artillery and 1 infantry moved from 92 Sea Zone to Gibraltar

    Combat - Italians
                Battle in Gibraltar
                    Italians attack with 1 artillery and 1 infantry
                    British defend with 1 airfield, 1 fighter and 1 harbour
                        Italians roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 :  1/2 hits
                        British roll dice for 1 fighter in Gibraltar, round 2 :  1/1 hits
                        1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
                    Italians win, taking Gibraltar from British with 1 artillery remaining. Battle score for attacker is 7
                    Casualties for British: 1 fighter
                    Casualties for Italians: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from 92 Sea Zone to Southern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                2 infantry moved from France to Northern Italy
                6 infantry moved from Western Germany to Northern Italy
                2 fighters moved from Egypt to Southern Italy

    Place Units - Italians
                3 infantry placed in Southern Italy
                2 artilleries and 2 infantry placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 99 Sea Zone. Rolls: 4
                Italians collect 18 PUs; end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 artillery and 1 harbour
        Egypt : 1 flag, 1 armour, 1 harbour, 1 infantry and 1 mech_infantry
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        Northern Italy : 2 artilleries, 1 factory_major and 11 infantry
        Southern Italy : 4 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour and 10 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Greece : 1 flag
        92 Sea Zone : 1 destroyer and 1 transport

    Production/PUs Summary :

    Germans : 51 / 63
        Russians : 26 / 29
        Japanese : 63 / 70
        Americans : 55 / 80
        Chinese : 0 / 8
        British : 29 / 30
        UK_Pacific : 5 / 3
        Italians : 18 / 23
        ANZAC : 10 / 15
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Didn’t bother asking for the scramble. It’s no problem if you would like me to re-roll the attack with a scramble.

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 fighter moved from Northern Territory to 42 Sea Zone
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
                1 artillery and 1 infantry moved from 42 Sea Zone to Java
                1 infantry and 1 mech_infantry moved from New South Wales to Queensland

    Combat - ANZAC
                Battle in 42 Sea Zone
                    ANZAC attack with 1 destroyer, 1 fighter and 1 transport
                    Japanese defend with 1 submarine
                    ANZAC win, taking 42 Sea Zone from Japanese with 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Java
                    ANZAC attack with 1 artillery and 1 infantry
                    Japanese defend with 1 artillery
                    ANZAC win, taking Java from Japanese with 1 artillery remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 artillery
                    Casualties for ANZAC: 1 infantry

    Non Combat Move - ANZAC
                1 fighter moved from 42 Sea Zone to Northern Territory
                2 fighters moved from Northern Territory to Queensland

    Place Units - ANZAC
                1 artillery and 1 infantry placed in New South Wales
                1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 15 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs

  • '10

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                5 bombers moved from Western Germany to Russia
                1 bomber and 2 fighters moved from Western Ukraine to Russia

  • TripleA

    I just spent 10 minutes planning my Italian turn before I realized I had already done it and had opened the wrong file!

    Would you like to send your fighters up to die intercept?

  • '10

    nope

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 5 artilleries, 1 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 infantry moved from Bryansk to Tambov
                      Germans take Tambov from Russians
                1 armour and 1 mech_infantry moved from Bryansk to Caucasus
                      Germans take Rostov from Russians
                      Germans take Caucasus from Russians
                5 bombers moved from Western Germany to Russia
                1 bomber and 2 fighters moved from Western Ukraine to Russia

    Combat - Germans
                Air Battle in Russia
                    Germans attacks with 8 units heading to Russia
                    Air Battle is over, the remaining bombers go on to their targets
                Strategic bombing raid in Russia
                        AA fire in Russia :  3/6 hits
                    3 bombers killed by AA
                    Bombing raid in Russia rolls: 7,5,5 and causes: 17 damage to unit: factory_major
                    Bombing raid in Russia causes 17 damage total.
                Cleaning up after air battles

    Non Combat Move - Germans
                3 bombers and 2 fighters moved from Russia to Bryansk
                3 aaGuns, 2 mech_infantrys and 3 tactical_bombers moved from Western Ukraine to Bryansk
                1 mech_infantry moved from Ukraine to Bryansk
                1 fighter and 1 tactical_bomber moved from Bessarabia to Bryansk
                3 tactical_bombers moved from Novgorod to Bryansk
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 113 Sea Zone to 112 Sea Zone
                1 transport moved from 127 Sea Zone to 112 Sea Zone

    Place Units - Germans
                3 artilleries placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                10 mech_infantrys placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,2
                Germans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 infantry
        Western Germany : 3 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 1 infantry and 1 mech_infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 3 aaGuns, 11 armour, 15 artilleries, 3 bombers, 3 fighters, 20 infantry, 30 mech_infantrys and 7 tactical_bombers
        Rostov : 1 flag
        Archangel : 1 flag
        Tambov : 1 flag, 1 infantry
        Ukraine : 1 flag, 3 artilleries and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 armour and 1 mech_infantry
        Smolensk : 1 flag
        112 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 56 / 69
        Russians : 21 / 29
        Japanese : 59 / 70
        Americans : 55 / 80
        Chinese : 0 / 8
        British : 29 / 30
        UK_Pacific : 5 / 3
        Italians : 18 / 23
        ANZAC : 14 / 20
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • TripleA

    Well, that will probably cost me the game. For some reason instead of putting in 2 tac. bombers I put 2 fighters in to bomb Russia/absorb AA hits. Don’t mind losing 3 planes, but I don’t like losing 3 bombers!!

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