@dawgoneit Happy Christmas! :)
13L Whackamatt (Axis) vs. PGMatt (Allies +11)
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone
3 fighters and 1 tactical_bomber moved from Western United States to 26 Sea Zone
2 bombers moved from Eastern United States to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 submarine in 26 Sea Zone, round 2 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
Americans roll dice for 1 battleship, 2 bombers, 1 carrier, 1 cruiser, 3 destroyers, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 2 : 7/13 hits
Japanese roll dice for 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 2 : 7/12 hits
2 submarines owned by the Americans , 3 destroyers owned by the Americans , 1 carrier owned by the Americans , 3 carriers owned by the Japanese , 1 destroyer owned by the Japanese and 1 submarine owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 1 cruiser, 5 fighters and 1 tactical_bomber in 26 Sea Zone, round 3 : 7/10 hits
Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 3 tactical_bombers and 2 transports in 26 Sea Zone, round 3 : 4/8 hits
3 fighters owned by the Americans , 1 cruiser owned by the Japanese , 3 tactical_bombers owned by the Japanese , 1 cruiser owned by the Americans and 3 fighters owned by the Japanese lost in 26 Sea Zone
Americans roll dice for 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber in 26 Sea Zone, round 4 : 4/6 hits
Japanese roll dice for 1 battleship and 2 transports in 26 Sea Zone, round 4 : 0/1 hits
2 transports owned by the Japanese and 1 battleship owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 1 battleship, 2 bombers, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 77
Casualties for Japanese: 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 submarine, 3 tactical_bombers and 2 transports
Casualties for Americans: 1 carrier, 1 cruiser, 3 destroyers, 3 fighters and 2 submarinesNon Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from 26 Sea Zone to Midway
1 artillery and 1 infantry moved from Brazil to 86 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from 87 Sea Zone to French West Africa
1 cruiser moved from 106 Sea Zone to 109 Sea ZonePlace Units - Americans
1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
2 fighters placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys
Midway : 1 airfield, 2 bombers, 2 fighters and 1 tactical_bomber
26 Sea Zone : 1 flag, 1 battleship
10 Sea Zone : 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 2 transports
Central United States : 2 aaGuns, 1 factory_major and 2 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
French West Africa : 1 artillery and 1 infantry
87 Sea Zone : 1 transport
109 Sea Zone : 1 cruiser
Brazil : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 49
Russians : 36 / 41
Japanese : 51 / 57
Americans : 51 / 66
Chinese : 6 / 15
British : 28 / 34
UK_Pacific : 10 / 14
Italians : 13 / 12
ANZAC : 10 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
i know you’re excited about the US victory, but uh…UK’s turn? lol
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - British
British buy 1 carrier, 1 cruiser and 2 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 unit repaired.
2 infantry moved from United Kingdom to 109 Sea Zone
1 battleship, 1 cruiser, 2 destroyers, 2 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 fighters moved from United Kingdom to Normandy Bordeaux
1 fighter moved from 97 Sea Zone to 98 Sea Zone
2 fighters moved from Malta to Trans-Jordan
2 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Trans-Jordan
1 cruiser moved from 76 Sea Zone to 81 Sea Zone
1 destroyer moved from 39 Sea Zone to 43 Sea Zone
1 artillery moved from Egypt to Trans-Jordan
1 mech_infantry moved from Eire to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - British
Battle in Holland Belgium
Battle in Normandy Bordeaux
British attack with 2 fighters and 2 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 2/2 hits
Germans roll dice for 1 artillery in Normandy Bordeaux, round 2 : 0/1 hits
1 artillery owned by the Germans lost in Normandy Bordeaux
British win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery
Battle in 43 Sea Zone
British attack with 1 destroyer
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 43 Sea Zone
British win, taking 43 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 98 Sea Zone
British attack with 1 fighter
Italians defend with 1 transport
1 transport owned by the Italians lost in 98 Sea Zone
British win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Italians: 1 transport
Battle in Trans-Jordan
British attack with 1 artillery, 2 fighters and 2 infantry
Italians defend with 1 armour and 1 infantry
British roll dice for 1 cruiser in Trans-Jordan, round 2 : 1/1 hits
British roll dice for 1 artillery, 2 fighters and 2 infantry in Trans-Jordan, round 2 : 0/5 hits
Italians roll dice for 1 armour and 1 infantry in Trans-Jordan, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Trans-Jordan
British roll dice for 1 artillery, 2 fighters and 1 infantry in Trans-Jordan, round 3 : 3/4 hits
Italians roll dice for 1 armour in Trans-Jordan, round 3 : 0/1 hits
1 armour owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for British: 1 infantry
Casualties for Italians: 1 armour and 1 infantryNon Combat Move - British
2 fighters moved from Trans-Jordan to Egypt
1 fighter moved from 98 Sea Zone to 97 Sea Zone
1 destroyer moved from 76 Sea Zone to 81 Sea Zone
1 transport moved from 76 Sea Zone to 80 Sea Zone
1 armour and 1 mech_infantry moved from Ethiopia to Egypt
2 infantry moved from Rhodesia to Belgian Congo
1 aaGun moved from Burma to India
2 aaGuns and 6 infantry moved from Burma to Yunnan
1 mech_infantry moved from India to Yunnan
2 fighters moved from Normandy Bordeaux to United KingdomPlace Units - British
2 infantry placed in United Kingdom
1 carrier and 1 cruiser placed in 110 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrysTerritory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 2 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 3 mech_infantrys
Malaya : 1 harbour and 3 infantry
43 Sea Zone : 1 flag, 1 destroyer
Belgian Congo : 2 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Trans-Jordan : 1 artillery and 1 infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 armour, 1 artillery, 2 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
Ethiopia : 1 flag
80 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 2 fighters
81 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers and 2 transportsProduction/PUs Summary :
Germans : 41 / 49
Russians : 36 / 41
Japanese : 50 / 57
Americans : 51 / 66
Chinese : 7 / 13
British : 34 / 34
UK_Pacific : 10 / 10
Italians : 12 / 12
ANZAC : 10 / 24
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarPurchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Southern France to Normandy Bordeaux
1 bomber moved from Southern Italy to Normandy Bordeaux
1 fighter moved from Southern Italy to Normandy Bordeaux
1 artillery and 1 infantry moved from Libya to TunisiaCombat - Italians
Battle in Tunisia
Italians attack with 1 artillery and 1 infantry
French defend with 2 infantry
French win with no units remaining. Battle score for attacker is -1
Casualties for French: 2 infantry
Casualties for Italians: 1 artillery and 1 infantry
Battle in Normandy Bordeaux
Italians attack with 2 artilleries, 1 bomber and 1 fighter
British defend with 1 factory_minor, 1 harbour and 2 infantry
Italians win, taking Normandy Bordeaux from British with 2 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Normandy Bordeaux to Northern Italy
1 bomber moved from Normandy Bordeaux to Southern ItalyPlace Units - Italians
4 infantry placed in Northern Italy
Turning on Edit Mode
EDIT: Removing units owned by Italians from Southern France: 2 aaGuns
EDIT: Adding units owned by Italians to Normandy Bordeaux: 2 aaGuns
EDIT: Turning off Edit ModeTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,3,4,5
Italians collect 11 PUs (3 lost to blockades); end with 11 PUs total -
i know you’re excited about the US victory, but uh…UK’s turn? lol
Yeah, my daughter demanded me!
I dunno if I’m excited about it or not. Clearly I liked the battle or I would not have engaged it, but it went so much better than planned.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 54 Sea Zone to 26 Sea Zone
1 destroyer moved from 49 Sea Zone to 26 Sea Zone
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 infantry moved from Dutch New Guinea to New Guinea
1 aaGun moved from Queensland to New South WalesPlace Units - ANZAC
1 destroyer placed in 62 Sea Zone
1 armour and 1 fighter placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 3 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 aaGun, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
26 Sea Zone : 1 cruiser and 1 destroyer
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 2 infantryProduction/PUs Summary :
Germans : 41 / 49
Russians : 36 / 41
Japanese : 50 / 57
Americans : 51 / 66
Chinese : 7 / 13
British : 32 / 34
UK_Pacific : 10 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 2
Combat Move - French
Non Combat Move - French
1 infantry moved from Algeria to Tunisia
1 destroyer moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
Territory Summary for French :
39 Sea Zone : 1 destroyer
United Kingdom : 1 fighter and 2 infantry
French Equatorial Africa : 1 infantry
Tunisia : 1 infantry
97 Sea Zone : 1 cruiser and 1 destroyerProduction/PUs Summary :
Germans : 41 / 49
Russians : 36 / 41
Japanese : 50 / 57
Americans : 51 / 66
Chinese : 7 / 13
British : 32 / 34
UK_Pacific : 10 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - Germans
3 fighters and 2 tactical_bombers moved from Western Germany to Novgorod
6 infantry moved from Karelia to Novgorod
1 infantry moved from Vyborg to Novgorod
2 artilleries moved from Baltic States to Novgorod
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 fighter and 1 tactical_bomber moved from Romania to Novgorod
1 bomber moved from Western Germany to Novgorod
2 infantry moved from Western Germany to Holland Belgium
1 artillery moved from Western Germany to Holland Belgium
2 armour moved from France to Normandy Bordeaux
2 mech_infantrys moved from France to Normandy Bordeaux
3 armour moved from Germany to Eastern Poland
4 artilleries and 4 infantry moved from Romania to Bessarabia
1 armour moved from France to Holland BelgiumCombat - Germans
Battle in Novgorod
Germans attack with 2 artilleries, 1 bomber, 4 fighters, 7 infantry and 3 tactical_bombers
Russians defend with 2 aaGuns, 1 airfield, 2 armour, 2 artilleries, 1 factory_minor, 2 fighters, 1 harbour, 3 mech_infantrys and 1 tactical_bomber
Germans win, taking Novgorod from Russians with 1 artillery, 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery, 3 fighters, 7 infantry and 1 tactical_bomber
Casualties for Russians: 2 aaGuns, 2 armour, 2 artilleries, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Battle in Holland Belgium
Germans attack with 1 armour, 1 artillery and 2 infantry
British defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from British with 1 armour and 1 artillery remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for British: 1 infantry and 1 mech_infantryNon Combat Move - Germans
1 artillery and 1 infantry moved from Germany to 114 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery and 1 infantry moved from Finland to Karelia
1 artillery and 1 infantry moved from 115 Sea Zone to Novgorod
1 bomber, 1 fighter and 2 tactical_bombers moved from Novgorod to Baltic States
1 armour moved from Greece to Romania
1 infantry moved from Greece to BulgariaPlace Units - Germans
3 armour placed in Romania
1 artillery, 1 fighter, 4 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Germans from Denmark: 2 infantry
EDIT: Adding units owned by Germans to Western Germany: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,1,2,4,3,3
Germans collect 43 PUs (4 lost to blockades); end with 44 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery, 3 infantry and 7 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
2 infantry moved from Persia to Northwest Persia
1 aaGun, 2 artilleries and 7 infantry moved from Ukraine to Bryansk
1 aaGun, 1 artillery and 2 infantry moved from Western Ukraine to Bryansk
4 infantry moved from Russia to Bryansk
2 mech_infantrys moved from Russia to Kazakhstan
2 aaGuns and 16 infantry moved from Buryatia to AmurPlace Units - Russians
3 mech_infantrys placed in Volgograd
1 artillery, 3 infantry and 4 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 33 PUs; end with 33 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for Russians :
Amur : 2 aaGuns and 18 infantry
Kazakhstan : 2 mech_infantrys
Bryansk : 2 aaGuns, 5 artilleries and 15 infantry
Russia : 1 airfield, 1 artillery, 1 factory_major, 3 infantry and 4 mech_infantrys
Ukraine : 1 factory_minor
Volgograd : 1 factory_minor and 3 mech_infantrys
80 Sea Zone : 1 infantry
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag
111 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 50 / 57
Americans : 51 / 66
Chinese : 7 / 13
British : 29 / 34
UK_Pacific : 10 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 4 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Japanese
Japanese buy 1 carrier, 2 destroyers, 1 factory_minor and 3 infantry; Remaining resources: 4 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Suiyuyan to Kansu
Japanese take Kansu from Chinese
1 artillery and 1 infantry moved from Suiyuyan to Shensi
Japanese take Shensi from Chinese
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hunan to Kweichow
2 fighters and 2 tactical_bombers moved from Hunan to Kweichow
1 infantry moved from Siam to Shan State
Japanese take Shan State from UK_Pacific
1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
2 destroyers moved from 6 Sea Zone to 26 Sea Zone
3 fighters and 2 tactical_bombers moved from Japan to 26 Sea Zone
1 battleship moved from 44 Sea Zone to 42 Sea Zone
1 submarine moved from 42 Sea Zone to 43 Sea Zone
2 bombers moved from Hunan to 43 Sea ZoneCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 2 bombers and 1 submarine
British defend with 1 destroyer
Japanese win, taking 43 Sea Zone from UK_Pacific with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in 26 Sea Zone
Japanese attack with 2 destroyers, 3 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser and 1 destroyer; Americans defend with 1 battleship
Japanese win, taking 26 Sea Zone from Americans with 1 destroyer, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32
Casualties for Japanese: 1 destroyer
Casualties for ANZAC: 1 cruiser and 1 destroyer
Casualties for Americans: 1 battleship
Battle in Kweichow
Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers
Chinese defend with 2 infantry
Japanese win, taking Kweichow from Chinese with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in SumatraNon Combat Move - Japanese
1 infantry moved from Kwangtung to Kwangsi
3 infantry moved from Kiangsu to Kiangsi
1 fighter moved from Hunan to 6 Sea Zone
3 artilleries, 1 fighter, 6 infantry, 1 mech_infantry and 1 tactical_bomber moved from Hunan to Kwangsi
2 fighters and 2 tactical_bombers moved from Kweichow to Kwangsi
1 aaGun and 5 infantry moved from Jehol to Manchuria
4 infantry moved from Korea to Manchuria
3 fighters and 2 tactical_bombers moved from 26 Sea Zone to Hawaiian Islands
2 bombers moved from 43 Sea Zone to PhilippinesPlace Units - Japanese
1 carrier and 2 destroyers placed in 6 Sea Zone
1 factory_minor and 3 infantry placed in Kiangsu
Japanese undo move 2.
1 factory_minor placed in Shantung
3 infantry placed in Kiangsu
Japanese undo move 2.
1 factory_minor placed in Kwangtung
Japanese undo move 3.
1 factory_minor placed in ShantungTurn Complete - Japanese
Japanese collect 58 PUs; end with 62 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 67 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea Zone -
Do you wish to scramble z26?
-
Hey PGMatt :-)
Just dropping in, to remind you, we have a game as well gGood luck to you 2.
-
n o
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Americans
Americans buy 3 carriers, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 2 fighters and 1 tactical_bomber moved from Midway to 26 Sea Zone
2 fighters and 2 submarines moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans roll dice for 2 submarines in 26 Sea Zone, round 2 : 1/2 hits
Japanese roll dice for 1 destroyer in 26 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 26 Sea Zone
Americans win, taking 26 Sea Zone from Japanese with 2 bombers, 4 fighters, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
2 bombers moved from 26 Sea Zone to Western United States
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 transport moved from 87 Sea Zone to 86 Sea Zone
1 artillery and 1 infantry moved from French West Africa to French Central Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 87 Sea Zone
2 infantry moved from 87 Sea Zone to French West Africa
1 infantry moved from Central United States to Western United StatesPlace Units - Americans
2 carriers, 1 tactical_bomber and 1 transport placed in 10 Sea Zone
1 carrier placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUsTerritory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 armour, 1 artillery, 2 bombers, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Midway : 1 airfield
26 Sea Zone : 1 flag, 2 submarines
10 Sea Zone : 3 carriers, 2 destroyers, 4 fighters, 2 tactical_bombers and 3 transports
Central United States : 2 aaGuns, 1 factory_major and 1 infantry
Eastern United States : 1 airfield, 1 factory_major and 1 harbour
French Central Africa : 1 artillery and 1 infantry
French West Africa : 2 infantry
87 Sea Zone : 1 transport
101 Sea Zone : 1 carrier
Brazil : 1 flag
110 Sea Zone : 1 cruiserProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 58 / 72
Americans : 51 / 66
Chinese : 4 / 13
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 4 infantry moved from Yunnan to KweichowCombat - Chinese
Battle in Kweichow
Chinese attack with 1 fighter and 4 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 fighter and 4 infantry in Kweichow, round 2 : 2/5 hits
Japanese roll dice for 2 infantry in Kweichow, round 2 : 0/2 hits
2 infantry owned by the Japanese lost in Kweichow
Chinese win, taking Kweichow from Japanese with 1 fighter and 4 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Kweichow to YunnanPlace Units - Chinese
1 artillery and 3 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 5 PUs; end with 5 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 11 PUsTerritory Summary for Chinese :
Yunnan : 3 artilleries, 1 fighter and 13 infantry
Kweichow : 4 infantry
Szechwan : 1 artillery and 3 infantryProduction/PUs Summary :
Germans : 47 / 54
Russians : 33 / 38
Japanese : 57 / 72
Americans : 51 / 66
Chinese : 5 / 11
British : 29 / 34
UK_Pacific : 9 / 10
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to Shensi -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - British
British buy 3 artilleries, 5 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium
2 fighters moved from United Kingdom to Holland Belgium
1 armour, 1 artillery, 2 fighters, 1 infantry and 1 mech_infantry moved from Egypt to Alexandria
1 artillery and 1 infantry moved from Trans-Jordan to 81 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Alexandria
1 armour and 3 mech_infantrys moved from India to Shan State
1 infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from Japanese
2 fighters, 1 mech_infantry and 1 tactical_bomber moved from Yunnan to ShensiCombat - British
Battle in Shensi
British attack with 2 fighters, 1 mech_infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
British roll dice for 2 fighters, 1 mech_infantry and 1 tactical_bomber in Shensi, round 2 : 3/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Shensi, round 2 : 0/2 hits
1 infantry owned by the Japanese and 1 artillery owned by the Japanese lost in Shensi
British win, taking Shensi from Japanese with 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Alexandria
British attack with 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry
Italians defend with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
British roll dice for 1 cruiser in Alexandria, round 2 : 0/1 hits
British roll dice for 1 armour, 2 artilleries, 2 fighters, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 2/8 hits
Italians roll dice for 1 armour, 1 artillery, 2 infantry and 1 mech_infantry in Alexandria, round 2 : 1/5 hits
1 infantry owned by the British and 2 infantry owned by the Italians lost in Alexandria
British roll dice for 1 armour, 2 artilleries, 2 fighters, 1 infantry and 1 mech_infantry in Alexandria, round 3 : 5/7 hits
Italians roll dice for 1 armour, 1 artillery and 1 mech_infantry in Alexandria, round 3 : 2/3 hits
1 infantry owned by the British , 1 mech_infantry owned by the Italians , 1 artillery owned by the Italians , 1 artillery owned by the British and 1 armour owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 armour, 1 artillery, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 10
Casualties for British: 1 artillery and 2 infantry
Casualties for Italians: 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Battle in Shan State
British attack with 1 armour and 3 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 1 armour and 3 mech_infantrys in Shan State, round 2 : 1/4 hits
Japanese roll dice for 1 infantry in Shan State, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 mech_infantry owned by the British lost in Shan State
British win, taking Shan State from Japanese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Japanese: 1 infantry
Casualties for British: 1 mech_infantry
Battle in Holland Belgium
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour and 1 artillery
British roll dice for 1 cruiser in Holland Belgium, round 2 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 2 : 1/4 hits
Germans roll dice for 1 armour and 1 artillery in Holland Belgium, round 2 : 0/2 hits
1 artillery owned by the Germans lost in Holland Belgium
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 3 : 0/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 3 : 0/1 hits
British roll dice for 2 fighters and 2 infantry in Holland Belgium, round 4 : 2/4 hits
Germans roll dice for 1 armour in Holland Belgium, round 4 : 0/1 hits
1 armour owned by the Germans lost in Holland Belgium
British win, taking Holland Belgium from Germans with 2 fighters and 2 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 artillery
Battle in Normandy Bordeaux
British attack with 2 infantry
Germans defend with 2 armour and 2 mech_infantrys; Italians defend with 2 aaGuns, 2 artilleries, 1 factory_minor and 1 harbour
British roll dice for 1 battleship and 1 cruiser in Normandy Bordeaux, round 2 : 1/2 hits
British roll dice for 2 infantry in Normandy Bordeaux, round 2 : 0/2 hits
Italians roll dice for 2 aaGuns, 2 armour, 2 artilleries and 2 mech_infantrys in Normandy Bordeaux, round 2 : 3/6 hits
2 infantry owned by the British and 1 aaGun owned by the Italians lost in Normandy Bordeaux
Italians win with 1 aaGun, 2 armour, 2 artilleries and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for British: 2 infantry
Casualties for Italians: 1 aaGunNon Combat Move - British
2 fighters moved from Holland Belgium to United Kingdom
2 fighters moved from 97 Sea Zone to 110 Sea Zone
2 fighters moved from Alexandria to 97 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Shensi to YunnanPlace Units - British
1 transport placed in 106 Sea Zone
3 artilleries and 5 infantry placed in United KingdomTurn Complete - British
British collect 32 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 12 PUs; end with 12 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryTerritory Summary for British, UK_Pacific :
Shensi : 1 mech_infantry
Yunnan : 2 aaGuns, 2 fighters, 7 infantry and 1 tactical_bomber
Shan State : 1 armour and 2 mech_infantrys
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 harbour, 3 infantry and 1 mech_infantry
Malaya : 1 harbour and 3 infantry
French Indo China : 1 flag, 1 infantry
Iceland : 1 airfield
Quebec : 1 artillery, 1 factory_minor and 1 infantry
Alexandria : 1 armour, 1 artillery and 1 mech_infantry
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 armour, 5 artilleries, 1 factory_major, 2 fighters, 1 harbour and 5 infantry
Anglo Egyptian Sudan : 2 infantry
Holland Belgium : 1 flag, 2 infantry
Ethiopia : 1 flag
76 Sea Zone : 1 transport
106 Sea Zone : 1 transport
Eire : 1 flag
97 Sea Zone : 1 flag, 1 carrier and 2 fighters
98 Sea Zone : 1 cruiser, 1 destroyer and 1 transport
110 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 2 transportsProduction/PUs Summary :
Germans : 44 / 54
Russians : 33 / 38
Japanese : 53 / 72
Americans : 51 / 66
Chinese : 6 / 11
British : 32 / 37
UK_Pacific : 12 / 12
Italians : 14 / 11
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I took an Italian AA gun in Normandy; feel free to swap it back if you want a different casualty.
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round: 3
Purchase Units - Italians
Italians buy 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Italians
2 artilleries moved from Normandy Bordeaux to Holland Belgium
1 fighter moved from Northern Italy to Holland Belgium
1 bomber moved from Southern Italy to 76 Sea ZoneCombat - Italians
Battle in 76 Sea Zone
Italians attack with 1 bomber
Russians defend with 1 infantry; British defend with 1 transport
Italians win with 1 bomber remaining. Battle score for attacker is 10
Casualties for Russians: 1 infantry
Casualties for British: 1 transport
Battle in Holland Belgium
Italians attack with 2 artilleries and 1 fighter
British defend with 2 infantry
Italians win, taking Holland Belgium from British with 2 artilleries and 1 fighter remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Italians
1 fighter moved from Holland Belgium to Northern Italy
1 bomber moved from 76 Sea Zone to Italian SomalilandPlace Units - Italians
1 tactical_bomber placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,2,4,1,3
Italians collect 6 PUs (8 lost to blockades); end with 6 PUs total





