13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 3 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                1 bomber moved from Western Germany to 97 Sea Zone
                3 armour moved from Yugoslavia to Greece
                5 infantry moved from Bulgaria to Greece
                1 infantry moved from France to Normandy Bordeaux
                      Germans take Normandy Bordeaux from French
                1 fighter moved from Southern Italy to 97 Sea Zone

    Combat - Germans
                Battle in Greece
                    Germans attack with 3 armour and 5 infantry
                    British defend with 1 artillery and 5 infantry
                    Germans win, taking Greece from British with 3 armour and 1 infantry remaining. Battle score for attacker is 7
                    Casualties for Germans: 4 infantry
                    Casualties for British: 1 artillery and 5 infantry
                Battle in 97 Sea Zone
                    Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
                    British defend with 1 carrier, 1 cruiser and 2 fighters
                    Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier, 1 cruiser and 2 fighters

    Non Combat Move - Germans
                2 bombers, 3 fighters and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
                4 armour and 2 mech_infantrys moved from France to Germany
                2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
                3 artilleries and 1 infantry moved from France to Southern France
                2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
                1 submarine moved from 112 Sea Zone to 125 Sea Zone

    Place Units - Germans
                2 submarines placed in 112 Sea Zone
                2 infantry placed in Southern France
                3 bombers placed in Western Germany
                2 artilleries and 2 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians

    Non Combat Move - Russians
                1 cruiser moved from 115 Sea Zone to 114 Sea Zone
                3 infantry moved from Ukraine to Western Ukraine
                2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
                6 infantry moved from Russia to Bryansk
                2 artilleries and 7 infantry moved from Novgorod to Belarus
                2 aaGuns moved from Novgorod to Belarus
                2 aaGuns and 18 infantry moved from Buryatia to Amur

    Place Units - Russians
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 28 / 45
        Americans : 52 / 54
        Chinese : 10 / 16
        British : 28 / 44
        UK_Pacific : 17 / 17
        Italians : 10 / 3
        ANZAC : 14 / 16
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kwangsi to Yunnan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 artilleries and 6 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Japanese
                Japanese buy 2 armour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                3 infantry moved from Kwangsi to Yunnan
                2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
                3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
                2 artilleries and 6 infantry moved from Jehol to Chahar
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese

    Combat - Japanese
                Battle in Yunnan
                    Japanese attack with 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 4 infantry
                Battle in Chahar
                    Japanese attack with 2 artilleries and 6 infantry
                    Chinese defend with 2 infantry
                    Japanese win, taking Chahar from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Anhwe
                1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 infantry moved from Hunan to Kwangsi
                2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
                1 transport moved from 36 Sea Zone to 37 Sea Zone
                2 infantry moved from Siam to 37 Sea Zone
                2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
                2 infantry moved from 36 Sea Zone to Kwangsi
                1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
                1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
                1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Manchuria to Korea
                1 fighter moved from Japan to Kwangsi

    Place Units - Japanese
                2 armour and 4 infantry placed in Japan
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 31 PUs; end with 31 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;

    Combat Move - Americans

    Non Combat Move - Americans
                1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 fighter moved from Guam to Wake Island
                1 bomber moved from Hawaiian Islands to Wake Island
                2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                2 fighters moved from Hawaiian Islands to Wake Island
                1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Eastern United States to 101 Sea Zone

    Place Units - Americans
                1 carrier and 1 transport placed in 101 Sea Zone
                1 tactical_bomber placed in 101 Sea Zone
                1 destroyer and 2 submarines placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Politics - British
                British takes Political Action: Political Action British To War With Japanese
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
                    British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to Friendly

    Purchase Units - British
                British buy 1 airfield, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 1 infantry moved from Egypt to Alexandria
                1 infantry moved from Kwangtung to Kiangsi
                      Chinese take Kiangsi from Japanese
                1 artillery and 1 infantry moved from Ethiopia to Kenya

    Combat - British
                Battle in Kenya
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 2 :  0/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 2 :  0/1 hits
                        British roll dice for 1 artillery and 1 infantry in Kenya, round 3 :  2/2 hits
                        Italians roll dice for 1 infantry in Kenya, round 3 :  0/1 hits
                        1 infantry owned by the Italians lost in Kenya
                    British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry
                Battle in Alexandria
                    British attack with 1 artillery and 1 infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Alexandria, round 2 :  0/1 hits
                        1 infantry owned by the Italians lost in Alexandria
                    British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                1 mech_infantry moved from Ethiopia to Egypt
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt
                1 transport moved from 99 Sea Zone to 81 Sea Zone
                2 infantry moved from Rhodesia to Belgian Congo
                1 battleship moved from 39 Sea Zone to 76 Sea Zone
                2 artilleries and 3 infantry moved from India to Burma
                3 infantry moved from Malaya to Shan State
                1 mech_infantry moved from Suriname to Brazil
                      British take Brazil from Neutral_Allies
                1 transport moved from 88 Sea Zone to 86 Sea Zone
                1 submarine moved from 110 Sea Zone to 108 Sea Zone
                3 fighters moved from United Kingdom to Gibraltar
                1 fighter moved from Malta to Gibraltar
                1 infantry moved from Eastern Persia to West India

    Place Units - British
                1 airfield placed in Gibraltar
                1 factory_minor placed in Egypt
                1 fighter placed in United Kingdom
                1 transport placed in 106 Sea Zone

    Turn Complete - British
                British collect 31 PUs; end with 31 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs

    Place Units - UK_Pacific
                2 artilleries and 3 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 artilleries and 3 infantry

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 17 / 22
        Italians : 9 / 3
        ANZAC : 14 / 16
        French : 10 / 0
        Dutch : 7 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Algeria

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - Italians
                Italians buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 transport moved from 96 Sea Zone to 95 Sea Zone
                2 infantry moved from Northern Italy to 95 Sea Zone
                2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                2 infantry moved from 94 Sea Zone to Algeria
                1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
                1 bomber moved from Southern Italy to Algeria

    Combat - Italians
                Battle in Algeria
                    Italians attack with 1 bomber and 2 infantry
                    French defend with 1 infantry
                    Italians win, taking Algeria from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
                2 armour moved from Albania to Northern Italy
                1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Albania to Yugoslavia

    Place Units - Italians
                1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 10 PUs; end with 10 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 2

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                2 infantry moved from 41 Sea Zone to Sumatra
                      ANZAC take Sumatra from Dutch
                1 infantry moved from Malaya to Shan State
                1 fighter moved from Malaya to Burma
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                1 destroyer moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 19 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 37 / 37
        Japanese : 29 / 41
        Americans : 52 / 52
        Chinese : 9 / 15
        British : 31 / 36
        UK_Pacific : 17 / 22
        Italians : 10 / 15
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    french move:

  • 18 17 16 11 Mod

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                5 bombers moved from Western Germany to Gibraltar

  • 18 17 16 11 Mod

    Scramble at Gibraltar?

  • 19 18

    No

  • 18 17 16 11 Mod

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 bomber, 5 infantry and 3 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                2 infantry moved from Norway to 112 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 104 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                5 bombers moved from Western Germany to Gibraltar

    Combat - Germans
                Battle in Gibraltar
                    Germans attack with 5 bombers and 2 infantry
                    British defend with 1 airfield, 4 fighters and 1 harbour
                    Germans win, taking Gibraltar from British with 5 bombers and 1 infantry remaining. Battle score for attacker is 37
                    Casualties for Germans: 1 infantry
                    Casualties for British: 4 fighters

    Non Combat Move - Germans
                5 bombers moved from Gibraltar to Algeria
                2 fighters and 3 tactical_bombers moved from Western Germany to Algeria
                4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
                2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia Hungary

    Place Units - Germans
                2 artilleries and 5 infantry placed in Germany
                1 bomber placed in Western Germany
                3 transports placed in 93 Sea Zone

    Turn Complete - Germans
                Germans collect 46 PUs; end with 46 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
                Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs

  • 19 18

    Wow. Now you really got all the luck you Need. Not the First Battle in this Game…

  • 18 17 16 11 Mod

    yea, I was just noticing that myself, our luck seems to have flip flopped a bit.  At least in regards to Gibraltar.  Caught them sleeping I guess.

  • 18 17 16 11 Mod

    We could go with the Low Luck result of that battle of Gibraltar (and move my Greece tanks north because I forgot to move those.)

    Attacker:  Cruiser + 2 Infantry + 5 Bombers = 13 + 21 + 54 = 25 punch, so attacker was due 4 hits in round 1 which is what they got. 
    Defender: 4 Fighters = 4
    4 = 16 punch so defender should have gotten 2 hits with a 67% chance of a 3rd hit.

    So I am volunteering to remove one more unit and move my 3 tanks north to bring the battle in line with statistics.  The unit I would choose is a strategic bomber.  It’s not much, but at least the RAF would have died for something a bit more than what I assume was just a mistake of placing units in unforeseen jeopardy.

  • 19 18

    Thank you for your offer, but I am trying to recover from this without edits

  • 19 18

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

    Game History

    Round: 3

    Politics - Russians
                Russians takes Political Action: Political Action Russians To War With Japanese
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                    Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied

    Purchase Units - Russians
                Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                9 infantry moved from Amur to Manchuria
                9 infantry moved from Amur to Korea

    Combat - Russians
                Battle in Manchuria
                    Russians attack with 9 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 9 infantry in Manchuria, round 2 :  1/9 hits
                        Japanese roll dice for 3 infantry in Manchuria, round 2 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 8 infantry in Manchuria, round 3 :  0/8 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 3 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 7 infantry in Manchuria, round 4 :  0/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 4 :  0/2 hits
                        Russians roll dice for 7 infantry in Manchuria, round 5 :  0/7 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 5 :  1/2 hits
                        1 infantry owned by the Russians lost in Manchuria
                        Russians roll dice for 6 infantry in Manchuria, round 6 :  1/6 hits
                        Japanese roll dice for 2 infantry in Manchuria, round 6 :  2/2 hits
                        2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
                        Russians roll dice for 4 infantry in Manchuria, round 7 :  1/4 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -6
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 5 infantry
                Battle in Korea
                    Russians attack with 9 infantry
                    Japanese defend with 3 infantry
                        Russians roll dice for 9 infantry in Korea, round 2 :  0/9 hits
                        Japanese roll dice for 3 infantry in Korea, round 2 :  2/3 hits
                        2 infantry owned by the Russians lost in Korea
                        Russians roll dice for 7 infantry in Korea, round 3 :  0/7 hits
                        Japanese roll dice for 3 infantry in Korea, round 3 :  0/3 hits
                        Russians roll dice for 7 infantry in Korea, round 4 :  1/7 hits
                        Japanese roll dice for 3 infantry in Korea, round 4 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 6 infantry in Korea, round 5 :  1/6 hits
                        Japanese roll dice for 2 infantry in Korea, round 5 :  1/2 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
                        Russians roll dice for 5 infantry in Korea, round 6 :  0/5 hits
                        Japanese roll dice for 1 infantry in Korea, round 6 :  0/1 hits
                        Russians roll dice for 5 infantry in Korea, round 7 :  1/5 hits
                        Japanese roll dice for 1 infantry in Korea, round 7 :  0/1 hits
                        1 infantry owned by the Japanese lost in Korea
                    Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 3 infantry
                    Casualties for Russians: 4 infantry
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians

    Non Combat Move - Russians
                2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Karelia
                2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
                1 armour and 1 mech_infantry moved from Belarus to Karelia
                6 infantry moved from Bryansk to Western Ukraine
                2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
                5 infantry moved from Russia to Bryansk

    Place Units - Russians
                Turning on Edit Mode
                EDIT: Removing units owned by Russians from Amur: 2 aaGuns
                EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
                EDIT: Adding units owned by Russians to Korea: 1 aaGun
                EDIT: Turning off Edit Mode
                2 artilleries and 1 infantry placed in Ukraine
                2 artilleries and 1 infantry placed in Novgorod
                5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 40 PUs; end with 40 PUs total

    Production/PUs Summary :

    Germans : 46 / 56
        Russians : 40 / 40
        Japanese : 23 / 41
        Americans : 52 / 52
        Chinese : 12 / 15
        British : 31 / 36
        UK_Pacific : 17 / 22
        Italians : 10 / 15
        ANZAC : 18 / 29
        French : 9 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 19 18

    average attacker units left: 7 infantry.

    I guess the RAF and the french navy are joined by siberian infantry in laziness.

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