In sz92. Den sieht man schlecht.
13L Whackamatt (Axis) vs Vold (Allies +12)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Americans
Americans buy 1 bomber, 1 carrier, 1 destroyer and 5 submarines; Remaining resources: 0 PUs;Combat Move - Americans
2 bombers, 1 fighter and 1 tactical_bomber moved from Western United States to 26 Sea Zone
1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 1 submarine and 1 tactical_bomber moved from 10 Sea Zone to 26 Sea ZoneCombat - Americans
Battle in 26 Sea Zone
Americans attack with 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 1 battleship, 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Units damaged: 3 carriers owned by the Japanese and 1 battleship owned by the Japanese
Units damaged: 1 battleship owned by the Americans
Japanese win with 1 battleship remaining. Battle score for attacker is -40
Casualties for Japanese: 3 carriers, 1 cruiser, 4 destroyers, 4 fighters, 1 submarine and 2 tactical_bombers
Casualties for Americans: 1 battleship, 2 bombers, 3 carriers, 1 cruiser, 1 destroyer, 6 fighters, 1 submarine and 2 tactical_bombersNon Combat Move - Americans
3 mech_infantrys moved from Central United States to 101 Sea Zone
2 infantry moved from Central United States to 101 Sea Zone
2 destroyers moved from 101 Sea Zone to 11 Sea Zone
1 cruiser, 1 destroyer, 2 infantry, 3 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry and 3 mech_infantrys moved from 91 Sea Zone to MoroccoPlace Units - Americans
1 carrier, 1 destroyer and 5 submarines placed in 10 Sea Zone
1 bomber placed in Western United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
In the fog of war I neglected to scramble your fighters, so we can replay the battle again if you like with the scramble.
I’ll hold off on China/UK until I hear from you on that.
V
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I’m going to go with it. Things turned out decent. I’m not sure 2 more fighters would have made a drastic difference. More importantly, i don’t want to reroll and have you win!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 4 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
1 artillery and 3 infantry moved from Suiyuyan to Hopei
3 infantry moved from Yunnan to Kweichow
1 fighter and 3 infantry moved from Yunnan to HunanCombat - Chinese
Battle in Hunan
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hunan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hopei
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 infantry
Chinese win, taking Hopei from Japanese with 1 artillery and 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kweichow
Chinese attack with 3 infantry
Japanese defend with 1 artillery
Chinese win, taking Kweichow from Japanese with 2 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
1 fighter moved from Hunan to YunnanPlace Units - Chinese
2 artilleries placed in Hunan
2 artilleries placed in HopeiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - British
British buy 3 armour, 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 fighters and 1 tactical_bomber moved from Egypt to Anglo Egyptian Sudan
1 armour, 1 artillery, 4 infantry and 3 mech_infantrys moved from Yunnan to Kwangsi
1 bomber moved from United Kingdom to 95 Sea Zone
1 bomber moved from Malta to 95 Sea ZoneCombat - British
Battle in 95 Sea Zone
British attack with 2 bombers
Italians defend with 1 destroyer and 1 transport
British win with 2 bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in Kwangsi
British attack with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys
Japanese defend with 1 infantry
British win, taking Kwangsi from Japanese with 1 armour, 1 artillery, 4 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Italians defend with 1 artillery and 3 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13
Casualties for Italians: 1 artillery and 3 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Anglo Egyptian Sudan to Egypt
1 bomber moved from 95 Sea Zone to Malta
1 bomber moved from 95 Sea Zone to Egypt
1 armour and 2 mech_infantrys moved from India to Yunnan
3 aaGuns moved from Yunnan to KwangsiPlace Units - British
3 armour placed in Egypt
British undo move 1.
2 armour placed in Egypt
1 destroyer placed in 98 Sea Zone
1 submarine placed in 109 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to United Kingdom: 2 infantry and 1 mech_infantry
EDIT: Removing units owned by British from Scotland: 2 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
1 armour placed in United Kingdom
Turning on Edit Mode
EDIT: Adding units owned by British to Iraq: 3 infantry
EDIT: Removing units owned by British from Persia: 3 infantry
EDIT: Turning off Edit ModeTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Units Change Ownership
Some Units in India change ownership: 1 infantry
Some Units in 39 Sea Zone change ownership: 1 transport -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Italians
Italians buy 2 destroyers, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
2 fighters moved from Southern France to Southern ItalyNon Combat Move - Italians
Place Units - Italians
2 destroyers and 1 transport placed in 95 Sea Zone
1 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 15 PUs; end with 15 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 1 submarine and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 fighter moved from Dutch New Guinea to Queensland
1 fighter moved from New Guinea to QueenslandPlace Units - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by ANZAC to Queensland: 1 bomber
EDIT: Removing units owned by ANZAC from New South Wales: 1 bomber
EDIT: Turning off Edit Mode
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - French
Combat Move - French
Non Combat Move - French
1 infantry moved from Trans-Jordan to Egypt
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
1 infantry moved from Algeria to Tunisia
1 infantry moved from Tunisia to LibyaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Purchase Units - Germans
Germans buy 6 armour, 1 destroyer, 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - Germans
2 artilleries and 10 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
3 infantry moved from Romania to Bessarabia
9 armour and 1 mech_infantry moved from Eastern Poland to Western Ukraine
2 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
3 artilleries and 5 infantry moved from Novgorod to Belarus
2 armour moved from Poland to Belarus
4 mech_infantrys moved from Poland to Western Ukraine
1 armour moved from Poland to Belarus
1 fighter moved from Alexandria to 81 Sea ZoneCombat - Germans
Battle in Western Ukraine
Germans attack with 9 armour and 5 mech_infantrys
Russians defend with 2 infantry
Germans win, taking Western Ukraine from Russians with 9 armour and 5 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 81 Sea Zone
Germans attack with 1 fighter
British defend with 1 transport
Germans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Belarus
Germans attack with 3 armour, 3 artilleries and 5 infantry
Russians defend with 2 aaGuns, 2 artilleries and 2 mech_infantrys
Germans win, taking Belarus from Russians with 3 armour, 3 artilleries and 3 infantry remaining. Battle score for attacker is 20
Casualties for Germans: 2 infantry
Casualties for Russians: 2 aaGuns, 2 artilleries and 2 mech_infantrysNon Combat Move - Germans
4 tactical_bombers moved from Western Germany to Alexandria
1 tactical_bomber moved from Norway to Western Germany
1 aaGun moved from Novgorod to Belarus
1 cruiser, 1 destroyer and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 fighter moved from 81 Sea Zone to AlexandriaPlace Units - Germans
1 fighter placed in Western Germany
1 destroyer placed in 112 Sea Zone
1 infantry placed in France
3 armour placed in Romania
3 armour placed in NovgorodTurn Complete - Germans
Germans collect 52 PUs; end with 54 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Combat - Russians
Non Combat Move - Russians
5 infantry moved from Yenisey to Timguska
1 infantry moved from Iraq to Northwest Persia
1 armour and 1 mech_infantry moved from Iraq to Egypt
1 aaGun, 2 artilleries and 8 infantry moved from Bryansk to RussiaPlace Units - Russians
10 infantry placed in Russia
1 artillery and 1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 28 PUs; end with 28 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 31 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Chahar to Hopei
1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 artilleries and 2 infantryNon Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 unit repaired.
1 artillery and 1 infantry moved from Chahar to Hopei
1 bomber and 3 tactical_bombers moved from Kiangsu to Hopei
2 infantry moved from Manchuria to 19 Sea Zone
2 infantry and 1 transport moved from 19 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Japan to 6 Sea Zone
1 artillery, 2 carriers, 3 infantry and 2 transports moved from 6 Sea Zone to 35 Sea Zone
1 fighter moved from Korea to 35 Sea Zone
3 fighters moved from 6 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Hopei
Japanese attack with 1 artillery, 1 bomber, 1 infantry and 3 tactical_bombers
Chinese defend with 3 artilleries and 2 infantry
Japanese win, taking Hopei from Chinese with 1 artillery, 1 bomber and 3 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Japanese: 1 infantry
Casualties for Chinese: 3 artilleries and 2 infantryNon Combat Move - Japanese
1 bomber and 3 tactical_bombers moved from Hopei to Kiangsu
1 aaGun and 6 infantry moved from Manchuria to Jehol
2 aaGuns and 2 infantry moved from Korea to Manchuria
1 artillery and 5 infantry moved from 35 Sea Zone to PhilippinesPlace Units - Japanese
1 factory_minor placed in Manchuria
3 destroyers and 1 submarine placed in 6 Sea Zone
3 infantry placed in KiangsuTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 48 PUs
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 26 Sea Zone: 1 battleship
EDIT: Adding units owned by Japanese to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit Mode -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 1 bomber, 2 destroyers, 1 fighter, 1 harbour and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
2 destroyers moved from 11 Sea Zone to 29 Sea Zone
1 bomber moved from Western United States to 10 Sea Zone
1 artillery moved from Western United States to 10 Sea Zone
2 infantry moved from Western United States to 10 Sea Zone
1 armour moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer, 2 infantry, 5 submarines and 2 transports moved from 10 Sea Zone to 29 Sea Zone
1 bomber moved from 29 Sea Zone to Line Islands
1 armour, 1 artillery and 2 infantry moved from 29 Sea Zone to Line Islands
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
2 infantry and 2 mech_infantrys moved from Morocco to 91 Sea Zone
1 artillery, 1 cruiser, 1 destroyer, 3 infantry, 2 mech_infantrys and 3 transports moved from 91 Sea Zone to 109 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 109 Sea Zone to United KingdomPlace Units - Americans
1 bomber, 1 fighter and 1 tactical_bomber placed in Western United States
1 destroyer placed in 10 Sea Zone
1 destroyer placed in 101 Sea Zone
1 harbour placed in Line IslandsTurn Complete - Americans
Americans collect 49 PUs; end with 49 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 64 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Anhwe
Chinese take Anhwe from Japanese
2 artilleries and 2 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kweichow to Hopei
1 fighter moved from Yunnan to HopeiCombat - Chinese
Battle in Hopei
Chinese attack with 1 fighter and 1 infantry
Japanese defend with 1 artillery
Chinese win, taking Hopei from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artilleryNon Combat Move - Chinese
1 fighter moved from Hopei to YunnanPlace Units - Chinese
1 artillery and 4 infantry placed in KiangsiTurn Complete - Chinese
Chinese collect 13 PUs; end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - British
British buy 1 artillery, 1 destroyer, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
2 armour, 1 bomber, 2 fighters and 1 tactical_bomber moved from Egypt to Alexandria
1 bomber moved from Malta to Alexandria
1 infantry moved from Kwangsi to Kwangtung
UK_Pacific take Kwangtung from Japanese
1 mech_infantry moved from Yunnan to French Indo China
UK_Pacific take French Indo China from JapaneseCombat - British
Battle in Alexandria
British attack with 2 armour, 2 bombers, 2 fighters and 1 tactical_bomber
Germans defend with 1 fighter and 4 tactical_bombers; Italians defend with 1 armour, 1 artillery and 1 infantry
retreated to Alexandria
Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 3 tactical_bombers
Casualties for British: 2 armour, 2 fighters and 1 tactical_bomber
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - British
2 infantry moved from Anglo Egyptian Sudan to Egypt
3 infantry moved from Iraq to Trans-Jordan
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
UK_Pacific take Sumatra from Dutch
3 aaGuns, 1 armour, 1 artillery, 3 infantry and 3 mech_infantrys moved from Kwangsi to Kiangsi
1 armour and 1 mech_infantry moved from Yunnan to Kiangsi
2 fighters and 1 tactical_bomber moved from Malaya to Kiangsi
2 bombers moved from Alexandria to EgyptPlace Units - British
1 destroyer placed in 109 Sea Zone
1 artillery and 2 infantry placed in Egypt
1 fighter and 1 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalPlace Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 19 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 armour and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Italians
Italians buy 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Italians
1 destroyer moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Southern Italy to 98 Sea ZoneCombat - Italians
Battle in 98 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians win, taking 98 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyerNon Combat Move - Italians
2 fighters moved from 98 Sea Zone to Greece
1 aaGun, 2 artilleries and 1 infantry moved from Southern France to Normandy BordeauxPlace Units - Italians
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 15 PUs; end with 16 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 submarine; Remaining resources: 0 PUs;Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 bomber moved from Queensland to 54 Sea Zone
1 artillery, 1 bomber, 1 infantry and 1 transport moved from 54 Sea Zone to 47 Sea Zone
1 artillery, 1 bomber and 1 infantry moved from 47 Sea Zone to New BritainCombat - ANZAC
Battle in New Britain
ANZAC attack with 1 artillery, 1 bomber and 1 infantry
Japanese defend with 1 infantry
ANZAC win, taking New Britain from Japanese with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
1 bomber moved from New Britain to Solomon Islands
1 submarine moved from 62 Sea Zone to 56 Sea Zone
2 fighters moved from Queensland to Malaya
2 aaGuns, 1 artillery and 3 infantry moved from Queensland to South Australia
2 armour moved from New South Wales to South AustraliaPlace Units - ANZAC
1 destroyer and 1 submarine placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Combat Move - French
Non Combat Move - French
1 infantry moved from Anglo Egyptian Sudan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry and 3 tactical_bombers; Remaining resources: 0 PUs;Combat Move - Germans
1 infantry moved from Archangel to Nenetsia
Germans take Nenetsia from Russians
1 infantry moved from Archangel to Vologda
Germans take Vologda from Russians
3 armour moved from Novgorod to Bryansk
1 armour moved from Belarus to Smolensk
Germans take Smolensk from Russians
1 armour moved from Smolensk to Bryansk
2 armour, 3 artilleries and 3 infantry moved from Belarus to Bryansk
1 infantry moved from Ukraine to Rostov
Germans take Rostov from Russians
2 artilleries and 9 infantry moved from Ukraine to Bryansk
9 armour and 5 mech_infantrys moved from Western Ukraine to Bryansk
3 infantry moved from Bessarabia to Ukraine
3 armour moved from Romania to Ukraine
1 fighter and 1 tactical_bomber moved from Alexandria to Ukraine
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Western Germany to Ukraine
1 cruiser and 2 destroyers moved from 112 Sea Zone to 114 Sea ZoneCombat - Germans
Battle in 114 Sea Zone
Germans attack with 1 cruiser and 2 destroyers
Russians defend with 1 cruiser
Germans win with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 1 destroyer
Casualties for Russians: 1 cruiser
Battle in Bryansk
Germans attack with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys
Russians defend with 1 aaGun
Germans win, taking Bryansk from Russians with 15 armour, 5 artilleries, 12 infantry and 5 mech_infantrys remaining. Battle score for attacker is 5
Casualties for Russians: 1 aaGunNon Combat Move - Germans
1 aaGun moved from Belarus to Bryansk
1 transport moved from 112 Sea Zone to 114 Sea Zone
3 aaGuns moved from Northern Italy to Western Germany
2 artilleries and 2 infantry moved from France to Normandy Bordeaux
1 artillery and 1 infantry moved from France to Western GermanyPlace Units - Germans
3 armour placed in Ukraine
3 tactical_bombers placed in Novgorod
1 artillery and 3 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 5
Purchase Units - Russians
Russians buy 2 fighters and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Russians
1 artillery and 1 infantry moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 infantry moved from Russia to Smolensk
Russians take Smolensk from Germans
1 artillery and 1 infantry moved from Volgograd to Rostov
1 fighter moved from Russia to RostovCombat - Russians
Battle in Vologda
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Vologda from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
1 fighter moved from Vologda to Volgograd
1 fighter moved from Rostov to Iraq
1 infantry moved from Volgograd to Caucasus
1 infantry moved from Russia to Tambov
1 infantry moved from Russia to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Timguska to Urals
1 infantry moved from Timguska to Evenkiyskiy
1 infantry moved from Timguska to Yenisey
1 infantry moved from Northwest Persia to IraqPlace Units - Russians
2 fighters and 1 tactical_bomber placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs





