@nikola1975 Please use second post. I needed to keep a few more units in UK. Undid move to take Ireland.
13L G40 2nd Ed Jennifer (Axis) vs MrRoboto (Allies +15)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 3 bombers, 4 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Germans
3 fighters and 4 tactical_bombers moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
1 bomber moved from Western Germany to 97 Sea Zone
3 armour moved from Yugoslavia to Greece
5 infantry moved from Bulgaria to Greece
1 infantry moved from France to Normandy Bordeaux
Germans take Normandy Bordeaux from French
1 fighter moved from Southern Italy to 97 Sea ZoneCombat - Germans
Battle in Greece
Germans attack with 3 armour and 5 infantry
British defend with 1 artillery and 5 infantry
Germans win, taking Greece from British with 3 armour and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 4 infantry
Casualties for British: 1 artillery and 5 infantry
Battle in 97 Sea Zone
Germans attack with 2 bombers, 4 fighters and 4 tactical_bombers
British defend with 1 carrier, 1 cruiser and 2 fighters
Germans win with 2 bombers, 3 fighters and 4 tactical_bombers remaining. Battle score for attacker is 38
Casualties for Germans: 1 fighter
Casualties for British: 1 carrier, 1 cruiser and 2 fightersNon Combat Move - Germans
2 bombers, 3 fighters and 4 tactical_bombers moved from 97 Sea Zone to Western Germany
4 armour and 2 mech_infantrys moved from France to Germany
2 armour and 1 mech_infantry moved from Southern France to Yugoslavia
3 artilleries and 1 infantry moved from France to Southern France
2 artilleries and 8 infantry moved from Yugoslavia to Slovakia Hungary
1 submarine moved from 112 Sea Zone to 125 Sea ZonePlace Units - Germans
2 submarines placed in 112 Sea Zone
2 infantry placed in Southern France
3 bombers placed in Western Germany
2 artilleries and 2 infantry placed in GermanyTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 cruiser moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Ukraine to Western Ukraine
2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine
6 infantry moved from Russia to Bryansk
2 artilleries and 7 infantry moved from Novgorod to Belarus
2 aaGuns moved from Novgorod to Belarus
2 aaGuns and 18 infantry moved from Buryatia to AmurPlace Units - Russians
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 28 / 45
Americans : 52 / 54
Chinese : 10 / 16
British : 28 / 44
UK_Pacific : 17 / 17
Italians : 10 / 3
ANZAC : 14 / 16
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 artilleries and 6 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Japanese
Japanese buy 2 armour, 4 infantry and 3 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
3 infantry moved from Kwangsi to Yunnan
2 bombers, 7 fighters and 5 tactical_bombers moved from Kwangsi to Yunnan
3 fighters and 3 tactical_bombers moved from 36 Sea Zone to Yunnan
2 artilleries and 6 infantry moved from Jehol to Chahar
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from ChineseCombat - Japanese
Battle in Yunnan
Japanese attack with 2 bombers, 10 fighters, 3 infantry and 8 tactical_bombers
Chinese defend with 4 infantry
Japanese win, taking Yunnan from Chinese with 2 bombers, 10 fighters, 1 infantry and 8 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Casualties for Chinese: 4 infantry
Battle in Chahar
Japanese attack with 2 artilleries and 6 infantry
Chinese defend with 2 infantry
Japanese win, taking Chahar from Chinese with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantryNon Combat Move - Japanese
1 aaGun moved from Jehol to Anhwe
1 artillery, 2 infantry and 1 mech_infantry moved from Anhwe to Hunan
1 artillery and 1 infantry moved from Kiangsi to Kwangsi
1 infantry moved from Hunan to Kwangsi
2 bombers, 10 fighters and 8 tactical_bombers moved from Yunnan to Kwangsi
1 transport moved from 36 Sea Zone to 37 Sea Zone
2 infantry moved from Siam to 37 Sea Zone
2 infantry and 1 transport moved from 37 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Kwangsi
1 armour, 2 artilleries and 5 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 5 infantry and 4 transports moved from 6 Sea Zone to 36 Sea Zone
1 armour, 2 artilleries and 5 infantry moved from 36 Sea Zone to Kwangsi
1 infantry moved from Manchuria to Korea
1 fighter moved from Japan to KwangsiPlace Units - Japanese
2 armour and 4 infantry placed in Japan
3 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 31 PUs; end with 31 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 41 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 2 submarines, 1 tactical_bomber and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
Non Combat Move - Americans
1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 3 infantry, 1 submarine, 1 tactical_bomber and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from Guam to Wake Island
1 bomber moved from Hawaiian Islands to Wake Island
2 carriers, 1 fighter, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to Wake Island
1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from 26 Sea Zone to Hawaiian Islands
1 fighter moved from Eastern United States to 101 Sea ZonePlace Units - Americans
1 carrier and 1 transport placed in 101 Sea Zone
1 tactical_bomber placed in 101 Sea Zone
1 destroyer and 2 submarines placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Politics - British
British takes Political Action: Political Action British To War With Japanese
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and British from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and UK_Pacific from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and ANZAC from Neutrality to Unprovoked
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Japanese and Dutch from Neutrality to War
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and British from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
British succeeds on action: Political Action British To War With Japanese: Changing Relationship for Chinese and Dutch from Neutrality to FriendlyPurchase Units - British
British buy 1 airfield, 1 factory_minor, 1 fighter and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Egypt to Alexandria
1 infantry moved from Kwangtung to Kiangsi
Chinese take Kiangsi from Japanese
1 artillery and 1 infantry moved from Ethiopia to KenyaCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Kenya, round 2 : 0/2 hits
Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Kenya, round 3 : 2/2 hits
Italians roll dice for 1 infantry in Kenya, round 3 : 0/1 hits
1 infantry owned by the Italians lost in Kenya
British win, taking Kenya from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantry
Battle in Alexandria
British attack with 1 artillery and 1 infantry
Italians defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Alexandria, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits
1 infantry owned by the Italians lost in Alexandria
British win, taking Alexandria from Italians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 mech_infantry moved from Ethiopia to Egypt
1 infantry moved from Ethiopia to 76 Sea Zone
1 cruiser, 2 destroyers, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Egypt
1 transport moved from 99 Sea Zone to 81 Sea Zone
2 infantry moved from Rhodesia to Belgian Congo
1 battleship moved from 39 Sea Zone to 76 Sea Zone
2 artilleries and 3 infantry moved from India to Burma
3 infantry moved from Malaya to Shan State
1 mech_infantry moved from Suriname to Brazil
British take Brazil from Neutral_Allies
1 transport moved from 88 Sea Zone to 86 Sea Zone
1 submarine moved from 110 Sea Zone to 108 Sea Zone
3 fighters moved from United Kingdom to Gibraltar
1 fighter moved from Malta to Gibraltar
1 infantry moved from Eastern Persia to West IndiaPlace Units - British
1 airfield placed in Gibraltar
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
1 transport placed in 106 Sea ZoneTurn Complete - British
British collect 31 PUs; end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUsPlace Units - UK_Pacific
2 artilleries and 3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 artilleries and 3 infantryProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 17 / 22
Italians : 9 / 3
ANZAC : 14 / 16
French : 10 / 0
Dutch : 7 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to Algeria -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 transport moved from 96 Sea Zone to 95 Sea Zone
2 infantry moved from Northern Italy to 95 Sea Zone
2 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
2 infantry moved from 94 Sea Zone to Algeria
1 cruiser and 1 destroyer moved from 96 Sea Zone to 94 Sea Zone
1 bomber moved from Southern Italy to AlgeriaCombat - Italians
Battle in Algeria
Italians attack with 1 bomber and 2 infantry
French defend with 1 infantry
Italians win, taking Algeria from French with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber moved from Algeria to Southern Italy
2 aaGuns and 4 infantry moved from Northern Italy to Southern Italy
2 armour moved from Albania to Northern Italy
1 artillery and 1 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Albania to YugoslaviaPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 15 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 2
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
ANZAC take Sumatra from Dutch
1 infantry moved from Malaya to Shan State
1 fighter moved from Malaya to Burma
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
1 destroyer moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 46 / 56
Russians : 37 / 37
Japanese : 29 / 41
Americans : 52 / 52
Chinese : 9 / 15
British : 31 / 36
UK_Pacific : 17 / 22
Italians : 10 / 15
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
french move:
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Western Germany to Gibraltar -
Scramble at Gibraltar?
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No
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 1 bomber, 5 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Norway to 112 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 112 Sea Zone to 104 Sea Zone
1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 2 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 104 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
5 bombers moved from Western Germany to GibraltarCombat - Germans
Battle in Gibraltar
Germans attack with 5 bombers and 2 infantry
British defend with 1 airfield, 4 fighters and 1 harbour
Germans win, taking Gibraltar from British with 5 bombers and 1 infantry remaining. Battle score for attacker is 37
Casualties for Germans: 1 infantry
Casualties for British: 4 fightersNon Combat Move - Germans
5 bombers moved from Gibraltar to Algeria
2 fighters and 3 tactical_bombers moved from Western Germany to Algeria
4 armour, 2 artilleries, 2 infantry and 2 mech_infantrys moved from Germany to Slovakia Hungary
2 armour and 1 mech_infantry moved from Yugoslavia to Slovakia HungaryPlace Units - Germans
2 artilleries and 5 infantry placed in Germany
1 bomber placed in Western Germany
3 transports placed in 93 Sea ZoneTurn Complete - Germans
Germans collect 46 PUs; end with 46 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 51 PUs
Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 56 PUs -
Wow. Now you really got all the luck you Need. Not the First Battle in this Game…
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yea, I was just noticing that myself, our luck seems to have flip flopped a bit. At least in regards to Gibraltar. Caught them sleeping I guess.
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We could go with the Low Luck result of that battle of Gibraltar (and move my Greece tanks north because I forgot to move those.)
Attacker: Cruiser + 2 Infantry + 5 Bombers = 13 + 21 + 54 = 25 punch, so attacker was due 4 hits in round 1 which is what they got.
Defender: 4 Fighters = 44 = 16 punch so defender should have gotten 2 hits with a 67% chance of a 3rd hit.So I am volunteering to remove one more unit and move my 3 tanks north to bring the battle in line with statistics. The unit I would choose is a strategic bomber. It’s not much, but at least the RAF would have died for something a bit more than what I assume was just a mistake of placing units in unforeseen jeopardy.
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Thank you for your offer, but I am trying to recover from this without edits
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Japanese
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
9 infantry moved from Amur to Manchuria
9 infantry moved from Amur to KoreaCombat - Russians
Battle in Manchuria
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Manchuria, round 2 : 1/9 hits
Japanese roll dice for 3 infantry in Manchuria, round 2 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 8 infantry in Manchuria, round 3 : 0/8 hits
Japanese roll dice for 2 infantry in Manchuria, round 3 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 7 infantry in Manchuria, round 4 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 4 : 0/2 hits
Russians roll dice for 7 infantry in Manchuria, round 5 : 0/7 hits
Japanese roll dice for 2 infantry in Manchuria, round 5 : 1/2 hits
1 infantry owned by the Russians lost in Manchuria
Russians roll dice for 6 infantry in Manchuria, round 6 : 1/6 hits
Japanese roll dice for 2 infantry in Manchuria, round 6 : 2/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Manchuria
Russians roll dice for 4 infantry in Manchuria, round 7 : 1/4 hits
Japanese roll dice for 1 infantry in Manchuria, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Manchuria
Russians win, taking Manchuria from Japanese with 4 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 3 infantry
Casualties for Russians: 5 infantry
Battle in Korea
Russians attack with 9 infantry
Japanese defend with 3 infantry
Russians roll dice for 9 infantry in Korea, round 2 : 0/9 hits
Japanese roll dice for 3 infantry in Korea, round 2 : 2/3 hits
2 infantry owned by the Russians lost in Korea
Russians roll dice for 7 infantry in Korea, round 3 : 0/7 hits
Japanese roll dice for 3 infantry in Korea, round 3 : 0/3 hits
Russians roll dice for 7 infantry in Korea, round 4 : 1/7 hits
Japanese roll dice for 3 infantry in Korea, round 4 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 6 infantry in Korea, round 5 : 1/6 hits
Japanese roll dice for 2 infantry in Korea, round 5 : 1/2 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Korea
Russians roll dice for 5 infantry in Korea, round 6 : 0/5 hits
Japanese roll dice for 1 infantry in Korea, round 6 : 0/1 hits
Russians roll dice for 5 infantry in Korea, round 7 : 1/5 hits
Japanese roll dice for 1 infantry in Korea, round 7 : 0/1 hits
1 infantry owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 5 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 3 infantry
Casualties for Russians: 4 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber moved from Novgorod to Karelia
2 fighters and 1 tactical_bomber moved from Karelia to Novgorod
1 armour and 1 mech_infantry moved from Belarus to Karelia
6 infantry moved from Bryansk to Western Ukraine
2 artilleries and 1 infantry moved from Ukraine to Western Ukraine
5 infantry moved from Russia to BryanskPlace Units - Russians
Turning on Edit Mode
EDIT: Removing units owned by Russians from Amur: 2 aaGuns
EDIT: Adding units owned by Russians to Manchuria: 1 aaGun
EDIT: Adding units owned by Russians to Korea: 1 aaGun
EDIT: Turning off Edit Mode
2 artilleries and 1 infantry placed in Ukraine
2 artilleries and 1 infantry placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs totalProduction/PUs Summary :
Germans : 46 / 56
Russians : 40 / 40
Japanese : 23 / 41
Americans : 52 / 52
Chinese : 12 / 15
British : 31 / 36
UK_Pacific : 17 / 22
Italians : 10 / 15
ANZAC : 18 / 29
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
average attacker units left: 7 infantry.
I guess the RAF and the french navy are joined by siberian infantry in laziness.





