None.
L13 G49 PGMatt (axis) vs Mr.Robot (allies +9)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Russians
Russians buy 4 artilleries and 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Non Combat Move - Russians
1 artillery and 1 infantry moved from Novgorod to Karelia
1 infantry moved from Belarus to Baltic States
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Eastern Poland
1 artillery moved from Novgorod to Belarus
5 infantry moved from Russia to Bryansk
2 artilleries and 3 infantry moved from Ukraine to Western Ukraine
3 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Belarus
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns and 18 infantry moved from Amur to Buryatia
1 submarine moved from 125 Sea Zone to 110 Sea ZonePlace Units - Russians
1 artillery and 2 infantry placed in Ukraine
3 artilleries placed in Novgorod
5 infantry placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs totalProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 31 / 42
Americans : 52 / 53
Chinese : 7 / 13
British : 31 / 37
UK_Pacific : 17 / 17
Italians : 13 / 13
ANZAC : 18 / 19
French : 9 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
2 bombers, 7 fighters and 5 tactical_bombers moved from Anhwe to Shensi
1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Korea to Japan -
Scramble 54?
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no scramble
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 10 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers moved from 33 Sea Zone to 54 Sea Zone
1 destroyer moved from 33 Sea Zone to 49 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 artillery and 5 infantry moved from Japan to 6 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 6 Sea Zone to 36 Sea Zone
1 artillery and 5 infantry moved from 36 Sea Zone to French Indo China
1 infantry moved from Kiangsi to Kwangtung
1 mech_infantry moved from Kiangsu to Kwangtung
1 artillery moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Hopei to Shensi
1 mech_infantry moved from Suiyuyan to Shensi
2 bombers, 7 fighters and 5 tactical_bombers moved from Anhwe to Shensi
1 artillery and 3 infantry moved from Anhwe to Kweichow
3 infantry moved from Hunan to Kweichow
1 infantry moved from Kwangsi to Yunnan
Japanese take Yunnan from Chinese
2 infantry moved from Siam to French Indo China
Japanese take French Indo China from French
1 artillery and 3 infantry moved from Kwangsi to French Indo China
1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung
1 submarine moved from 37 Sea Zone to 41 Sea Zone
1 submarine moved from 43 Sea Zone to 41 Sea Zone
1 submarine moved from 41 Sea Zone to 39 Sea Zone
1 fighter moved from Korea to JapanCombat - Japanese
Battle in Shensi
Japanese attack with 1 artillery, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers
Russians defend with 1 armour and 1 mech_infantry; Chinese defend with 1 artillery, 1 fighter and 8 infantry
Japanese roll dice for 1 artillery, 2 bombers, 7 fighters, 3 infantry, 1 mech_infantry and 5 tactical_bombers in Shensi, round 2 : 10/19 hits
Chinese roll dice for 1 armour, 1 artillery, 1 fighter, 8 infantry and 1 mech_infantry in Shensi, round 2 : 5/12 hits
1 artillery owned by the Chinese , 3 infantry owned by the Japanese , 1 mech_infantry owned by the Russians , 8 infantry owned by the Chinese , 1 artillery owned by the Japanese and 1 mech_infantry owned by the Japanese lost in Shensi
Japanese roll dice for 2 bombers, 7 fighters and 5 tactical_bombers in Shensi, round 3 : 10/14 hits
Chinese roll dice for 1 armour and 1 fighter in Shensi, round 3 : 1/2 hits
1 fighter owned by the Chinese , 1 armour owned by the Russians and 1 fighter owned by the Japanese lost in Shensi
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 21
Casualties for Japanese: 1 artillery, 1 fighter, 3 infantry and 1 mech_infantry
Casualties for Russians: 1 armour and 1 mech_infantry
Casualties for Chinese: 1 artillery, 1 fighter and 8 infantry
Battle in Kwangtung
Japanese attack with 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber
British defend with 1 harbour and 2 infantry
Japanese roll dice for 1 artillery, 1 fighter, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 2 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Kwangtung
Japanese roll dice for 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Kwangtung, round 3 : 2/4 hits
UK_Pacific roll dice for 1 infantry in Kwangtung, round 3 : 1/1 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for British: 2 infantry
Battle in Kweichow
Japanese attack with 1 artillery and 6 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 2 : 0/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 6 infantry in Kweichow, round 3 : 2/7 hits
Chinese roll dice for 1 infantry in Kweichow, round 3 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 artillery and 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in French Indo China
Battle in 54 Sea Zone
Japanese attack with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
ANZAC defend with 1 cruiser, 1 destroyer and 1 transport
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 5/6 hits
ANZAC roll dice for 1 cruiser, 1 destroyer and 1 transport in 54 Sea Zone, round 2 : 0/2 hits
1 transport owned by the ANZAC , 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 27
Casualties for ANZAC: 1 cruiser, 1 destroyer and 1 transport
Battle in 41 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 41 Sea Zone
Japanese roll dice for 1 submarine in 41 Sea Zone, round 2 : 0/1 hits
Japanese win, taking 41 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from Shensi to Kweichow
2 infantry moved from Kiangsu to Anhwe
2 bombers, 6 fighters and 5 tactical_bombers moved from Kweichow to Hunan
1 fighter and 1 tactical_bomber moved from Kwangtung to 36 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
10 infantry placed in JapanTurn Complete - Japanese
Japanese collect 38 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Korea : 1 armour, 2 artilleries and 8 infantry
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Jehol : 1 flag
Manchuria : 1 flag, 5 infantry
Hainan : 1 harbour
Yunnan : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag, 1 artillery and 5 infantry
Hunan : 1 flag, 2 bombers, 6 fighters and 5 tactical_bombers
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 2 infantry
Kwangtung : 1 flag, 1 harbour and 1 mech_infantry
French Indo China : 1 flag, 2 artilleries and 10 infantry
41 Sea Zone : 1 flag, 1 submarine
49 Sea Zone : 1 destroyer
36 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports
39 Sea Zone : 1 submarine
16 Sea Zone : 1 destroyer
54 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombersProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 38 / 38
Americans : 52 / 53
Chinese : 5 / 13
British : 31 / 37
UK_Pacific : 14 / 17
Italians : 13 / 13
ANZAC : 18 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar -
I only score 3 hits in 54 =(
OOL please
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I only score 3 hits in 54 =(
OOL please
Tip the BB and one CV. lose a tac.
That’s about all I can give you now, I’ll have to do some risk assessment after I see how I shoot and what you take as loses.
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5 more hits.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Chinese and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for British and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for UK_Pacific and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for ANZAC and Americans from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and French from Neutrality to Allied
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Dutch from Neutrality to Friendly
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Allies from Neutrality to Friendly_Neutral
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Americans and Neutral_Axis from Neutrality to Unfriendly_Neutral
Americans takes Political Action: Political Action Americans To War With Japanese
Americans succeeds on action: Political Action Americans To War With Japanese: Changing Relationship for Japanese and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 1 destroyer, 2 infantry, 3 submarines and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 54 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 54 Sea Zone to 33 Sea Zone
1 artillery and 3 infantry moved from 33 Sea Zone to Caroline Islands
1 infantry and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 cruiser, 1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 33 Sea Zone
1 infantry and 1 mech_infantry moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 fighter moved from Eastern United States to 106 Sea Zone
1 fighter moved from 101 Sea Zone to 106 Sea Zone
1 artillery, 1 carrier, 1 cruiser, 1 infantry, 2 submarines and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to GibraltarCombat - Americans
Battle in 106 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 106 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Gibraltar
Americans attack with 1 artillery and 1 infantry
Italians defend with 1 harbour and 2 infantry
Americans roll dice for 1 cruiser in Gibraltar, round 2 : 0/1 hits
Americans roll dice for 1 artillery and 1 infantry in Gibraltar, round 2 : 0/2 hits
Italians roll dice for 2 infantry in Gibraltar, round 2 : 1/2 hits
1 infantry owned by the Americans lost in Gibraltar
Americans roll dice for 1 artillery in Gibraltar, round 3 : 0/1 hits
Italians roll dice for 2 infantry in Gibraltar, round 3 : 1/2 hits
1 artillery owned by the Americans lost in Gibraltar
Italians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Caroline Islands
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Americans roll dice for 1 battleship and 1 cruiser in Caroline Islands, round 2 : 2/2 hits
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Caroline Islands, round 2 : 2/6 hits
Japanese roll dice for 1 aaGun and 2 infantry in Caroline Islands, round 2 : 0/2 hits
2 infantry owned by the Japanese and 1 aaGun owned by the Japanese lost in Caroline Islands
Americans win, taking Caroline Islands from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 11
Casualties for Japanese: 1 aaGun and 2 infantry
Battle in 54 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 5 fighters, 1 submarine and 1 tactical_bomber
Japanese defend with 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 2 : 3/9 hits
Units damaged: 1 carrier owned by the Japanese and 1 battleship owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 3/8 hits
Units damaged: 1 carrier owned by the Americans
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 tactical_bomber owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 5 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 5/8 hits
Units damaged: 1 carrier owned by the Japanese
Japanese roll dice for 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 1 tactical_bomber in 54 Sea Zone, round 3 : 3/7 hits
1 fighter owned by the Americans , 1 destroyer owned by the Americans , 1 tactical_bomber owned by the Japanese , 1 carrier owned by the Japanese , 1 cruiser owned by the Americans and 2 fighters owned by the Japanese lost in 54 Sea Zone
Americans roll dice for 1 carrier, 4 fighters and 1 tactical_bomber in 54 Sea Zone, round 4 : 3/5 hits
Japanese roll dice for 1 battleship, 1 carrier and 1 destroyer in 54 Sea Zone, round 4 : 0/3 hits
1 carrier owned by the Japanese , 1 destroyer owned by the Japanese and 1 battleship owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 carrier, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 58
Casualties for Japanese: 1 battleship, 2 carriers, 1 destroyer, 2 fighters and 2 tactical_bombers
Casualties for Americans: 1 cruiser, 2 destroyers, 1 fighter and 1 submarineNon Combat Move - Americans
4 fighters and 1 tactical_bomber moved from 54 Sea Zone to Queensland
2 carriers, 1 destroyer and 1 submarine moved from 26 Sea Zone to 33 Sea Zone
2 fighters moved from 106 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to United KingdomPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
2 infantry placed in Eastern United States
2 submarines placed in 10 Sea Zone
1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 38 / 38
Americans : 52 / 77
Chinese : 5 / 13
British : 31 / 37
UK_Pacific : 14 / 17
Italians : 13 / 13
ANZAC : 18 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 artillery and 1 infantry moved from Szechwan to YunnanCombat - Chinese
Battle in Yunnan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Yunnan, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
Chinese win, taking Yunnan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - Chinese
1 artillery and 5 infantry moved from Szechwan to SikangPlace Units - Chinese
1 infantry placed in Kansu
3 infantry placed in SikangTurn Complete - Chinese
Chinese collect 6 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 37 / 38
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 37
UK_Pacific : 14 / 17
Italians : 13 / 13
ANZAC : 18 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Sorry, I forgot to hit the “Post” button after my UK Move.
But here is the file, at least.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Politics - Italians
Purchase Units - Italians
Italians buy 1 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 92 Sea Zone
Italians take 97 Sea Zone from BritishCombat - Italians
Battle in 92 Sea Zone
Italians attack with 1 submarine
British defend with 1 transport
1 transport owned by the British lost in 92 Sea Zone
Italians roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians win with 1 submarine remaining. Battle score for attacker is 7
Casualties for British: 1 transportNon Combat Move - Italians
1 infantry moved from British Somaliland to Italian Somaliland
1 armour and 5 infantry moved from Bulgaria to Romania
1 infantry moved from Albania to Yugoslavia
1 armour moved from Yugoslavia to RomaniaPlace Units - Italians
1 submarine placed in 95 Sea Zone
1 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 13 PUs; end with 13 PUs totalTerritory Summary for Italians :
British Somaliland : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Romania : 2 armour and 5 infantry
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major, 3 infantry and 1 mech_infantry
Libya : 1 artillery and 1 infantry
Italian Somaliland : 1 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 5 infantry
95 Sea Zone : 1 submarine
Bulgaria : 1 flag
97 Sea Zone : 1 flag
92 Sea Zone : 1 submarine
Yugoslavia : 1 infantryProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 35 / 38
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 18 / 19
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 62 Sea Zone to 49 Sea Zone
2 fighters moved from Queensland to 49 Sea Zone
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Battle in 49 Sea Zone
ANZAC attack with 1 destroyer and 2 fighters
Japanese defend with 1 destroyer
ANZAC roll dice for 1 destroyer and 2 fighters in 49 Sea Zone, round 2 : 2/3 hits
Japanese roll dice for 1 destroyer in 49 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the Japanese lost in 49 Sea Zone
ANZAC win with 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyerNon Combat Move - ANZAC
2 fighters moved from 49 Sea Zone to Caroline Islands
1 destroyer moved from 62 Sea Zone to 33 Sea Zone
1 fighter moved from Shan State to YunnanPlace Units - ANZAC
2 submarines and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 3,1
ANZAC collect 15 PUs (4 lost to blockades); end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 37 / 37
Japanese : 34 / 38
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 19 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
french:
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Germans
Germans takes Political Action: Political Action Axis To War With Russians
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
Germans takes Political Action: Political Action Germans To War With Chinese
Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to WarPurchase Units - Germans
Germans buy 1 armour, 1 artillery, 1 fighter, 9 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Poland to Eastern Poland
1 bomber moved from Southern Italy to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 artilleries and 14 infantry moved from Poland to Baltic States
1 armour and 8 mech_infantrys moved from Slovakia Hungary to Baltic States
1 armour and 1 mech_infantry moved from Germany to Baltic StatesCombat - Germans
Battle in Eastern Poland
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 2 bombers and 2 infantry in Eastern Poland, round 2 : 2/4 hits
Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Germans win, taking Eastern Poland from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Baltic States
Germans attack with 2 armour, 3 artilleries, 14 infantry and 9 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 2 armour, 3 artilleries, 14 infantry and 9 mech_infantrys in Baltic States, round 2 : 6/28 hits
Russians roll dice for 1 infantry in Baltic States, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 2 armour, 3 artilleries, 14 infantry and 9 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Germans
1 bomber moved from Eastern Poland to Western Germany
1 bomber moved from Eastern Poland to Southern Italy
1 fighter moved from Western Germany to Southern Italy
4 artilleries and 6 infantry moved from Germany to Poland
1 aaGun moved from Poland to Baltic States
1 aaGun moved from Slovakia Hungary to Romania
2 transports moved from 95 Sea Zone to 97 Sea Zone
1 artillery and 3 infantry moved from Greece to 97 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 97 Sea Zone to 95 Sea Zone
1 artillery and 3 infantry moved from 95 Sea Zone to Northern Italy
1 armour and 2 mech_infantrys moved from Northern Italy to Romania
7 armour moved from Greece to Romania
1 artillery and 1 infantry moved from Greece to Bulgaria
1 destroyer and 1 transport moved from 112 Sea Zone to 113 Sea ZonePlace Units - Germans
1 fighter placed in Western Germany
1 submarine placed in 113 Sea Zone
3 infantry placed in France
1 armour placed in Germany
1 artillery and 6 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 45 PUs; end with 45 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 50 PUsTerritory Summary for Germans :
Morocco : 1 flag, 2 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 3 infantry
Western Germany : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Romania : 3 aaGuns, 8 armour, 1 infantry and 2 mech_infantrys
Poland : 4 artilleries and 6 infantry
Germany : 1 aaGun, 1 armour and 1 factory_major
Northern Italy : 1 artillery and 3 infantry
Southern Italy : 1 bomber, 1 fighter and 1 tactical_bomber
Baltic States : 1 flag, 1 aaGun, 2 armour, 3 artilleries, 14 infantry and 9 mech_infantrys
Eastern Poland : 1 flag, 1 infantry
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
113 Sea Zone : 1 destroyer, 1 submarine and 1 transport
95 Sea Zone : 1 battleship, 1 cruiser, 1 destroyer and 2 transports
Bulgaria : 1 artillery and 1 infantry
109 Sea Zone : 2 submarines
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag, 7 infantryProduction/PUs Summary :
Germans : 45 / 50
Russians : 35 / 37
Japanese : 34 / 38
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 19 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Politics - Russians
Russians takes Political Action: Political Action Russians To War With Italians
Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to WarPurchase Units - Russians
Russians buy 1 artillery and 11 infantry; Remaining resources: 0 PUs;Combat Move - Russians
3 artilleries and 9 infantry moved from Karelia to Finland
1 infantry moved from Bessarabia to Eastern Poland
1 infantry moved from Western Ukraine to Eastern Poland
2 fighters and 1 tactical_bomber moved from Novgorod to Eastern PolandCombat - Russians
Battle in Eastern Poland
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 3/5 hits
Germans roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
Russians win, taking Eastern Poland from Germans with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Finland
Russians attack with 3 artilleries and 9 infantry
Germans defend with 7 infantry
Russians roll dice for 3 artilleries and 9 infantry in Finland, round 2 : 4/12 hits
Germans roll dice for 7 infantry in Finland, round 2 : 2/7 hits
2 infantry owned by the Russians and 4 infantry owned by the Germans lost in Finland
Russians roll dice for 3 artilleries and 7 infantry in Finland, round 3 : 3/10 hits
Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits
1 infantry owned by the Russians and 3 infantry owned by the Germans lost in Finland
Russians win, taking Finland from Germans with 3 artilleries and 6 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 7 infantry
Casualties for Russians: 3 infantryNon Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Eastern Poland to Russia
1 infantry moved from Ukraine to Bessarabia
2 aaGuns, 4 artilleries and 11 infantry moved from Western Ukraine to Bryansk
1 artillery and 1 infantry moved from Ukraine to Bryansk
2 aaGuns, 1 artillery and 11 infantry moved from Belarus to Bryansk
3 artilleries moved from Novgorod to Archangel
1 infantry moved from Belarus to Archangel
1 infantry moved from Belarus to Archangel
5 infantry moved from Russia to Bryansk
2 infantry moved from Caucasus to Northwest Persia
Russians take Northwest Persia from Neutral_Allies
1 armour and 1 mech_infantry moved from Turkmenistan to Persia
Russians take Persia from Neutral_Allies
1 submarine moved from 110 Sea Zone to 105 Sea ZonePlace Units - Russians
1 artillery and 9 infantry placed in Russia
2 infantry placed in VolgogradTurn Complete - Russians
Russians collect 40 PUs; end with 40 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUsProduction/PUs Summary :
Germans : 42 / 50
Russians : 40 / 43
Japanese : 34 / 38
Americans : 52 / 77
Chinese : 6 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 19 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Japanese
Japanese buy 3 destroyers and 3 mech_infantrys; Remaining resources: 6 SuicideAttackTokens; 2 PUs;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 infantry moved from Kweichow to Szechwan
Japanese take Szechwan from Chinese
1 infantry moved from Kweichow to Shensi
Japanese take Shensi from Chinese
1 mech_infantry moved from Kwangtung to French Indo China
2 bombers, 6 fighters and 5 tactical_bombers moved from Hunan to French Indo ChinaCombat - Japanese
Battle in French Indo China
Japanese attack with 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 6 fighters, 1 mech_infantry and 5 tactical_bombers in French Indo China, round 2 : 9/14 hits
UK_Pacific roll dice for 3 infantry in French Indo China, round 2 : 1/3 hits
3 infantry owned by the British and 1 mech_infantry owned by the Japanese lost in French Indo China
Japanese win with 2 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 5
Casualties for Japanese: 1 mech_infantry
Casualties for British: 3 infantryNon Combat Move - Japanese
2 bombers, 6 fighters and 5 tactical_bombers moved from French Indo China to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 artillery and 3 infantry moved from Kweichow to Anhwe
5 infantry moved from Manchuria to Jehol
1 armour moved from Korea to Jehol
2 artilleries and 8 infantry moved from Korea to Manchuria
1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 1 fighter, 1 tactical_bomber and 5 transports moved from 36 Sea Zone to 6 Sea Zone
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
3 mech_infantrys placed in Kiangsu
3 destroyers placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 36 PUs; end with 38 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Shantung : 1 flag
Kwangsi : 1 flag
Kiangsu : 1 flag, 1 factory_minor and 3 mech_infantrys
Kiangsi : 1 flag
Japan : 4 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 10 infantry
Jehol : 1 flag, 1 armour and 5 infantry
Manchuria : 1 flag, 2 artilleries and 8 infantry
Hainan : 1 harbour
Shensi : 1 flag, 1 infantry
Suiyuyan : 1 flag
Kweichow : 1 flag
Hunan : 1 flag
Hopei : 1 flag
Szechwan : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 artillery and 5 infantry
Kwangtung : 1 flag, 2 bombers, 6 fighters, 1 harbour, 3 mech_infantrys and 5 tactical_bombers
41 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 submarine
6 Sea Zone : 1 battleship, 1 carrier, 2 cruisers, 5 destroyers, 1 fighter, 1 tactical_bomber and 5 transportsProduction/PUs Summary :
Germans : 42 / 50
Russians : 40 / 43
Japanese : 36 / 38
Americans : 52 / 77
Chinese : 4 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 19 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 4
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 6 infantry, 1 tactical_bomber and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 unit repaired.
1 armour and 2 mech_infantrys moved from Central United States to 101 Sea Zone
1 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 armour, 1 destroyer, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour, 3 infantry and 2 mech_infantrys moved from 91 Sea Zone to Morocco
1 destroyer moved from 106 Sea Zone to 119 Sea Zone
1 bomber moved from United Kingdom to 119 Sea Zone
2 fighters moved from 92 Sea Zone to Morocco
1 artillery, 4 infantry and 1 mech_infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 4 infantry, 1 mech_infantry and 3 transports moved from 33 Sea Zone to 19 Sea Zone
1 artillery, 4 infantry and 1 mech_infantry moved from 19 Sea Zone to KiangsuCombat - Americans
Battle in 119 Sea Zone
Americans attack with 1 bomber and 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber and 1 destroyer in 119 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking 119 Sea Zone from Neutral with 1 bomber and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys
Germans defend with 2 infantry
Americans roll dice for 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys in Morocco, round 2 : 4/8 hits
Germans roll dice for 2 infantry in Morocco, round 2 : 0/2 hits
2 infantry owned by the Germans lost in Morocco
Americans win, taking Morocco from Germans with 1 armour, 2 fighters, 3 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Battle in Kiangsu
Americans attack with 1 artillery, 4 infantry and 1 mech_infantry
Japanese defend with 1 factory_minor and 3 mech_infantrys
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsu, round 2 : 2/6 hits
Japanese roll dice for 3 mech_infantrys in Kiangsu, round 2 : 0/3 hits
2 mech_infantrys owned by the Japanese lost in Kiangsu
Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Kiangsu, round 3 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Kiangsu, round 3 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Kiangsu
Americans win, taking Kiangsu from Japanese with 1 artillery, 4 infantry and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 3 mech_infantrys
Trigger Chinese Destroy Factories Kiangsu Americans: has removed 1 factory_minor owned by Chinese in KiangsuNon Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 25 Sea Zone
5 submarines moved from 10 Sea Zone to 26 Sea Zone
1 carrier moved from 54 Sea Zone to 33 Sea Zone
4 fighters and 1 tactical_bomber moved from Queensland to 33 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
2 fighters moved from Morocco to 92 Sea Zone
1 bomber moved from 119 Sea Zone to GibraltarPlace Units - Americans
1 transport placed in 101 Sea Zone
1 artillery and 2 infantry placed in Eastern United States
1 destroyer and 3 transports placed in 10 Sea Zone
2 artilleries and 4 infantry placed in Western United States
1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 78 PUsProduction/PUs Summary :
Germans : 41 / 50
Russians : 40 / 43
Japanese : 33 / 38
Americans : 53 / 78
Chinese : 7 / 13
British : 31 / 28
UK_Pacific : 16 / 11
Italians : 13 / 13
ANZAC : 19 / 25
French : 7 / 0
Dutch : 3 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





