Tough call, but will go ahead and scramble 2 fighters, 1 tac.
OOL: subs, DD, tac, cruiser, fighters
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Politics - Americans
Americans takes Political Action: Political Action Americans To War With Germans
Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War
Americans takes Political Action: Political Action Americans To War With Italians
Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
Research Technology - Americans
Americans spend 5 on tech rolls
Americans removing all Technology Tokens after unsuccessful research.
Purchase Units - Americans
Americans buy 3 destroyers, 1 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 26 Sea Zone
1 fighter moved from Western United States to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
1 fighter moved from 10 Sea Zone to 26 Sea Zone
Combat - Americans
Battle in 26 Sea Zone
Americans attack with 1 destroyer, 4 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer and 1 submarine
Americans win, taking 26 Sea Zone from Japanese with 1 destroyer, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 14
Casualties for Japanese: 1 destroyer and 1 submarine
Non Combat Move - Americans
1 fighter moved from 26 Sea Zone to Queensland
1 fighter moved from 26 Sea Zone to Queensland
1 bomber moved from Central United States to New Zealand
1 tactical_bomber moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from 26 Sea Zone to 10 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 infantry moved from Eastern United States to 101 Sea Zone
1 armour moved from Central United States to 101 Sea Zone
1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone
1 armour and 1 infantry moved from 86 Sea Zone to Brazil
Americans take Brazil from Neutral_Allies
1 cruiser moved from 101 Sea Zone to 91 Sea Zone
1 aaGun moved from Eastern United States to Central United States
3 mech_infantrys moved from Central United States to Southeast Mexico
1 fighter moved from 26 Sea Zone to Hawaiian Islands
Place Units - Americans
1 infantry placed in Western United States
2 destroyers and 1 transport placed in 10 Sea Zone
1 destroyer, 1 submarine and 1 transport placed in 101 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Americans to Eastern United States: 1 fighter
EDIT: Removing units owned by Americans from Gibraltar: 1 fighter
EDIT: Turning off Edit Mode
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
6 infantry moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Hunan
1 infantry moved from Kweichow to Hunan
2 infantry moved from Suiyuyan to Chahar
1 infantry moved from Kweichow to Hunan
Combat - Chinese
Battle in Yunnan
Chinese attack with 6 infantry
Japanese defend with 1 infantry
Chinese win, taking Yunnan from Japanese with 5 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 infantry
retreated to Hunan
Japanese win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Battle in Chahar
Chinese attack with 2 infantry
Japanese defend with 1 infantry
Japanese win with no units remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 infantry moved from Shensi to Suiyuyan
1 fighter moved from Hunan to Burma
Place Units - Chinese
4 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 9 PUs; end with 9 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs
Those 2 subs were freaking amazing
Took out destroyer and cruiser in 91 with no losses, and then rolled snake eyes on me on UK1.
Sunk 2 destroyers, a cruiser, and damaged a battleship with no air support.
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Research Technology - British
British spend 5 on tech rolls
British removing all Technology Tokens after unsuccessful research.
Purchase Units - British
British buy 1 factory_minor and 1 fighter; Remaining resources: 2 PUs; 0 techTokens;
Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - British
1 destroyer moved from 111 Sea Zone to 125 Sea Zone
1 fighter moved from Scotland to 125 Sea Zone
1 destroyer moved from 109 Sea Zone to 91 Sea Zone
1 battleship moved from 110 Sea Zone to 91 Sea Zone
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to French Indo China
1 fighter moved from Burma to French Indo China
1 fighter and 1 tactical_bomber moved from India to French Indo China
1 fighter moved from Malta to 96 Sea Zone
1 tactical_bomber moved from 98 Sea Zone to 96 Sea Zone
1 fighter moved from Gibraltar to 96 Sea Zone
2 fighters moved from United Kingdom to 125 Sea Zone
1 bomber moved from United Kingdom to 91 Sea Zone
Combat - British
Battle in French Indo China
British attack with 2 fighters, 2 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British win with 2 fighters remaining. Battle score for attacker is -11
Casualties for Japanese: 2 infantry
Casualties for British: 2 infantry and 1 tactical_bomber
Battle in 125 Sea Zone
British attack with 1 destroyer and 3 fighters; Russians loiter and taunt with
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Neutral with 1 destroyer and 3 fighters remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in 96 Sea Zone
British attack with 2 fighters and 1 tactical_bomber
Italians defend with 1 destroyer and 1 transport
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for Italians: 1 destroyer and 1 transport
Battle in 91 Sea Zone
British attack with 1 battleship, 1 bomber, 1 cruiser and 1 destroyer; Americans loiter and taunt with
Germans defend with 2 submarines
Units damaged: 1 battleship owned by the British
British win with 1 battleship, 1 bomber and 1 cruiser remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for British: 1 destroyer
Non Combat Move - British
1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt
1 transport moved from 98 Sea Zone to 81 Sea Zone
1 infantry moved from West India to Eastern Persia
British take Eastern Persia from Neutral_Allies
2 infantry moved from Burma to Yunnan
2 fighters moved from French Indo China to Yunnan
3 aaGuns moved from India to Burma
1 artillery and 3 infantry moved from India to Burma
1 infantry moved from India to Burma
1 tactical_bomber moved from 96 Sea Zone to Egypt
1 fighter moved from 96 Sea Zone to Malta
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Persia
British take Persia from Neutral_Allies
1 fighter moved from 125 Sea Zone to United Kingdom
2 fighters moved from 125 Sea Zone to Scotland
1 battleship moved from 111 Sea Zone to 109 Sea Zone
1 cruiser moved from 111 Sea Zone to 109 Sea Zone
1 aaGun moved from United Kingdom to Scotland
2 infantry moved from Union of South Africa to Rhodesia
1 destroyer moved from 98 Sea Zone to 94 Sea Zone
1 bomber moved from 91 Sea Zone to French Equatorial Africa
1 destroyer moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from United Kingdom to 109 Sea Zone
2 infantry and 1 transport moved from 109 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
1 cruiser moved from 98 Sea Zone to 81 Sea Zone
1 carrier moved from 98 Sea Zone to 81 Sea Zone
1 fighter moved from 96 Sea Zone to Egypt
2 infantry moved from Scotland to United Kingdom
1 aaGun moved from United Kingdom to Scotland
1 aaGun moved from United Kingdom to Scotland
1 destroyer moved from 39 Sea Zone to 37 Sea Zone
Place Units - British
1 factory_minor placed in Egypt
1 fighter placed in United Kingdom
Turn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 106 Sea Zone. Rolls: 6,1
British collect 29 PUs (1 lost to blockades); end with 31 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 36 PUs
Place Units - UK_Pacific
1 transport placed in 39 Sea Zone
1 armour and 1 mech_infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 14 PUs; end with 14 PUs total
Units Change Ownership
Some Units in India change ownership: 1 armour and 1 mech_infantry
Some Units in 39 Sea Zone change ownership: 1 transport
Pretty rough going with the dice on C1 and B1 there… :-P
Gotta keep it interesting, don’t gripe yet, I haven’t gotten your patented snake eyes response to my BBQ’ing of London!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Purchase Units - Italians
Italians buy 1 fighter; Remaining resources: 0 PUs;
Combat Move - Italians
1 artillery and 1 infantry moved from Libya to Tunisia
1 armour and 1 mech_infantry moved from Tobruk to Tunisia
2 fighters moved from Southern Italy to 94 Sea Zone
1 submarine moved from 95 Sea Zone to 94 Sea Zone
1 bomber moved from Northern Italy to 93 Sea Zone
1 battleship and 1 cruiser moved from 97 Sea Zone to 93 Sea Zone
1 cruiser moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Albania to Yugoslavia
2 artilleries and 2 infantry moved from Northern Italy to Yugoslavia
1 armour moved from Northern Italy to Yugoslavia
1 armour moved from Albania to Yugoslavia
Combat - Italians
Battle in Tunisia
Italians attack with 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tunisia from French with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for French: 1 infantry
Casualties for Italians: 1 infantry
Battle in 94 Sea Zone
Italians attack with 2 fighters and 1 submarine
British defend with 1 destroyer
Italians win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Yugoslavia
Italians attack with 2 armour, 2 artilleries and 4 infantry
Neutral_Allies defend with 5 infantry
Italians win, taking Yugoslavia from Neutral_Allies with 2 armour, 2 artilleries and 2 infantry remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 5 infantry
Casualties for Italians: 2 infantry
Battle in 93 Sea Zone
Italians attack with 1 battleship, 1 bomber and 2 cruisers
French defend with 1 cruiser and 1 destroyer
Italians win, taking 93 Sea Zone from Neutral with 1 battleship, 1 bomber and 2 cruisers remaining. Battle score for attacker is 20
Casualties for French: 1 cruiser and 1 destroyer
Non Combat Move - Italians
2 fighters moved from 94 Sea Zone to Southern Italy
1 bomber moved from 93 Sea Zone to Southern Italy
1 aaGun moved from Northern Italy to Yugoslavia
1 aaGun moved from Northern Italy to Southern Italy
1 transport moved from 97 Sea Zone to 96 Sea Zone
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 artillery and 3 infantry moved from Tobruk to 96 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 96 Sea Zone to 93 Sea Zone
1 destroyer moved from 95 Sea Zone to 93 Sea Zone
1 artillery and 3 infantry moved from 93 Sea Zone to Southern France
Place Units - Italians
Turning on Edit Mode
EDIT: Changing ownership of Anglo Egyptian Sudan from British to Italians
EDIT: Changing ownership of Kenya from British to Italians
EDIT: Removing units owned by Italians from Ethiopia: 1 infantry
EDIT: Adding units owned by Italians to Anglo Egyptian Sudan: 1 infantry
EDIT: Removing units owned by Italians from Ethiopia: 1 artillery and 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 artillery and 1 infantry
EDIT: Removing units owned by Italians from Italian Somaliland: 1 infantry
EDIT: Adding units owned by Italians to Kenya: 1 infantry
EDIT: Turning off Edit Mode
1 fighter placed in Southern Italy
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 72 Sea Zone. Rolls: 6
Italians collect 15 PUs; end with 15 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 20 PUs
I will allow the 2 combat moves in Africa after all the dice were rolled.
Don’t expect everyone too, though. I’ve seen it denied before…
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Purchase Units - ANZAC
ANZAC buy 1 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - ANZAC
2 infantry moved from Egypt to Anglo Egyptian Sudan
Combat - ANZAC
Battle in Anglo Egyptian Sudan
ANZAC attack with 2 infantry
Italians defend with 1 infantry
Italians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for ANZAC: 2 infantry
Non Combat Move - ANZAC
1 fighter moved from Queensland to Malaya
2 infantry moved from New South Wales to 62 Sea Zone
2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
2 infantry moved from 42 Sea Zone to Java
ANZAC take Java from Dutch
2 fighters moved from New Zealand to Java
1 destroyer moved from 62 Sea Zone to 60 Sea Zone
2 aaGuns moved from New South Wales to Queensland
1 cruiser moved from 63 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 transport placed in 62 Sea Zone
1 infantry placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 1
Combat Move - French
Non Combat Move - French
1 destroyer moved from 72 Sea Zone to 81 Sea Zone
1 infantry moved from Syria to Trans-Jordan
1 infantry moved from French West Africa to French Central Africa
1 cruiser moved from 110 Sea Zone to 91 Sea Zone
1 fighter moved from United Kingdom to Scotland
Turn Complete - French
Thanks that is fair!
Chalk it up to working on improving my non com habits!
Looking forward to making another move…. all caught up on all games and no moves to make
Seems the site has been down?? I’ll make my move now for you!!
No hurry now
Yes the site was down a LOT since Sat. afternoon. Seems to strike on the weekends…
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Western Germany to United Kingdom
3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
No intercepting
I’m aware of the order for combat and I know I should of done the bombinb prior to Greece, but I have fat thumbs haha:) I am using a PC laptop and am used to Mac, sorry for mistake. I know it does not matter much in this outcome but I understand how it can change odds if each player doesn’t do it in same way!
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.7
Game History
Round: 2
Politics - Germans
Research Technology - Germans
Germans spend 5 on tech rolls
Germans removing all Technology Tokens after unsuccessful research.
Purchase Units - Germans
Germans buy 3 artilleries, 1 carrier, 1 destroyer, 5 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Germans
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
2 armour moved from Romania to Greece
4 infantry moved from Bulgaria to Greece
1 armour moved from Bulgaria to Greece
1 tactical_bomber moved from Slovakia Hungary to Greece
2 fighters moved from Southern Italy to Greece
1 infantry moved from Poland to Baltic States
Germans take Baltic States from Russians
1 infantry moved from Poland to Eastern Poland
Germans take Eastern Poland from Russians
1 infantry moved from Finland to Karelia
Germans take Karelia from Russians
3 bombers moved from Western Germany to United Kingdom
3 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
Combat - Germans
Battle in Greece
Germans attack with 3 armour, 2 fighters, 4 infantry and 1 tactical_bomber
Neutral_Allies defend with 4 infantry
Germans win, taking Greece from Neutral_Allies with 3 armour, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
Casualties for Neutral_Allies: 4 infantry
Casualties for Germans: 1 infantry
Air Battle in United Kingdom
Germans attacks with 8 units heading to United Kingdom
Air Battle is over, the remaining bombers go on to their targets
Strategic bombing raid in United Kingdom
1 tactical_bomber killed by AA
Bombing raid in United Kingdom rolls: 1 and causes: 1 damage to unit: airfield
Bombing raid in United Kingdom rolls: 3,3,4 and causes: 10 damage to unit: factory_major
Bombing raid in United Kingdom causes 11 damage total. Damaged units is as follows: airfield = 1, factory_major = 10
Cleaning up after air battles
Non Combat Move - Germans
3 bombers moved from United Kingdom to Western Germany
3 fighters moved from United Kingdom to Holland Belgium
1 tactical_bomber moved from United Kingdom to Holland Belgium
4 infantry moved from Western Germany to Holland Belgium
2 infantry moved from Normandy Bordeaux to Holland Belgium
3 aaGuns, 2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
2 artilleries and 3 infantry moved from Poland to Slovakia Hungary
2 fighters moved from Greece to Northern Italy
1 armour and 1 mech_infantry moved from Southern France to Northern Italy
5 armour moved from France to Northern Italy
1 aaGun moved from Western Germany to Northern Italy
1 aaGun moved from Western Germany to Holland Belgium
1 fighter and 2 tactical_bombers moved from Germany to Romania
1 tactical_bomber moved from Greece to Albania
Place Units - Germans
1 carrier, 1 destroyer and 1 submarine placed in 93 Sea Zone
3 artilleries and 5 mech_infantrys placed in Germany
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,6,2
Germans collect 48 PUs (3 lost to blockades); end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
@Cpt.:
I’m aware of the order for combat and I know I should of done the bombinb prior to Greece, but I have fat thumbs haha:) I am using a PC laptop and am used to Mac, sorry for mistake. I know it does not matter much in this outcome but I understand how it can change odds if each player doesn’t do it in same way!
Awesome to hear you understand this issue - I believe you that it didn’t make a difference - will look at it later - don’t worry about it!