Game History
Round: 1 Purchase Units - Japanese Japanese buy 1 infantry and 4 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Jehol to Chahar Japanese take Chahar from Chinese 1 artillery and 1 infantry moved from Jehol to Shansi 1 fighter, 1 mech_infantry and 1 tactical_bomber moved from Southern Manchuria to Shansi 1 fighter and 1 tactical_bomber moved from Kiangsu to Shansi 1 infantry moved from Shantung to Anhwe Japanese take Anhwe from Chinese 1 infantry moved from Kiangsu to Kiangsi Japanese take Kiangsi from Chinese 1 infantry moved from Kwangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from Kwangsi to Kweichow Japanese take Kweichow from Chinese 2 artilleries, 1 fighter, 2 infantry and 1 tactical_bomber moved from Kwangsi to Yunnan 2 bombers moved from Japan to Yunnan Combat - Japanese Battle in Shansi Japanese attack with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese win, taking Shansi from Chinese with 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Yunnan Japanese attack with 2 artilleries, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber Chinese defend with 4 infantry Japanese win, taking Yunnan from Chinese with 2 artilleries, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Chinese: 4 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 artillery and 3 infantry moved from Fukien to Kiangsi 1 artillery and 2 infantry moved from Kiangsu to Kiangsi 1 artillery and 1 infantry moved from Shantung to Anhwe 1 marine moved from Caroline Islands to 34 Sea Zone 1 cruiser and 1 marine moved from 34 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 20 Sea Zone to 37 Sea Zone 1 infantry moved from Hokkaido to 7 Sea Zone 1 infantry moved from Kyushu to 7 Sea Zone 1 carrier, 2 infantry and 1 transport moved from 7 Sea Zone to 37 Sea Zone 1 artillery, 3 infantry and 1 marine moved from 37 Sea Zone to Kwangsi 1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 37 Sea Zone 1 cruiser moved from 7 Sea Zone to 34 Sea Zone 1 cruiser moved from 21 Sea Zone to 7 Sea Zone 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Southern Manchuria to 20 Sea Zone 1 infantry moved from Okinawa to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 21 Sea Zone 2 infantry moved from 21 Sea Zone to Fukien 1 infantry moved from Southern Manchuria to Jehol 3 infantry moved from Korea to Southern Manchuria 1 aaGun and 2 infantry moved from Northern Manchuria to Southern Manchuria 1 fighter moved from Korea to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from Yunnan to Kwangsi 2 bombers moved from Yunnan to Kwangsi 1 fighter moved from Formosa to 37 Sea Zone 1 fighter and 1 tactical_bomber moved from 7 Sea Zone to Kwangsi 2 infantry moved from Japan to Kyushu 2 fighters and 2 tactical_bombers moved from Shansi to Kiangsu Place Units - Japanese 1 infantry placed in Japan 4 transports placed in 7 Sea Zone Turn Complete - Japanese Japanese collect 34 PUs; end with 34 PUs Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 44 PUs13L G40 JapanDOWRound1Fan (Allies+12) v Gamerman01
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Thanks a lot! You are of course right. That any such decisions could not have been influenced by any Chinese or UK dice.
Here is the edited file. -
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Wrong link. This is the right one:
http://www.youtube.com/watch?v=NS3m0-4bM9sTo cheer the troops of JDOW up. :lol:
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So according to the title of the track (without checking the lyrics) this sounds ironic? :lol:
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Are the Italians ready? :-)
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Maybe tonight, I don’t know
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Appears you shorted yourself an infantry when editing USA from 92 to 91
I’m adding an infantry to Z91, since you had been leaving one on the transport and presumably that’s why you added 1 infantry to Gibraltar (because you were leaving one at sea) -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit ModePurchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 2 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Hopei
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Rostov to Caucasus
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika TerritoryCombat - Italians
Battle in Tanganyika Territory
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win, taking Tanganyika Territory from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from British with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 3 mech_infantrys
Italians win, taking Iraq from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrysNon Combat Move - Italians
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Southern Italy
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 96 Sea Zone to Southern Italy
3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Southern France to FrancePlace Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
1 armour and 2 infantry placed in India
1 infantry placed in UkraineTurn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs -
Are the Italians ready? :-)
Apparently they were! What a great dice turn for Italy. All the way through the convoy roll
I guess it was perfect except I lost a fighter, but of course clearing that destroyer was major. I assume you didn’t realize I could attack it.Ready to resign now? :-)
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I need to ask about 2 things:
1. Why did you add a US in in sz91?
2. Is it really allowed to move a sub in NCM into hostile seazones containing enemy destroyers? I mean, in case you do it it will be correct as you know all rules. but this somehow sounds wrong to me. Would be a strange exception and with this logic I would expect any ship to move into hostile SZs during NCM?
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Ready to resign now? :-)
Yes!
I overlooked can openers on both sides of the map. Time to resign to save the sz91 fleet from total annihilation.Thanks Gamerman! It was a great pleasure and an honor to play you in my first league game! I learned A LOT during that game.
Regards,
Tobias -
I need to ask about 2 things:
1. Why did you add a US in in sz91?
See previous post. It looked like you deleted 2 and only added one, when editing from Z92
2. Is it really allowed to move a sub in NCM into hostile seazones containing enemy destroyers? I mean, in case you do it it will be correct as you know all rules. but this somehow sounds wrong to me. Would be a strange exception and with this logic I would expect any ship to move into hostile SZs during NCM?
It is legal. This is straight from the mouth of Krieghund. You can noncom subs into a zone with enemy destroyers, but of course not past that zone.
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:-)
Well, you were hanging tough longer than anyone I’ve played all year. Your thoroughness and study will serve you well. It may be a couple of months until I can play you again, but chat any time -
Yes!
I overlooked can openers on both sides of the map. Time to resign to save the sz91 fleet from total annihilation.Thanks Gamerman! It was a great pleasure and an honor to play you in my first league game! I learned A LOT during that game.
Regards,
Tobias:-)
Well, you were hanging tough longer than anyone I’ve played all year. Your thoroughness and study will serve you well. It may be a couple of months until I can play you again, but chat any time -
No worries and good luck for the play offs!





