I’m not able to post directly from Triple A this afternoon, maybe I need to reboot or something.
J1 is done,
Well, Kiangsu is missing, but taking Hawaii is a big deal.
No, its not, you have TT in place of course, so it seems to be done.
So I have to beg on your leniency to allow to put another DD to sz26 to sz25 and to put the FTR from WUS to Midway. And I could understand if you deny to stop me from stretching that game;)
I did not see that you posted UK, so didn’t know about the 109 result
I will once again allow a late USA noncom move assuming it was unrelated to China and UK
It doesn’t bother me that you thought of it after USA’s turn, if it didn’t affect any subsequent decisions
Thanks a lot! You are of course right. That any such decisions could not have been influenced by any Chinese or UK dice.
Here is the edited file.
Wrong link. This is the right one:
http://www.youtube.com/watch?v=NS3m0-4bM9s
To cheer the troops of JDOW up. :lol:
So according to the title of the track (without checking the lyrics) this sounds ironic? :lol:
Are the Italians ready? :-)
Maybe tonight, I don’t know
Appears you shorted yourself an infantry when editing USA from 92 to 91
I’m adding an infantry to Z91, since you had been leaving one on the transport and presumably that’s why you added 1 infantry to Gibraltar (because you were leaving one at sea)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 14
Politics - Italians
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by Americans from 26 Sea Zone: 1 destroyer
EDIT: Adding units owned by Americans to 25 Sea Zone: 1 destroyer
EDIT: Removing units owned by Americans from Western United States: 1 fighter
EDIT: Adding units owned by Americans to Midway: 1 fighter
EDIT: Removing units owned by Americans from Eastern United States: 1 fighter
EDIT: Adding units owned by Americans to Western United States: 1 fighter
EDIT: Turning off Edit Mode
Purchase Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Americans to 91 Sea Zone: 1 infantry
EDIT: Turning off Edit Mode
Italians buy 2 armour, 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
1 infantry moved from Rostov to Caucasus
1 fighter moved from Southern France to 104 Sea Zone
1 fighter moved from Northern Italy to 96 Sea Zone
1 infantry moved from India to 39 Sea Zone
1 armour and 1 mech_infantry moved from Shensi to Hopei
1 artillery moved from Rostov to Caucasus
1 mech_infantry moved from Persia to Iraq
1 infantry moved from Rostov to Caucasus
1 bomber moved from Eastern Persia to Iraq
1 fighter moved from Southern Italy to Iraq
1 armour moved from Rostov to Caucasus
1 mech_infantry moved from Rostov to Caucasus
4 mech_infantrys moved from Rostov to Caucasus
1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Tanganyika Territory
Combat - Italians
Battle in Tanganyika Territory
Battle in 96 Sea Zone
Italians attack with 1 fighter
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Italians win, taking Tanganyika Territory from British with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Caucasus
Italians attack with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys
British defend with 1 infantry
Italians win, taking Caucasus from British with 1 armour, 1 artillery, 2 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Hopei
Italians attack with 1 armour and 1 mech_infantry
Chinese defend with 1 infantry
Italians win, taking Hopei from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in 104 Sea Zone
Italians attack with 1 fighter
British defend with 1 destroyer
British win with no units remaining. Battle score for attacker is -2
Casualties for British: 1 destroyer
Casualties for Italians: 1 fighter
Battle in Iraq
Italians attack with 1 bomber, 1 fighter and 1 mech_infantry
British defend with 3 mech_infantrys
Italians win, taking Iraq from British with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for British: 3 mech_infantrys
Non Combat Move - Italians
1 fighter moved from Iraq to Persia
1 bomber moved from Iraq to Southern Italy
1 aaGun moved from Rostov to Caucasus
1 fighter moved from 96 Sea Zone to Southern Italy
3 infantry moved from Yugoslavia to Romania
1 mech_infantry moved from Northern Italy to Romania
3 infantry moved from Southern Italy to Northern Italy
1 artillery and 3 infantry moved from Southern France to France
Place Units - Italians
Turning on Edit Mode
EDIT: Removing units owned by Italians from 93 Sea Zone: 1 submarine
EDIT: Adding units owned by Italians to 91 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
1 destroyer and 1 transport placed in 97 Sea Zone
1 armour placed in Northern Italy
1 armour and 2 infantry placed in India
1 infantry placed in Ukraine
Turn Complete - Italians
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6
Italians collect 41 PUs; end with 41 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 45 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 50 PUs
Are the Italians ready? :-)
Apparently they were! What a great dice turn for Italy. All the way through the convoy roll
I guess it was perfect except I lost a fighter, but of course clearing that destroyer was major. I assume you didn’t realize I could attack it.
Ready to resign now? :-)
I need to ask about 2 things:
1. Why did you add a US in in sz91?
2. Is it really allowed to move a sub in NCM into hostile seazones containing enemy destroyers? I mean, in case you do it it will be correct as you know all rules. but this somehow sounds wrong to me. Would be a strange exception and with this logic I would expect any ship to move into hostile SZs during NCM?
Ready to resign now? :-)
Yes!
I overlooked can openers on both sides of the map. Time to resign to save the sz91 fleet from total annihilation.
Thanks Gamerman! It was a great pleasure and an honor to play you in my first league game! I learned A LOT during that game.
Regards,
Tobias
I need to ask about 2 things:
1. Why did you add a US in in sz91?
See previous post. It looked like you deleted 2 and only added one, when editing from Z92
2. Is it really allowed to move a sub in NCM into hostile seazones containing enemy destroyers? I mean, in case you do it it will be correct as you know all rules. but this somehow sounds wrong to me. Would be a strange exception and with this logic I would expect any ship to move into hostile SZs during NCM?
It is legal. This is straight from the mouth of Krieghund. You can noncom subs into a zone with enemy destroyers, but of course not past that zone.
:-)
Well, you were hanging tough longer than anyone I’ve played all year. Your thoroughness and study will serve you well. It may be a couple of months until I can play you again, but chat any time
Yes!
I overlooked can openers on both sides of the map. Time to resign to save the sz91 fleet from total annihilation.Thanks Gamerman! It was a great pleasure and an honor to play you in my first league game! I learned A LOT during that game.
Regards,
Tobias
:-)
Well, you were hanging tough longer than anyone I’ve played all year. Your thoroughness and study will serve you well. It may be a couple of months until I can play you again, but chat any time
No worries and good luck for the play offs!