Forgot I was going to send one of those planes from sz100 to Gib, oh well.
13L G40 Gamerman01(allies+10) vs seththenewb(axis) take 2
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 infantry and 2 transports; Remaining resources: 1 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry moved from New South Wales to 62 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 33 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 33 Sea Zone to Caroline Islands
1 cruiser moved from 26 Sea Zone to 33 Sea ZoneCombat - ANZAC
Battle in Caroline Islands
ANZAC attack with 1 armour, 1 artillery and 2 infantry
Japanese defend with 1 aaGun, 1 airfield, 1 harbour and 2 infantry
ANZAC win, taking Caroline Islands from Japanese with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for Japanese: 1 aaGun and 2 infantry
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 submarine moved from 54 Sea Zone to 33 Sea Zone
1 infantry moved from New South Wales to Queensland
1 fighter moved from Java to 55 Sea ZonePlace Units - ANZAC
1 transport placed in 54 Sea Zone
Turning on Edit Mode
EDIT: Removing units owned by ANZAC from India: 1 fighter
EDIT: Adding units owned by ANZAC to 55 Sea Zone: 1 fighter
EDIT: Turning off Edit Mode
COMMENT: 2 ANZ FTR on 1 USA CV in 55
1 transport placed in 62 Sea Zone
1 artillery and 1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 8
Combat Move - French
Non Combat Move - French
1 infantry moved from Southern France to Normandy Bordeaux
1 infantry moved from Trans-Jordan to IraqTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 bomber, 1 fighter, 10 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 armour and 1 mech_infantry moved from Romania to Greece
Germans take Bulgaria from Americans
1 mech_infantry moved from Romania to Albania
Italians take Albania from Americans
1 infantry moved from Western Germany to Northern Italy
1 infantry moved from France to Northern Italy
2 infantry moved from Western Germany to Holland Belgium
1 fighter and 1 tactical_bomber moved from Western Germany to Holland Belgium
2 fighters moved from Western Germany to Northern Italy
2 infantry moved from Belarus to Bryansk
5 artilleries and 4 infantry moved from Belarus to Smolensk
1 armour and 1 mech_infantry moved from Eastern Poland to Smolensk
1 fighter and 3 infantry moved from Novgorod to Archangel
1 bomber moved from Novgorod to Archangel
1 bomber moved from Novgorod to Bryansk
1 artillery moved from Ukraine to Bryansk
2 infantry and 2 mech_infantrys moved from Ukraine to Rostov
2 fighters and 1 tactical_bomber moved from Ukraine to RostovCombat - Germans
Battle in Archangel
Germans attack with 1 bomber, 1 fighter and 3 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Archangel from Russians with 1 bomber, 1 fighter and 2 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Holland Belgium
Germans attack with 1 fighter, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Germans win, taking Holland Belgium from British with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Greece
Germans attack with 1 armour and 1 mech_infantry
Americans defend with 1 armour
Germans win, taking Greece from Americans with 1 armour remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for Americans: 1 armour
Battle in Bryansk
Germans attack with 1 artillery, 1 bomber and 2 infantry
Russians defend with 2 artilleries
Germans win, taking Bryansk from Russians with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 infantry
Casualties for Russians: 2 artilleries
Battle in Rostov
Germans attack with 2 fighters, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 2 artilleries and 2 infantry
retreated to Rostov
Russians win with 1 artillery remaining. Battle score for attacker is -4
Casualties for Germans: 2 infantry and 2 mech_infantrys
Casualties for Russians: 1 artillery and 2 infantry
Battle in Northern Italy
Germans attack with 2 fighters and 2 infantry
Americans defend with 1 factory_minor and 1 infantry
Germans win, taking Northern Italy from Americans with 2 fighters and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Smolensk
Germans attack with 1 armour, 5 artilleries, 4 infantry and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Germans win, taking Smolensk from Russians with 1 armour, 5 artilleries, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 2 infantryNon Combat Move - Germans
2 fighters and 1 tactical_bomber moved from Rostov to Ukraine
4 mech_infantrys moved from Ukraine to Smolensk
12 armour moved from Ukraine to Smolensk
1 bomber moved from Bryansk to Novgorod
1 bomber moved from Archangel to Novgorod
1 fighter moved from Archangel to Novgorod
1 fighter moved from Holland Belgium to Western Germany
1 tactical_bomber moved from Holland Belgium to Western Germany
1 armour moved from Romania to Ukraine
2 fighters moved from Northern Italy to Western Germany
2 mech_infantrys moved from Germany to Romania
1 armour and 3 mech_infantrys moved from Germany to Eastern Poland
1 aaGun moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 fighter moved from Western Germany to Southern Italy
1 armour moved from Western Germany to Germany
1 mech_infantry moved from Western Germany to Germany
1 mech_infantry moved from Germany to Eastern PolandPlace Units - Germans
3 infantry placed in Novgorod
3 infantry placed in Ukraine
1 artillery, 1 bomber, 1 fighter and 4 infantry placed in Western Germany
6 mech_infantrys placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,5,4,3,4,2,1
Germans collect 49 PUs (4 lost to blockades); end with 49 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Russians
Russians repair 14 damage on 14 factory_majors; Remaining resources: 21 PUs;
Russians buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 mech_infantry moved from Sikang to Hopei
Chinese take Hopei from Japanese
1 bomber moved from Russia to Archangel
2 fighters moved from Volgograd to Bryansk
1 tactical_bomber moved from Volgograd to Bryansk
1 infantry moved from Tambov to Bryansk
1 artillery moved from Rostov to Bryansk
1 armour moved from Russia to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Vologda to Archangel
1 infantry moved from Amur to Korea
Russians take Korea from JapaneseCombat - Russians
Russians creates battle in territory 97 Sea Zone
Battle in Bryansk
Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians win, taking 97 Sea Zone from Italians, taking Bryansk from Germans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Battle in Archangel
Russians attack with 1 armour, 1 bomber and 2 infantry
Germans defend with 2 infantry
Russians win, taking Archangel from Germans with 1 armour, 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 bomber moved from Archangel to Russia
2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Volgograd to Rostov
4 aaGuns, 5 artilleries and 8 infantry moved from Tambov to Russia
1 aaGun moved from Vologda to Russia
1 infantry moved from Russia to Vologda
2 mech_infantrys moved from Vologda to Russia
1 armour and 2 mech_infantrys moved from Volgograd to Russia
1 armour and 2 mech_infantrys moved from Samara to Russia
1 mech_infantry moved from Trans-Jordan to Anglo Egyptian Sudan
1 infantry moved from Kazakhstan to SamaraPlace Units - Russians
6 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2
Russians collect 27 PUs (2 lost to blockades); end with 27 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 32 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 3 SuicideAttackTokens; 47 PUs;
Japanese buy 2 destroyers, 8 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
3 mech_infantrys moved from Shantung to Hopei
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea Zone -
sz35 (4cv, 2dd, ca, ftr, 2bb, tac vs 2ss, dd)
A
Rolls: 2@2 2@3 3@4; Total Hits: 52@2: (5, 2)2@3: (3, 3)3@4: (5, 2, 3) -
D
Rolls: 2@1 1@2; Total Hits: 12@1: (5, 6)1@2: (1) -
I’ll take a hit on the cv.
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Sorry, forgot about Korea. Should’ve done that one first.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Japanese
Japanese repair 4 damage on 4 factory_minors; Remaining resources: 3 SuicideAttackTokens; 47 PUs;
Japanese buy 2 destroyers, 8 infantry and 1 transport; Remaining resources: 3 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 battleships, 4 carriers, 1 cruiser and 2 destroyers moved from 37 Sea Zone to 35 Sea Zone
1 destroyer moved from 37 Sea Zone to 43 Sea Zone
1 submarine moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Shan State to 43 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 42 Sea Zone
1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery and 1 infantry moved from 6 Sea Zone to Korea
1 tactical_bomber moved from Japan to Korea
3 mech_infantrys moved from Shantung to Hopei
2 infantry moved from Shan State to Burma
2 fighters and 1 tactical_bomber moved from Shan State to Burma
1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 37 Sea Zone to 43 Sea ZoneCombat - Japanese
Battle in Korea
Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Japanese win, taking Korea from Russians with 1 artillery and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 35 Sea Zone
Japanese attack with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 2 submarines
Units damaged: 1 carrier owned by the Japanese
Units damaged: 1 carrier owned by the Japanese
Japanese win, taking 35 Sea Zone from Americans with 2 battleships, 4 carriers, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarines
Battle in 43 Sea Zone
Japanese attack with 1 destroyer and 2 tactical_bombers
Americans defend with 1 submarine
Japanese win, taking 43 Sea Zone from Americans with 1 destroyer and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 42 Sea Zone
Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
Americans defend with 1 destroyer
Japanese win, taking 42 Sea Zone from Americans with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Hopei
Japanese attack with 3 mech_infantrys
Russians defend with 1 mech_infantry
Japanese win, taking Hopei from Chinese with 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 mech_infantry
Battle in Burma
Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from 35 Sea Zone: 1 carrier
EDIT: Adding units owned by Japanese to 35 Sea Zone: 1 carrier
EDIT: Turning off Edit Mode
2 fighters and 1 tactical_bomber moved from Burma to Shan State
2 mech_infantrys moved from Yunnan to Burma
1 infantry moved from Kwangsi to Yunnan
2 mech_infantrys moved from Burma to Shan State
1 infantry moved from French Indo China to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from French Indo China to Shan State
1 tactical_bomber moved from Korea to Japan
2 fighters moved from 37 Sea Zone to 6 Sea Zone
2 tactical_bombers moved from 43 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
1 destroyer moved from 6 Sea Zone to 16 Sea Zone
1 mech_infantry moved from Shan State to Yunnan
1 armour moved from Kweichow to YunnanPlace Units - Japanese
3 infantry placed in French Indo China
3 infantry placed in Shantung
2 destroyers and 1 transport placed in 6 Sea Zone
2 infantry placed in JapanTurn Complete - Japanese
Japanese collect 49 PUs; end with 49 PUs total -
Sent you a PM
I think you overlooked the naval base in Midway, and I have a question about your edit to the carrier in Z35. -
I missed the NB, but go ahead.
As far as the edit . … well look at the previous page and that’ll explain it.
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I forgot about the manual rolls you did.
I would suggest that you delete the units destroyed before clicking for Triple A to roll the battle so that there aren’t two sets of dice.
Do you remember me buying the naval base? I wasn’t trying to sneak it in. But I did change my mind on the buy and edited it in at the end of USA turn. I would like to know that you at least knew the NB was there at one time, even if you forgot it when doing the J turn.
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Seth’s reply by PM
I didn’t see if during US’s turn. But I remember you changing your buy prior to rolling and also posting the edit. I just failed to follow up on it.
I must win without guilt :-)
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With 85, buy 4 INF, 2 ART, 1 SS, 1 TP, 4 DD, 2 FTR
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7
Game History
Round: 9
Purchase Units - Americans
Americans buy nothing; Remaining resources: 85 PUs;Combat Move - Americans
Turning on Edit Mode
EDIT: Changing PUs for Americans from 85 to 0
EDIT: Turning off Edit Mode
1 submarine moved from 16 Sea Zone to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 fighter moved from Western United States to 6 Sea Zone
1 infantry moved from Midway to 25 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from 6 Sea Zone to Korea
1 artillery moved from 6 Sea Zone to Korea
1 fighter moved from Midway to Korea
1 fighter moved from Midway to 6 Sea Zone
1 submarine moved from 25 Sea Zone to 16 Sea Zone
2 submarines moved from 25 Sea Zone to 6 Sea Zone
Americans take 17 Sea Zone from Japanese
1 bomber moved from Western United States to 16 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone
1 carrier moved from 25 Sea Zone to 6 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
1 infantry moved from Northern Territory to 55 Sea Zone
1 artillery moved from Northern Territory to 55 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 55 Sea Zone to 43 Sea Zone
2 artilleries and 2 infantry moved from 43 Sea Zone to Borneo
1 submarine moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 55 Sea Zone to 42 Sea Zone
1 bomber moved from New Guinea to 43 Sea Zone
1 bomber moved from Dutch New Guinea to 42 Sea Zone
1 infantry moved from Southern France to Northern Italy
1 infantry moved from Morocco to 92 Sea Zone
1 infantry moved from Algeria to 92 Sea Zone
2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone
2 infantry moved from 99 Sea Zone to Greece
1 bomber moved from Southern France to Greece
1 bomber moved from Southern France to Greece
2 fighters moved from Southern France to Northern Italy
2 fighters moved from 110 Sea Zone to Northern Italy
1 fighter moved from 55 Sea Zone to 43 Sea Zone
1 destroyer moved from 25 Sea Zone to 6 Sea Zone -
Bump #3
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hmmm…. where’s seththenoobie
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Has he vanished?
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That’s 3 bumps plus another 72 hour delay, so I am claiming the win.
However, if you come back and would like to resume before the end of the league year, I will certainly play it out with you. And if you win, you will get the win and I will undo the result.
Hope nothing bad has happened to you
Talk to you later





